Description:
The GURPS role playing game.
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Another Puppet Question
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From page 78. Each Puppet costs 5 points. >>>You can buy an entire group of related Allies as Puppets for 10 points.<<< These costs are for the Puppet advantage only; you must pay for your Ally or Dependent separately. It is common but not mandatory for such Allies to have the Minion enhancement or the Unwilling limitation.... more »
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Lost Puppet
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If a PC has a puppet who dies, doe he get his CP back (for dependent/ally and Puppet) or does he lose those points?
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OU The Cyllellian Archipelago (all settings)...
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The Cyllellian Archipelago is a chain of islands in the northern Pacific Ocean, extensively modified by the Eldren in the immediate centuries after the Great Cataclysm and the Downfall of Atlantis. It consists of twenty-six islands, running along a track from southeast- to-northwest, roughly parallel to the lower Hawaiian-Emperor Seamount... more »
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Reference Books
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What reference books (other than GURPS itself) do you consider essential for a GM? I have: Gray's Anatomy Jane's All the World's Aircraft Reader's Digest Motoring Guide to Australia CIA World Factbook Microsoft Encarta Encyclopedia
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Sentient Buildings
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A recent Halloween airing of 'Treehouse of Horror #1' got me thinking, how would you portray a sentient building in GURPS? Is it an magical artifact or an NPC? It would be a great way to freak out a party by having them investigate a building that wants to kill them, or is simply as intrigued by... more »
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Need good "magical" name for psi-type powers
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I'm working on a magic system where most magic is done through asking or compelling service from various kinds of spirits - elementals, demons, or the myriad kinds of spirits in an animist view of the world. I pretty much have names for all of those kinds of magic. There is a different kind of magic which is powered by the user's own... more »
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A Brief Rant On The Value of Attributes
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When people complain "I want to design a stupid character who is good at many intellectual skills but for some reason he's at a disadvantage", my sympathy is nonexistent. It makes sense to me that smart characters are going to be better in general at intellectual skills than stupid ones. When a player complains that their design... more »
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CATACLYSM and AFTERMATH...
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The Great Cataclysm began on what a later age would call September 14th, 4750 B.C., when the greatest fluxon of the Antediluvian Age chose, more or less, to destroy the world rather than permit the victory and permanent domination of either the collective entity we have called the Unity nor the half-dead being called Ahkrinor over the... more »
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