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rec.games.computer.ultima.* Frequently Asked Questions List (FAQ) -- unofficial posting part 3/3

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Nov 12, 2004, 6:37:30 PM11/12/04
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5.20) Ultima 9: Ascension

5.20.1) Patches

The final official patch, version 1.18f, has been released for
Ultima 9. It fixes many Direct3D problems and other game-killing
bugs, and used to be available from ftp://ftp.owo.com/pub/ua/patch/.
However, at the time of writing, the owo.com site seems to be
offline, so the 1.18 patch can't be downloaded.

[Paulon Dragon offers the following warning about the recent patch:]

"The saved games created by the final version (v1.18) don't seem to be
entirely compatible with the unpatched game, unlike for v1.07 and
v1.05. Saved games /will/ load, but the game will start with an error
message (displayed using the same style of dialogue box as the Quit
option), and will crash within a few minutes of play."

There is an unofficial patch for U9 (referred to as v1.19, though it
is /not/ supported by EA), created by Fansforultima and now hosted by
Voyager Dragon at http://reconstruction.voyd.net/zips/u9ver119.zip.

5.20.2) Why doesn't Ultima 9: Ascension work with my system?

Ultima 9: Ascension was released in a buggy state. A good place to
look for help is DarkSharp's and WindForce Dragon's Ultima 9 Technical
FAQ at http://www.gulbsoft.de/faq.latest.html (and a good mirror can
be found at Bluesnews: http://www.bluesnews.com/faqs/u9faq.shtml).

5.20.3) Where can I find out more about Ultima 9: Ascension?

There is an Ultima 9: Ascension FAQ maintained by Terilim Dragon, at
http://www.powerup.com.au/~gjdanger/Terilem/ -- it includes all known
screenshots released by Origin. The official Ultima IX: Ascension
website can still be found at http://www.ultima-ascension.com/.

The original plot for Ultima 9, before it underwent extensive
rewriting, is kept here:
http://www.rpgplanet.com/ultima9/extra_stuff/original_plot.shtml.
You can also see some screenshots from the game's original
engine at Hayn Dragon's website, http://www.hayn.nildram.co.uk/.

5.20.4) Tools for Ultima IX: Ascension

There are two main programs I'm aware of which add functionality (and
stability) to U9.

UIX Power Tools is a suite of programs, released as freeware, which
allows owners of the game to customise a great many aspects of it.
Specifically, UIX Game Options & Cheats replaces the Hardware Options
program, to offer more preference selections. UIX Keymap Editor
allows keyboard bindings to be created more easily, and UIX starter
offers greater performance for players with only 64MB of RAM, by
restarting their system with only U9 and the files it needs running.

Xenerkes Dragon has written Ultima IX:Ascension Extended Setup, which
provides a GUI for fine-tuning U9's rather complex options.ini file.
It offers more flexibility than U9's own setup program, including the
ability to edit all keymap commands.

The UIX Power Tools can be downloaded from Voyager Dragon's pages,
http://reconstruction.voyd.net/zips/UIXTools.zip and the
Ultima IX: Ascension Extended Setup site is here:
http://www.geocities.com/xenerkes/.

5.21) Ultima Underworld 3

5.21.1) Is an Ultima Underworld 3 planned?

Here an excerpt from an interview with Richard Garriott, in the
October 1996 issue of PC Gamer:

"Interesting that you ask, these days Warren Spector, the producer of
the Underworld series, is putting a team together at Origin, which is
intended to work on that project. Underworld III is not officially
planned, but we're collecting people."

However, subsequent to that, Warren Spector left Origin, as did
Richard Garriott and, as mentioned in section 4.3 of this FAQ, OSI
subsequently ceased to exist. Add the fact that Looking Glass (the
folks who actually created the Underworlds) have gone out of business,
and it seems very unlikely there is any prospect of a new Underworld
game.

The spiritual successor to the UW games in many people's eyes is Arx
Fatalis, which has made a favourable impression with many Ultima fans.
You can find out more at http://www.arxfatalis-online.com/.

5.22) Ultima 10

5.22.1) Is an Ultima 10 planned?

Ultima X: Odyssey was billed by EA as a successor to Ultima Online,
after UO2 was cancelled. The game would have been set on a new
world, Alucinor, with only the Virtue system and the prospect of
ascending to Avatarhood linking it to the original series. However,
U10, too, has been cancelled -- the official statement from the
producer can be found here: http://www.uxo.ea.com/

For historical interest, Richard Garriott's initial game concept was
somewhat different, as the author of the interview mentioned in
Section 5.21.1 explains:

"Ultima X [is free to start] from a completely fresh perspective of
what I'll call pseudo-science. [This] will be drawn from the early
era of Victorian science such as Leonardo da Vinci's experiments.
[Garriott is not sure] what exactly that will mean for the Ultima
world, [but] he is sure that the player will no longer control the
Avatar. The Avatar will likely show up as a character."

[Source: interview with Richard Garriott in October 1996's PC Gamer]

----------------------------------------------------------------------

6) Ultima, the Dragons and The World Wide Web

6.1) The Ring of Dragons

This FAQ can barely scratch the surface of resources available, and
can only list one or two sources of information for each topic. The
Ring of Dragons links together many Ultima- and Ultima Dragons-related
websites and information in an easy-to-navigate manner.

The Ring's homepage is http://www2.famvid.com/thor/games/ring/.

6.2) Works in Progress

The following 6.2.x sections describe some of the Ultima-related works
in progress. While none are fully complete, all could benefit from
your attention and efforts. A full listing of online Ultima projects
can be found at Voyager Dragon's site, http://reconstruction.voyd.net/
or Withstand the Fury Dragon's site, http://aiera.timeimmortal.net/

6.2.1) 'Moongates'

I can't determine what the actual name for this project is, so I've
given it one based on the announcement in rgcu* made by its creator,
Philippe Goetz. :)

It appears Philippe is attempting to remake the earlier Ultimas in
Java. The project's website is
http://www.chez.com/pgo/Ultima/index.html.

6.2.2) The Exodus Project

The Exodus Project is an effort to bring U2, U3 and U5 up to newer
standards.

Each project has its own development phase, but U2 and U3 now have
full EGA support, and MIDI music is available for both for U3 and U5
(similar to the Ultima 4 upgrade mentioned in Section 5.8.1).

Voyager Dragon, who is responsible for this project, tells me that a
VGA patch for the games is a prospect for the future. More
information can be found at http://exodus.voyd.net/.

6.2.3) Ultima IV: The Dawn of Virtue

This ground-up remake of U4, using pre-rendered isometric graphics
and full music, has now been abandoned because the author could not
secure EA's agreement for the project. Details can be found here:
http://www.hut.fi/~jtpelto2/ultima4/.

6.2.4) Ultima V: Lazarus

An ambitious, ground-up rebuild of U5, using the Dungeon Siege engine.
When complete, the project will require both the PC version of U5 and
a full version of Dungeon Siege to run.

You can find out more about the project at its current home page,
http://www.u5lazarus.com.

6.2.5) The Ultima 6 Project

This is an update of U6 for modern PCs, using the Dungeon Siege
engine. The team also intends to fill what its members perceive as
storyline gaps, to improve continuity. You can view trailers and
other information at http://www.planetdungeonsiege.com/archon/.

6.2.6) Nuvie

This U6 remake aims to get the original game running natively on
modern platforms. It adds some nice bells and whistles, too, such
as support for speech if you have the FM Towns version of U6 (see
Section 5.10.4). Find out more from the project's website,
http://nuvie.sourceforge.net/

6.2.7) Ultima 6 Online

Galleon Dragon is heading a project to create a MMORPG using the
U6 engine. For more details, take a look at the project's
website, http://www.geocities.com/galleondragon/.

6.2.8) The System Shock Hack Project

This is a project to create an engine that will run the old OSI game,
System Shock. This uses the same engine as the two Ultima
Underworlds, so on its completion, it is expected that TSSHP should
run UW1 and UW2, as well.

There have already been steps to integrate the Underworlds into the
engine, but it remains at an early stage of development. You can
check on its progress at its website,
http://tsshp.sourceforge.net/sshock.html.

6.2.9) Underworld Adventures

This is an engine for the original UW game files, allowing them to be
played on modern PCs and operating systems. Tech demos are available
from the project website, http://uwadv.sourceforge.net/.

6.2.10) Exult

After four years' work, the Exult project, to create a multi-platform
U7 engine that runs with data and graphics files from the original
game, went gold in November 2002. You can download the latest
version and its source code here: http://exult.sourceforge.net/.

Work on the project continues, so if you've ever had the urge to
contribute to an Open Source program, I would urge you to add your
skills to this one.

6.2.11) Labyrinth of Worlds

This is a ground-up remake of UW2. Tech demos are now available from
the project's website, http://low.sourceforge.net/.

6.2.12) Ultima VIII: Exile

Exile is a reworking of U8 for modern PCs, with attention also paid to
problems that caused the original game to be less than popular with
longtime Ultima fans. You can find out a bit more at the project's
website, http://u8exile.port5.com/main.shtml.

6.2.13) Pentagram

Pentagram, as its developers take some pains to point out, is not
Exult. However, since it's a project to create a multi-platform
U8 engine that runs with data and graphics files from the original
game, some co-incidental similarities might be apparent. Find out
more at its website, http://pentagram.sourceforge.net/.

6.3) Ultima Fan Fiction

You can find a list of UDIC Ultima fan fiction at Dragon Press,
which is maintained by Shadow of Light Dragon at
http://www.dragonpress.ultima-dragons.org/. The Lair of the
Evil_Freak has additional Ultima fanfic at
http://www.geocities.com/TimesSquare/Dome/6423/.

6.4) How can I put Ultima runes on my web pages?

Archon Dragon wrote a webpage on how to use a Java applet to display
Ultima Runes. It is available at
http://strobel.secure.at/runes/runes.html.

6.5) Is there an Ultima Windows desktop theme?

Yes, Micro Dragon constructed a theme with a large collection of
backgrounds, cursors, et al. Micro's popular site has long since
disappeared, but Polychromic and Paulon Dragons both host mirrors
(see Section 4.3 for URLs).

6.6) Ultima Levels/Maps for Other Games

6.6.1) Civilization 2

The Silly Dragon (hundm...@home.com), Ophidian Dragon
(zw...@cwru.edu) and Darkling Dragon (p_zib...@hotmail.com) all have
Ultima maps for Civilization 2, and are willing to pass them on if you
e-mail them.

6.6.2) CivNet

Ophidian Dragon has a CivNet map available if you e-mail him at
zw...@cwru.edu.

6.6.3) Warcraft 2

Vulcan Dragon (mcar...@columbus.rr.com) and Ophidian Dragon
(zw...@cwru.edu) have both created Ultima-themed Warcraft 2 PUDs,
available to those who e-mail them.

6.6.4) Warlords 2

Ophidian Dragon has a Warlords 2 level available if you e-mail him at
zw...@cwru.edu.

6.6.5) Unreal

Through the Looking Glass (or TTLG, a site dedicated to the games
created by Looking Glass) created two maps for Unreal and a number for
Unreal Tournament.

The Unreal maps were for Ultima Underworld 1's first level and the
arenas in Ultima Underworld 2's Pits of Carnage. The main TTLG page
for UW was at http://www.stygianabyss.com/, but seems to be down.
However, the Unreal Tournament maps, for the whole UW1 Abyss, can be
downloaded from: http://zerker.ttlg.com/levels.asp?Level=17.

6.6.6) Doom 2

Darkling Dragon also has a Doom 2 map of Ultima IV's city of Britain
available, if you e-mail him at p_zib...@hotmail.com.

6.7) Ultima Maps

Xe Dragon has created HRUMP (High-Resolution Ultima Map Project) at
http://www.dengler.net/xedragon/hrump/. He has scans of the U1, U2,
U3, U4, U5, Savage Empire, Martian Dreams, U7, SI and U8 maps.

Ynnad Dragon has very large Ultima 4 and Ultima 5 maps at
http://www.geocities.com/TimesSquare/Cavern/5706/. The maps are
available as Corel Draw 8 files and as Windows BMPs.

Ram Dragon has wallpaper made up of U7 or SI world maps at his site,
http://psych.utoronto.ca/~duncan/ultima/.

Paulon Dragon has some scans of Ultima Underworld 1 and 2, Ultima 7
and Serpent Isle at http://www.ultimainfo.net/Maps/index.htm. The maps
are available as jpegs.

Fallen Angel Dragon has created screen-grabbed maps of U1, U3 and U5,
with very useful Javascript pop-ups of details. They are available on
his website, here: http://thehawk-udic.home.comcast.net/

6.8) Are there any Ultima pen-and-paper RPGs?

I've heard tell that Richard Garriott exhibited a tabletop Ultima RPG
at a convention in the USA, but it unfortunately never resurfaced.
Undaunted, Ultima fans have made several attempts to create an
unofficial pen-and-paper roleplaying game based on the series.

One such project, Ultima Resurrection, has seen some playtesting,
though its creator, Resurrection Dragon, admits it is currently in a
quiet period. Find out more at the game's website,
http://blackgate.morningstar.info/index.html.

Quill Dragon originally hosted that project, but has now created a new
RPG himself, which he calls Ultima Prophecy -- the Ankh of Stars. It
uses his own role-playing system, and both can be downloaded from his
site at http://www.salikon.dk/index3.html.

Hong Ooi has written a third-edition Dungeons and Dragons conversion
of U4, which sounds interesting, though he admits it strays from canon
a tad. Find out more here:
http://www.zipworld.com.au/~hong/dnd/britannia/index.htm

----------------------------------------------------------------------

7) Real Time Interactions

7.1) The Weyrmount

7.1.1) What is the Weyrmount?

It's a MOO, a virtual environment for Dragons to interact with each
other. The original Weyrmount was on a Sensemedia server, but the new
Weyrmount II has its own domain (see Section 7.1.2).

7.1.2) How do I get there?

The 'official' address is telnet://moo.weyrmount.org:8000/. Telnet to
that address and follow the instructions on the screen, which will
allow you to connect as a guest.

If you don't get any instructions, then either you are forgetting the
port number, or your telnet client software is ignoring it. If the
latter, you'll probably have to get a new program. A Google search
for "MOO client" will reveal the most popular choices.

There is also a web page at http://www.weyrmount.org/, which allows
you to connect using a Java applet.

7.1.3) What do I do once I'm there?

[WizTraveller Dragon writes:]

"A MOO is a lot like a text adventure. To walk around, type stuff
like 'Go North'. Actually usually just 'N' will suffice. To talk to
other players, type 'say <your text here>'. There is a shortcut
version -- simply typing a double quote instead of say will work in
exactly the same way.

"The best way to get help is to page someone. You can type @who to
get a list of all the users who are currently logged on. Then type
'page <charactername> <your message>', e.g. 'Please help me, I'm
new...' (page can be replaced by an apostrophe). The people on the
MOO are generally very pleasant, and are almost certain to help you.

"There is a lot to learn, but most of it is very easy to use after a
short while. Typing help, or help <something> can often assist you.
While on the Weyrmount, you can also get help by saying the words
(entering the command} 'KAL LOR'.

"The official Weyrmount FAQ is being maintained by Monomolecular
Dragon at http://www.weyrmount.org/weyrfaq.shtml."

7.2) IRC

7.2.1) What is IRC?

IRC stands for "Internet Relay Chat". It consists of many "channels",
each of which has its own topic. Basically, it's the precursor of
Web-based chat-rooms, and many people still prefer using it.

People can join channels and talk (or rather, type). Channels of
interest to Ultima players include #UDIC on Undernet, an Ultima
Dragons channel, #UO on Undernet, and #Ultima on EFNet.

7.2.2) How do I get there?

First, you need an IRC client. A large archive of IRC clients is
available at ftp://ftp.undernet.org/pub/clients/.

Different clients have different ways of accessing the commands. For
example, some of the following commands may be automated, and you will
only need to fill in a dialog box, so please read the documentation of
your client.

You will first need to connect to an IRC server by typing:

/server xxx.xxx.xxx

replacing "xxx.xxx.xxx" with a server near you from the list of
Undernet servers available at http://www.undernet.org/ (for #UDIC and
#UO), or the list of EFNet servers at http://www.efnet.net/ (for
#ultima).

If all goes well, you should get a message-of-the-day flashing up on
your screen. Your client may have asked you for a nickname to use on
IRC, but if not then you can type:

/nick <your nickname>

Choose something unique (9 letters max.) -- there are a lot of people
on IRC, and only one person can use each name at a time -- your Dragon
name is probably a good choice.

Now, to join a channel, type:

/join #channel

(replacing "#channel" with the name of the channel you want to join).

7.2.3) What do I do once I'm there?

Just start typing. Everything you type is sent to everyone on the
channel (when you press <return>), except for lines beginning with "/".

Anything beginning with a "/" is interpreted as a command, one of the
most useful being:

/me does something.

which prints on the screens of everyone else in the channel
"<your nickname> does something".

7.2.4) What does "re" mean?

It essentially means "Hello again". It could come from "re-hi" or
perhaps it's just a short form of "regards" -- no-one really knows.

7.3) ICQ

7.3.1) What is ICQ?

ICQ (I Seek You) is an instant messaging program that allows you to
chat directly and privately with your friends (unlike an IRC channel,
although you can set up a private IRC channel if you want to). You
can see when your friends are online, pass files back and forth,
exchange URLs, play games, chat, or send messages for someone to read
when they log on to the Internet.

7.3.2) Where can I find an ICQ client?

You can download the latest version of the official Windows client at
http://www.icq.com/download/. This page lists several mirror sites if
the main ICQ download site is slow or unavailable.

7.3.3) Is there a list of ICQ numbers for the Dragons?

Geomorphic Dragon used to maintain the UDICq list at
http://www.inficad.com/~geo/udic/udicq.htm but the site is currently
down. A partial replacement is available here:
http://web.icq.com/groups/members?gid=11060

7.4) Ultima Ressurection (sic) Live

Based on the Ultima Resurrection RPG (see Section 6.8) and still
sporting that game's original -- and deliberate -- spelling (check the
URL below for more details) this online service offers a realtime RPG
experience over the Internet. You can read more at the project's
website, http://www.mornproductions.com/UltimaRessurection/index.htm

------------------------------------------------------------------------

8) Summary

8.1) Consolidated list of URLs and links

* 1.2: Full FAQ revision list,
http://www.daisho.plus.com/rgcu-faq/faq-revisions.html
* 1.3: Latest version of the FAQ,
http://www.daisho.plus.com/rgcu-faq/faq.html
* 1.3: Official FAQ sites,
ftp://rtfm.mit.edu/pub/usenet/news.answers/games/ultima,
http://www.faqs.org
* 2.1: Ultima Dragons homepage, http://www.udic.org/faq.html
* 2.1: UDIC FTP site, ftp://ftp.udic.org/pub/ud/
* 2.5: Changing your details registered with the UDIC,
http://www.udic.org/members/
* 3.1: Official Request For Discussion re the creation of rgcu-d,
ftp://ftp.uu.net/usenet/news.announce.newgroups/rec/rec.games.computer.ultima-dragons
* 3.1: Official Request For Discussion re the rgcu-d reorg,
ftp://ftp.uu.net/usenet/news.announce.newgroups/rec/rec.games.computer.ultima-reorg
* 3.1.2: Berlin University news-server home-page,
http://news.individual.net/
* 3.2: Furcadia home-page, http://www.furcadia.com/
* 3.7: Forte and Agent homepage, http://www.forteinc.com/
* 3.7: Gravity 2.5 download site,
http://cws.internet.com/news-gravity.html
* 3.7: Good Net-Keeping Seal of Approval newsreader recommendations,
http://www.xs4all.nl/~js/gnksa/
* 3.8: The UDICtionary, http://www.ultimainfo.net/Misc/UDICtionary.htm
* 4.1: The Collectible Ultima,
http://home.hiwaay.net/~rgregg/ultima/collectibles/
* 4.1: Ultima Collectors' Guide, http://www.surfing.net/ultima/ucg
* 4.1: eBay, http://www.ebay.com/
* 4.1: Yahoo! auctions, http://auctions.yahoo.com/
* 4.1: Amazon home-page, http://www.amazon.com/
* 4.2.1.2: Encore U1-6 CD problems FAQ,
http://www.ece.concordia.ca/~ac_march/Ultima1-6FAQ.html
* 4.3: EA's Ultima archive, http://uo.com/archive/
* 4.3: Mirror of Micro Dragon's old site, including Encore CD
documentation and Ultima Windows desktop theme,
http://home.comcast.net/~micro.dragon/index2.html
* 4.3: Encore CD documentation and Ultima Windows desktop theme
mirror, http://www.ultimainfo.net/Documents/index.htm
* 4.3: Ultima documents saved as PDFs,
http://members.aol.com/trigonman3/intro.html
* 4.3: Adobe Acrobat Reader download, http://www.adobe.com/
* 4.4.2: CuteMouse homepage, http://cutemouse.sourceforge.net/
* 4.5: Ultima 7 For Beginners,
http://members.iinet.net.au/~rsd/ultima7.html
* 4.5: Ultima 8 For Beginners,
http://members.iinet.net.au/~rsd/ultima8.html
* 4.5: Gaseous Dragon's site, http://members.iinet.net.au/~rsd/
* 4.6: VDMSound, http://www.ece.mcgill.ca/~vromas/vdmsound/
* 4.6: Bochs, http://bochs.sourceforge.net/
* 4.6: DOSBox, http://dosbox.sourceforge.net/
* 4.6: DOSEMU, http://www.dosemu.org/
* 4.6: VMware, https://www.vmware.com/
* 4.6: Cedega, http://www.transgaming.com/products_linux.php
* 4.6: Microsoft Virtual PC,
http://www.microsoft.com/windowsxp/virtualpc/
* 4.7: Lost Dragon's PC slowdown page, http://www.geocities.com/kulhain/
* 4.8: Contrapuntal Dragon's Ultima & AWE32 page,
http://www.enlartenment.com/ultima/ult-awe32.html
* 4.9: Ultima C64 and Apple II Emulator FAQ,
http://strobel.secure.at/ultima/FAQ.html
* 5.5.1: U1 graphics patch,
http://www.ece.concordia.ca/~ac_march/Ultima1-6FAQ.html or
http://www.ultimainfo.net/Downloads/U1patch.zip
* 5.6.1: U2 slowdown/save patch, http://home-1.worldonline.nl/~palenstn/
* 5.6.2: U2 divide-by-zero fix,
http://www.ultimainfo.net/Downloads/U2SpeedFix.zip
* 5.6.2: Windows-native U2, http://ultima2.voyd.net/
* 5.6.3: U2 map fix,
http://www.ultimainfo.net/Downloads/U2PlanetMapFix.zip
* 5.6.4 & 5.7.1: U2 and U3 colour patches,
http://www.ultimainfo.net/Codex/Downloads.htm
* 5.8: U4 download sites, http://home.kc.rr.com/hidalgo/ or
http://www.enlartenment.com/ultima/u4download.html
* 5.8.1: U4 graphics and music patch, http://www.moongates.com/u4/
* 5.9.1: U5 MIDI patch, http://exodus.voyd.net/
* 5.10.1: U6 PC speaker sound-effects patch,
http://www.coli.uni-sb.de/~ticmanis/PATCHU6.ZIP
* 5.10.1: World editor for U6, http://3e8.org/hacks/ultima6
* 5.10.4: Unofficial Origin Museum site's U6 FM Towns samples,
http://originmuseum.solsector.net/beuche/
* 5.11.12: MDhack, program adding extra functions to SE and MD,
http://www.uo.com/archive/ftp/programs/mdhack.zip
* 5.11.12: Universal Hint System help-files for SE and MD,
http://www.uo.com/archive/ftp/programs/ultuhs.zip.
* 5.13.1: UW1 MIDI patch, http://www.ultimainfo.net/Codex/Downloads.htm
* 5.13.1: UW1 inventory bug patch,
http://www.uo.com/archive/uw1/demoftp.html
* 5.13.1: Ultima Underworld Windows NT/2000/XP patch,
http://www.sircabirus.com/ultimaunderworld/pages/
* 5.13.2: UW1 3D level-viewer, http://www.peroxide.dk/underworld/
* 5.13.3: Amazon UK, http://www.amazon.co.uk
* Review of UW1 for Pocket PC,
http://www.cewindows.net/reviews/games/ultimaunderworld.htm
* 5.14.1: U7 MIDI patch,
http://uo.com/archive/ftp/patches/ult7gm.zip
* 5.14.1: U7 inventory patch,
http://www.uo.com/archive/ftp/patches/u7patch.exe
* 5.14.1: U7 in Windows 9x/ME patch,
http://members.iinet.net.au/~rsd/U7inWindows.html
* 5.14.5: qfix.zip patch for Nvidia graphics problems in U7,
http://www.hpaa.com/moslo/utils.html
* 5.14.6: U7 weapon and armour ratings,
http://members.aol.com/UltimaFile/files/u7_sup.txt
* 5.14.7: U7-Wizard map/scenery editor, http://wiz0u.free.fr/u7wizard/
* 5.15.1: UW2 MIDI patch,
http://www.ultimainfo.net/Codex/Downloads.htm
* 5.15.1: OSI patch for original UW2 release,
http://www.uo.com/archive/uw2/uw2soft.html
* 5.16.1: SI MIDI patch,
http://uo.com/archive/ftp/patches/ult7p2gm.zip
* 5.16.3: SI weapon and armour ratings,
http://www.ultimainfo.net/Downloads/SINotes.txt
* 5.16.5: Serpent Isle introduction, director's cut,
http://www.io.com/~dloubet/gallery/animate/serpisle.htm
* 5.17.1: OSI patch for original U8 releases,
ftp://ftp.ea.com/pub/origin/patches/u8/u8patche.zip (English version),

ftp://ftp.ea.com/pub/origin/patches/u8/u8patchg.zip (German version),
ftp://ftp.ea.com/pub/origin/patches/u8/u8patchf.zip (French version)
* 5.17.1: U8 soundcard patches,
http://www.uo.com/archive/ultima8/download.html#u8patch
* 5.17.1: U8 in Windows 9x/ME,
http://members.iinet.net.au/~rsd/U8inWindows.html
* 5.17.2: U8 savegame editor,
ftp://www.udic.net/pub/ultima/u8/hacks/u8cheat2.zip
* 5.17.2: U8 cheat information,
http://www.ultimainfo.net/Codex/Ultima8.htm
* 5.17.4: U8 The Lost Vale concept screenshots,
http://www.uo.com/archive/ftp/graphics/ultima8/lostvale.zip
* 5.19.3: Official UO site, http://www.uo.com/
* 5.19.3: OSI FAQs for UO, http://support.uo.com/faq.html
* 5.19.3: rgcuo FAQ, http://www.area88.demon.co.uk/rgcuofaq.txt
* 5.19.4: Ultima Legacy unofficial UO server,
http://legacy.ultimainfo.net/
* 5.20.1: Final official U9 patch (v1.18),
ftp://ftp.owo.com/pub/ua/patch/u9patch118.exe
* Unofficial U9 v1.19 patch,
http://reconstruction.voyd.net/zips/u9ver119.zip
* 5.20.2: U9 technical FAQ, http://www.gulbsoft.de/faq.latest.html
(mirrored at http://www.bluesnews.com/faqs/u9faq.shtml)
* 5.20.3: U9 FAQ, http://www.powerup.com.au/~gjdanger/Terilem/
* 5.20.3: Official U9 site, http://www.ultima-ascension.com/
* 5.20.3: Original U9 plot,
http://www.rpgplanet.com/ultima9/extra_stuff/original_plot.shtml.
* 5.20.3: Screenshots original U9 engine, http://www.hayn.nildram.co.uk/
* 5.20.4: U9 Power Tools,
http://reconstruction.voyd.net/zips/UIXTools.zip
* 5.20.4: U9 Extended Setup, http://www.geocities.com/xenerkes/
* 5.21.1: Arx Fatalis, http://www.arxfatalis-online.com/
* 5.22: Official Ultima X: Odyssey site, http://www.uxo.ea.com/
* 6.1: Ring of Dragons homepage, http://www2.famvid.com/thor/games/ring/
* 6.2: Ultima updates and remakes, http://reconstruction.voyd.net/
* 6.2: More recent Ultima updates and remakes,
http://aiera.timeimmortal.net/
* 6.2.1: 'Moongates', http://www.chez.com/pgo/Ultima/index.html
* 6.2.2: The Exodus Project, http://exodus.voyd.net/
* 6.2.3: Ultima IV: The Dawn of Virtue,
http://www.hut.fi/~jtpelto2/ultima4/
* 6.2.4: Ultima V: Lazarus, http://www.u5lazarus.com
* 6.2.5: The Ultima 6 Project, http://www.planetdungeonsiege.com/archon/
* 6.2.6: Nuvie, http://nuvie.sourceforge.net/
* 6.2.7: Ultima 6 Online, http://www.geocities.com/galleondragon/.
* 6.2.8: The System Shock Hack Project,
http://tsshp.sourceforge.net/sshock.html
* 6.2.9: Underworld Adventures, http://uwadv.sourceforge.net/
* 6.2.10: Exult, http://exult.sourceforge.net/
* 6.2.11: Labyrinth of Worlds, http://low.sourceforge.net/
* 6.2.12: Ultima VIII: Exile, http://u8exile.port5.com/main.shtml
* 6.2.13: Pentagram, http://pentagram.sourceforge.net/
* 6.3: Dragon Press, http://www.dragonpress.ultima-dragons.org/
* 6.3: Fanfic at the Lair of the Evil_Freak,
http://www.geocities.com/TimesSquare/Dome/6423/
* 6.4: Ultima runes Java applet,
http://strobel.secure.at/runes/runes.html
* 6.6.5: Unreal Tournament map of the UW1 Abyss,
http://zerker.ttlg.com/levels.asp?Level=17
* 6.7: High-Resolution Ultima Map Project,
http://www.dengler.net/xedragon/hrump/
* 6.7: Very large Ultima 4 and Ultima 5 maps,
http://www.geocities.com/TimesSquare/Cavern/5706/
* 6.7: U7 and SI world-map wallpaper,
http://psych.utoronto.ca/~duncan/ultima/
* 6.7: Scans of UW1 and 2, U7 and SI maps,
http://www.ultimainfo.net/Maps/index.htm
* 6.7: U1, U3 and U5 maps with mouse-over pop-ups of details,
http://thehawk-udic.home.comcast.net/
* 6.8: Ultima Resurrection P&P RPG,
http://blackgate.morningstar.info/index.html
* 6.8: Ultima Prophecy -- the Ankh of Stars P&P RPG,
http://www.salikon.dk/index3.html
* 6.8: Third-edition Dungeons and Dragons conversion of U4,
http://www.zipworld.com.au/~hong/dnd/britannia/index.htm
* 7.1.2: Weyrmount homepage and Java client, http://www.weyrmount.org/
* 7.1.3: Weyrmount FAQ, http://www.weyrmount.org/weyrfaq.shtml
* 7.2.2: IRC client list, ftp://ftp.undernet.org/pub/clients/
* 7.2.2: Undernet server list and home-page, http://www.undernet.org/
* 7.2.2: EFNet server list and home-page, http://www.efnet.net/
* 7.3.2: ICQ Windows client, http://www.icq.com/download/
* 7.3.3: Partial list of Dragons' ICQ UINs,
http://web.icq.com/groups/members?gid=11060
* 7.4: Ultima Ressurection (sic) Live homepage,
http://www.mornproductions.com/UltimaRessurection/index.htm

* Miscellaneous:

Arcana Dragon has a number of helpful Ultima links at his site,
http://www.phyton.dk/ultima/

Handy -- and bizarre -- Ultima resources from DOUG the Eage
Dragon, http://www.it-he.org/

UltimaDot is a useful source of Ultima community news,
http://ultima.rpgdot.com/

8.2) Why isn't my page in here?

I welcome submissions, but please be aware that it is simply not
practical to list every Ultima-related resource out there in this FAQ.

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9) Acknowledgements and copyright notice

Thanks to the authors of the other pages, software and FAQs referred
to in this document. Thanks also to the Ultima newsgroup contributors
who have answered some of the questions covered in this document
numerous times without complaint.

In addition, I would like to express my personal gratitude to those
who take the time to help me keep the FAQ up to date. Comments and
suggestions (but not spam) are welcome at the FAQ maintenance address,
rgcu...@daisho.plus.com. I can't promise a reply to everything I
receive there, but do read everything (other than spam!) that arrives.

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Copyright 2001-2004 Paul Gilham. All rights reserved.
Portions copyright 1998-2000 Edward Franks. All rights reserved.
Portions copyright 1996, 1997 Andrew Charlton. All rights reserved.

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