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[SR] Area spells

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Ubiquitous

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Dec 25, 2011, 1:38:33 PM12/25/11
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This could be a stupid question whose answer I missed, but if a
magician cast an area effect spell with him in it, is he affected? I
want to say "no", but I seem to recall a one-liner somewhere that says
"yes, you can see yourself".

Any ideas?

--
It's now time for healing, and for fixing the damage the Democrats did
to America.

Sea Wasp (Ryk E. Spoor)

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Dec 25, 2011, 7:53:13 PM12/25/11
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On 12/25/11 1:38 PM, Ubiquitous wrote:
> This could be a stupid question whose answer I missed, but if a
> magician cast an area effect spell with him in it, is he affected? I
> want to say "no", but I seem to recall a one-liner somewhere that says
> "yes, you can see yourself".
>
> Any ideas?
>

It's been a long time, but ISTR that the DEFAULT of an AoE was that it
would affect everyone including you. You could tweak it (with a higher
difficulty and thus higher target number) to exclude you, possibly even
exclude friends, so you could cast like a CRPG mage in Easy Mode --
fireball the whole area, only hurt the bad guys.

--
Sea Wasp
/^\
;;;
Website: http://www.grandcentralarena.com Blog:
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Will in New Haven

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Dec 25, 2011, 9:03:46 PM12/25/11
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On Dec 25, 7:53 pm, "Sea Wasp (Ryk E. Spoor)"
<seaw...@sgeinc.invalid.com> wrote:
> On 12/25/11 1:38 PM, Ubiquitous wrote:
>
> > This could be a stupid question whose answer I missed, but if a
> > magician cast an area effect spell with him in it, is he affected? I
> > want to say "no", but I seem to recall a one-liner somewhere that says
> > "yes, you can see yourself".
>
> > Any ideas?
>
>         It's been a long time, but ISTR that the DEFAULT of an AoE was that it
> would affect everyone including you. You could tweak it (with a higher
> difficulty and thus higher target number) to exclude you, possibly even
> exclude friends, so you could cast like a CRPG mage in Easy Mode --
> fireball the whole area, only hurt the bad guys.

Is there a system-assumption I missed? I would expect that the answer
would vary among rule sets. When I ran D&D/AD&D long ago, there were
problems in "tweaking" something like this because spells always
worked and had no "cost." So people went to great lengths to do things
_outside_ of the spell itself to keep from harming themselves and/or
their allies.

In my current methods, spells can be made more or less difficult and
costs can be increased, so we can modify the spell to avoid bad
results, sometimes.

--
Will in New Haven

Ubiquitous

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Dec 25, 2011, 10:45:33 PM12/25/11
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In ShadowRun's magic system, combat spells only affect targets that are seen
by the caster. I cannot recall, however, if one can see oneself for purposes
of determining if one will be affected in the area of affect of ones own
spells.
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