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Description: The GURPS role playing game.
 

Sentient Buildings 
  A recent Halloween airing of 'Treehouse of Horror #1' got me thinking, how would you portray a sentient building in GURPS? Is it an magical artifact or an NPC? It would be a great way to freak out a party by having them investigate a building that wants to kill them, or is simply as intrigued by... more »
By Steven Jones  - Nov 4 - 8 new of 8 messages    

ORICHALCUM UNIVERSE: The Crystal Intelligences thread 2... 
  For background about the Mercurigen life-forms out of which the Crystallects (Crystal Intellects) were evolved, see the first thread: [link] As noted in the previous thread, Hermes was using its specially-bred... more »
By Johnny1a  - Oct 27 - 6 new of 6 messages    

Need good "magical" name for psi-type powers 
  I'm working on a magic system where most magic is done through asking or compelling service from various kinds of spirits - elementals, demons, or the myriad kinds of spirits in an animist view of the world. I pretty much have names for all of those kinds of magic. There is a different kind of magic which is powered by the user's own... more »
By BP  - Oct 25 - 14 new of 14 messages    

A Brief Rant On The Value of Attributes 
  When people complain "I want to design a stupid character who is good at many intellectual skills but for some reason he's at a disadvantage", my sympathy is nonexistent. It makes sense to me that smart characters are going to be better in general at intellectual skills than stupid ones. When a player complains that their design... more »
By David Johnston  - Oct 25 - 10 new of 10 messages    

CATACLYSM and AFTERMATH... 
  The Great Cataclysm began on what a later age would call September 14th, 4750 B.C., when the greatest fluxon of the Antediluvian Age chose, more or less, to destroy the world rather than permit the victory and permanent domination of either the collective entity we have called the Unity nor the half-dead being called Ahkrinor over the... more »
By Johnny1a  - Oct 15 - 6 new of 6 messages    

Gadgeteering Illusionist 
  In my latest scenario, a rogue Infinity agent with secret ambitions to quit the Patrol and become the next Houdini, has done just that by sneaking into Harry's workshop during a mission to a parallel 1912 London and photographing the magician's props and notes. He then went back to Homeline to try to establish himself as an illusionist. Does he need the Gadgeteering... more »
By Steven Jones  - Oct 5 - 9 new of 9 messages    

Everywhere Man 
  Anyone seen this 'The Batman' episode? There's one superpower that won't make it into an RPG anytime soon. There's nothing to disrupt game balance like unlimited extra lives.
By Steven Jones  - Sep 27 - 12 new of 12 messages    

Rapier Wit 
  why is it so cheap? if i compare it with affliction i would get something like this: affliction, malediction +100%, range (equals melee attack) about -30%, hearing based -20%. further: rapier wit is a free action. so there would be an enhancement. and it is based on a skill. this might be 0%. the restriction that it can only be used in combat would be unreasonably... more »
By MeaningWhat  - Sep 22 - 3 new of 3 messages    

Thaumatology 
  Is it worth a buy? which parts do you use?
By MeaningWhat  - Sep 22 - 7 new of 7 messages    

supers game 
  has anyone an idea on how to model this super power? [link]
By MeaningWhat  - Sep 15 - 1 new of 1 message    

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