this is the best go server I have seen,
I don't know all the others, but this I like very much.
Advantage, you don't need to download and install any client software.
What is your opinion ?
Yours Sincerely
Morten Gulbrandsen
Aachen
13 Kyu
This is a great server for turn based Go games. Anyone who likes 1/3 games
would die of frustration :-)
You might like this one too..
Tom
"Morten Gulbrandsen" <Morten.Gu...@T-Online.de> wrote in message
news:ap38vc$3k3$1...@nets3.rz.RWTH-Aachen.DE...
When I play on a turn-based server, I make better moves. And so do my
opponents.
Nick
--
Nick Wedd ni...@maproom.co.uk
This piques my interest. I don't play on servers for various reasons,
but I have no idea what the difference is between a turn-based server
and a non-turn-based server. Anyone?
-- Roy L
Most Go servers, including IGS, are real-time servers. To start a game,
you and your opponent must be connected at the same time. You usually
set time limits, but need not; if you do, they will be measured in
minutes. You both remain connected to the server, and make your moves.
If either of you disconnects, he risks being regarded as an escaper.
Normally, you both remain connected and continue to play until the game
is over. In theory, you should spend the time concentrating on the
game, though some players get bored, and read email and do other things
while it is their opponent's turn.
I am aware of only four turn-based servers: Dragon, ItsYourTurn,
LittleGolem, and Richard's PBEM server. The first three of these are
web-based, and the last is email-based. With all of them, there is no
need for the two players ever to be connected simultaneously. A
challenge can be issued while the challenger is connected, and accepted
later when the accepter is connected. With Richard's PBEM server, a
player receives an email giving his opponent's move and showing the
board, and replies by sending the server an email giving his move (as
"P16" or whatever); the server checks that the move is valid, and sends
it, with the new board position, to the opponent. With a web-based
server, a player browses to its web site, maybe once a day, finds there
a list of games in which it is his turn, and makes his move in as many
of these as he wishes. The time limits are measured in days.
For further information, and URLs, see the BGA web site at
http://www.britgo.org/gopcres/playl.html
Turn-based: Non real time. Similar to email games except managed on a web
site. Typically you can poll the web site periodically for opponents moves
or wait for an email notification of your opponents move. Best if you have
several (many) games going in parallel, that way when you poll the web site
it is likely one of your opponenents has made a move. Games last a long
time sometimes into months if you or your opponent don't update your/their
moves frequently.
Non-turn-based: Interactive. You and your opponent have to be online at
the same time. Typically play one game at a time.
KGS has the same advantage.
NW> In article <3db58dc5...@news.telus.net>, ro...@telus.net
NW> writes
NW> I am aware of only four turn-based servers: Dragon,
NW> ItsYourTurn, LittleGolem, and Richard's PBEM server.
KGS actually has some limited support for non-real-time games as well,
though not nearly as full-featured as these servers. If you create a
game on KGS with no time limits, you can move when your opponent is
not in the game or even on the server. This allows you and your
opponent to play interactively if you're both online, or by taking
turns if you're not. KGS's support for turn-based play *is* quite
limited, however - there is no email notification facility for when
your opponent has made his next move, for example.
-Patrick
--
-Patrick Bridges bri...@cs.arizona.edu GPG Key ID = CB074C71
GPG Key fingerprint = FEEA ECFF 1E23 148C 2804 FDD9 DB63 6993 CB07 4C71
"Anyone that can't make money on Sports Night should get out of the
money-making business" - Calvin, on the last episode of Sports Night
Note that the latest version (2.4.52) of KGS has a bug in play-by-email
games, though: If you start a game then close it before 10 moves are made,
the game disappears! So play by email has the annoying requirement that
you start the game, play 5 moves each, *then* switch to playing by email.
The next version of KGS will fix this problem.
I think I play worse on turn-based servers. My thinking time is about
the same as for real time games, but I have to concentrate again
before every move. I feel this lack of continuous concentration very
annoying so I don't enjoy this kind of games as much as real time
games. However I understand that probably most people take advantage
of the longer time between moves to think more in depth and maybe play
better games. Furthermore turn-based games are the only way I have to
play some friends of mine, so they're OK :-)
Paolo
Amazing how many mistakes I make anyway. In my first game on "It's
Your Turn" I spent more than an hour on one position, trying out every
move I could think of and finally played a cut I was particulary proud
of (and my 1-dan AGA opponent didn't refute). I showed the game to
Feng Yun and in literally one second she said "that doesn't work" and
showed me why. Go is a hard game :)
-Steve
"Tom" <tom...@earthlink.net> wrote in message news:<5set9.9454$U97.8...@newsread2.prod.itd.earthlink.net>...