Newsgroups: rec.games.frp.cyber
From: dbe...@hooked.net (Douglas E. Berry)
Date: 1996/05/21
Subject: Re: [CP 2020] Third edition suggestions. (Long)
In article <4nlnpn$...@newsbf02.news.aol.com>, >- We all think it's time to retire the "Roles" concept. Most, but not Hmmm... perhaps the problem here is not getting into the "feel" of the piece. >all, of the other CP gamers I know have jettisoned the idea in favor of >player-directed skill selection based on their character concept. Maybe >it's just us, but we think the way the roles are set up now inevitably >leads to the "all Solo" campaign syndrome. The Solo special ability is so >powerful, especially with the emphasis on violence in the support >material, that it seems to unbalance the game. Why not translate the >special abilities into high cost skills and get rid of the pigeonholed >characters? Let's take a look at a c-punk classic: Max Headroom. What roles were the lead characters? Edison Carter, Media. Theora Jones, Netrunner. Murry, Corporate. Bryce, Tech. "Blank" Reg, Nomad. A well balnced group that operated without gun toteing monsters around. I ususally play Fixers myself... I like the special abilities, since it does define your PC so well. My >- The combat system seems to run fine, but it's pretty common to have I agree that armor can be abused.. so play with the world! Many places in our >house fixes to prevent armor abuse. I've tried the alternate systems >presented in Screwheads and Cybergeneration, but the basic CP 2020 system >is so flexible that I keep coming back to it. Just a little tweaking of >the BTM system would make it perfect, IMHO. game-world will not serve you if you are heavily modified. try to exist where even KenTacoHut shows you the door. >- Expand the backround material. A lot. One of the big drawbacks of the Hmmmm.... I kind of like the vagueness to the backround. It allows referees >game is that it leads inexperienced players to assume that the standard CP >2020 world is inherently munchkin. The presentation leads new users to >assume that edgerunner grade characters make up a much higher percentage >of the population than they actually do, at least IMO. There needs to be >backround showing just what the 95 percent of the population that's not on >the cutting edge is up to. FASA has done an excellent job of detailing >the nitty-gritty details of life in their dark future and I think that's >one of the draws for Shadowrun. I'd much rather see those players buying >products for a *real* cyberpunk future. B-) to expand and build on it, bringing it to their own vision of the future. As to what constitutes a "real" cyberpunk future.. we could start discussing that now and *still* be argueing on Jan 1 2020 >- Jettison the existing Netrunning rules. Very few players actually use Three cheers! In our games, Netrunners are NPCs only! Some of my best >them, so I think it's fair to say they're broken beyond repair. I just >don't see how mechanics that treat a net run like a miniatures battle can >be used. Netrunner looks like a nice try, but it doesn't seem to speed >things at all and it's a rather expensive play aid to begin with. As a >benchmark of success I'd like to propose a an abstract system that can >resolve a run in fifteen minutes or less including Ref and Player prep >time. contacts are cyber cowboys, and they don't work cheap. # ------------------------------------------------- # You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
| ||||||||||||||