--
Mike Wills
mwi...@mnic.net
"I insist on a refund for this system, it didn't come with an "ANY" key, and
the instructions say "PRESS ANY KEY"!
Jessen Yip <magu...@aol.comnospam> wrote in message
news:19990822201348...@ng-cq1.aol.com...
> Since there's beena lot of talk about guns lately, let me present to you a
> problem in my campaign.
> In my campaign, magitech exists. It is the fusion of magic and technology
with
> magic supplying the power. Firearms basically fire magical sparks that
burn
> and put holes in its targets. A wizard can easily cast a spell and
protect
> himself from it...but what about the mundane monsters and enemies?
> A swarm of orcs are easily blown away by six PCs packing rifles and
pistols.
> The party barely got scratched by a couple orcs that lived. I use the
stats
> for firearms listed in the Masque of the Red Death. Sure, it takes a full
> round to reload after you run out of bullets but you can have a max of 15
> rounds in a repeating rifle before running out.
> Now some of you might be saying to give the orcs firearms too...It costs
money
> to make and the average person is too busy getting food to eat than save
enough
> money for a gun.
> Also, on my world, armor absorbs a third of the damage from spark fire and
it
> isn't subjected to armor penetration as listed in the C&T. However, armor
> costs a lot more than firearms. Good armor costs in the hundreds. Of
course,
> the average adventurer has a lot more cash to throw around so he can buy
armor
> with no sweat.
> If anyone has some advice on how to make opponents more of their match,
I'd be
> glad to hear it. BTW, the average PC is level 3 with 6 as the highest
level.
>
>
> "Time is an illusion...lunchtime, doubly so."
> --Douglas Adams, "Hitchhiker's Guide to the Universe"
Jessen Yip wrote:
>
> Since there's beena lot of talk about guns lately, let me present to you a
> problem in my campaign.
> In my campaign, magitech exists. It is the fusion of magic and technology with
> magic supplying the power. Firearms basically fire magical sparks that burn
> and put holes in its targets. A wizard can easily cast a spell and protect
> himself from it...but what about the mundane monsters and enemies?
> A swarm of orcs are easily blown away by six PCs packing rifles and pistols.
> The party barely got scratched by a couple orcs that lived. I use the stats
> for firearms listed in the Masque of the Red Death. Sure, it takes a full
> round to reload after you run out of bullets but you can have a max of 15
> rounds in a repeating rifle before running out.
> Now some of you might be saying to give the orcs firearms too...It costs money
> to make and the average person is too busy getting food to eat than save enough
> money for a gun.
> Also, on my world, armor absorbs a third of the damage from spark fire and it
> isn't subjected to armor penetration as listed in the C&T. However, armor
> costs a lot more than firearms. Good armor costs in the hundreds. Of course,
> the average adventurer has a lot more cash to throw around so he can buy armor
> with no sweat.
> If anyone has some advice on how to make opponents more of their match, I'd be
> glad to hear it. BTW, the average PC is level 3 with 6 as the highest level.
>
> "Time is an illusion...lunchtime, doubly so."
> --Douglas Adams, "Hitchhiker's Guide to the Universe"
What is this, Final Fantasy? ;)
Seriously, though, it sounds like a fun game world. If you use the rules
from MotRD, then you've got a fairly balanced way of handling fire-arms.
Thing is, if you REALLY want to challenge the PCs you're gonna have to
either a) give their opponents some firearms as well, or b) make them
REALLY tough.
If you go for a), you could justify it with a night raid by a band of
orcs into one of the firearms caches. They begin to maraud the
contryside, raping, pillaging and plundering. It's up to the PCs to stop
them, only they won't be able to just mow them down anymore, cause
they'll be taking fire from the same weapons they use.
If you go for b), either start using higher level monsters, or try this:
make a new race that is immune or less prone to damage to the "sparks"
shot by the firearms. Thus the PCs have to figure out how to defeat
them, but they can't use their firearms.
These are just a few ideas. I'm sure you're not really interested in the
whole "firearms don't belong in AD&D" debate sparked by Gary Gygax just
a day or two ago. Personally, I don't think they belong in a fantasy
setting, but clearly you're not using that, are you?
Floyd
Well there's your answer, if they are mass produced, then some enterprising orcs or
ogres can raid a factory and steal a large number of weapons...
Plus, some intelligent evil humanoids (read: Liches, Vampires, Polymorphed Evil
Dragons, Illithid Dominated People) can buy them too...
>
> As for limiting it to matchlocks...that's not the campaign I'm aiming for. The
> campaign setting is one where high magic exists and so does technology. Hover
> cars, airships, telegraphs and other modern to futuristic technologies exist.
>
And Efreeti powered computers?
>
> "Time is an illusion...lunchtime, doubly so."
> --Douglas Adams, "Hitchhiker's Guide to the Universe"
Hee-Hee, DA is cool!!! (but only the first book and Holistic Detective Agency)
--
Auntyr Daerevagha--Gold dragon
(Wise Young Gold) DC2.D Gm A- L- W T Pfhltw Bf/"chlorine" Fm- R+
"Mr. Dragon! Mr. Dragon! Will you test these dragonbreath proof suits for us?"
Assorted Gnomes' Last Words
That I did...I raised the price for it, explaining that some anti-magictech
groups attacked factories and such. Firearms are mass manufactured, like many
other things and the magical mineral that makes magitech possible, without
mages doing all the work, is readily available and cheap.
As for limiting it to matchlocks...that's not the campaign I'm aiming for. The
campaign setting is one where high magic exists and so does technology. Hover
cars, airships, telegraphs and other modern to futuristic technologies exist.
"Time is an illusion...lunchtime, doubly so."
For what it's worth, you might want to read Harry Turtledove's Into The
Darkness. This book deals with a continent-wide war, in which the
participants have magical firearm-type weapons, magic-powered cars,
dragon air forces, and a good deal more.
Sent via Deja.com http://www.deja.com/
Share what you know. Learn what you don't.
--Jack
>Since there's beena lot of talk about guns lately, let me present to you a
>problem in my campaign.
>In my campaign, magitech exists. It is the fusion of magic and technology with
>magic supplying the power. Firearms basically fire magical sparks that burn
>and put holes in its targets. A wizard can easily cast a spell and protect
>himself from it...but what about the mundane monsters and enemies?
Well, I think bigger - those very rare mages who have mastered
the corpus of the Art of Very Small Things can engineer particle
beam and waveguide weapons. They don't work too well, because the
little demons are hard to control (and you have to keep casting
area-effect demon-control spells), but they are very powerful
limited-shot weapons.
*grin*
Really!
Ask my players how scared they were when they encountered the
bio-engineered death wolves armed with meson cannon...
BUT you must also factor in the rules I used from an old AD&D
module involving a Meta.Alpha spaceship... oldtimers know which one
(Expedition to the Barrier Peaks).
There aren't many living proponents of the Art.
regds
autolycus
Give the orcs guns too :)
It seems like you are holding the monsters to a double standard. On
one hand you say that the Firearms are expensive, and therefore the
monsters couldn't afford them, but on the other hand, you say that they
are mass manufactured and the minerals are readily available and
cheap. If they are readily available, then they should be available to
monsters even if they don't have the technology to build them
themselves.
Look at the Native Americans in U.S. history, or the Zulu nation in
African. Neither culture had the technology to produce firearms
themselves, but were able to get them through trade or raids. Also, if
there are other special abilities or characteristics available to the
monsters, allow some modification of the weapons to suit the monster's
tastes. For example, for a race that dwells primarily in dungeons, a
sawed off shotgun is much more devestating than a rifle since rifles
are primarily a long range weapon. Shotguns at short range...can you
say mince-meat?
Also, this mineral which allows magitech, I assume it would need
mined. Who is doing the mining of the mineral? Just humans? Dwarves?
Other races? There could be some political or economic forces here to
add some problems for the normal PC.
Just my $.02
Hroth
>
> As for limiting it to matchlocks...that's not the campaign I'm aiming
for. The
> campaign setting is one where high magic exists and so does
technology. Hover
> cars, airships, telegraphs and other modern to futuristic
technologies exist.
>
> "Time is an illusion...lunchtime, doubly so."
> --Douglas Adams, "Hitchhiker's Guide to the Universe"
>
>
> It seems like you are holding the monsters to a double standard. On
> one hand you say that the Firearms are expensive, and therefore the
> monsters couldn't afford them, but on the other hand, you say that
they
> are mass manufactured and the minerals are readily available and
> cheap. If they are readily available, then they should be available
to
> monsters even if they don't have the technology to build them
> themselves.
>
> Look at the Native Americans in U.S. history, or the Zulu nation in
> African. Neither culture had the technology to produce firearms
> themselves, but were able to get them through trade or raids. Also,
if
> there are other special abilities or characteristics available to the
> monsters, allow some modification of the weapons to suit the monster's
> tastes. For example, for a race that dwells primarily in dungeons, a
> sawed off shotgun is much more devestating than a rifle since rifles
> are primarily a long range weapon. Shotguns at short range...can you
> say mince-meat?
>
Or another thought...for a race of monsters with excellent vision, a
sharp-shooter like in Quigly Down Under. Getting shot from 3/4 of a
mile away is tough to defend. Even if you could cover the distance in
a couple minutes, a minimally smart opponant could attack from the
other side of a canyon, making it impossible to get to the attacker.
A final question though. If you are determined on the course of
keeping these weapons out of the hands of monsters, then wouldn't they
eventually be exterminated? It seems to me that if the creatures are
evil (as they are in most worlds), that the forces of good would take
it as their calling to rid the world of those evil forces, and what
better way than with a repeating rifle? boom. no more orcs.
This scenario could add a moral dilemma to the game. It has been their
job to rid the world of the races of evil, but what happens when they
are on the verge of succeeding? With only a few orc bands left in the
world, do they continue the slaughter? How about when the orcs fall
pleading at their feet, begging for life? If they kill anyways, THEN
what do they do when there are no more Orcs? What happens when the
Society of the Prevention of Cruelty of Orcs decides that their
pacifictic ways have failed and hire a band of mercenaries to hunt the
orc hunters?
just a few more ideas
Hroth
sure - exactly how and why do these items work (the more exact and
complete the description, the better I'll understand it and the better
my response will be).
How much do you personally understand about physics? A lot, some?
average high school profeciency? How technical is your world? And how
technical a response do you want?
How close is your world's physics to our own?
Does the "firearm" fire a physical bullet with magical Damage
attachment?
Is the bullet entirely a magical package?
What propels the bullet?
Does the bullet fall? (limit to flight path, affected by common physical
laws)
How much DAM comes from the magic and/or the physical bullet?
Is the explosive (charges) entirely magical or physical, or a mix of
both?
How is the magic power (charges) stored? Made?
Can anyone use it? Make it?
What triggers the charges to start flight/combust?
Can fire set off the charges? What about a hard smack with a hammer?
How fast does the charge explode, high explosive?
Does being wet (water) affect the charge?
How is the flight path guided? Just by the barrel?
Is the gun Magical?
Is it Iron?
How do you aim it? Magical sense or by vision?
/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/
can it be? Azot...@AOhell.com ! (that's aol...)
lol - HEY! I'm a "fun-guy"!
>
> There aren't many living proponents of the Art.
>
> regds
>
> autolycus
>
yeah - anythings possible with the chaos of demons, just keeping them in
check is the problem. Even Elric is nodding on that one...hehehee.
Plus you need one demon to throw the particles, and at least one other
to catch the backwash from the throws of the first(unless you like dying
from radiation poisoning). However - that doesn't mean the PCs
understood (much less a demon) what a meson was or even the concept.
Incendentially, can the demon throw flavor, color, spin and such? The
odds of all those left handed slow balls.....
/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/
remember - the smaller and more resistant to escape you make the box you
put your demon into - the more likely he is to just escape on his own!
can it be? UnCertain...@AOhell.com ! (that's aol...)
>Since there's beena lot of talk about guns lately, let me present to you a
>problem in my campaign.
>In my campaign, magitech exists. It is the fusion of magic and technology with
>magic supplying the power. Firearms basically fire magical sparks that burn
>and put holes in its targets. A wizard can easily cast a spell and protect
>himself from it...but what about the mundane monsters and enemies?
>A swarm of orcs are easily blown away by six PCs packing rifles and pistols.
>The party barely got scratched by a couple orcs that lived. I use the stats
>for firearms listed in the Masque of the Red Death. Sure, it takes a full
>round to reload after you run out of bullets but you can have a max of 15
>rounds in a repeating rifle before running out.
>Now some of you might be saying to give the orcs firearms too...It costs money
>to make and the average person is too busy getting food to eat than save enough
>money for a gun.
>Also, on my world, armor absorbs a third of the damage from spark fire and it
>isn't subjected to armor penetration as listed in the C&T. However, armor
>costs a lot more than firearms. Good armor costs in the hundreds. Of course,
>the average adventurer has a lot more cash to throw around so he can buy armor
>with no sweat.
>If anyone has some advice on how to make opponents more of their match, I'd be
>glad to hear it. BTW, the average PC is level 3 with 6 as the highest level.
>
>
>"Time is an illusion...lunchtime, doubly so."
>--Douglas Adams, "Hitchhiker's Guide to the Universe"
Well, interesting. Did anyone ever use the Boot Hill or Gamma rules?
I no longer have my copies, and cant remember how firearms were
handled and countered. Those rules, or rules from other game systems,
may give some hints as well.
Derek
Not too much...haven't studied too much about physics just yet. I'd say about
a little below average high school proficiency.
>technical a response do you want?
The more the better...though keep in mind this is just a representation of the
real world. Though with a more technical response, I'll be able to explain it
to my players should they ever argue about the idea...
>How close is your world's physics to our own?
Very close...besides the fact that magic exists and turns laws upside down and
warps reality.
>Does the "firearm" fire a physical bullet with magical Damage
>attachment?
>Is the bullet entirely a magical package?
>What propels the bullet?
The "bullet" is not really a bullet but a small ball of magical energy. Liquid
riah is packaged inside a round and put into the gun. When you hit the
trigger, something happens (not sure how to explain the mechanics yet) inside
the gun and somehow strikes the riah very hard. One of riah's properties, in
liquid form, is that when it is struck with a strong force, it produces a lot
of energy. Once the round is struck, it somehow releases the magical energy
inside. It travels out to its target, putting a nice hole in him and giving
him some burns.
>Does the bullet fall? (limit to flight path, affected by common physical
>laws)
Yes, it does.
>How much DAM comes from the magic and/or the physical bullet?
Navy pistols deliver 2d6-1 damage, has an ROF of 6/1. Army pistols, slightly
larger six shooter, delivers 2d6+1 damage and has the same ROF as the navy
pistol. The rifle has 3d6-1 damage, a round capacity of 1, and an ROF of 1/1.
The repeating rifle, costing more than the rifle, has an ROF of 4/1, a round
capacity of 15, and a damage of 3d6+1. The repeating rifle is the PC weapon of
choice.
>Is the explosive (charges) entirely magical or physical, or a mix of
>both?
Magical energy stored in physical containers.
>How is the magic power (charges) stored? Made?
You mean bullets, right?
>Can anyone use it? Make it?
Anybody can just pick up a gun and use it like Johnny Lunchpail or Joe Schmoe
can use a gun nowadays. Aim...fire...Longer ranges, it gets a bit more
complicated.
>What triggers the charges to start flight/combust?
Think I answered that already...
>Can fire set off the charges? What about a hard smack with a hammer?
Fire...yes, it'll burn like oil. A hard smack with a hammer? Oh, well...What
would you like on your tombstone?
>How fast does the charge explode, high explosive?
Treat it like normal explosives.
>Does being wet (water) affect the charge?
Yes, if you intend on lighting it.
>How is the flight path guided? Just by the barrel?
Just by the barrel.
>Is the gun Magical?
In a way, yes.
>Is it Iron?
Made of steel.
>How do you aim it? Magical sense or by vision?
Vision.
There...answered it all. If you need any other information, I'll gladly
produce it.
Okay...Let me try explaining what I meant.
The repeating rifle costs about 20 dollars, not factoring in cost for
ammunition. The average Joe in my campaign makes ten dollars a week, if he's
lucky. Most of it goes to supporting his rather large family, bribes to
corrupt police or gangs, buying cheap clothes, rent, etc. You get the point.
Firearms are readily available to middle class and above. The average
adventurer, usually has a couple hundred or more to throw around.
>Also, this mineral which allows magitech, I assume it would need
>mined. Who is doing the mining of the mineral? Just humans? Dwarves?
Yes, the mineral is mined by humans with the assistance of machinery.
Non-humans shun magitechnology as a corruption of magic. Humans shun magic as
witchcraft, even blatantly denying that magitech isn't magic and that it is
actually just technology. Sure, dwarves mine too riah too, but they don't have
the tech to process it and refine the mineral. The dwarves and humans don't
like each other much anyway.
some basic ballistics:
for bullets, the damage comes from transfer of kenetic energy, loss of
mass, systemic damage, and structural damage. Kenetic energy is
(1/2)mv^2, with m = mass in kg and v = speed in meters/s. x^2 means x
squared. This is the same damage(DAM) you suffer in a fall. Loss of
mass DAM is just that, part of the target is blow away. This is just
prorated out for a bodie's hit points per volume. Structural DAM is
damage done to the bones, cells etc. The physical structure of the body
is destoryed (like the structure of a bridge). Systemic DAM is that
caused to the system that is the body. While putting a small hole in
your heart does not involve a large mass loss, or structural loss
(overall), though the system that circulates blood has certinly been
compromised, any the target may die. This is an overlooked area of
damage, and practically the usual reason why most people die. Damage to
the immune system, damage to the nervous system etc etc, when one
functioning area goes, the rest cannot function properly, if at all.
A lot of how much damage a bullet can do is tied into muzzle velocity,
bullet profile, and flight path/characteristics. It's best to imagine a
slowed down picture of a bullet "boring" through a subtance as though it
were wax, and shock waves emenating out as the bullet travels. If the
bullet is thin and pointed and going very fast (teflon coated) - it's
going to push the wax aside like a knife and punch a nice hole through
the target, slipping in and out quickly, with minimal energy transfer to
the wax. The shock waves will radiate cylindrically out from the hole
bored through the wax. If the bullet is a block (dum-dum) and moving
moderately - it's going to bore poorly and push wax in front of it,
sending shockwaves forward and transferring a lot of energy. If the
blockish bullet moves fast, then the forward shockwaves will increase
tending to blast out a conical section from the point of impact. If the
bullet tumbles (M-16), when it strikes the target it'll attempt to bore
forward (whichever way the bullet points) but as it's still turning, it
may loop a bit as it goes throught the wax model. As this looping
flight path through the wax is longer than an average straight path,
your chances of hitting something good is increased, thus damage
increases over the long haul.
Now - magic, has no mass, though it has energy (as obvious by it's
effects). Generally however, magic is always connected to some mass or
object.
> >How close is your world's physics to our own?
>
> Very close...besides the fact that magic exists and turns laws upside
down and
> warps reality.
similar to many games.
>
> >Does the "firearm" fire a physical bullet with magical Damage
> >attachment?
> >Is the bullet entirely a magical package?
> >What propels the bullet?
>
> The "bullet" is not really a bullet but a small ball of magical
energy. Liquid
> riah is packaged inside a round and put into the gun. When you hit
the
> trigger, something happens (not sure how to explain the mechanics yet)
inside
> the gun and somehow strikes the riah very hard. One of riah's
properties, in
> liquid form, is that when it is struck with a strong force, it
produces a lot
> of energy.
so "riah" is metastable, and once the pressure wave threshold has been
reached, releases it's energy.
> Once the round is struck, it somehow releases the magical
energy
> inside. It travels out to its target, putting a nice hole in him and
giving
> him some burns.
>
> >Does the bullet fall? (limit to flight path, affected by common
physical
> >laws)
>
> Yes, it does.
OK - so it seems safe to assume that there's no round or bullet? That
it's a solid pack or "riah".
so - more explosive force than gunpowder or guncotton per gram.
>
> >How fast does the charge explode, high explosive?
>
> Treat it like normal explosives.
so a moderate burn rate, slower than guncotton/nitrocellulose or most
high explosives.
>
> >Does being wet (water) affect the charge?
>
> Yes, if you intend on lighting it.
>
but it'll still explode underwater if the energy barrier is overcome
(anerobic explosive), not normally soluble in water.
> >How is the flight path guided? Just by the barrel?
>
> Just by the barrel.
> >Is the gun Magical?
>
> In a way, yes.
> >Is it Iron?
>
> Made of steel.
>
> >How do you aim it? Magical sense or by vision?
>
> Vision.
>
> There...answered it all. If you need any other information, I'll
gladly
> produce it.
>
well - it seems safe to say that a portion of the charge is used as the
bullet, which can't be very accurate. This would also imply that it's
muzzle velocity is slow, penetration poor, mass high, and it explodes
upon impact, imparting a concusive force.
--
/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/
can it be? Azot...@AOhell.com ! (that's
1) Wild magic zone- who knows WHAT will happen now
2) Dead magic zone- now your magitech functions like NORMAL medieval
firearms, increasing the risks of detonation, misfires and other general
nastiness vastly.
3) Local king/lord/priesthood feels threatened by spread of magitech
rifles and launches campaign against them. Begins to hire and/or arrest
all producers of magitech rifles. Only the king's musketeers can wield
rifles, all others are confiscated. Rifles and Ammunition become
harder and harder to come by.
4) The rifles were actually part of a larger evil plan. The wizards who
mass produced the rifles, were actually and evil conclave bent on world
domination. The rifles are secretly cursed so that those who use them
fall deeper and deeper under the spell of the evil wizards, until they
are completely taken over and go to Castle X to join the growing army of
zombie musketeers.
5) Magic gunpoweder has some nasty side-effects which are starting to
become apparent now that firearms are more wellspread. Anyone in close
contact with it could contract a magicl disease due to the ingredients
involved (perhaps use of Mummy Dust makes those in contact likely to
contract mummy rot).
6) Enemies who don't use rifles (humanoids) pray to their dark gods to
learn new spells which specifically target the magic of the guns.
(Imagine a spell like "misfire" or "spark in the powder room').
7) Guns are expensive weapons. Local thieves who discover the players
have them may decide to make a play for them. Hell, roadside highway
men who ambush the players may take one look at the guns and decide they
need their arsenal upgraded.
8) An ancient prophecy mentions that an ancient evil will be unleashed
when a particular magic weapon slays a particular personage or monster.
The weapon mentioned seems a lot like a rifle, and so a good aligned
organization attempts to persecute the use of rifles in an attempt to
forestall prophecy.
9) Ancient lich or vampire realizes that these new weapons can harm
magical beings, and are becoming common enough that any peasant could
potentially blow him away. The undead immediately begins to arrange it
so that rifles always seems to be the centre of problems (blowing up
gunpowder stores, using a rifle to assasinate a prominent political
figure, having skeletons mysteriously rise from graves to attack
riflemen during large battles). Eventually, people will come to see
rifles as bad magic and will superstitiously foreswear them.
David
> >Here's a really revolutionary idea: next time, why don't you quote the
> >text you're responding to?! How in the hell are we supposed to know what
> >you're talking about?
>
> here's another "really revolutionary idea." Follow the thread moron.
> or ignore it. don't go harrasing people becuase you see something you
> don't understand.
Oh my. I guess I've hurt your widdle feewings, huh, sugar dumplin' honey
pie? Are you now going to run jump on your bed, grab your favorite
Teletubby, stick your thumb in your mouth, and rock back and forth,
staring at the wall with your wet, sunken eyes as you repeatedly hit your
head with your other fist?
You stupid moron, must I spell it out for you? Point one: there was no
text in your post at all, which helps people follow your point *even*
*though* it may be part of a thread. And point 2: because you felt it
necessary to change the subject header, *there* *was* *no* *thread*.
(You can use your Deja News to check this.) You obviously saw something
that set your few neurons a-firing, and thought to reply to it. Maybe it
was even a good reply, but because you failed to provide a single clue to
what you were replying, whatever point you had to make was completely
lost. Do you comprehend now?
And learn to capatalize and spell, child. This is Usenet, not ICQ.
--Lord Stevil the Parakeet Shaman, selflessly trying to help people figure
out their web browsers.
"I get a little tingle at the thought of creating hideous genetic night-
mares out of perfectly harmless strains of garden vegetables. In my
paradigm, a sickly, distorted watermelon vine producing tragically mal-
formed mockeries of healthy fruit would be an accomplishment to be proud
of. In fact, I would not hesitate to submit my cruelest mistakes of
nature into a local fair, with my ultimate goal being the production of a
plant so blatant an affront to sanity, so repulsive and Lovecraftian in
appearance, such a mockery of life itself that its appearance will make
small children cry..." --The Reverend Syd Midnight
"As a proud owner of three neutered cats, one female, two males, I have
seen many abortive rape attempts in my living room. The guys sneak up
behind the female, who obviously can't go into heat, jump her, bite her on
the back of the neck, straddle her to mount her.... then act puzzled, like
they forgot what to do next. The female looks more and more pissed off at
this handling, and finally bucks and bites to the point where they release
her." --Annie Benson
Well, no wonder managing computers is such hell -- now I'll
know to be a little more cautious next time I see a Blue Screen of
Death. :-)
I knew Bill Gates was baatezu. I knew it I knew it I knew it.
Lucius Chiaraviglio wrote in message <37d33e73...@news.fix.net>...