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Joel Goodwin  
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 More options Jan 1 2012, 9:37 pm
Newsgroups: rec.games.empire
From: Joel Goodwin <bsbriansa...@gmail.com>
Date: Mon, 02 Jan 2012 02:37:49 +0000
Local: Sun, Jan 1 2012 9:37 pm
Subject: Empire vs Real Life
Hi Empire players,

I've been doing some reading around Empire recently. I find much in
common here with Neptune's Pride, a far simpler game, yet also has a
real-time nature. In NP, players often drop out as they cannot cope with
the game's demands - and those that play also find their waking hours
pervaded by thoughts of the game, weighing up strategies and wondering
if something bad is happening to them *right now*.

Not having played Empire myself - I wonder if you see these NP effects
in Empire as well? Can playing Empire actually affect/upset real life?
Do players sometimes drop out of Empire because it demands heavy
commitment from players? Does it exert psychological pressure like NP?

Thanks,
Joel Goodwin (http://www.electrondance.com)


 
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Scott C. Zielinski  
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 More options Jan 2 2012, 2:55 am
Newsgroups: rec.games.empire
From: "Scott C. Zielinski" <sagac...@esdeefdot.org>
Date: Mon, 2 Jan 2012 07:55:41 +0000 (UTC)
Local: Mon, Jan 2 2012 2:55 am
Subject: Re: Empire vs Real Life
On 2012-01-02, Joel Goodwin <bsbriansa...@gmail.com> wrote:

> Hi Empire players,

> I've been doing some reading around Empire recently. I find much in
> common here with xxxxxxxxxxxxxxx, a far simpler game, yet also has a
> real-time nature. In xx, players often drop out as they cannot cope with
> the game's demands - and those that play also find their waking hours
> pervaded by thoughts of the game, weighing up strategies and wondering
> if something bad is happening to them *right now*.

Yet this is somehow "far simpler"

> Not having played Empire myself - I wonder if you see these xx effects
> in Empire as well? Can playing Empire actually affect/upset real life?
> Do players sometimes drop out of Empire because it demands heavy
> commitment from players? Does it exert psychological pressure like xx?

> Thanks,
> <snip>

Really? Seriously, SPAMmer? YOU are a SPAMmer.
Only a SPAMmer would pose such questions. "Not having played Empire"?

Well, then play it DECIDE FOR YOURSELF. Oops - sorry - wasted effort,
you're a SPAMBot...

z

--
sagacityat(es)(dee)(ef)dotorg
SDF Public Access UNIX System - http://sdf.lonestar.org


 
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Joel Goodwin  
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 More options Jan 2 2012, 6:24 am
Newsgroups: rec.games.empire
From: Joel Goodwin <bsbriansa...@gmail.com>
Date: Mon, 02 Jan 2012 11:24:31 +0000
Local: Mon, Jan 2 2012 6:24 am
Subject: Re: Empire vs Real Life
Hey Scott,

Sorry that's not my intention. I've been writing about Neptune's Pride
extensively this year and when I was covering the Peter Langston's role
in the origin of Lucasfilm Games I came across Empire.

I realised Empire was an "ancient precursor" to Neptune's Pride (and its
two followup games) but no one seems to have connected any dots here.
And information about the psychological aspects of Empire are quite
sketchy, I can't seem to find anything concrete online.

I played Neptune's Pride and after a four-week game I decided I never,
ever wanted to play it again. It took over my life and wasn't happy with
that. Trying to determine if Empire is the same - without playing to
find out! Going to reference Empire on an article I'm posting on Friday.

For reference - my article about Lucasfilm Games' origin:
http://www.electrondance.com/?p=2836

Thanks,
Joel.

On 02/01/2012 07:55, Scott C. Zielinski wrote:


 
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Joel Goodwin  
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 More options Jan 2 2012, 6:35 am
Newsgroups: rec.games.empire
From: Joel Goodwin <bsbriansa...@gmail.com>
Date: Mon, 02 Jan 2012 11:35:09 +0000
Local: Mon, Jan 2 2012 6:35 am
Subject: Re: Empire vs Real Life
Also, while NP has simpler mechanics, *everything* is real-time. Empire
(I understand) has a turn-based structure although events do unfold in
real time. So it could be that NP is heavier on player stress than
Empire but I can't tell from existing online material.

I haven't posted on Usenet for a long, long time, forgot how easy it is
to sound like spam =)

    - Joel

On 02/01/2012 07:55, Scott C. Zielinski wrote:


 
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Scott C. Zielinski  
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 More options Jan 3 2012, 3:57 am
Newsgroups: rec.games.empire
From: "Scott C. Zielinski" <sagac...@esdeefdot.org>
Date: Tue, 3 Jan 2012 08:57:56 +0000 (UTC)
Local: Tues, Jan 3 2012 3:57 am
Subject: Re: Empire vs Real Life
On 2012-01-02, Joel Goodwin <bsbriansa...@gmail.com> wrote:

Ok. I/ll give you the benefit of the doubt. I have not looked at the game
you're promoting. Empire. *IS* a stressful game. There are times that real
life interferes with the game - and you either play the game or atend to real
life. If you're asking whether or not Empire is a demand on real life time -
and you couldn't play your game b/c it was too much, then Empire is not
for your. If you quit your last game for the  reasons indicated, then
Empire probably is not for you.

Well be starting another game shortlly. If you have the Meddle, then try,
if not, we'll go on without you.

Gemini

--
sagacityat(es)(dee)(ef)dotorg
SDF Public Access UNIX System - http://sdf.lonestar.org


 
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Markus Armbruster  
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 More options Jan 7 2012, 5:24 am
Newsgroups: rec.games.empire
From: Markus Armbruster <arm...@pond.sub.org>
Date: Sat, 07 Jan 2012 11:24:49 +0100
Local: Sat, Jan 7 2012 5:24 am
Subject: Re: Empire vs Real Life
"Scott C. Zielinski" <sagac...@esdeefdot.org> writes:

Despite the misleading odor, this has turned out to be 100% certified,
organic meat.  Pretty tasty, in fact.  Have a bite:

http://www.electrondance.com/?p=4119

It's an essay about the game Neptune's Pride (which I don't know at
all), but it's not just about that game: it draws an interesting
connection to Empire.

Joel's message was part of his research for that essay.  We talked a
bit, and I quite like the result.

Thanks, Joel, and please don't mind us shooting spammers (real or
imagined) first, ask questions later.


 
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Scott C. Zielinski  
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 More options Jan 9 2012, 2:33 pm
Newsgroups: rec.games.empire
From: "Scott C. Zielinski" <sagac...@esdeefdot.org>
Date: Mon, 9 Jan 2012 19:33:38 +0000 (UTC)
Local: Mon, Jan 9 2012 2:33 pm
Subject: Re: Empire vs Real Life
On 2012-01-07, Markus Armbruster <arm...@pond.sub.org> wrote:

Yeah, my bad. ::blush::

--
sagacityat(es)(dee)(ef)dotorg
SDF Public Access UNIX System - http://sdf.lonestar.org


 
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