I'm new into Go, and I think it's a very fascinating game. Together with a
friend of mine we are trying to play the game as good as possible. As good
as possible is the only thing I can call it, because we do have two sets of
game-rules, that aren't clear in how the game should be played. That is,
they seem to give different rules about the "me"-situation (contradiction)
and we can't figure out what we should do. Is there anybody who can explain
this subject to me.
Also I'm looking for a computer version of Go. A tiny program with all the
basic rules will do. Then I can see howthe computer plays the game and that
will make things more easy for me to understand.
Anybody who can help me, can contact me at: armand....@tip.nl
Thanks in advance.
Armand Servaes
The Hague, The Netherlands
Try to visit the GoClub Seki in The Hague. Every wednesday starting at
20:00 h in Nationaal Schaakgebouw, Van Speijkstraat 1. (070-3643023)
I think one visit will solve your problem...
--
Gelukkig Bengaals Nieuwjaar
Happy Bengal New Year
Rob
Unfortunately, unclear rules are widely spread. For clear rules please
see http://www.snafu.de/~jasiek/rules.html
> That is,
> they seem to give different rules about the "me"-situation (contradiction)
> and we can't figure out what we should do.
There are two important differing rules' concepts for scoring:
own points + surrounded empty points
or
surrounded empty points + prisoners
Almost always they produce the same result.
The results are similar because each prisoner is one opposing point
on the board less.
You should consistently use one system of scoring only to avoid
unnecessary
confusion in the beginning. Whichever you choose, the strategy of the
game
remains the same.
--
robert jasiek
http://www.snafu.de/~jasiek/go.html
> > because we do have two sets of
> > game-rules, that aren't clear in how the game should be played.
>
> Unfortunately, unclear rules are widely spread. For clear rules please
> see http://www.snafu.de/~jasiek/rules.html
I really like your site and I think for formal and mathematical analysis
the simple rules are fine. But I don't think you should try to explain
go by these rules to a beginner unless he/she has an advanced mathematics
degree.
I think for practical play the "oral Japanese rules" as used in most go
clubs in Europe are quite sufficient. Yes, there are all sort of nits
w.r.t. to ko, bent four in the corner, passing etc. but your beginner
will have been playing for quite some time before he/she encounters one
of these.
--
Lieven Marchand <m...@bewoner.dma.be>
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Few people have a talent for constructive laziness. -- Lazarus Long