Here is the latest bug in (Barlow's) conquest I found that I haven't
seen reported elsewhere.
It doesn't show up as long as the world is square, i.e., 48x48 or 64x64, etc.
However, we tried to set it up as 64x32 and it came back with floating
exception in main.c at a call to refresh();
Well, it appears that there are several places (10 to 15) where a reference
to MAPX is made when it should be MAPY. Something like this:
for(i=0;i<MAPX;i++) for(j=0;j<MAPX;j++) fought[i][j]=0;
where it should be
for(i=0;i<MAPX;i++) for(j=0;j<MAPY;j++) fought[i][j]=0;
(this one was in combat.c)
We went through and found them all: do a fgrep MAXY on files combat.c
move.c reports.c and update.c. That was all the ones as far as we can tell
because now it works again.
-=-
~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~
David J Stucki c/o Dept. Computer and
P.O. Box 713 Park Hall Information Science
110 W. 11th Ave. 2036 Neil Ave.
this also occurs within the recent conquer distribution as well,
I can't implement it to test other bugs as there was no
HEADER.H file distrubuted with the conquer posting!!!!!!!!!!!
could someone who has the first distribution source email me the
header.h file.
(you would figure that someone would catch something like
that before they distrubute)
--
Adam Bryant || ARPANET: a...@bucsb.bu.edu
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