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More minor magic -- The Unhammer

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Loren Pechtel

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Apr 25, 2013, 1:28:44 PM4/25/13
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(Are you still looking for these?)

The Unhammer.

This looks like an ordinary carpenter's tool except it radiates
alteration magic.

You swing it like you would an ordinary hammer but it has the opposite
effect on the target--hit a nail and you'll pull it. Hit a dent and
you'll remove it.

If it hits something that hasn't already been altered by being hit it
has no effect.

Used on a wound caused by a hammer-like weapon (something that does
blunt damage and uses a striking head as opposed to something like a
quarterstaff) it cures 1hp of damage (this applies *ONLY* to the harm
caused by the head, not by any enchantments it might have had. You're
hit by a Heavy Mace +3 for 8 points and it's only going to be able to
cure 5 of them.)

Nicole Massey

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Apr 25, 2013, 6:24:13 PM4/25/13
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"Loren Pechtel" <lorenp...@hotmail.com> wrote in message
news:cgoin8he8ra6sjbug...@4ax.com...
We're about to publish the issue for these, and we had to spin the
non-violent magic items along with a couple of other article out to a
supplement instead, otherwise we'd have put out an issue well over 100
pages. That said, we can always use things like this for fillers and to
build future articles.

That said, the curative properties of this make it no longer non-violent,
though it's still definitely minor.
What happens if you use it on a 1hp creature that was smashed by blunt
force, though?


Loren Pechtel

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Apr 26, 2013, 12:22:43 AM4/26/13
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True, but how many people actually get hurt by hammers anyway? I put
the healing bit in because it should do something to undo a hammer hit
on a person and so I made it do the smallest benefit that can be
defined in the rules.

As for your critter killed by the hammer--the body is restored, life
is not.

Jim Davies

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Apr 26, 2013, 6:46:19 PM4/26/13
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On the grave of Loren Pechtel <lorenp...@hotmail.com> is inscribed:

>The Unhammer.

The Church of Thor would hunt down these sacrilegious items and
destrroy them.

Otherwise, what happens if you hit something that isn't dented? Does
it make a lump?

--
Jim

http://www.aaargh.org

Loren Pechtel

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Apr 26, 2013, 11:00:36 PM4/26/13
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On Fri, 26 Apr 2013 23:46:19 +0100, Jim Davies
<j...@aaargh.NoBleedinSpam.org> wrote:

>On the grave of Loren Pechtel <lorenp...@hotmail.com> is inscribed:
>
>>The Unhammer.
>
>The Church of Thor would hunt down these sacrilegious items and
>destrroy them.
>
>Otherwise, what happens if you hit something that isn't dented? Does
>it make a lump?

It has no effect on something not altered by a hammer or hammer-like
object. It just bounces off no matter how wimpy the target.

Alcore

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Apr 30, 2013, 10:58:14 AM4/30/13
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On Friday, April 26, 2013 10:00:36 PM UTC-5, Loren Pechtel wrote:
> On Fri, 26 Apr 2013 23:46:19 +0100, Jim Davies
> >Otherwise, what happens if you hit something that isn't dented? Does
> >it make a lump?
>
> It has no effect on something not altered by a hammer or hammer-like
> object. It just bounces off no matter how wimpy the target.

I just realized where I've actually seen this item: "Wreck it Ralph"

Ralph's "nemesis" the happy fix-it guy has a "fixit hammer".

:-)

And yes, it was completely useless to cause harm to anything. Which was
very frustrating when it was the only tool at his disposal to break out of jail with.

Loren Pechtel

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Apr 30, 2013, 8:18:45 PM4/30/13
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On Tue, 30 Apr 2013 07:58:14 -0700 (PDT), Alcore <alc...@uurth.com>
wrote:
I haven't seen the movie. From what I can glean from Google his
hammer is far more powerful than my item--I'm only fixing hammer
damage, not anything else.

Alcore

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May 1, 2013, 12:01:28 PM5/1/13
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On Tuesday, April 30, 2013 7:18:45 PM UTC-5, Loren Pechtel wrote:
> On Tue, 30 Apr 2013 07:58:14 -0700 (PDT), Alcore <alc...@uurth.com>
> wrote:
> >I just realized where I've actually seen this item: "Wreck it Ralph"
> >Ralph's "nemesis" the happy fix-it guy has a "fixit hammer".
>
> I haven't seen the movie. From what I can glean from Google his
> hammer is far more powerful than my item--I'm only fixing hammer
> damage, not anything else.

Aaah. True enough. Yes, the Hammer could fix most anything. It was extremely magical like that. And the wielder didn't need any knowledge whatsoever about what the "correct" form for the object being hammered was supposed to be. It
just reassembled and repaired anything it struck.



Seebs

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May 1, 2013, 8:20:56 PM5/1/13
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On 2013-04-30, Alcore <alc...@uurth.com> wrote:
> On Friday, April 26, 2013 10:00:36 PM UTC-5, Loren Pechtel wrote:
>> On Fri, 26 Apr 2013 23:46:19 +0100, Jim Davies
>> >Otherwise, what happens if you hit something that isn't dented? Does
>> >it make a lump?
>>
>> It has no effect on something not altered by a hammer or hammer-like
>> object. It just bounces off no matter how wimpy the target.
>
> I just realized where I've actually seen this item: "Wreck it Ralph"
>
> Ralph's "nemesis" the happy fix-it guy has a "fixit hammer".

In City of Heroes, there were "defenders" -- characters who were
basically defense/buff/debuff specialists. And did not necessarily heal.
But people from games that had healing as a core spec would ask for
healing, so there was a running joke about asking Trick Arrow defenders
to "switch to healing arrow".

(Side note, for people interested by game mechanics: They had
regeneration continue in combat, so reducing incoming damage
sufficiently was enough to eliminate any need for healing.)

-s
--
Copyright 2013, all wrongs reversed. Peter Seebach / usenet...@seebs.net
http://www.seebs.net/log/ <-- lawsuits, religion, and funny pictures
http://en.wikipedia.org/wiki/Fair_Game_(Scientology) <-- get educated!
I am not speaking for my employer, although they do rent some of my opinions.

Loren Pechtel

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May 2, 2013, 11:28:30 PM5/2/13
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On 02 May 2013 00:20:56 GMT, Seebs <usenet...@seebs.net> wrote:

>(Side note, for people interested by game mechanics: They had
>regeneration continue in combat, so reducing incoming damage
>sufficiently was enough to eliminate any need for healing.)

It depends on how much damage the bad guys are doing.

I play a healer in DDO and there are fights where the proper procedure
is to throw mass heals as fast as they can be cast. Even that's not
enough to save someone a bit on the squishy side (which means anyone
who isn't a frontline fighter) who catches a meteor swarm in the face
from Harry and rolls abysmally on the saves. (My healer died to him
that way once--I had fire resist 30 and it wasn't enough. I failed
every save and went from full to dead in an instant.)

Seebs

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May 3, 2013, 5:51:51 PM5/3/13
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On 2013-05-03, Loren Pechtel <lorenp...@hotmail.com> wrote:
> On 02 May 2013 00:20:56 GMT, Seebs <usenet...@seebs.net> wrote:
>>(Side note, for people interested by game mechanics: They had
>>regeneration continue in combat, so reducing incoming damage
>>sufficiently was enough to eliminate any need for healing.)

> It depends on how much damage the bad guys are doing.

"Sufficiently."

In CoH, you could get to, say, a ~90% reduction in incoming attacks
hitting, and a ~90% reduction in damage taken from attacks which hit,
which came out to taking about 1% as much damage as you used to, so
stuff which used to do 1,000 damage per second would be averaging
around 10 damage per second. If your regeneration was 15-20 damage per
second, you were covered.

> I play a healer in DDO and there are fights where the proper procedure
> is to throw mass heals as fast as they can be cast. Even that's not
> enough to save someone a bit on the squishy side (which means anyone
> who isn't a frontline fighter) who catches a meteor swarm in the face
> from Harry and rolls abysmally on the saves. (My healer died to him
> that way once--I had fire resist 30 and it wasn't enough. I failed
> every save and went from full to dead in an instant.)

Yes. DDO's mechanics are very, very, different from CoH's.
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