I _think_ we'll be playing 4th though that's not certain. If we do
I'm going to insist on a more Cyberpunk less Anime feel for the
setting but that's fairly small.
I've been kicking around some ideas on how to ensure this group and I
all mesh with our visions and here's what I've come up with so far:
* The players will be an established running group. I'll pull from
some recent Dresden Files RPG experience and have them concoct some
specific histories that brought them together.
* I'm going to track the reputation of the group on the below tracks,
and the ratings will be known to the players (I'm utterly ignoring any
existing rules for reptuation):
-- Subtlety
-- Effectiveness
-- Completeness
-- Expense
-- Flexibility
-- Ethics
-- Professionalism
Not all Johnsons will be interested in all ratings. This will help
the players appreciate how their actions alter what sorts of jobs they
get offered.
* I'm going to try to avoid deckers/hackers as primary characters and
instead use quick-resolution roles for anyone doing computer tasks.
* Ditto for riggers, though for both deckers/hackers and riggers I'll
bend if a player really wants it, I've just always had problems
incorporating them into flow.
Thoughts? What's the best way to ensure that a group of strangers all
have the same idea about SR?
--
Brett Ritter / SwiftOne
swif...@swiftone.org
>* I'm going to track the reputation of the group on the below tracks,
>and the ratings will be known to the players (I'm utterly ignoring any
>existing rules for reputation):
>
>-- Subtlety
>-- Effectiveness
>-- Completeness
>-- Expense
>-- Flexibility
>-- Ethics
>-- Professionalism
>
>Not all Johnsons will be interested in all ratings. This will help
>the players appreciate how their actions alter what sorts of jobs they
>get offered.
I'd love to hear more about this!
>* I'm going to try to avoid deckers/hackers as primary characters and
>instead use quick-resolution roles for anyone doing computer tasks.
>* Ditto for riggers, though for both deckers/hackers and riggers I'll
>bend if a player really wants it, I've just always had problems
>incorporating them into flow.
How have you all handled decking in your game? I tried to introduce a
new player and he wasn't impressed with Deckers and Riggers being so
broken (among other things).