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Message from discussion Third edition suggestions. (Long)
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Douglas E. Berry  
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 More options May 21 1996, 3:00 am
Newsgroups: rec.games.frp.cyber
From: dbe...@hooked.net (Douglas E. Berry)
Date: 1996/05/21
Subject: Re: [CP 2020] Third edition suggestions. (Long)

In article <4nlnpn$...@newsbf02.news.aol.com>,
   mornin...@aol.com (MORNINMAN) wrote:

>- We all think it's time to retire the "Roles" concept.  Most, but not
>all, of the other CP gamers I know have jettisoned the idea in favor of
>player-directed skill selection based on their character concept.  Maybe
>it's just us, but we think the way the roles are set up now inevitably
>leads to the "all Solo" campaign syndrome.  The Solo special ability is so
>powerful, especially with the emphasis on violence in the support
>material, that it seems to unbalance the game.  Why not translate the
>special abilities into high cost skills and get rid of the pigeonholed
>characters?

Hmmm... perhaps the problem here is not getting into the "feel" of the piece.
 Let's take a look at a c-punk classic:  Max Headroom.  What roles were the
lead characters?  Edison Carter, Media.  Theora Jones, Netrunner.  Murry,
Corporate.  Bryce, Tech.  "Blank" Reg, Nomad.  A well balnced group that
operated without gun toteing monsters around.

I ususally play Fixers myself...

I like the special abilities, since it does define your PC so well.  My
long-time Fixer, Gato, uses the rules from Wildside to run his contacts.  The
other players know that when i whip out my phone and say, "let me call this
dude I know", I'll get results that are as effective as a cybered-out Solo
with a railgun!

>- The combat system seems to run fine, but it's pretty common to have
>house fixes to prevent armor abuse.  I've tried the alternate systems
>presented in Screwheads and Cybergeneration, but the basic CP 2020 system
>is so flexible that I keep coming back to it.  Just a little tweaking of
>the BTM system would make it perfect, IMHO.

I agree that armor can be abused.. so play with the world!  Many places in our
game-world will not serve you if you are heavily modified.  try to exist where
even KenTacoHut shows you the door.

>- Expand the backround material.  A lot.  One of the big drawbacks of the
>game is that it leads inexperienced players to assume that the standard CP
>2020 world is inherently munchkin.  The presentation leads new users to
>assume that edgerunner grade characters make up a much higher percentage
>of the population than they actually do, at least IMO.  There needs to be
>backround showing just what the 95 percent of the population that's not on
>the cutting edge is up to.  FASA has done an excellent job of detailing
>the nitty-gritty details of life in their dark future and I think that's
>one of the draws for Shadowrun.  I'd much rather see those players buying
>products for a *real* cyberpunk future. B-)

Hmmmm....  I kind of like the vagueness to the backround.  It allows referees
to expand and build on it, bringing it to their own vision of the future.  As
to what constitutes a "real" cyberpunk future.. we could start discussing that
now and *still* be argueing on Jan 1 2020

>- Jettison the existing Netrunning rules.  Very few players actually use
>them, so I think it's fair to say they're broken beyond repair.  I just
>don't see how mechanics that treat a net run like a miniatures battle can
>be used.  Netrunner looks like a nice try, but it doesn't seem to speed
>things at all and it's a rather expensive play aid to begin with.  As a
>benchmark of success I'd like to propose a an abstract system that can
>resolve a run in fifteen minutes or less including Ref and Player prep
>time.

Three cheers!  In our games, Netrunners are NPCs only!  Some of my best
contacts are cyber cowboys, and they don't work cheap.

# ------------------------------------------------- #
#  Douglas E. Berry              dbe...@hooked.net  #
#    Writer, Professional Driver, Traveller Guru    #
#                                                   #
#  "To treat your facts with imagination is one     #
#   thing.  But to imagine your facts is another."  #
#                                  -John Burroughs  #
# ------------------------------------------------- #


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