David Lamb wrote:
> tussock wrote:
>> David Lamb wrote:
>>
<snips>
>> Making people use standard arrays already greatly limits the SAD
>> classes. When everything runs off one stat, you don't want a 15 there.
>>
>>> It might be appropriate to pick a lesser array than usual because of
>>> the class-specific boosts. At first CHARACTER level, MAD classes get +2
>>> to two particular ability scores, SAD get +2 to one.
>>
>> But here that's better for the Wizard, even if you cut them to very
>> small amounts of Dex and Con they should start with a 17 (or 19) Int
>> which is plenty. At least it's not a 20.
>
> Well, would you compensate with a lesser standard array? a 14 or 13 as
> the highest stat? I left it up to the campaign (DM in consultation with
> players)
I like the familiar base, the size of bonuses it needs are fairly small
and you can throw the odd penalty at it. Not a problem.
>> You're also confusing the better clases with the SAD ones. Clerics
>> and Druids are MAD and awesome, they don't need any help at all to
>> compete with Wizards in any 3e-style game. Bards and Monks are MAD and
>> not so good.
>
> You're right; I did confuse that. I suppose this could be done in
> combination with various of the milder nerfs to those classes, but
> that's a separate discussion
Yep. It's interesting to think what I'd give a more balanced set of
classes too, there's more room to throw about mental stat bonuses and
penalties and let the multiclass stuff stack.
>>> Thus at first character level
>> - Brb +2 Str, Dex, & Con
>
> Did you mean to all 3 stats?
Yep.
>> - Brd +2 Dex
>
> Why not CHA?
Chickened out, they are casters. They need Dex anyway for bows and AC,
and are a moderately good class. 16 Dex, 15 Cha?
>> - Clr -2 Dex
>
> NOT giving any bonus, beyond the standard array, to a powerful class
> makes some sense. A cleric would want to put the 15 in Wis to be able to
> get to 19 by the time the 9th level spells show up.
Every house rule I come up with for 3e gets parsed to see if I can fit a
caster nerf into it. 8]
> However, ... Since my proposal based the first set of ability adds on
> first character level rather than class level, why wouldn't clerics take
> their first level in some other class that avoids the penalty? Or would
> people want to start their spell progressions immediately and so not
> take a 1-level dip? I've heard at least one person say they consider
> taking a 1-level dip in Barbarian at first level for the extra hit
> points and speed; depends on the campaign I suppose.
Sure, Rog first for the skills, Brb for the speed, Mnk for the naked
defense, Ftr for the AC and various feat combos, .... Simply put, your old-
school Elven Fighter/Mage is one level behind in Wizarding, has a few more
hit points, and is much better with swords: but is *one level behind in
Wizarding*.
That's awesome. If I could think of a way to trick them into going two
levels down, the monsters would stand up much better. 8]
>> - Drd ------
>> - Fgt +4 Str, +2 Con
>
> I gather you didn't like my "+2 to (choose 2 of Str, Dex, Con)"?
Old habits: if I want Dex it's for bows and light armour, so I dip
Ranger for the cheap feats and assorted other goodness. My strait Fighter
builds tend to be low-Dex tanky types, maybe dip something for wand use.
>> - Mnk +4 Str, Dex, & Con
>> - Pal +2 Str, +4 Con
>> - Rgr +2 Str, +4 Dex
>> - Rog +2 Dex
>> - Src ------
>> - Wiz -2 Str
>
> No bonus to primary stat for powerful SAD classes might make sense.
No mental stat mods of any kind was my final thought. Getting the
caster's numbers under control is handy. I'd like to use some mental
penalties on the grunts, +Cha and Wis for a Paladin, +Wis Monk.
But negatives just kills the classic multiclass options like F/M, and
bonuses could make the dip compulsary for full casters.
>> As a class mod, these do not stack as bonuses, and should probably
>> be tied to class tropes like a Monk being unarmoured and so on.
>
> Hmm. Do you mean you're tying them strictly to first class level rather
> than first character level? I'm not quite sure how you mean this to
> work. If you stack 4 classes, do you get the best plusses for each stat
> (rather than stacking)? Ftr 1 / Rgr 1 gets +$ str, +4 Dex, +2 con? or
> just the first-character-level Ftr mods?
All of them, overlapping and not stacking, correct. A handy thing for
keeping multiclassing reasonable without needing to care about what came
first or why my Ftr/Rgr doesn't have a Dex bonus when my Rgr/Ftr does.
>>> At 4th character level everybody still gets +1 to any one ability score.
>>
>> That should almost certainly become +1 to /all/ stats. If you're
>> giving the Wizard +1 Int, the Monk needs +1 to everything to have any
>> chance.
>
> Hmm. I recall Keith making the same suggestion in a long-ago discussion.
>
>> 16th level middle-aged Wizard with 22 Int fully buffed? Yay! Fighter
>> still can't fly? Oh dear.
>
> I guess you mean that even with these changes, fighters are behind?
Fighters are ... yes. It's complex, because the DM can give the Fighters
a /lot/ to do with a little cooperation from the casters. To some extent
they don't need any bonuses at all if everyone plays along at piling spells
on them and keeping the monsters in reach (at least up to around 15th level
where Pathfinder tops out it's adventures for that very reason).
But then there's so many things in the MM that are just flat out better
at standing in melee than a Fighter can ever be, or crazy-fast and just
immune to your bow. The high level Fiends, played for keeps, are basically
/impossible/ to kill with a Fighter even if you are all buffed up.
Unless the DM puts them 20' from an unlocked door and lets you sneak up
on their super-genius ass and cut them down before they can act.
>>> - whether to include prestige classes; my preference was to exclude
>>> them.
>>
>> If you had stacking bonuses, you could give them for sticking with
>> one PClass, so pile them on at say 4th, 8th, and 10th. It'd be a nice
>> balancing mechanism if the designers had it available
>
> Part of the that suggestion about not giving boosts in prestige classes
> was the vague idea that there ought to be more benefits to sticking with
> a primary class.
Oh, sure. I was thinking strait Wizard might be getting some nice
bonuses every 2nd or 4th level anyway, so rather than drop into a PClass
after 6 or 7 levels of Wizard and wait untill 11th, 15th, and 17th level for
any more bonuses, or "worse" grab dip levels in three PClasses, you hang
around with your Wizard.
Like, if you get into modding the typical stat bonuses from Wishes and
Enhancement bonuses, you can fit more into the core classes aswell. Rather
than a +6 hat, +4 from level, and +5 wishes, a 17th level Wizard could have
had +1 Int /every even level/ (more at higher levels), which the PClasses
get less often.
I sort of assume that's to be part of any such package.
>>> The person who made the original suggestion might have something else in
>>> mind.
>>
>> I've got stuff written down /somewhere/ about this sort of thing.
>> Should be mostly in a spreadsheet, as I remember generating a few
>> thousand characters to test the ideas. Hmm.
>
> I'd love to see the ideas, albeit not the spreadsheet itself! At least,
> not right away.
I'll have to have a dig around.
--
tussock