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Description: All aspects of interactive fiction games.
 

Graphical Spellbreaker cubes game 
  I made this for fun. [link] Thought it might stir up a little nostalgia. Feeback is welcome.
By Russell Glasser  - Nov 25 - 1 new of 1 message    

IF Comp Reviews 
  I finally got a chance to put up my reviews for Comp '09, I wanted to get them out sooner but I've been out of town. At least the authors have a chance to read them. [link] Enjoy - D
By Dark Star  - Nov 23 - 1 new of 1 message    

Still using PalmOS? Want to test CellarDoor 1.1.3? 
  If so, send me a note. CellarDoor 1.1.3 is updated for Git 1.2.5 and has one or two other bugfixes, requires a hi-res Palm (version 5 or Clie version 4 with hires lib) with memory card. Thanks Jeremy
By Jeremy Bernstein  - Nov 22 - 1 new of 1 message    

Tester Needed for Short Game 
  I've put together a very short game (3 rooms, 2-1/2 puzzles ... although really it's just one large puzzle). I'd like to enlist one or possibly two testers to bang on it. It shouldn't take a LOT of time, but there's quite a bit of conversation and quite a bit of scenery, all of which needs to be probed. Testing... more »
By Jim Aikin  - Nov 22 - 36 new of 36 messages    

New release of Git 1.2.5 (Glulx interpreter) 
  Git 1.2.5 is now out, and available from the Archive and mirrors: [link] At the above is the source code, and a new Windows build. This new version contains fixes for problems shown by Andrew Plotkin's glulxercise Glulx unit tests, taken from here:... more »
By David Kinder  - Nov 22 - 4 new of 4 messages    

GameplayComp results 
  A while back, there was a mini competition called "GameplayComp" for games that involved non-standard gameplay but were still IF ... there was a single entry from Derek Sutcliffe called Fantastic Finale IV, so Derek is the winner (yay!). There are some reviews of this game at Brass Lantern: [link]... more »
By David Fisher  - Nov 19 - 1 new of 1 message    

Best writing in IF 
  Aaron A. Reed ..._All Roads_ is an example of good IF writing. _Varicella_ is another, and so is _Sting of the Wasp_. But emulating good writing is much harder than avoiding bad. So from a purely didactic point of view, it's more interesting to ask what the worst writing IF has to offer is. Worst Writing In IF Ever... more »
By Jacek Pudlo  - Nov 19 - 3 new of 3 messages    

Request for Beta Testers - Awakening Release 3 
  Hello, Awakening tied for first place in the Saugus.net 12th Annual Halloween Ghost Story Contest for 2009. This was my first work written using Inform 7, and since then I've completely rewritten the code based on a better understanding of its use. As a result, the game should be more flexible and helpful to the user.... more »
By Snacky Pete  - Nov 19 - 2 new of 2 messages    

My comp reviews 
  Pulled together in a bit of a hurry before I go offline for the next week or so, but here they are: [link]
By David Fletcher  - Nov 18 - 1 new of 1 message    

Parchment Game size Limit 
  Can a parchment game be any larger than a .z8 and if not why?
By Al  - Nov 17 - 3 new of 3 messages    

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