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3E initiative: what about the monsters?
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David Hatfield  
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 More options Aug 22 1999, 3:00 am
Newsgroups: rec.games.frp.dnd
From: "David Hatfield" <hatfi...@marshall.edu>
Date: 1999/08/22
Subject: 3E initiative: what about the monsters?
Sorry for yet another 3E post about initiative, but I've not seen this line
addressed yet.

I like the idea of the continuous, sequenced combat and understand it as
it's been discussed here.  But what about the "monsters"?  Let's say the PCs
are ambushed by a band of seven hobgoblin archers.  Under the new system, is
the DM to roll d20 for EACH of the seven monsters?  If so, that seems a
little cumbersome.  (Before, my group did the abbreviated initiative, each
side rolling one d10 to see which sides' actions go first.)

Also, I wonder what will happen if everyone decides to take a "focus" action
to move up in sequence.  Will the sequence remain the same?

BTW, I personally can't wait for 3E.  It's been ten long years for a much
needed revision and update that will streamline and balance the many, many
rules.


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Eric and Kara Noah  
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 More options Aug 22 1999, 3:00 am
Newsgroups: rec.games.frp.dnd
From: Eric and Kara Noah <ericn...@mailbag.com>
Date: 1999/08/22
Subject: Re: 3E initiative: what about the monsters?
Some possibilities about multiple combatants and initiative:

1)  With only having to do it one time, the DM could (in theory) roll (or
assign) all of the monsters' initiative rolls ahead of time.
2)  Some monsters will be fast, some will be slow.  Perhaps the 3E Monster
Manual will have an Initiative stat that looks like this +2 (12).  The first
part tells what modifier to apply to the monster's roll; the second gives you a
default number (like an average score) if you decide against rolling.
3)  In any edition, one can always group monsters instead of rolling
individually.  Seven hobgoblins could be broken into a group of three (with
battle axes) and a group of four (with halberds), and then roll once for each
group.
4)  Maybe combat will still start with each *side* rolling initiative (once),
but within a few rounds the order will probably change dramatically as members
of both sides Focus or Delay or Ready or make Attacks of Opportunity.

The question about multiple characters striving to all Focus at the same time is
interesting.  Does each attempt Focus move you to the *top* of the initiative
order, or just up one "notch" I wonder?  Is Focus a skill one could fail at?

Eric Noah

--
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     Home: http://www.mailbag.com/users/ericnoah/noahsark.htm
     D&D 3E:  http://www.mailbag.com/users/ericnoah/dandd3e.htm

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Michael Brown  
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 More options Aug 23 1999, 3:00 am
Newsgroups: rec.games.frp.dnd
From: "Michael Brown" <mik...@newton.berkeley.edu>
Date: 1999/08/23
Subject: Re: 3E initiative: what about the monsters?

David Hatfield wrote in message <37c0942...@munix01.marshall.edu>...
>I like the idea of the continuous, sequenced combat and understand it as
>it's been discussed here.  But what about the "monsters"?  Let's say the
PCs
>are ambushed by a band of seven hobgoblin archers.  Under the new system,
is
>the DM to roll d20 for EACH of the seven monsters?  If so, that seems a
>little cumbersome.

    No brainer! Just use the same techniques you've been using already - all
the baddies go on one initiative or chop them into some easily manageable
subdivisions.

-Michael


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Der Verdammte  
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 More options Aug 23 1999, 3:00 am
Newsgroups: rec.games.frp.dnd
From: Der Verdammte <dispa...@rcip.com>
Date: 1999/08/23
Subject: Re: 3E initiative: what about the monsters?

Michael Brown wrote:
> David Hatfield wrote in message <37c0942...@munix01.marshall.edu>...
> >I like the idea of the continuous, sequenced combat and understand it as
> >it's been discussed here.  But what about the "monsters"?  Let's say the
> PCs
> >are ambushed by a band of seven hobgoblin archers.  Under the new system,
> is
> >the DM to roll d20 for EACH of the seven monsters?  If so, that seems a
> >little cumbersome.

>     No brainer! Just use the same techniques you've been using already - all
> the baddies go on one initiative or chop them into some easily manageable
> subdivisions.

> -Michael

That's basically what I did.  My PCs all roll initiative, then I roll for all the
monsters (one roll), then, after modifiers are applied, we're ready to go.  It's
actually a pretty nice system, though it was tough to get my players to comply with
it at first.

--
J. Cronk (mailto:dispa...@rcip.com)--AOL Instant Messenger: Heimdal 12
Visit The Page that Sucks at http://rcip.com/dispater/
..................................................................
Ich bin ein Frankfurter. -- I am a long, smoked, reddish sausage.


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Carter Eberly  
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 More options Aug 28 1999, 3:00 am
Newsgroups: rec.games.frp.dnd
From: Carter Eberly <cebe...@richmond.infi.net>
Date: 1999/08/28
Subject: Re: 3E initiative: what about the monsters?

>     No brainer! Just use the same techniques you've been using already - all
> the baddies go on one initiative or chop them into some easily manageable
> subdivisions.

It makes sense. Most disciplined troops in most D&D settings (especially ones
based off of Medevil Europe) would almost certainly be using volley fire (since
that was the accepted doctrine for many years, I think).

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