On Feb 15, 7:17 am,
robk...@deadspam.com (Rob Kelk) wrote:
> First: During the Age of Sail, an officer had to actually give his
> parole to be legally bound by it. Unconscious officers cannot give
> parole. Did the Royal Navy officers give their parole once they were
> capable of doing so (you said they were surrendered to the French
> because they were seriously wounded), or did the French assume they had
> done so? (If the former, then they're restricted in what they can do. If
> the latter, then they are duty-bound to carry out their orders.) If they
> did give parole, do the French "return their swords" - that is, are they
> allowed to go armed?
This is actually a story element I worked out. Their captain had
issued written orders via the Marine and cryptic verbal instructions
to him that their paroles were to be given on *his* word. Once they
recovered they gave their paroles on their own words.
The circumstances of their 'surrender were a little detailed, as
actually doing that would have been against regulation. But, you can
send two injured officers off on a ship's boat, with a marine pilot
who doesn't get it yet, to rendevouz with a hospital ship that doesn't
actually exist (oh, no, I made a mistake...), and if their
(specifically ordered) course takes them close enough to the 'french'
to be captured by them, oh well... Hey! What luck, the french' have
hospital facilities... You can imagine the pretend discussion with
senior officers talking about things but not looking in each others
eyes, and a baffled Marine wondering what the hell is going on.
> Second: Can the PCs locate the pirate base, or at the least a favourite
> recreation place of the pirates? (If not, then this is a wash; without
> their own ship, they don't have the ability to fight ship-to-ship.)
Yes. Note that the pirates don't have a base or a ship any longer.
They have wealth now, so they are respectable citizens. The local
expatriot community occasionally has get togethers/house parties.
Very Agatha Christie. Someone is killing these people for no apparent
reason, and leaving references to something others don't understand,
or pretend not to understand...
> Third: Can the PCs call upon the expats for assistance? (Without
> actually being in command of a ship, they can't just press their
> countrymen into service... at least, not legally. However, it has been
> known for Imperial citizens to volunteer for service.)
No. If they told the expats, some wouldn't care (they are expats for
a reason) and the others wouldn't believe it with nothing more than
these orders to go by. The chief investigator, on hearing the
details, MAY not be particularly urgent in pursuing the 'murderers'.
But he would never cooperate with them. He's a police officer through
and through.
Some additonal character detail.
The Marine is a Marine, and if given orders to kill these miscreants
will do so, no problem.
Officer one, while outwardly a flake, is inwardly cold blooded, and
has given lawful orders to kill before (not in the heat of battle),
with less justification (and indeed some controversy, but he was
legally justified, even if no one would have had a problem with his
not doing it). He has no problem carrying this out either. His whole
family has been serving the Empire forever. As far as he's concerned
he is already drenched in blood, a little more doesn't matter.
Officer two is, as I said, a lady and an engineer. She has never
killed or ordered a death. She understands her responsibilites as an
officer and is willing to do this (if reluctant) but officer one would
GREATLY prefer she not get blood on her hands.
Under the circumstances, officer one sees it has his *personal*
responsibility to do the dirty work, aided by the others as
necessary. While the Marine is subject to his orders, the order to
kill was not given to him. It isn't a general "any imperial citizen
who gets this" order. It only binds imperial officers. And he
doesn't want officer 2 to get blood on her hands, but he can't give
her orders. They have the same rank and seniority. Neither could or
would issue an order to the other.
Of course, killing innocent bystanders is strictly forbidden. As is
causing egregious property damage, even if that wouldn't kill innocent
bystanders.
The heroes do not have access to anything that might be considered
heavy weapons, but CAN manage personal weapons, borrowed from the
French for 'self defense' (ie knife, pistol, tasers and such, no
rifles or machine guns). The local economy won't provide them weapons
legally, and none of the party is skilled in streetwise enough to get
extremely illegal things from criminals on short notice. The marine
is skilled enough about the seemy side of life to get lesser illegal
goods that might be necessary, but street gangs and drug dealers do
not keep military ordinance, biological weapons, or really subtle
poisons on hand. Anything that could be got legally in the US by J
Random Passerby can be got by the heroes though, money really isn't an
issue. Though they couldn't go all Count of Monte Cristo, they could
pull off a convincing impression of wealth for a brief time. Anything
that could be reasonably made can be. The engineer is quite the
MacGiver. This includes making/extracting basic poisons or explosives
from legal materials.
As foreign language training is mandatory for all officers, the heroes
can pose as 'germans' if necessary. They are both fluent in the
language, and while a native would notice their accents a non native
would not. They cannot pass as locals. Their automatic translators
will translate the local language though.
As I said, the 'french' are willing to cooperate slightly. They find
these pirates as vile as anyone. But they view is as an internal
problem of the empire, and they definitely won't be directly involved
in the killing of imperial citizens, even if there is an imperial
warrant.
It would be better all around if the name of the Empire were not
blackened, even in this backwater. This includes public revelation of
the piracy. The killing also needs to be done over a short time
frame. If the survivors get spooked they will go into hiding or even
leave the planet. No way they could be ferreted out then.
Basically, it's an Agatha Christie mystery, but instead of solving the
crime, you have to commit it. And get away with it. The GM wil have
to contrive a house party, a train, an excursion of some sort to set
the scene up.
The pirates do NOT know there is an imperial death warrant out for
them. They think they got away with it, though they aren't stupid
enough to be lured back to the Empire. As I said, the buoy was
encrypted. The 'french' know because the officers told them.
Hmmm... if the heroes can *capture* the miscreants somehow the
'french' would likely be willing to transport them...