I'd say it depends on the mood and genre of the game.
If I'm running a "by the book, no freebies, low fantasy" game, then it's
no brighter than an ember.
If I'm running a "anything goes, whatever sounds cool works, high
fantasy" game, then it's as bright as daylight.
Usually, it's somewhere in between.
--
Rob Kelk Personal address (ROT-13): eboxryx -ng- tznvy -qbg- pbz
"There's always somebody who's going to hate your work, no matter
how good it is. DON'T LET HIM CHASE YOU AWAY FROM WRITING, BECAUSE
THAT WAY HE WINS." - Robert M. Schroeck, 18 July 2006
There are lots of ways to run this.
First, what color is the fire? Is it a red/yellow fire with lots of
light? Or is it a blue flame, that puts out a minimum of
illumination? If you want to check out this kind of fire, buy a can
of sterno, set it afire, and turn out the lights. You can sort of see
okay real close to the fire, but it's not nearly as bright as a torch.
I'd say a fireball would illuminate about 3 feet in a sphere centered
above your head. So you couldn't see the floor, unless you were 2
feet tall. Of course, if you have night vision.....
Just my two cents
Book isnt handy, but wouldnt it be logical to presume Mages would
first learn how to create Light, then after further experimentation/
study learn how to increase the usefulness of that early spell into an
offensive fire-based missile spell? If so, then it should be
reasonable for a mage to ignite his Light and simply pour more energy/
intent into it as needed to transform it into the fireball format.
In the context of GURPS Magic, Fire and Light are two entirely
separate disciplines with no cross learning at all as far as I can
remember.
I would generally rule that a waiting Fireball gives off such a dim
light it is not particularly useful for illumination. The main
situation where it might make a noticable difference would be in
taking a location from absolute darkness up to nearly absolutely dark
thereby giving low-light-imaging abilities/technologies a chance to
come into play.
Cheers,
Bent D
--
Bent Dalager - b...@pvv.org - http://www.pvv.org/~bcd
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Perhaps mages in literature are more like real people, in that they
(perhaps erroneously) don't value combat effectiveness as the only thing
worth pursuing?