1) Have you switched to 3E pretty much wholesale?
2) Have you incorporated some ideas from 3E here or there?
3) Have you ignored it?
I'm in category 3, but not because i have anything against 3E. I've just
been too busy playing to have had time to really sit back, assess 3E, and
decide which parts of it, if any, can improve my game...
I'm not sure option 2 is really feasible. While on the one hand, there
are some similarities, 1e/2e and 3e are vastly different.
The hit point scale in D&D is much higher. For instance, the largest
size of Red Dragon has 88 hit points in 1e. In 3E, it has 660 hp.
The whole skill system is pretty different. The multiclassing sytem
would be a headache to fit into 1e/2e.
On the face of it, the only thing that would be easy to fit into 1e/2e
(besides the no level/class limits for non-humans) is the spell
casting in armor misfire chances. And that's perhaps more annoying
than anything else..
>I was wondering how you ADD vets - defined by me as gamers who started
>playing with first edition - are handling the new 3E stuff in your games.
>
>1) Have you switched to 3E pretty much wholesale?
>2) Have you incorporated some ideas from 3E here or there?
>3) Have you ignored it?
[snip]
4) Resort to another gaming system.
Ben Wilson (a.k.a. Ameen, Last of the Dausha)
____________________________
-"Ever heard of Aristotle . . . Plato . . . Socrates?!"
-"Yes."
-"Morons!"
I actually started *before* 1st edition AD&D, but I guess I still
qualify. :-)
I bought the core rulebooks and have read through them. I like most of
what I see. I've tried lots of FRPG systems over the years
(Runequest/Stormbringer/Hawkmoon, Chivalry & Sorcery, Tunnels & Trolls,
MERP, RoleMaster, Palladium, etc.), but I've always kept a D&D game of
some sort going (OD&D, AD&D1, or AD&D2). Out of all the D&Ds I liked
OD&D the best, followed by AD&D1. My least favorite was AD&D2. Out of
the other systems I liked RoleMaster the best.
OD&D and RoleMaster are opposite ends of the spectrum. I like them
both.
Which brings us to 3rd Edition. I haven't run 3E yet, but I like what
I've read in the rules. It is still D&D, but it has really been
overhauled. It incorporates lots of things that have been tried before
in the various D&D versions, but that never really worked because they
were expansions being grafted on a system that was not designed with
them in mind. They ended up not working quite right or unbalancing the
game. That's not to say that you couldn't use such rule expansions
(like Skills & Powers, for instance), but other game systems did that
much better, and were designed with that type of system in mind.
That's what I liked about 3E. It's a cohesive system, and it all works
together. It's not "extra" stuff grafted on, which "sorta" works. It
retains the feel of D&D, though. It was a great surprise to me that I
liked the 3E rules. As I said, above, I tended to like the new editions
less and less, and I liked the oldest D&D best of all. It looks like
3rd edition has broken that trend.
Is it okay if I started with blue-book basic, and only "upgraded" once all
the 1E core books were out?
>1) Have you switched to 3E pretty much wholesale?
Yes. All three games I am involved with are 3E.
>2) Have you incorporated some ideas from 3E here or there?
I was pleased to see they'd introduced a few things I'd been doing for
years. ;)
>3) Have you ignored it?
No!
>I'm in category 3, but not because i have anything against 3E. I've just
>been too busy playing to have had time to really sit back, assess 3E, and
>decide which parts of it, if any, can improve my game...
If you try to just pick a few parts, you may be disappointed. 3E is a good
*system*, and it's well balanced, but the balance is not the same as the
balance in 1E. If you ran 1E using the 3E XP charts, it would be horribly
unbalanced...
-s
--
Copyright 2000, All rights reserved. Peter Seebach / se...@plethora.net
C/Unix wizard, Pro-commerce radical, Spam fighter. Boycott Spamazon!
Consulting & Computers: http://www.plethora.net/
Does started with D&D boxed sets, and moved on to 1e shortly thereafter
count?
> 1) Have you switched to 3E pretty much wholesale?
> 2) Have you incorporated some ideas from 3E here or there?
> 3) Have you ignored it?
>
That'd be a 1.
> I'm in category 3, but not because i have anything against 3E. I've
just
> been too busy playing to have had time to really sit back, assess 3E,
and
> decide which parts of it, if any, can improve my game...
Heh... I am in the midst of my first 3e campaign. It's been pretty
breathtaking, really. I haven't had enough time to really write up
things in the same level of detail as I had them in 2e... but I'm trying
to catch up.
I already pulled in some elements of 3e into my house rules long ago...
mainly D20/high mechanic, unified stat charts, but kept the same basic
chargen system to maximize support from existing material.
However, it was getting a little messy, and the new system seemed a lot
cleaner, so I "made the jump." It's a little daunting, but you can do
it.
--
Alan D. Kohler - http://members.tripod.com/~hawk_wind/homepage.html
"Look into my face and you will know I am a man possessed by DEMONS!
Polite demons... demons that would open a door for a lady carrying too
many parcels... but demons nonetheless!" - from KITH
Sent via Deja.com http://www.deja.com/
Before you buy.
> 1) Have you switched to 3E pretty much wholesale?
Yep. I'm finding it's letting me make my NPCs a lot closer to my vision
of them, instead of having really stiff game mechanics require me to
either curtail my vision or work up goofy workarounds.
I also REALLY like the new rules for spell creation, as I can much more
freely create spells without having to worry that I'm making a game-
breaking spell. Combat spells, at least, are hard to screw up now.
I've been playing 3E years before 3E was invented. Switching for the
next campaign will be easy as pie.
-Michael
"Stephen Jaros" <sja...@ix.netcom.com> wrote in message
news:2UBY5.6647$x6.49...@news2.rdc2.tx.home.com...
>
> I was wondering how you ADD vets - defined by me as gamers who started
> playing with first edition - are handling the new 3E stuff in your games.
>
> 1) Have you switched to 3E pretty much wholesale?
Not even close. I'm basically using...well, nothing from 3E.
> 2) Have you incorporated some ideas from 3E here or there?
See above.
> 3) Have you ignored it?
I'm *really* trying to ignore 3E. I don't need it, don't like it, and
don't play it.
> I'm in category 3, but not because i have anything against 3E. I've just
> been too busy playing to have had time to really sit back, assess 3E, and
> decide which parts of it, if any, can improve my game...
Well, when you get time, sit down and give it a good read. Then make a
character or two, run a few combats (re: a simple game), and see if it
grocks with your grouve. For me, there's nothing in it worth using (or
anything in it I havn't already been doing to some degree or another for the
last couple of decades).
^_^
Denakhan the Arch-Mage
Entirely. Pretty easy, since none of us have played D&D in at least 4 years
(and we're all in our late 20's, early 30's and are all 1e/2e vets)
> 2) Have you incorporated some ideas from 3E here or there?
N/A (we've incorporated *all* of 'em)
> 3) Have you ignored it?
N/A (what we *ignored* was the last 5 years of 2e)
> I'm in category 3, but not because i have anything against 3E. I've just
> been too busy playing to have had time to really sit back, assess 3E, and
> decide which parts of it, if any, can improve my game...
It sure as hell improved ours ;-)
I've put my 1e stuff on the dusty section of my bookshelf (right beside
the OD&D booklets and other fond memories) and sold off _all_ my 2e
material except for my Greyhawk sourcebook-ish stuff (I barely used it
anyhow--I stuck with modified 1e for the most part).
Actual gameplay-wise, I'm pretty much exclusively 3e now.
Regards,
Darrell King
And you're reading a newsgroup that is D&D specific because... ???
--
John Carney,
john....@pacific.net.au
Yes. I played 1st edition exclusively up 'till '92. I stopped playing for 8
years. I got the 2nd edition stuff, played for 2 weeks and then switched
wholeheartedly to 3rd edition.
>2) Have you incorporated some ideas from 3E here or there?
>3) Have you ignored it?
>
>I'm in category 3, but not because i have anything against 3E. I've just
>been too busy playing to have had time to really sit back, assess 3E, and
>decide which parts of it, if any, can improve my game...
>
>
>\
I jumped in wholeheartedly. Admittedly, while there are some parts that make it
possible for "power-gamers" to take over, overall I enjoy it just as much as I
did 1st edition.
[snip]
>> 4) Resort to another gaming system.
>
>And you're reading a newsgroup that is D&D specific because... ???
Eighteen years is a lot of history. I didn't know that there was a
specific requirement to play 3e D&D to be admitted into this
newsgroup. I am still reading this group because there are still
non-D&D specific topics floating around that I am interested in.
But, I have to say that I understand more completely now why so many
people stuck to 1e. I was a bit young then when the switch to 2e began
and I jumped on the 'if it is newer it has to be better' bandwagon.
Having thumbed through the books at my local hobby shop (Wizards of
the Coast) I decided not to go that route. Although, I was already
leaning to a gaming engine that was extremely helpful in allowing me
to make my own house rules.
You see, even though I played 2e, I had a whole different tome for
house rules--primarily in spell casting and combat. Specifically, I
based one's AC on Dexterity and relegated armor to absorbing damage.
Of course, heavier armor hurt your AC, so there was a law of
diminishing returns. I fixed HPs at half ones Con score, rounded up
per level (so if you had a Con of 13, you would gain 7 HP per level).
Since I used Die method II, that was rare enough.
There is nothing in 3e that boats my float. But, as I said, I started
looking at FUDGE, which is much friendlier and easier to use.
I am firmly and squarely behind door number three!!
I never fully accepted Second Edition..Maybe I resented Forgotten Realms
house rules being incorporated into the main system...yes..that was it, the
magic system, both arcane and divine, was radically different. I used to
like the ranger and paladin..not after 2e came out. Even in 3e I don't see
much I would play them for over and above a straight fighter. The magic
system was broken from the very start (In 1e no mage-per strict
interpretation of the rules, could read his own spell-book without Read
Magic, so when a 1st level mage used it to memorize his Magic Missile, goes
out and kills an orc, he's forgotten how to cast Magic Missile..*and* Read
Magic..which meant that he would now be a fighter with limited choice in
weapons, no ability to use armor, and d4 as hit dice.)
I doubt that, no matter how thorough a rewrite of this edition is, there are
no glitches.
Star Fleet Battles was rewritten time and time again, and every
edition has errata , addendum, appendum, ad nauseum..Hell, they can't even
make the computer game without some glitches.
As far as DnD goes, I'll just wait and see what comes up, but I'm
expecting far more problems in add-on material (another thing I hated about
2e) than what they actually carefully play-tested. If by some chance I see
some of the add-on stuff I like, I'll spring for it..
> 1) Have you switched to 3E pretty much wholesale?
> 2) Have you incorporated some ideas from 3E here or there?
> 3) Have you ignored it?
2.
--
Long live 2e.
> I'm not sure option 2 is really feasible. While on the one hand, there
> are some similarities, 1e/2e and 3e are vastly different.
Yes, but no more so difficult than a conversion from 1e/2e to 3e imo.
It's just rules structure; those can be altered to taste pretty easily
imo.
--
Long live 2e.
>I was wondering how you ADD vets - defined by me as gamers who started
>playing with first edition - are handling the new 3E stuff in your games.
>
>1) Have you switched to 3E pretty much wholesale?
>2) Have you incorporated some ideas from 3E here or there?
>3) Have you ignored it?
I'm playing AD&D2, and running GURPS.
--
Peace,
John Simpson
Real username's in the URL
http://home.earthlink.net/~silverjohn
"Well, I seem to have injured myself doing the hambone."
DOWN WITH CHALLENGE RATINGS
DOWN WITH IMPOSSIBLE TO HIT CALCULATIONS
DOWN WITH IMPOSSIBLY HIGH AC
DOWN WITH 3RD EDITION
LONG LIVE 2ND
Ye Ghods..does anyone still play Star Fleet Battles??
What about those of us who consider First Edition to be "that
newfangled version that actually had... hardcover books!"?
I use 3e almost as written, which is a major change from the past 20+
years.
--
Sea Wasp http://www.wizvax.net/seawasp/index.html
/^\
;;; _Morgantown: The Jason Wood Chronicles_, at
http://www.hyperbooks.com/catalog/20040.html
#1. There was some serious "lag time" though. For a couple months
I was the only one in the group who'd even bought so much as a PH, and I was
certainly the only one even _looking_ at 3E, how it worked, etc. We did
have a 2E game still running and it was becoming more difficult every week
to get the DM to show up much less actually work on the campaign. When we
did game it had been so long between sessions that we'd seen each other that
we spent little time actually gaming. It finally died which was undoubtedly
for the best. There was then still a span of time when everyone was too
busy playing Asheron's Call to think of anything else. Now that addiction
has softened a bit and yesterday I finally started a new game introducing
EVERYONE to the 3E rules pretty much cold turkey.
It went very well for a session that was both campaign starter and new
edition training seminar. I didn't spring all the rules on them at once
though (pretty much skipped over the ideas of AoO and partial actions
entirely) so the next session or two will still be games with training
wheels on. Not a single negative comment, though they realize they're
definitely not gaming at their full potential yet.
> I'm in category 3, but not because i have anything against 3E. I've just
> been too busy playing to have had time to really sit back, assess 3E, and
> decide which parts of it, if any, can improve my game...
I've been doing that since the announcement last year. Doubly so since
the PH actually came out. I was even at GenCon and sat in on damm near
every 3E seminar trying to get the system down in my head from the get-go.
But I still don't know which parts will _really_ improve the game. What I
_think_ of the rules as I read them is _not_ the same as how they will be
handled in play by the players and between the players and me. I'm
convinced that nobody will be able to really assess the thing properly until
you get in and PLAY it for a while. Suspend the ongoing campaign if you
need to but get some decent dice time in with the system.
--
Duane VanderPol
http://home.earthlink.net/~duanevp
Does Star Fleet Command (the very cool, if a little limited in
replayability, computer version) count?
I used to love SFB. But it was a bit tedious, and hard to find other
players. I eventually ended up junking my stuff.
I think Silent Death is a nice, simpler substitute for SFB, and a hell
of a lot easier minuatures game to get into than GW offerings. Too bad
about ICE...
--
Alan D. Kohler - http://members.tripod.com/~hawk_wind/homepage.html
"Look into my face and you will know I am a man possessed by DEMONS!
Polite demons... demons that would open a door for a lady carrying too
many parcels... but demons nonetheless!" - from KITH
I've switched back to D&D pretty much purely because of 3e.
I started with 1e long, long ago, bought the 2e PHB and DMG but none
of the other stuff, and then gave up on D&D completely.
I've always liked the "feel" of D&D, but the clunkiness of the
mechanics and the need for masses of house rules to be able to allow
the players to do what they wanted finally made me go to the HERO
System where I could do what I wanted without having to invent a whole
new rule system grafted on to the leprous stump of an old one. All in
all, I found that HERO took care of the mechanics exceptionally well,
but the pan-generic nature of the system made it rather flavourless,
especially when trying to handle magic. I wrestled for years with
players, trying to get them to think of their spells in terms like
"Hekzibar's Galvanic Thrust" instead of "Generic Electricity-based
Energy Blast #4".
3e has introduced enough innovations that I like that I've returned to
the D&D fold. I still think that HERO is a superior system, but D&D
has a superior ambience.
+++++++++++++++++++++++++++++++++++++
Fitz
http://usa.spis.co.nz/fitz/index.html
http://www.jsr.com/~fitz/index.html
+++++++++++++++++++++++++++++++++++++
On Sun, 10 Dec 2000 02:29:18 GMT, "Stephen Jaros"
<sja...@ix.netcom.com> wrote:
Personally, I am using both options 1 and 3. In any current campaign
I am running, I am pretty much ignoring it. Too much work to convert
characters over, and some of the characters in my current game won't
work properly no matter what I do.
For any new campaigns I start I will use 3E.
I tried my best to ignore the last 8+ years of D&D (though it was the most
popular game around). Now, with 3E, I actually find the system workable
enough to enjoy playing it. A one-page briefing on systems like GURPS or
FUDGE is more valuable to a role-player than all the 2E stuff ever printed.
3E may be in need a Band-Aid here or there (what system doesn't?), but 2E
needed a complete set of organ transplants, and 1E is a classic which is
best remembered but no longer played.
Hycanth
Yup. We have a campaign going with 6 characters, all of them were
pretty highly modified from the base classes. They were a cinch to
convert, and everyone was very happy with their new characters.
We also started two new campaigns in 3rd edition. I haven't even
touched my second edition books since we got third edition. Third
edition is just SO much better, it's not even funny. The classes are
all *balanced* and everything just works so seemlessly, it's crazy. I
don't know how we blundered around with 2nd edition so long.
> 2) Have you incorporated some ideas from 3E here or there?
> 3) Have you ignored it?
>
> I'm in category 3, but not because i have anything against 3E. I've
> just been too busy playing to have had time to really sit back,
> assess 3E, and decide which parts of it, if any, can improve my
> game...
Believe me, once you look at it and try it out, you'll understand that
you should just convert wholesale. The true beauty of 3rd edition is
in how well everything works together. It truly is balanced. No
longer to you have a thief who's a level or so higher than everyone
else and is still the weakest member of the party. Rogues are
downright dangerous now. And fighters are much more fun to play, they
are actually dangerous at high levels and can be varied and
interesting.
I really can't say enough about third edition, it's the way D&D should
be.
-Nate
>
>I was wondering how you ADD vets - defined by me as gamers who started
>playing with first edition - are handling the new 3E stuff in your games.
>
>1) Have you switched to 3E pretty much wholesale?
>2) Have you incorporated some ideas from 3E here or there?
>3) Have you ignored it?
>
>I'm in category 3, but not because i have anything against 3E. I've just
>been too busy playing to have had time to really sit back, assess 3E, and
>decide which parts of it, if any, can improve my game...
>
3.5 I've got the core books but I think I'll stick to BD&D with some
Arduin thrown in.
Paul MacDonald
Sure, it counts.
> I used to love SFB. But it was a bit tedious, and hard to find other
> players. I eventually ended up junking my stuff.
>
I still love it, I haven't played in a group in 5 years. My stuff still sits
in it's carryall.
I pull it out every once in a while and run a solo scenario, just to keep it
fresh in my mind.
> I think Silent Death is a nice, simpler substitute for SFB, and a hell
> of a lot easier minuatures game to get into than GW offerings. Too bad
> about ICE...
I've never played Silent Death, actually I've never even heard of it. I've
watched 40K, but I lack the capital to invest in all of those miniatures.
Whew..
D-
>
When I can. Haven't found others players or the time for awhile.
"Alan Kohler" <hawkw...@my-deja.com> wrote in message
news:90v5u0$o49$1...@nnrp1.deja.com...
> In article <2UBY5.6647$x6.49...@news2.rdc2.tx.home.com>,
> "Stephen Jaros" <sja...@ix.netcom.com> wrote:
> >
> > I was wondering how you ADD vets - defined by me as gamers who started
> > playing with first edition - are handling the new 3E stuff in your
> games.
> >
>
> Does started with D&D boxed sets, and moved on to 1e shortly thereafter
> count?
Sure. I should have stipulated "or DD, if you were playing that before ADD
came out". As i was. I forgot that they changed the name back to just DD...
>
>I was wondering how you ADD vets - defined by me as gamers who started
>playing with first edition - are handling the new 3E stuff in your games.
>
>1) Have you switched to 3E pretty much wholesale?
>2) Have you incorporated some ideas from 3E here or there?
>3) Have you ignored it?
>
>I'm in category 3, but not because i have anything against 3E. I've just
>been too busy playing to have had time to really sit back, assess 3E, and
>decide which parts of it, if any, can improve my game...
[First, welcome back, Jaros, it's been a while. :-)]
Personally, I haven't DM'ed since 3e came out, as I'd hit the burn-out
stage. Being a player has been a lot of fun.
That said, I've pretty much decided that I'll move to 3e entirely. All
in all, it's a*Good* system. I'm still not fond of pre-selecting
spells, and may keep my existing system, but that would pretty much
eliminate the concept of the Sorcerer.
--
Saint Baldwin, Definer of the Unholy Darkspawn
-
"Everyone dies someday; the trick is doing it well." [St. B]
-
"Because forgiveness, for one like you, could never be an option".
Achika Masaki, House of Jurai
-
Remove the spam-block to reply
>In article <2UBY5.6647$x6.49...@news2.rdc2.tx.home.com>,
> "Stephen Jaros" <sja...@ix.netcom.com> wrote:
>>
>> I was wondering how you ADD vets - defined by me as gamers who started
>> playing with first edition - are handling the new 3E stuff in your
>games.
>>
>
>Does started with D&D boxed sets, and moved on to 1e shortly thereafter
>count?
<snip>
Newbie. *I* started with Chainmail. But 1st ed is OK, if you can
have fun with that much power inflation.
:-)
Same here. I went to Milwaukee intending to put some faces to the names I see in this group,
but never even thought about it once I was actually there - too much else to do. Did you say
or do anything I'd remember? I was the one with the purple platypus, which Dave Noonan
heckled at one point.
Stephen Jaros wrote:
>
> I was wondering how you ADD vets - defined by me as gamers who started
> playing with first edition - are handling the new 3E stuff in your games.
>
> 1) Have you switched to 3E pretty much wholesale?
2) Have you incorporated some ideas from 3E here or there?
> 3) Have you ignored it?
My group and I are firmly (and probably forever) entrenched in category
1. We all played 1&2E and looking back over the campaigns/characters
and rulebooks we all wondered why we switched so fast to 2E when it came
out. Of course we were younger then but 1E is still the better system
IMHO (although I do add skills to it and have about 4 pages of House
Rules). When 3E was announced none of us were must impressed and the
only reason we got around to trying it was because I found a copy of PHB
at a used bookstore for 1/2 price. Once reading through it we were
hooked and D&D finally seems to have a found a solid, playable FUN
system that requires so little editing/house rules that we play it 'as
is' right now. My 2E stuff is on the bottom shelf of my bookcase now
and will not likely see the light of day again, but I do hope to play 1E
again in the not so distant future....
Happy Games
Jeff
Ditto. Once the PHB came out, everybody got a copy. We finished
the current adventure, and then converted our characters to 3E.
Some of us created new characters, as we weren't entirely happy
with the conversion - kits are not always easy to convert.
Um, as for vet status, I should clarify: the three DMs are all
vets, with the game from the original TSR booklets on. Or before.
Of the rest of the group, two have been along since AD&D first
came out, and the rest are kids who never knew anything besides
2E.
--
Helge Moulding
mailto:hmou...@excite.com Just another guy
http://hmoulding.cjb.net/ with a weird name
Thank the gods. Let's say you were firing a crossbow into melee from outside
its effective range in dim light while someone was casting a spell and there was
a dwarf in the line of fire between you and the target.
What's your *exact* chance to hit in 1E/2E according to the rules? I can pop
down my 3E books and tell you in less than a minute.
>DOWN WITH CHALLENGE RATINGS
Challenge Ratings just tell you how much XP is awarded by a particular
challenge. Let's say the DM pits the characters in a situation where they have
to convince the emperor's vizier to let them borrow a horse from the imperial
stables for their journey. Let's say that the DM wants it to be a pretty even
challenge for the party.
How many XP is that worth in 1E/2E? You might as well not bother. Any amount
you *do* give is completely arbitrary. In 3E, I can tell you within seconds.
>DOWN WITH IMPOSSIBLE TO HIT CALCULATIONS
Which ones are impossible? Even the outrageous situation that I listed above
can be computed in a matter of seconds.
>DOWN WITH IMPOSSIBLY HIGH AC
Um... did you even read the rulebooks? High AC in 3E is equivalent to low AC in
1E/2E.
>DOWN WITH 3RD EDITION
>
>LONG LIVE 2ND
I'm glad you're happy with it.
--------------------
"It's enough to make you wonder sometimes if you're on the right planet."
-- Frankie Goes to Hollywood
Brian -- le...@NOnwlinkSPAM.com -- remove "NOSPAM"
Of course, not I just wondered what you got out of it ...
> newsgroup. I am still reading this group because there are still
> non-D&D specific topics floating around that I am interested in.
Seems pretty D&D specific to me, but if there's enought to keep you
reading, go for it.
--
John Carney,
john....@pacific.net.au
Brian wrote:
>
<snip>
>
> The magic system was broken from the very start (In 1e no mage-per
> strict interpretation of the rules, could read his own spell-book
> without Read Magic, so when a 1st level mage used it to memorize his
> Magic Missile, goes out and kills an orc, he's forgotten how to cast
> Magic Missile..*and* Read Magic..which meant that he would now be a
> fighter with limited choice in weapons, no ability to use armor, and d4
> as hit dice.)
>
<snip>
From the PH1 "Read Magic" spell description (p. 68):
"Furthermore, once the spell is cast and the magic-user has read the
magical inscription, he or she is thereafter able to read that
particular writing without recourse to the Read Magic spell."
This means that (p. 68):
"...(the personal books of the magic-user, and works already magically
read, are intelligible)."
So a 1E magic-user doesn't need Read Magic to memorize spells from his
own spellbook.
Arivne
DMGorgon
I think there are other problems with HERO that made me switch back to
AD&D 2e/S&P.
1 - character funneling. There tend to be a lot of sweet spots in the
game. You put two PCs of the same general concept side by side
(e.g., "two warriors") there stats tend to look extremely close.
2 - complicated magic system. Don't get me wrong, I love the HERO power
system, and think it's great the way you can throw together any spell
you want with the rules. But it was too much for some of my players. In
my old gaming group, only the physical science majors would ever play
mages. It was just too much math for the likes of the business major
and the psychology major. The D&D magic system is simple,
straightforward, and requires mercifully little accounting.
3 - pointmongery. This was a problem with skills & powers as well as
hero. It just seems like having to account for any little thing you
wanted to do was an accounting hassle. One thing I'm enjoying about the
move away from S&P is the feeling of freedom from having to justify
everything I decide to do point-wise.
--
Alan D. Kohler - http://members.tripod.com/~hawk_wind/homepage.html
"Look into my face and you will know I am a man possessed by DEMONS!
Polite demons... demons that would open a door for a lady carrying too
many parcels... but demons nonetheless!" - from KITH
Sent via Deja.com http://www.deja.com/
Before you buy.
I am apprehensive about buying *another* set of D&D core books <sigh>. How many
times will I have to buy these 3 books in my lifetime?
I've spent a small fortune trying to keep up with the various White Wolf
materials. I don't want to buy into 3E just to find WoTC is a profiteering
monster as well.
Kinda makes sense.... or you'd get the " I need to prepare my spells. Wait I
need to cast read magic to read my spell book. Darn I already used it to read
that scroll. I'll just..... oh crap I can't read my own spell book cause I
can't understand what I wrote on how to cast read magic..."
> [First, welcome back, Jaros, it's been a while. :-)]
Thanks, Robert!
> Personally, I haven't DM'ed since 3e came out, as I'd hit the burn-out
> stage. Being a player has been a lot of fun.
> That said, I've pretty much decided that I'll move to 3e entirely. All
> in all, it's a*Good* system. I'm still not fond of pre-selecting
> spells, and may keep my existing system, but that would pretty much
> eliminate the concept of the Sorcerer.
I'm even more out of the loop than you. For example, i'd need some
explanation as to what "pre-selecting" spells means in 3E...
At the going rate: once per decade. You'll forgive me if I don't find
that terrible excessive.
Yopu dont' HAVE to buy any set of game books in a lifetime. Also you've
obviously seen other game systems , how many editions to some go through
in just 5 years or so? CoC has been through something like 5 or 6 editons
hasn't it?
>
> I've spent a small fortune trying to keep up with the various White Wolf
> materials. I don't want to buy into 3E just to find WoTC is a profiteering
> monster as well.
Well, they are a buisness, but i can play a fighter, a barbarian, a dwarf
a monk and so on without having to buy a clan book.
~Clangador
-=----------------------------=-
-=[AKA: Chris Yoder]=-
Quote: "Never look a gift squid in the beak."
Home Page:
http://homepages.go.com/~loslore/2eaglesnest.htm
-=----------------------------=-
Not yet. The DMs in my gaming group are still reading and digesting
the 3E core books. (We have day jobs and children, so we have to work
on it in what spare time we have. It's a slow process.)
The assumption, though, is that all the current campaigns will switch
to 3E when the DMs are ready, probably sometime in the spring.
> 2) Have you incorporated some ideas from 3E here or there?
Not exactly -- we figure it will be easier to switch all at once.
However, I have been creating 3E versions of my characters and
discussing them with the corresponding DMs to make sure we agree on
what those characters will look like. This involves some changes,
mostly eliminating superfluous 2E elements (like nonweapon
proficiencies that I chose because I had the slots and had to use them
on something) and making the character more narrowly focused on what's
important to him (through selection of skills and feats). The process
has also helped me develop more detailed backstories for the
characters. With the DMs' blessing, I am now incorporating these
roleplaying elements into the way I play the 2E versions of the
characters, so that they will evolve more gradually toward their 3E
versions in the coming months.
> 3) Have you ignored it?
>
> I'm in category 3, but not because i have anything against 3E. I've
just
> been too busy playing to have had time to really sit back, assess 3E,
and
> decide which parts of it, if any, can improve my game...
There's no rush -- 3E isn't going anywhere.
I can't speak for John, but I was actually wondering why you were here
as well -- not because I think there's any admission requirement, but
just because I've seen some posters who lose interest in something
(Palm users who decide to switch to Pocket PC, for example) and yet
continue to hang around the newsgroup devoted to their former interest
for no obvious reason other than to bash it. I get the impression,
though, that you're not such a poster.
Personally, I would like to see more former D&D players posting here,
not to bash the game but to provide their insights into where the game
is going from the perspective of a non-player. In fact, some of my
favorite posters here are people who never made the switch to 2E. Some
of them are now playing 3E and others are not. They still have
viewpoints to offer that I find valuable.
> There is nothing in 3e that boats my float. But, as I said, I started
> looking at FUDGE, which is much friendlier and easier to use.
I'd be interested in hearing more about what FUDGE offers you. I like
3E, but if I hear of a nifty feature in another game, I'm not above
swiping it and turning it into a house rule.
> Newbie. *I* started with Chainmail. But 1st ed is OK, if you can
> have fun with that much power inflation.
I never met an RPG that I couldn't have *some* fun with. Some of them
make it easier than others, but you can *always* have a good time in
these games if you're determined to do so.
>I was wondering how you ADD vets - defined by me as gamers who started
>playing with first edition - are handling the new 3E stuff in your games.
>1) Have you switched to 3E pretty much wholesale?
>2) Have you incorporated some ideas from 3E here or there?
>3) Have you ignored it?
>I'm in category 3, but not because i have anything against 3E. I've just
>been too busy playing to have had time to really sit back, assess 3E, and
>decide which parts of it, if any, can improve my game...
I'm in all categories I guess--I'm not 100% sure what to make of it yet,
though I lean toward 3.
Our own house rules I really like (much better than 3E) and they've already
got most of the things from 3E that I think would be useful, though not all.
All existing campaigns we decided should NOT be converted as too many
characters ended up drifting from their former selves too much for our
tastes. I'm not 100% happy with 3E's "bigger numbers" and general raising of
all power levels. Though I agree that there aren't horrible imbalances as far
as I can tell, I just don't think a huge overall power raise was desirable.
I'd rather have a game that was closer to the original game and my own house
rules have tended much more towards being like Basic D&D with lots of options
than the other way around.
However, some of the players wanted to play 3E, so I'm running a campaign
using it. It's been OK, nothing to bowl me over, though this is partly an
issue with the way the campaign's gone storywise and some player issues.
If I were playing with a different group I wouldn't be *sorry* to use 3E and
indeed I would be much happier than if I were playing under vanilla 2E, but
it just doesn't do enough for me to make me want to convert from what I have
now.
Jay
--
J. Verkuilen ja...@uiuc.edu
"It will kill you faster than a bullet." --Claude LaMont
> I am apprehensive about buying *another* set of D&D core books
<sigh>. How many
> times will I have to buy these 3 books in my lifetime?
That's not a fair question, because they aren't the same books. (If
they were, of course, you wouldn't even consider buying them again
unless your old copies were deteriorating or you just liked the layout
and artwork better.)
And you don't *have* to buy anything. Browse through the books in a
store or borrow them from a friend, and decide for yourself if the
content is worth the price to you. If you decide the answer is "no,"
nobody will force you to buy them.
> I don't want to buy into 3E just to find WoTC is a
profiteering
> monster as well.
As far as I can see, the best way for WotC to enhance their profits is
for them to publish excellent gaming materials so that we will *want*
to buy them. People who buy a new edition for any other reason deserve
whatever they get.
Yep. I'm loving it. The rules are a definite improvement, the 'feel'
of D&D is still there, and fighters actually have some interesting
options (that are niether game-breaking nor obscure).
> 2) Have you incorporated some ideas from 3E here or there?
> 3) Have you ignored it?
>
> I'm in category 3, but not because i have anything against 3E. I've
just
> been too busy playing to have had time to really sit back, assess 3E,
and
> decide which parts of it, if any, can improve my game...
>I was wondering how you ADD vets - defined by me as gamers who started
>playing with first edition - are handling the new 3E stuff in your games.
I've been a D&D player since 1977 -- switched to 2nd Edition around '92. I
guess I'm what you'd call a vet.
>
>1) Have you switched to 3E pretty much wholesale?
Yes. The character conversion process was quite time-consuming, and not
entirely satisfying. Some compromises had to be made concerning
characters' abilities and so forth. Overall, I'm glad I made the switch
because 3E is a better-designed game than 2E, though it lacks the
nostalgic charm of 1E.
I keep finding new things to like about 3E. Last night the PCs went up
against some evil monks armed with glaives, and the glaives suddenly made
sense as polearms in a way they never did in 2E. The PCs were nearly cut
to ribbons, their swords simply outreached, until the monks' ranks could
be broken by spells and missile weapons.
>
>I'm in category 3, but not because i have anything against 3E. I've just
>been too busy playing to have had time to really sit back, assess 3E, and
>decide which parts of it, if any, can improve my game...
My impression of 3E so far is that combat is more deadly, but that may be
because my players haven't figured out all their defensive options yet. My
biggest problems learning the new rules involve figuring out XP awards,
saving throws, and simply adjudicating the game on the fly. My 36-year-old
brain is so crammed with 2E rules that there's a lot of resistance to
change up there, but it's getting easier the more I play!
Game on,
Doug
Visit Septentrionalis: AD&D adventures in 17th Century North America at
http://members.aol.com/CPComics/Septmain.html
>In article <3a3423d5...@news.rio.com>,
> rbal...@rio.STOPSPAM.com wrote:
>
>> Newbie. *I* started with Chainmail. But 1st ed is OK, if you can
>> have fun with that much power inflation.
>
>I never met an RPG that I couldn't have *some* fun with. Some of them
>make it easier than others, but you can *always* have a good time in
>these games if you're determined to do so.
True enough. General rule: there is *no* rule-set so bad in can
overcome my imagination.
>
>"Robert Baldwin" <rbal...@rio.STOPSPAM.com> wrote in message
>news:3a34239f...@news.rio.com...
>> On Sun, 10 Dec 2000 02:29:18 GMT, "Stephen Jaros"
>
>> [First, welcome back, Jaros, it's been a while. :-)]
>
>Thanks, Robert!
Just leave the spray can at home, 'K?
<g>
>> Personally, I haven't DM'ed since 3e came out, as I'd hit the burn-out
>> stage. Being a player has been a lot of fun.
>> That said, I've pretty much decided that I'll move to 3e entirely. All
>> in all, it's a*Good* system. I'm still not fond of pre-selecting
>> spells, and may keep my existing system, but that would pretty much
>> eliminate the concept of the Sorcerer.
>
>I'm even more out of the loop than you. For example, i'd need some
>explanation as to what "pre-selecting" spells means in 3E...
Well, short version: pretty much same old for Wizards, Good aligned
clerics have an option of "swapping" a preselected spell to cast a
"Cure" spell as needed and the Sorcerer class acts like a wizard with
the ability to select "on the fly", but gets fewer spells as a
compensation. So, using my "on the fly" rules negates one class and
an important bit of the new cleric concept.
Nah. Too much other viable input from others for feeble questions from
me I thought. I hollered a couple suggestions from the back at the monster
builder seminar, but not a lot more than that.
Hmmmm.... oh, I dunno. I've seen some pretty bad ones. Of course, its
possible to ignore the system and play virtual systemless, but it seems
to me if you pay any attention to the system at all in Mosnters and
Slayers, you are not going to have a good time.
I'll also add that there are a number of games that I have had fun with,
but considering prior experiences and current perceptions, I don't think
I could really get into again. Paranoia and any Monster: The Subtitle
game come to mind for me.
--
Alan D. Kohler - http://members.tripod.com/~hawk_wind/homepage.html
"Look into my face and you will know I am a man possessed by DEMONS!
Polite demons... demons that would open a door for a lady carrying too
many parcels... but demons nonetheless!" - from KITH
>In article <3a35a275...@news.rio.com>,
> rbal...@rio.STOPSPAM.com wrote:
<snip>
>> True enough. General rule: there is *no* rule-set so bad in can
>> overcome my imagination.
>
>Hmmmm.... oh, I dunno. I've seen some pretty bad ones. Of course, its
>possible to ignore the system and play virtual systemless, but it seems
>to me if you pay any attention to the system at all in Mosnters and
>Slayers, you are not going to have a good time.
Well, it would be *easier* to have fun with a different system, but if
M&S were all I had, I could force it to work.
>I'll also add that there are a number of games that I have had fun with,
>but considering prior experiences and current perceptions, I don't think
>I could really get into again. Paranoia and any Monster: The Subtitle
>game come to mind for me.
Well, that also brings in the distinction between a long-term campaign
and a one-shot for an evening. PAranoia gets old, but it can be
entertaining as an occaisional event.
Stephen Jaros wrote:
>
>
> 1) Have you switched to 3E pretty much wholesale?
> 2) Have you incorporated some ideas from 3E here or there?
> 3) Have you ignored it?
I wasnt sure how 3e would turn out, I just hoped they would not ruin it. I
didn't want to get on with 3E but the world change most players are switching
and so i switched and joined a group of 3E players for the last 10 saturdays.
All I can say is that I am Extremely Satisified and after playing it a while
I woulndt even think about returning to the older editions.
In my opinion opinion 3E is near close to perfect for a role playing heroic
fantasy game.
> 1) Have you switched to 3E pretty much wholesale?
Yes, but see my answer to #2.
> 2) Have you incorporated some ideas from 3E here or there?
The next adventure that *I* DM may incorporate elements from
Planescape, Dark Sun, Spelljammer if I can get my hands on pertinent
information, or possibly even Shooting Iron Games's "Talislanta."
> 3) Have you ignored it?
Heck no!
I've played 2E, and I've DM'ed it. I've only ever *played* 3E, but I
like it far better.
-Qit
--
http://qitelremel.ca.webjump.com
FFC3a/F[Sand cat (felis margarita harrisoni)]3a A C+ D H M# P++ R+ T+++
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