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Release 2 of Lost Islands of Alabaz

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mikegentry

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May 24, 2011, 12:28:25 PM5/24/11
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Release 2 of The Lost Islands of Alabaz is now available in the usual
places. In addition to sending it to the IF archive and
springthing.net, I have set up a version for in-browser play at my
website, www.edromia.com/alabaz/.

Release 2 is a bug-fix release. In particular: you may now, for
example, ASK ABOUT QUEST without specifying to whom you are speaking
(the game makes an educated guess); the journal no longer tells you
about puzzles you have not encountered yet; and it is no longer
possible to put the game into an unwinnable state by doing things in
the wrong order on Koral. There are a handful of other improvements,
none of which change the story or gameplay in any significant way.

I chose to focus only on the most egregious problems that surfaced
during the competition. By no means is the game bug-free. If you
encounter a bug in Release 2, please email me (preferably with a
transcript or at least a copy-paste of the last few moves' worth of
text output, if at all possible).

Later this year, I hope to clean up the source code a bit and release
that as well, along with any bug fixes I've managed to accumulate in
the interim.

Thanks!

Steven Odhner

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May 24, 2011, 2:12:08 PM5/24/11
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On May 24, 9:28 am, mikegentry <m...@edromia.com> wrote:
> Release 2 of The Lost Islands of Alabaz is now available in the usual
> places.

I look forward to checking it out! One question - when I was playing
it for Spring Thing, I used up my bottled air trying to see if it had
any effect at the windmills. When I tried to fill it back up I wasn't
able to. I feel sure I was in the right place and I tried all the
commands I could think of (sadly I've lost this transcript somehow).
Is this something you are aware of, and if so has it been fixed?

Thanks,
Steven

mikegentry

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May 24, 2011, 3:06:26 PM5/24/11
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This has not been fixed in release 2, but it is definitely in the
queue for release 3.

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