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Gemini  
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 More options Oct 23, 4:57 pm
Newsgroups: rec.games.empire
From: Gemini <sco...@websagacity.com>
Date: Fri, 23 Oct 2009 15:57:15 -0500
Local: Fri, Oct 23 2009 4:57 pm
Subject: Continental Empire
Is there any automated way to create a continental
type Empire map? fairland just doesn't seem to have
the capability to create such a beast. Or even a
couple of large islands with miltiple sancs.

Is there a way to hack fairland to perform such a
task? Maybe a script to run as deity? Maybe 1 BIG
island in the middle that all sancs start on,
surrounded by ocean - but everyone has costal
sectors to start?

Thanks.
Scott


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Gemini  
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 More options Oct 26, 11:54 am
Newsgroups: rec.games.empire
From: Gemini <sco...@websagacity.com>
Date: Mon, 26 Oct 2009 10:54:55 -0500
Local: Mon, Oct 26 2009 11:54 am
Subject: Re: Continental Empire

Excellent tips - especially the elevation one. Speaking of which, I see that elev can
be used as a selector, however, what command displays the elevation of a sector?
I've tried comm, cen, reso, sinfra and peek - and none of them seem to display the
elev of a sector. The only thing I can get to show the elevation is a 'survey elev
<SECTS>' command - but that's a map, and seas sectors seem to just be "blank" and I'm
not sure how specific the numbers are. Better than nothing, I guess.

Scott


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Gemini  
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 More options Oct 27, 2:12 am
Newsgroups: rec.games.empire
From: Gemini <scott...@websagacitydot.com>
Date: Tue, 27 Oct 2009 01:12:22 -0500
Local: Tues, Oct 27 2009 2:12 am
Subject: Re: Continental Empire

That's really good stuff. My guess is you could use that in conjunction
with GIS data - like DEM files and such to generate real world terrain
in Empire - if someone wrote a converter.

Anyway, playing with des and a variety of elev and des types post
fairland would likely do the trick. What are the ranges of elev?
-100 - 100? -1000 - 1000?

I ran an interesting generation whereby I created the standard fairland
- execed newscript, then piped xdump through bigstart, then did
something like: des * ?des=.&elev<0&elev>-50 -

I think maybe -50 was not the right number - maybe -30 would be better -
but I have no idea how elevation numers are distributed - min; max; avg,
etc, but the idea was there. 50 sect sanctuaries - but with explorable
land outside of that and very little water - in this case it was a
little too scattered, I think, but could be interesting.

Which begs the question:

How is coas=1 determined? if I run fairland - but then mod the map to
add land, will I have coas=1 sectors where they're not actually coas=1 -
or is coas=1 formulaic?

Scott C. Zielinski
Gemini

P.S. Used awk - never wrote in awk - would be an interesting project to
learn awk. I'd love to create a *nix xdump to mysql parser - would be
helpful in the empire tutorial server I'm thinking about.


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