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[SR2] DM Spells questions

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Ubiquitous

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Apr 8, 2012, 6:49:14 PM4/8/12
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These are questions about Damaging Manipulation spells, not those cast by
DMs. :-)

In today's game session, the team was hit by a Toxic Wave spell. When we
started to make our resistance rolls, our newest player pointed out that
DM spell resistance rolls can only be augmented from the Combat Pool,
depriving the team of all the shielding dice the team mage provided. Is
this right? Have I been doing this wrong for then past couple decades?

Also, does the armor afforded by a manifested spirit apply to DM spells?
A manifested spirit made a very unlucky roll against a Force 6 Clout
spell the Raccoon shaman cast and was disrupted. If only it had some
armor...

--
It's now time for healing, and for fixing the damage the Democrats did
to America.


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