Sorry for yet another 3E post about initiative, but I've not seen this line addressed yet.
I like the idea of the continuous, sequenced combat and understand it as it's been discussed here. But what about the "monsters"? Let's say the PCs are ambushed by a band of seven hobgoblin archers. Under the new system, is the DM to roll d20 for EACH of the seven monsters? If so, that seems a little cumbersome. (Before, my group did the abbreviated initiative, each side rolling one d10 to see which sides' actions go first.)
Also, I wonder what will happen if everyone decides to take a "focus" action to move up in sequence. Will the sequence remain the same?
BTW, I personally can't wait for 3E. It's been ten long years for a much needed revision and update that will streamline and balance the many, many rules.
Some possibilities about multiple combatants and initiative:
1) With only having to do it one time, the DM could (in theory) roll (or assign) all of the monsters' initiative rolls ahead of time. 2) Some monsters will be fast, some will be slow. Perhaps the 3E Monster Manual will have an Initiative stat that looks like this +2 (12). The first part tells what modifier to apply to the monster's roll; the second gives you a default number (like an average score) if you decide against rolling. 3) In any edition, one can always group monsters instead of rolling individually. Seven hobgoblins could be broken into a group of three (with battle axes) and a group of four (with halberds), and then roll once for each group. 4) Maybe combat will still start with each *side* rolling initiative (once), but within a few rounds the order will probably change dramatically as members of both sides Focus or Delay or Ready or make Attacks of Opportunity.
The question about multiple characters striving to all Focus at the same time is interesting. Does each attempt Focus move you to the *top* of the initiative order, or just up one "notch" I wonder? Is Focus a skill one could fail at?
David Hatfield wrote: > Sorry for yet another 3E post about initiative, but I've not seen this line > addressed yet.
> I like the idea of the continuous, sequenced combat and understand it as > it's been discussed here. But what about the "monsters"? Let's say the PCs > are ambushed by a band of seven hobgoblin archers. Under the new system, is > the DM to roll d20 for EACH of the seven monsters? If so, that seems a > little cumbersome. (Before, my group did the abbreviated initiative, each > side rolling one d10 to see which sides' actions go first.)
> Also, I wonder what will happen if everyone decides to take a "focus" action > to move up in sequence. Will the sequence remain the same?
> BTW, I personally can't wait for 3E. It's been ten long years for a much > needed revision and update that will streamline and balance the many, many > rules.
David Hatfield wrote in message <37c0942...@munix01.marshall.edu>... >I like the idea of the continuous, sequenced combat and understand it as >it's been discussed here. But what about the "monsters"? Let's say the PCs >are ambushed by a band of seven hobgoblin archers. Under the new system, is >the DM to roll d20 for EACH of the seven monsters? If so, that seems a >little cumbersome.
No brainer! Just use the same techniques you've been using already - all the baddies go on one initiative or chop them into some easily manageable subdivisions.
Michael Brown wrote: > David Hatfield wrote in message <37c0942...@munix01.marshall.edu>... > >I like the idea of the continuous, sequenced combat and understand it as > >it's been discussed here. But what about the "monsters"? Let's say the > PCs > >are ambushed by a band of seven hobgoblin archers. Under the new system, > is > >the DM to roll d20 for EACH of the seven monsters? If so, that seems a > >little cumbersome.
> No brainer! Just use the same techniques you've been using already - all > the baddies go on one initiative or chop them into some easily manageable > subdivisions.
> -Michael
That's basically what I did. My PCs all roll initiative, then I roll for all the monsters (one roll), then, after modifiers are applied, we're ready to go. It's actually a pretty nice system, though it was tough to get my players to comply with it at first.
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> No brainer! Just use the same techniques you've been using already - all > the baddies go on one initiative or chop them into some easily manageable > subdivisions.
It makes sense. Most disciplined troops in most D&D settings (especially ones based off of Medevil Europe) would almost certainly be using volley fire (since that was the accepted doctrine for many years, I think).