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Message from discussion Locked out of LifeIn19

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From: Mark Steere <markste...@gmail.com>
Newsgroups: rec.games.go
Subject: Re: Locked out of LifeIn19
Date: Tue, 21 Aug 2012 11:15:20 -0700 (PDT)
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On Aug 21, 10:10 am, Robert Jasiek <jas...@snafu.de> wrote:
> >
> I don't get it: do you belief that Go is deeper or no deeper than
> many modern games?

I believe that some modern games must be just as deep as Go.  One is
expected to play Go 100 times.  Why don't you play Oust 100 times and
make a case that Go is deeper.  I could use a good laugh.

> >Not every ancient game has spanned the centuries.
>
> Millenia:)
>
> > If
> > Go had not been invented before now, it would certainly be
> > invented by me or one of my fellow designers.
>
> It is not straightforward to reinvent exactly a same game but
> surely something similar.

Well, obviously.  Go has a number of variations on this planet.  I'm
talking about the surround-and-capture mechanism on a square grid of
some size.  Two players, two different colored stones, etc.

> E.g., a game could let stones be placed in the
> facets instead of on the intersections.

That's a cosmetic parameter that means exactly shit squat.  Wise up.

> >My games are played at 16 games sites, far more
> >than any other designer.
>
> Great, but irrelevant here:)

I don't give a fuck what you consider relevant here.  I'll talk about
the dog shit on Steve Jobs' (estate's) lawn, a block from where I
live.