Rob Noyes, if you'd included an e-mail address, I'd be mailing you right
now to say how funny "The Lesson of the Chicken" is.
I won't ruin it by quoting all the great lines here.
Michael Straight hopes he's not breaking the Chicken-comp judging rules.
FLEOEVDETYHOEUPROEONREWMEILECSOFMOERSGTIRVAENRGEEARDSTVHIESBIITBTLHEEPSRIACYK
Ethical Mirth Gas/"I'm chaste alright."/Magic Hitler Hats/"Hath grace limits?"
"Tight camel hairs!"/Chili Hamster Tag/The Gilt Charisma/"I gather this calm."
>Rob Noyes, if you'd included an e-mail address, I'd be mailing you right
>now to say how funny "The Lesson of the Chicken" is.
Well I had some fun moments with it too. It surely deserves some hailing
and praising and such.
--
)))) (((( + Mikko Vuorinen + mvuo...@cc.helsinki.fi
)) OO `oo'((( + Dilbon@IRC&ifMUD + http://www.helsinki.fi/~mvuorine/
6 (_) ( ((( + GSM 050-5859733 +
`____c 8__/((( + + Did you see that?
I may be dense or something, but what "great lines"? OK, the
introduction to the game is absolutely hilarious - one of the best
parodies I've seen in this medium. But then I'm just stuck in this
clearing with nothing to do - most objects aren't even recognized by
the parser... Am I missing something, or is this it?
--
Magnus Olsson (m...@df.lth.se, zeb...@pobox.com)
------ http://www.pobox.com/~zebulon ------
Magnus Olsson wrote in message <6md53g$qs0$1...@bartlet.df.lth.se>...
>I may be dense or something, but what "great lines"? OK, the
>introduction to the game is absolutely hilarious - one of the best
>parodies I've seen in this medium. But then I'm just stuck in this
>clearing with nothing to do - most objects aren't even recognized by
>the parser... Am I missing something, or is this it?
I agree, but not about this game and not for the same reason. Might as well
have disagreed, huh? ;) I'm finding myself wandering what to do quite a bit.
If this was, ,say, a Zarf game I'd have no problem asking but these games
were written purely for fun, and I don't want to criticize them (it could be
just me, also). So could we please have walkthroughs so nobody has to get
embarrased?
Weird Beard
weird...@prodigy.net
>. But then I'm just stuck in this
>clearing with nothing to do - most objects aren't even recognized by
>the parser... Am I missing something, or is this it?
[SPOILER HINT]
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If you carefully examine everything, you'll find a direction to go.
[MORE EXPLICIT]
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Examine the blood. (The rest should be pretty straightforward.)
Lelah
(whose game has an unmentioned walkthrough if you type that -- I just
assumed everybody did that -- they don't -- and I think it is a super
idea and will always do it in my games so please remember that people
heh)
Should one actually *need* a walkthrough for "Pollo y Camino (Chicken
and Road)," type HELP and follow the instructions.
Stupid question, but how many Chicken-Comp participants implemented
on-line walkthroughs? (I've only zipped through a few of the Inform
games).
--Gome
Hints for 'The X Chicken' by David Cornelson can purchased by sending a
money order for $5.00 in a SASE to:
Chicken Recipes
c/o David Cornelson
3716 N Fremont
Chicago, IL 60613
All proceeds will be donated to helping my brother find a job, which to me,
is the worthiest of all causes.
Jarb
Thanks for doing this, Jay. I also implemented the command
"walkthough", though I didn't list it as being there. (I feel
strongly that with the proliferation of IF, good hints and/or
walkthroughs should be provided. I am trying to play as much IF as
possible, and now I just quit on games where I can't get some help
fairly easily. To me it's the equivalent of the answers in the back
of Games or crossword magazines. I don't use them unless I have to,
but I use them immediately when I know I'm not going to succeed.
There's just too much out there to play now, and I'll never finish it
all at this point anyway, even _with_ hints and walkthroughs.)
I'm enjoying playing the chicken comp games -- fun to see what
various folks did with the idea. (My favorite so far, though I
haven't by any means played them all, is David Cornelson's Xfiles
takeoff, probably because it is just so ridiculous. I don't know if
non-IF Mudders will appreciate it as much. Loved its xyzzy response.)
Lelah
>> Stupid question, but how many Chicken-Comp participants implemented
>> on-line walkthroughs?
>
> Thanks for doing this, Jay. I also implemented the command
> "walkthough", though I didn't list it as being there. (I feel
> strongly that with the proliferation of IF, good hints and/or
> walkthroughs should be provided.
I have to agree with you wholeheartedly there. BTW, I implemented the
following synonyms for the command in question, just for good measure:
WALK, WALKTHRU, WALKTHROUGH, WALK THRU, and WALK THROUGH
> I'm enjoying playing the chicken comp games -- fun to see what
>various folks did with the idea. (My favorite so far, though I
>haven't by any means played them all, is David Cornelson's Xfiles
>takeoff, probably because it is just so ridiculous.
It *is* pretty silly, given the premise. "The X Chicken" is kind of a
clunky title, but hey <shrug> . . . It's fun, which is the whole point.
Especially the eighteen-wheeler . . . ;-D
--Gome
> I have to agree with you wholeheartedly there. BTW, I implemented the
> following synonyms for the command in question, just for good measure:
>
>
> WALK, WALKTHRU, WALKTHROUGH, WALK THRU, and WALK THROUGH
I'd be careful with that, since "walk" or "Walk through" are verbs which
could mean something else, like walk through door or something. I wouldnt
want a walkthrough just popping up out of nowhere - make sure you have
some way to abort it like "Are you sure you want a to spoil the game?" or
something.
-Ben
l...@nu-world.com (Lelah Conrad) wrote:
> On 20 Jun 1998 05:19:02 GMT, Jay Goemmer
> <kill...@die.now.please.com.net.org> wrote:
>
>> Stupid question, but how many Chicken-Comp participants implemented
>> on-line walkthroughs?
>
> Thanks for doing this, Jay. I also implemented the command
> "walkthough", though I didn't list it as being there.
I got around this by listing a "HELP" command, which gave explicit
instructions on how to activate the walkthrough, so that game wasn't
ruined for the player right off the bat.
--Gome
>The ravishing and brillian Lelah Conrad (l...@nu-world.com) wrote:
> --Sorry, I meant "brilliant." ;-D
Whoa luv, spellin' don't matter when the words is so purty!
;-) Lelah
*less spam, fewer flames, more walkthoughs and florid compliments!*
I don't think I'd want to implement all these options on a larger
"real" game (i.e., one that actually *had* doors ;-D ), but since
"Pollo" was very tiny, I didn't think it would be a big deal.
I appreciate your excellent input, and I'll keep it in mind for future
releases.
--Gome
[ersatz French accent, a la Steve Martin] "But of *course*..."
>
>*less spam, fewer flames, more walkthroughs and florid compliments!*
I can see it now, in blazing letters ten miles high . . .
"The Bulwer-Lytton Purple Prose Competition." ;-D
--Gome =8-D