On 5/1/12 4:56 PM, David Lamb wrote:
> On 01/05/2012 4:37 PM, Tetsubo wrote:
>> On 5/1/2012 4:18 PM, Sea Wasp (Ryk E. Spoor) wrote:
>>> Spacemaster? He was just avoiding the WORD, then, because Spacemaster's
>>> "psionics" was nothing but Rolemaster's "magic" with a name change --
>>> there were even a few places in the edition I had where they'd missed
>>> changing things and it still referred to "spells" instead of "psions".
>>
>> Much as you may despise the idea, psionics *is* just another form of
>> magic. I know, I know. In your campaign psions are special snowflakes.
>> But if you strip away the trappings, it is often just a spell point
>> system or some variation there of. Which I am fine with. The Psionics
>> Unleashed for Pathfinder is the best spell point system I ever read.
>
> I suppose at some level of abstraction you could just say "everything a
> game system does to give more-than-human abilities is just magic under a
> different name."
That's basically my reaction. Yes, it's "magic" if by "magic" you mean
"anything we can't do in this world".
I like to use "magic" to refer to a particular type of power which is
manipulated in particular ways. That particular power, and particular
methods, are very different from those I apply to the term "psionics",
and different from those I apply to the term "science".
I'm *really* wanting to hear Sea Wasp's response to
> this, because in the distant past IIRC he was fond of having different
> mechanics for different non-natural abilities (magic, psionics, and
> perhaps more).
I still am fond of that, although with a mechanics-light system as I
use these days it's more a matter of making clear that the source and
capabilities and "feel" of the powers are very different. Harry Potter
isn't using psionics, and Kimball Kinnison isn't using magic, even if
both can read your mind.
>
> I react negatively when people say "psionics is just magic in a sci-fi
> setting" because by convention people do different things with it.
> Unfortunately I haven't articulated a good reason for my reaction. D&D
> psionics does seem to want to port over lots of existing arcane spells
> ("psychic thus-and-so" for various magical thus-and-sos) but one could
> just call that a mistake.
And I do.
>
> If we take Anne McCaffrey's psionics as an example, the things that
> Talents could do were typically
> - telepathy (common between Talents; not sure how well they could
> read/send to mundanes).
> - teleportation (rare)
> - precognition (rare and unreliable)
> - linking with electrical generators to amplify powers
> - IIRC clairvoyance/clairaudience but I'm not entire sure of that. It's
> certainly common in the genre.
>
Close enough. I tend to work more with the Space Opera system which has
slightly different divides, but they derive from similar backgrounds.
Schmitz defined a lot of my view of psionics, but a lot of other books
had similar "takes" on it.
One of the perennial problems in the discussion is that I focus on the
way the world works, and the rules are a very distant secondary concern
for me. Rules are there to help model the world, and thus any set of
rules that conflicts with the world is worse than useless to me -- it's
actively damaging to my ability to run the game.
For psionics, my world-design defines them as inborn abilities with
very specifically defined inborn limits. You can't study to be a
psionic; you either *are*, or you *are not*, psionic (barring a very few
terribly rare and complex processes). If you're psionic, your particular
abilities are also inborn, although you can learn how to use them in
more controlled and complex and innovative ways depending on your inborn
affinity for the power. So if you're born with the ability of telepathy
and clairvoyance, you can get really good at reading minds, protecting
minds, and seeing/sensing things a great distance away, but you'll never
be able to move rocks with your mind, because you weren't born with
telekinesis. On the other hand, your powers tend to react with the speed
of thought, you don't need no stinkin' gestures, words, or material
components, and anti-magic has no effect whatsoever on your abilities.
For magic, anyone can learn at least SOME magic. Like studying anything
else, however, there's a few people who can just go WAY beyond the
average person's ability to use the power. Magic's an external power
that you can control in various ways (or, in some cases, that you can
use to call up beings who can control the power in various ways).
"various" translates to "virtually unbounded". With sufficient training
and sufficient skill/talent, there's just about NOTHING beyond a
powerful wizard. They can do everything a powerful psionic can do, and
more besides -- raise the dead or speak with their spirits, transmute
one material to another, level a mountain or build a castle, see the
doings of others a thousand miles away, transport themselves, and build
items of vast power (psionics can't generally build "psionic items" --
that's a very, very difficult process and nothing like as trivially easy
as making most magic items). On the other hand, magic usually takes some
amount of time to cast, involves more or less ritual, can be affected by
the focused belief or other inherent powers of the target, and can be
shut off by anti-magic fields (though anti-psionic effects don't touch
them).
For technology, pretty much anyone can learn it. But you can't work
your way up from caveman to high-tech by yourself. High technology is a
cooperative effort (at least until you reach post-scarcity, near
Singularity levels). The products of technology can be used by anyone,
and don't depend on some special talent of the user or even the maker.
On the other hand, it's always vulnerable to particular sorts of attack
no matter how rugged you make it, and is constrained by those damnable
Laws of Physics -- which psionics can sort of cheat, and magic simply
mocks until the Laws of Thermodynamics go off and sob in the corner.
(technically magic doesn't BREAK the laws, in a global multiversal
sense, any more than psionics does, but doing the bookkeeping is... a
nontrivial exercise and from any ordinary point of view DOES look like
the laws of reality are being ignored).