I'm working on it. The scrolling animation is currently grinding my
ass in complicated ways, but I'm making progress.
Also, the iPhone/iPad port of Frotz has Glulx code in it. I don't know
how usable it is, however.
--Z
--
"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the borogoves..."
*
Quixe and now Parchment will work too: http://iplayif.com/
I've used it on my latest project, in a GBLORB file. The only thing that
doesn't work is my displaying of in-game maps. I'm not using any complex
GLULX stuff, I went to this format for capacity reasons, and the bonus of
being able to display rudimentary .JPG files.
But I have found no other issues, having played through my project, on the
iPad Frotz ap.
The big caveat: I haven't really tried to stress it out, though.
Sean.