Can you really blame young people that they are unlikely to be
interested in go, given
that there are such spectacular video games out there where you can be
an actor in an
interactive action movie? Compared to a board game like chess or go, I
think it's hard
to compete with that.
I've been to a local go club to see what that's like, but I was put
off by the fact that they didn't even have a beamer to elucidate the
underlying principles on a digital goban.
I like the combination of computers (internet in particular) and go,
since that helps to avoid cumbersome activities like counting points
and makes practicing more of a joy compared to using books to study. I
think what could really help promote the game of go, would be a slick
video course that explains things in depth. I wish the Teaching
Company (
www.teach12.com) would create a 30 hour course on go, but I
guess they are unlikely to invest in that, given that they haven't
even made a course on chess so far. Instead they make a silly course
about cocktails.
http://www.thegreatcourses.com/tgc/courses/course_detail.aspx?cid=9144
But anyway, I think an online go club would make more sense than a
club to play with locals. I can see it could be fun to play in person,
but playing online also has its benefits. In a way online go servers
like kgs, igs, tygem or wbaduk are also a kind of venue to play and
socialize with other go lovers, but the available tools there to teach
go are somewhat limited.
I enjoy tsumego sites like gochild and goproblems as tools to learn
go, but they also have their limitations and I imagine there are
potentially more effective interactive ways to help people improve in
go.
The interactive basic go course at
321go.org is a good start, but one
can imagine an internet go club that combines the strong points of all
these go-related online resources. So for instance a site where people
can find theory about go (videos) combined with advanced interactivity
(like being able to select and shuffle tsumego for optimal practice).