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MUD-Dev conference

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cl...@kanga.nu

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Mar 3, 2003, 6:09:45 PM3/3/03
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Rather than spam you with a press release:

The MUD-Dev list is hosting a single day conference on the last day of
GDC on topics relating to the design and implementation of multiplayer
games (MUDs, MMOGs, MMORPGs, etc):

http://www.kanga.nu/MDC/

Speakers list:

9:45 - Organising Staff
Opening Remarks
10:00 - Adam Martin
An Evolving Architecture for Evolving MMOGs
10:30 - Matt Mihaly
Managing PvP
11:00 - Nathan Yospe
Matching Words to Meaning: A Retrospective Look at the PhysMUD
Formed Text Output and Natural Language Input Models
11:30 - Dave Rickey
Coping With Omniscience: Player Feedback and the MMOG QA
Process
12:00 - Lunch
13:00 - Gordon Walton, Scott Jennings, Damion Schubert
Less is More? -- A debate on the number of characters per
server
14:00 - Lee Sheldon
True Multiplayer Quests
14:30 - Brian Green
Redefining the PvP Flag
15:00 - Break
15:30 - Dr. Cat
What ELSE Are These Things Good For?
16:00 - John Arras
Generated Worlds and Meaningful Activities
16:30 - Larry Dunlap
Is There Intelligent Life Beyond Massively Multiplayer for
Online Games?
17:00 - Elonka Dunin
Steganography, Terrorism, and Multiplayer Games
18:00 - David Kennerly
Better Game Design through Data Mining
18:30 - Organising Staff
Closing Remarks

There is also a dinner and BBQ. Please see the above URL for details.

--
J C Lawrence
---------(*) Satan, oscillate my metallic sonatas.
cl...@kanga.nu He lived as a devil, eh?
http://www.kanga.nu/~claw/ Evil is a name of a foeman, as I live.

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