"Magewolf" <
Mage...@removenc.rr.com> wrote in message
news:jqlob6$13i$1...@dont-email.me...
Two problems with your statement.
First, D&D/Ad&D is not a literary simulator. Novels and short stories (and
everything in between them) do not have to have the level of world and rules
consistency that a game does, because the hero sets the rules of the world
by what he or she needs to have access to to move the author's plot forward,
especially in fantasy settings. The system started to fray when it tried to
do this, as it introduced elements of game balance that required the system
to get a lot more crunchy to cover them in all types of situations, which
led us to the trend of the rigid rulesets we found in later editions of the
game. Gary and Dave quite logically didn't try to make it easy or most of
the time even possible for players to play Conan, John Carter, Frodo or
Gandalf, (Gary stated in an editorial that he thought Gandalf was a mediocre
wizard at best) or Heracles. Such characters don't work well in group play,
and the game was intrinsically a social activity, a concept that has been
lost on many folks involved on either side of the table or rulebook in the
ensuing years.
Second, Conan, Frodo, Heracles, and the poor people who faced the horrors in
Lovecraft's tales didn't increase any stats in anything I've read. (Though
some folks in Lovecraft's work suffered degredation of their Sanity score,
which isn't the same thing, as it stems from an illness) They were already
who they were. I admit that I've only read the Howard Conan stuff, the
Lovecraft stuff in his milieu with minimal editor alteration, and the works
of the professor instead of anything put out by his ghoul of a son. And
since as I said above that it's a game, not a novel, what happens in the
books is only a tangent and not really important to the game. Find enjoyment
from the inspiration material, but treat the game as valid in its own right,
not a coattail passenger of a different creative field.
And just so you know, this is only one of many things I take exception with
in AD&D first edition. But since I'm a game designer I deal with these
issues by creating ways to resolve them. And since I'm a first edition
referee, I have the license by the creators to do so, as "The Dungeon Master
is the final arbitrator in all game situations."