On Fri, 01 Jun 2012 21:20:52 GMT,
que...@infionline.net (Harold
Groot) wrote:
>As for the original question - I'm soon going to be starting a PF
>character pretty much designed to answer the original question here.
>It's a 4th level campaign, and I'll be playing a 1/1/1/1 multiclass
>with 3 spellcasting classes. So the PC will have 10 "Use at will"
>orisons and cantrips each day (and also a fair number of 1st level
>spells or similar class abilities). But he's already behind the
>dedicated spellcasters (they have 2nd level spells now, and quite soon
>they'll have 3rd level spells). His potential of advancing in any of
>his spellcasting classes is rather low. He has poor prime stats in
>all the spellcasting classes, so even if he devoted himself
>exclusively to one spellcasting class he would quickly top out on the
>level of spell he could cast. He's instead "Specializing in
>versatility".
Update - the players already in the game just leveled up, so I'll be
joining it at 5th level. I added another spellcasting class, so now
he'll have 14 "At will" orisons/cantrips every day. Some are locked
in (Sorcerer and Bard), some can be changed each day (Cleric and
Wizard). I join them later this week.
His versatility was given a boost by the Breadth Of Knowledge Feat (+2
on all Kn and Prof skills, can use untrained) and now by Bardic
Knowledge (+1 on Kn skills, can use untrained), and aside from 3 ranks
in acrobatics (for better Total Defense when needed) everything so far
is 1 rank per skill. Everything is a Class Skill for him (he picked
up Disable Device from the Vagabond Child Trait). He's moderately
good at practically everything, but isn't maxed out (or even close) on
anything. CRAFTER'S FORTUNE and BORROW SKILL help keep him as the
versatile skill monkey.
Of course, when joining up with a group he will understandably
evaluate where they might need a skill or two maxed out, so in a level
or two he might have a couple skills like that. If they don't have a
rogue and need trap-finding, well, he took the Bard/Archivist so he
could be ready for that. Taking a 2nd level will let him disarm even
magical traps. (It will also let him Take 20 on a Knowledge Skill
Check once a day.) But for now he's broad spectrum, not specialist.
Hmmmm... probably Oracle next. Lore, Focused Trance (+20 circumstance
bonus once per day on an Kn check, with the Luck Domain letting him
roll twice and take the best one. Added to the Take 20 above, could
really help the group solve some tough questions each day). Lore also
has Think On It, letting one re-try a failed Int check AND getting a
+10 competence bonus on the 2nd try. So maybe some "specializing"
will mean 2 levels of bard and 3 of oracle in his future....
>This follows my typical pattern of taking a theme and running with it,
>even if it is not particularly efficient to do so. He also has a 2nd
>theme of "Speed". It's an all-dwarf party, so the party movement is
>going to be limited by movement 20. He has movement 40 (+10 from
>Barbarian, +10 from Cleric/Travel Domain), so if the group is hustling
>he can keep up with them and still take a standard action every round.
>So he can, for example, be the lead scout and make an active
>Perception roll each round, or cast DETECT MAGIC down the path they're
>on, or keep various low-level buffs active (GUIDEANCE, etc.).
Getting the level of bard lets him add SIFT (usable as above while the
group is hustling) and UNWITTING ALLY (combat) as cantrips that may
see frequent use. It also added SUMMON INSTRUMENT and LULLABY, but
those will be for roleplaying rather than "effective play". His only
Perform ranks so far are in Singing and Acting (which cover all his
bardic performance categories), so he'll be summoning up various
instruments that he is NOT (yet) proficient in. Each one only lasts a
minute, so he might be doing scales on a trumpet one minute and then
trying a tune (poorly) on a bagpipe the next. If they yank the
bagpipe away, or puncture the bag, he can just summon up a new one....
He would EVENTUALLY get a single skill rank in each perform category
(if I play him long enough), but probably no more than 1 perform
category per level.
>In terms of effectiveness, he'll probably be reasonably effective for
>a few levels and then fall pretty far behind. In terms of how it
>FEELS to play the character - well, I guess I'll find out starting
>next week.
4th level was probably the "sweet spot" for this as the other casters
hadn't gotten 3rd level spells at that point. But 5th and even 6th
level should be playable. By 7th, though, I may need to find him a
heroic death or otherwise retire him. We'll just have to see how it
goes. Maybe making those Super-tough KN checks (along with all the
cantrips) would be worth having a pretty weak character in the other
aspects of the game. (We're trying to research Ancient Thassilonian
Magic, so someone who can make high difficulty Kn: Arcane checks may
come in very handy.)
In the higher-level section of the campaign (8th level), I need to
bring in a 2nd character. Though I fully realize how many people
(including the game designers) think that the class is woefully
underpowered, I'm considering bringing in an 8th-level Monk. Why?
Well, that's just the class I feel like playing right now. Maybe
regular, maybe Zen Archer, haven't really looked at it in detail.