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A playtest, here, now.

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tussock

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May 26, 2012, 4:22:58 AM5/26/12
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So. Two dwarfs, two elves, a halfling, and two men walk into the caves
of chaos. Right-hand rule applies, which makes the Orcs of area B first to
face the doom of a seven-strong party. You can approach the cave entry near
midday, and can't stay long as the nights are full of dangerous wandering
monsters. What do you do?

--
tussock

Tetsubo

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May 26, 2012, 4:22:36 AM5/26/12
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A system-free answer: Kill the enemy.

--
Tetsubo
Deviant Art: http://ironstaff.deviantart.com/
YouTube: http://www.youtube.com/user/tetsubo57

Shawn Wilson

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May 26, 2012, 12:47:08 PM5/26/12
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What classes? What abilities? What equipment?

Jim Davies

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May 26, 2012, 5:24:46 PM5/26/12
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On the grave of tussock <sc...@clear.net.nz> is inscribed:
Nuke the entire site from orbit. It's the only way to be sure.

--
Jim or Sarah Davies, but probably Jim

D&D and Star Fleet Battles stuff on http://www.aaargh.org

There is no God. But there is pudding!

tussock

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May 27, 2012, 5:34:22 AM5/27/12
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Jim Davies wrote:

> Nuke the entire site from orbit. It's the only way to be sure.

Sorry, no 3rd edition spellcasters allowed. 8]

--
tussock

tussock

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May 27, 2012, 5:33:37 AM5/27/12
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Shawn Wilson wrote:
> tussock wrote:

>> So. Two dwarfs, two elves, a halfling, and two men walk into the caves
>> of chaos. Right-hand rule applies, which makes the Orcs of area B first
>> to face the doom of a seven-strong party. You can approach the cave entry
>> near midday, and can't stay long as the nights are full of dangerous
>> wandering monsters. What do you do?
>
> What classes? What abilities? What equipment?

The stuff on the character sheets. Please ignore all contradictory text
in the rulebook regarding equipment, skill function, bonuses, hit points,
and so on.

--
tussock

D.J.

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May 27, 2012, 9:52:31 AM5/27/12
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On Sun, 27 May 2012 21:34:22 +1200, tussock <sc...@clear.net.nz>
wrote:
>Jim Davies wrote:
>
>> Nuke the entire site from orbit. It's the only way to be sure.
>
> Sorry, no 3rd edition spellcasters allowed. 8]

But you can do stuff like that in Tunnels and Trolls. The newest
edition of T&T mentions startships in the timeline in the back of the
book.
.
JimP.
--
Brushing aside the thorns so I can see the stars.
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http://www.drivein-jim.net/ Drive-In movie theaters
http://story.drivein-jim.net/ A story Feb, 2011

Sea Wasp (Ryk E. Spoor)

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May 27, 2012, 10:28:12 AM5/27/12
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On 5/27/12 9:52 AM, D.J. wrote:
> On Sun, 27 May 2012 21:34:22 +1200, tussock<sc...@clear.net.nz>
> wrote:
>> Jim Davies wrote:
>>
>>> Nuke the entire site from orbit. It's the only way to be sure.
>>
>> Sorry, no 3rd edition spellcasters allowed. 8]
>
> But you can do stuff like that in Tunnels and Trolls. The newest
> edition of T&T mentions startships in the timeline in the back of the
> book.

Pff. I was playing a platinum dragon with a Constitution-Class starship
back around when they were first releasing 1e. And Dave Hargrave's
Arduin supplements gave you rules for the Techno class.



--
Sea Wasp
/^\
;;;
Website: http://www.grandcentralarena.com Blog:
http://seawasp.livejournal.com

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