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Upcoming # of items limit

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Adam Russell

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Aug 28, 1998, 3:00:00 AM8/28/98
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I read that the next patch will include a limit on the number of items in a
container (including the bank box). Does anyone know what the limit is?


Janus

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Aug 28, 1998, 3:00:00 AM8/28/98
to
I have no idea and I think the update section is incredibly vague on this
point asking us to keep only "normal" stacks of things or having a "normal"
number of items in the bank.

WHat the hell is normal? Why are they being so vague? I am going to be very
irritated if I wake up after the patch, find half my bank box gone, and OSI
says "Sorry, you didnt have a normal number in there, bud."

:P

J

--
"Grease me up, woman!" - Groundskeeper Willy
Adam Russell wrote in message <6s699k$lib$1...@news.eli.net>...

Justin Geoghegan

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Aug 28, 1998, 3:00:00 AM8/28/98
to
I believe that the current item limit for containers is either 125 or
400 (never can remember which)

Damocles

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Aug 28, 1998, 3:00:00 AM8/28/98
to
On Fri, 28 Aug 1998 11:49:27 -0400, "Janus" <Ja...@rlGIBbERISHc.net>
wrote:

>I have no idea and I think the update section is incredibly vague on this
>point asking us to keep only "normal" stacks of things or having a "normal"
>number of items in the bank.
>
>WHat the hell is normal? Why are they being so vague? I am going to be very
>irritated if I wake up after the patch, find half my bank box gone, and OSI
>says "Sorry, you didnt have a normal number in there, bud."
>
>:P
>
>J

I'm assuming there will be problems with this, so I am moving my regs
out of the bank to my house. There, my friendly mules will hold onto
them until word gets out on how the patch is working.


________________________________________________

Look out my window, what do I see?
Crack in the sky and a hand reaching down to me.
All the nightmares came today,
And it looks as though they're here to stay.

- David Bowie, "Oh You Pretty Things"

Steven Rutledge

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Aug 28, 1998, 3:00:00 AM8/28/98
to Justin Geoghegan
Current limit is both 125 and 400 : 125 items, 400 stones...

Steven Rutledge
---------------------------------------------------------
Great Lakes Player City Project (GLPCP)
http://www.frognet.net/~connect/uo/index.html
Empty.html http://www.fortunecity.com/victorian/goya/105/

Randy Brule

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Aug 28, 1998, 3:00:00 AM8/28/98
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Janus wrote:
>
> I have no idea and I think the update section is incredibly vague on this
> point asking us to keep only "normal" stacks of things or having a "normal"
> number of items in the bank.

They're now counting gold stacks as items. It's that simple. Unless
you were planning on crashing the server, it shouldn't be a problem.

Nimachris - Master Smith
Catskills

Raph Koster

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Aug 28, 1998, 3:00:00 AM8/28/98
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Adam Russell wrote:

> I read that the next patch will include a limit on the number of items in a
> container (including the bank box). Does anyone know what the limit is?

No, there's BEEN a limit on the number of items... it's been in for quite
some time... The problem was that the limit was not enforced on the top level
of bank boxes.

-DD


Wolfgang Artner

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Aug 29, 1998, 3:00:00 AM8/29/98
to
On Fri, 28 Aug 1998 14:57:16 -0400, Steven Rutledge
<sr46...@oak.cats.ohiou.edu> wrote:

>Current limit is both 125 and 400 : 125 items, 400 stones...
>

So counts a stack of 50 000 gp as one item,and a stack of lets say
1000 go is one item too?
What exactly is "one item"I have in my bank box around 80 of each
reg.So if i add this I have far more than 125 items.

Please someone enlighten me.


The Famed Alrik,The Adventurers Circle/Catskill
ICQ 7171592

Phaedra

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Aug 29, 1998, 3:00:00 AM8/29/98
to
>I'm assuming there will be problems with this, so I am moving my regs
out of the bank to my house. There, my friendly mules will hold onto
them until word gets out on how the patch is working


Anything that is stacked into one icon is considered one item. So unless
your reagents are in multiple stacks, you should not have a problem with
them in your bank box. However it looks like this is going to adversely
affect tailors that produce mass quantities of wares before selling. And
other trades that produce things that do not stack as well.

The Master

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Aug 29, 1998, 3:00:00 AM8/29/98
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Wolfgang Artner wrote:

> So counts a stack of 50 000 gp as one item,and a stack of lets say
> 1000 go is one item too?
> What exactly is "one item"I have in my bank box around 80 of each
> reg.So if i add this I have far more than 125 items.

you right. In fact there is no reason other than choice for everything to not
be stackable, and every stack to contain up to 60K items (actually the limit
would be 65535 items, 16 bit data maximum). They just decide to make some
things stackable, and some not. But a stack, be it one item or 60K, is a
thing.

Shari Walker

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Aug 31, 1998, 3:00:00 AM8/31/98
to
On Sat, 29 Aug 1998, Corwyn wrote:

> Have you thought about what happens if regs and arrows/bolts are included in
> the 15 item stacking limit? Will be very very bad.

I got the impression that they are talking about stacking up items that don't
merge. Like putting 50 bags in the same spot, but only being able to see the
top one.

So, when they were talking about stacks of gold counting in the bank bank, I
assumed they meant that you need to merge it ALL into ONE stack.

And stacking things in bags isn't supposed to count - it's only when they're on
a tile (floor, boat, whatever)?

Of course, I could be completely and utterly wrong, but I hope not.

Twilight Eyes
twil...@speakeasy.org
Pacific


Ken Germann

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Aug 31, 1998, 3:00:00 AM8/31/98
to
In article <Pine.GSU.4.02.980831...@eve.speakeasy.org>,

Shari Walker <twil...@speakeasy.org> wrote:
>On Sat, 29 Aug 1998, Corwyn wrote:
>
>> Have you thought about what happens if regs and arrows/bolts are included in
>> the 15 item stacking limit? Will be very very bad.
>
>I got the impression that they are talking about stacking up items that don't
>merge. Like putting 50 bags in the same spot, but only being able to see the
>top one.
>

Generally they are being very vague about the stacking. How much is a
normal limit on items in your bank box? How is it going to be possible
to put enough gold in your bank to buy a tower or a castle with the
limits? If they'd fix the 60k limit, that would be a step in the right
direction. Its up to the users to beta test the stacking code. I'm
betting there'll be a lot more pissed off people having to find items
lost in their bank and GMs' saying "ooops, you were vaguely warned,
sorry".

DD, lets try to be more specific on what the limits are. This plethora
of ambuguity is silly. Well, you lost 80k cuz we are limiting your bank
to x items.
--
| Ken Germann Gj...@sorcery.net |
| SorceryNet irc.sorcery.net |
| UO Lake Superior Shard Alodar & Miranda |
+--------------------------------------------------------------------+

The Master

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Aug 31, 1998, 3:00:00 AM8/31/98
to
Shari Walker wrote:

> I got the impression that they are talking about stacking up items that don't
> merge. Like putting 50 bags in the same spot, but only being able to see the
> top one.
>

> So, when they were talking about stacks of gold counting in the bank bank, I
> assumed they meant that you need to merge it ALL into ONE stack.

Has anyone said just why they are getting all bent over this issue? What's so
awful about having several items in one spot? So awful that they should go to this
rediculous complicated butfest to deal with? And (shock, horror, and PMS!) if I
get killed (it COULD happen) and by lovely body decays before I get back, if I have
16 items in the base pack is this going to make a 1000gp bag of reagents vanish?
or a bag of weapons worth 6000? This is getting REAL out of hand.

Jag

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Aug 31, 1998, 3:00:00 AM8/31/98
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On Sat, 29 Aug 1998 11:38:29 -0400, Corwyn <gryp...@interlog.com>
wrote:


> The latest info also indicates that all stacked items will have height and
>be
>limited to a stack of 15. Anything in excess of 15 will be lost when the
>update
>goes into affect.
>
>If the stacking limits include arrows/bolts and reagents then it will be
>very very
>bad.

And gold :-( Hope they work around gold. <g> More questions OSI reps
could be answering instead of saying they do, then not answering
them..


Jag
For the latest information on the "UO Lawsuit", go to:
http://headline.gamespot.com/news/98_08/26_ultima/index.html
http://www.salonmagazine.com/21st/
http://headline.gamespot.com/news/98_08/07_ea/index.html
http://ultima.scorched.com/ (under August 14th 1998, full text of court rulings)

Jag

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Aug 31, 1998, 3:00:00 AM8/31/98
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I think people are still wondering about "what" the limit is or is
going to be, not whether there was or is a limit in place. I think
that is the real informative answer we are looking for.

Erinn

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Aug 31, 1998, 3:00:00 AM8/31/98
to

I can't remember where I read it but it has something to do with
people having 2000 fancy shirts placed one on top of the other on the
floor of their house. *Lot's* of lag. By giving items height,
they've effectively put a limit on the number of items that can be
kept in a house. Then there's the server crashing trick that involves
stacking and bank boxes. Fixing the 'top level doesn't count toward
number of items' (or maybe it was just stacks of gold that didn't
count) stops that nasty piece of business.

Last I looked, the new patch also contained a change with how your
inventory is dropped when you die. It's supposed to be dropped all in
a bag instead of falling loose like it does now (I'd guess because of
the 'items have height' thing?). I hope they don't mess this one up:(
If I'm already carrying the item limit (not worried about weight as
that includes what's in the backpack and what's equipped) in my
backpack upon death, will some of my stuff disappear when it tries to
put what I have equipped plus my backpack contents in that death bag?
--
Erinnyes Dragon -==(UDIC)==-
http://home.HiWAAY.net/~ssweargn/

UDIC d+++ e+ N++ T+ Om++ U1!2!3!4!5!6!7'!S'!8!AWML u+ uC+
uF- uG+++ uLB+ uA++ nC+ nH+ nP nI nPT nS++ nT xS a43

Raph Koster

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Aug 31, 1998, 3:00:00 AM8/31/98
to

Janus wrote:

> I have no idea and I think the update section is incredibly vague on this
> point asking us to keep only "normal" stacks of things or having a "normal"
> number of items in the bank.
>

> WHat the hell is normal? Why are they being so vague? I am going to be very
> irritated if I wake up after the patch, find half my bank box gone, and OSI
> says "Sorry, you didnt have a normal number in there, bud."

It's 125. I thought this was common knowledge--it's the case right now for all
containers except banks. We're merely going to enforce it on banks too. I have
posted a clarification on the Update Center. My apologies.

-DD


Raph Koster

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Aug 31, 1998, 3:00:00 AM8/31/98
to

Silverlock wrote:

> Is this the SAME limit on items as before DD or a lower one. I only
> have a few things on top level of my bank but i have a hundred runes
> in my bank and don't want to lose them. If its the same number i
> should be ok if lower I'll need to move stuff.

It is the same limit as always. It's just that in banks, gold wasn't counting
against the limit, that's all. Now it will.

-DD


Message has been deleted

Corwyn

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Sep 1, 1998, 3:00:00 AM9/1/98
to The Master

The Master wrote:

> Shari Walker wrote:
>
> > I got the impression that they are talking about stacking up items that don't
> > merge. Like putting 50 bags in the same spot, but only being able to see the
> > top one.
> >
> > So, when they were talking about stacks of gold counting in the bank bank, I
> > assumed they meant that you need to merge it ALL into ONE stack.
>
> Has anyone said just why they are getting all bent over this issue? What's so
> awful about having several items in one spot? So awful that they should go to this
> rediculous complicated butfest to deal with? And (shock, horror, and PMS!) if I
> get killed (it COULD happen) and by lovely body decays before I get back, if I have
> 16 items in the base pack is this going to make a 1000gp bag of reagents vanish?
> or a bag of weapons worth 6000? This is getting REAL out of hand.

I think the excess over 15 items disappears AT patch implementation but after
that it simply wouldn't allow it to pile up over 15.


Corwyn

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Sep 1, 1998, 3:00:00 AM9/1/98
to Jag

Jag wrote:

> On Sat, 29 Aug 1998 11:38:29 -0400, Corwyn <gryp...@interlog.com>
> wrote:
>
> > The latest info also indicates that all stacked items will have height and
> >be
> >limited to a stack of 15. Anything in excess of 15 will be lost when the
> >update
> >goes into affect.
> >
> >If the stacking limits include arrows/bolts and reagents then it will be
> >very very
> >bad.
>
> And gold :-( Hope they work around gold. <g> More questions OSI reps
> could be answering instead of saying they do, then not answering
> them..
>

The info on the update page was confusing to me but I think I made an error
earlier. As oppsed to saying a stack has a limit of 15 I now believe they mean
that you can't have more then 15 "individual items piled up in one tile. Which
is ok with me....


Raph Koster

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Sep 1, 1998, 3:00:00 AM9/1/98
to

The Master wrote:

> Has anyone said just why they are getting all bent over this issue? What's so
> awful about having several items in one spot? So awful that they should go to this
> rediculous complicated butfest to deal with? And (shock, horror, and PMS!) if I
> get killed (it COULD happen) and by lovely body decays before I get back, if I have
> 16 items in the base pack is this going to make a 1000gp bag of reagents vanish?
> or a bag of weapons worth 6000? This is getting REAL out of hand.

This ONLY applies to items on the ground.

As far as why--because each of those items get sent to you individually when you come
into range. If you come into range of 20000 dresses simultaneously, you get lagged bad.
You might even get spammed off the link. Hence "black holes" and "house lag".

I will see about posting an overall clarification of this stacking thing on the Update
Center again.

-DD


Raph Koster

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Sep 1, 1998, 3:00:00 AM9/1/98
to

Jag wrote:

> >If the stacking limits include arrows/bolts and reagents then it will be
> >very very
> >bad.
>
> And gold :-( Hope they work around gold. <g> More questions OSI reps
> could be answering instead of saying they do, then not answering
> them..

This has been extensively clarified by many folks by now, but just in case someone
missed it on the update Center:

The limit on piling items into a single tile is a limit on ICONS in the tile. When
you pile 2000 dresses in a tile right now, you are actually placing 2000 icons
there. The new limit is 15 icons per tile.

60000 gold is one icon, and therefore one item.

-DD

TBerq

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Sep 1, 1998, 3:00:00 AM9/1/98
to
In article <35E6DD3C...@ix.netcom.com>, Justin Geoghegan
<just...@ix.netcom.com> writes:

>I believe that the current item limit for containers is either 125 or
>400 (never can remember which)
>
>

125 items or 400 stones per container, bank box included.

Daniel

Richard Cortese

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Sep 1, 1998, 3:00:00 AM9/1/98
to
Shari Walker wrote:
>
> On Sat, 29 Aug 1998, Corwyn wrote:
>
> > Have you thought about what happens if regs and arrows/bolts are included in
> > the 15 item stacking limit? Will be very very bad.
>
> I got the impression that they are talking about stacking up items that don't
> merge. Like putting 50 bags in the same spot, but only being able to see the
> top one.
>
> So, when they were talking about stacks of gold counting in the bank bank, I
> assumed they meant that you need to merge it ALL into ONE stack.
>
> And stacking things in bags isn't supposed to count - it's only when they're on
> a tile (floor, boat, whatever)?
>
> Of course, I could be completely and utterly wrong, but I hope not.
>
> Twilight Eyes
> twil...@speakeasy.org
> Pacific
No. Not from a reality stand point, but from a stand point of OSI is
changing it on what seems to be like a daily basis until they get it
right. For instance, on TC, for a while you could make piles of 6 gold
up to the sky & teleport on top of them. Someone stacked several
tents/houses on top of each other to make a bridge from outside the
guard area into the Moonglow bank. For a while, you would shoot arrows
at a monster & instead of them forming a pile next to it, they would
start stacking one on top of the other until they literally went through
the roof. Too many things are changing to quickly to get a good idea for
what it will end up being.

The Master

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Sep 2, 1998, 3:00:00 AM9/2/98
to
Erinn wrote:

> Last I looked, the new patch also contained a change with how your
> inventory is dropped when you die. It's supposed to be dropped all in
> a bag instead of falling loose like it does now (I'd guess because of
> the 'items have height' thing?). I hope they don't mess this one up:(

This idea really scares me. It means that my stuff can be looted in less than one
second. It just takes one grab, instead of several.

Barry Smith

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Sep 2, 1998, 3:00:00 AM9/2/98
to

So, despite the fact that a upcoming patch will allow for both "types"
of hides to be sewn without seperation, I can only tile 15 hides into a
pile? Kill a bull and that's my limit? How about logs? My new friend
just started a lumberjack. Now he can't stack more than 15 logs? I
suppose, if this helps solve other exploits, then fine. Disappointing
overall though. I surely hope this doesn't includes reagents as well or
I'll be cancelling so fast there won't be time for a spell fizzle...

Whisper

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Sep 3, 1998, 3:00:00 AM9/3/98
to
Raph Koster <rko...@origin.ea.com> wrote in article
<35EC21BD...@origin.ea.com>...

<snip>

> This has been extensively clarified by many folks by now, but just in
case someone
> missed it on the update Center:
>
> The limit on piling items into a single tile is a limit on ICONS in the
tile. When
> you pile 2000 dresses in a tile right now, you are actually placing 2000
icons
> there. The new limit is 15 icons per tile.
>
> 60000 gold is one icon, and therefore one item.
>
> -DD

Man I can see one heck of a problem with this... 15 icons is way too
little. Example of a normal player getting killed in the woods and his/her
body decaying. All items they were wearing as well as carrying fall into 1
tile...

Item

1) Helm 6)Legs 11)Greater Heal Potion
2)Breastplate 7)Viking Sword 12)Greater Cure potion
3)Arms 8)Heater Shield 13)X amount of gold
4)Gloves 9)Recall rune to town 14)X amount of food
5)Gorget 10)Scroll of recall 15)At least 1 deathrobe to hide stuff under

Oh.. but that can be fixed by having items in a bag/pouch/backpack

1 more icon to clutter the screen with, unless you use a 3rd party utility
then it's no big deal. You can close all containers and still get to the
one you need to open with a quick macro. Last time I tried my in game macro
*use last item* on a bag in a backpack it didn't open.

I could understand a limit of maybe 50 different icons in a tile but 15...
c'mon.

So much for being able to play the game the way *we* want to, it's one more
thing that will be dictated to us on what we can or cannot do. Hey it used
to be you could carry up to 125 items in any fashion you want to but guess
what, not anymore.

The sky is definately not the limit in this case.

~Whisper
Baja Shard

Spatch

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Sep 3, 1998, 3:00:00 AM9/3/98
to
Barry Smith wrote in message <35EE2068...@premier1.net>...

>Raph Koster wrote:
>>
>> Jag wrote:
>>
>> > >If the stacking limits include arrows/bolts and reagents then it will
be
>> > >very very
>> > >bad.
>> >
>> > And gold :-( Hope they work around gold. <g> More questions OSI reps
>> > could be answering instead of saying they do, then not answering
>> > them..
>>
>> This has been extensively clarified by many folks by now, but just in
case someone
>> missed it on the update Center:
>>
>> The limit on piling items into a single tile is a limit on ICONS in the
tile. When
>> you pile 2000 dresses in a tile right now, you are actually placing 2000
icons
>> there. The new limit is 15 icons per tile.
>>
>> 60000 gold is one icon, and therefore one item.
>>
>> -DD
>
>So, despite the fact that a upcoming patch will allow for both "types"
>of hides to be sewn without seperation, I can only tile 15 hides into a
>pile? Kill a bull and that's my limit? How about logs? My new friend
>just started a lumberjack. Now he can't stack more than 15 logs? I
>suppose, if this helps solve other exploits, then fine. Disappointing
>overall though. I surely hope this doesn't includes reagents as well or
>I'll be cancelling so fast there won't be time for a spell fizzle...

A stack of anything is one icon. IE, a stack of 4231 ginseng in one pile
will count as one icon. This will not affect things like hides and logs and
ore and ingots, etc. as all these objects stack automatically. What it will
affect is things like ore falling to your feet, armor stacked on top of each
other, potions, etc. as these objects can not be combined into one stack.

Spatch

Erinn

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Sep 3, 1998, 3:00:00 AM9/3/98
to

Yup but the looter probably won't be able to run/recall immediately
either... too heavy. I'm not sure if I'm going to like the change:(
It certainly would save me time retrieving my stuff but then again,
I've only died to monsters so far. If they're going to loot me, they
get just about everything anyway as I keep everything in a second
backpack anyway. I haven't died in dungeons enough to guess how it'll
impact there.

Adam Russell

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Sep 3, 1998, 3:00:00 AM9/3/98
to

>> The limit on piling items into a single tile is a limit on ICONS in the
tile. When
>> you pile 2000 dresses in a tile right now, you are actually placing 2000
icons
>> there. The new limit is 15 icons per tile.
>>
>> 60000 gold is one icon, and therefore one item.
>>
>> -DD
>
>So, despite the fact that a upcoming patch will allow for both "types"
>of hides to be sewn without seperation, I can only tile 15 hides into a
>pile? Kill a bull and that's my limit? How about logs? My new friend
>just started a lumberjack. Now he can't stack more than 15 logs? I
>suppose, if this helps solve other exploits, then fine. Disappointing
>overall though. I surely hope this doesn't includes reagents as well or
>I'll be cancelling so fast there won't be time for a spell fizzle...

TRIVIA QUESTION: What is the densest item in the universe?

Richard Cortese

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Sep 3, 1998, 3:00:00 AM9/3/98
to
So far, your guess is right on the money. When I have gone back to
retrieve stuff, PK'd or monster killed, it really helps. Anything the
PKs leave is right there, sewing kits, non magical armor.

Raph Koster

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Sep 3, 1998, 3:00:00 AM9/3/98
to

Whisper wrote:

> Man I can see one heck of a problem with this... 15 icons is way too
> little. Example of a normal player getting killed in the woods and his/her
> body decaying. All items they were wearing as well as carrying fall into 1
> tile...

All of their items fall into one bag, which is one item... this is a change that also comes
with the update.

-DD


Barry Smith

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Sep 3, 1998, 3:00:00 AM9/3/98
to
Dundee wrote:

> >So, despite the fact that a upcoming patch will allow for both "types"
> >of hides to be sewn without seperation, I can only tile 15 hides into a
> >pile? Kill a bull and that's my limit?
>

> 15 hides from a bull would be one icon, not 15.


>
> >How about logs? My new friend
> >just started a lumberjack. Now he can't stack more than 15 logs?
>

> Ditto for stacks of logs.


>
> >overall though. I surely hope this doesn't includes reagents as well or
>

> It doesn't include any "stackable" items.

*WHEW* ;)

Rusty Major

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Sep 4, 1998, 3:00:00 AM9/4/98
to

Raph Koster wrote in message <35EF18EE...@origin.ea.com>...

>
>All of their items fall into one bag, which is one item... this is a change
that also comes
>with the update.
>
>-DD


Oh no...Please say it ain't so DD! And you thought looting was bad now? Now
we are all going to lose EVERYTHING in one swipe!!
Is there anyway to get around this one bag thing? Anyway at all?

Alanon[GLV] of Great Lakes


Raph Koster

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Sep 4, 1998, 3:00:00 AM9/4/98
to

Rusty Major wrote:

> Oh no...Please say it ain't so DD! And you thought looting was bad now? Now
> we are all going to lose EVERYTHING in one swipe!!
> Is there anyway to get around this one bag thing? Anyway at all?

This is only after your corpse decays. Not when it's still a corpse. So looting
in the normal sense won't be any different.

-DD


Corwyn

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Sep 5, 1998, 3:00:00 AM9/5/98
to Raph Koster

Hmmm wait a second.... when I reordered by bank box I had far more
then 125 items in it and that was excluding gold.

Corwyn

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Sep 5, 1998, 3:00:00 AM9/5/98
to Raph Koster
Raph Koster wrote:
>
> The Master wrote:
>
> > Has anyone said just why they are getting all bent over this issue? What's so
> > awful about having several items in one spot? So awful that they should go to this
> > rediculous complicated butfest to deal with? And (shock, horror, and PMS!) if I
> > get killed (it COULD happen) and by lovely body decays before I get back, if I have
> > 16 items in the base pack is this going to make a 1000gp bag of reagents vanish?
> > or a bag of weapons worth 6000? This is getting REAL out of hand.
>
> This ONLY applies to items on the ground.

So this is the reason for the items going into a bag? So that in effect
they would not be on the ground and therefore unaffected by the 15 item
limit? Makes sense.

The Master

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Sep 5, 1998, 3:00:00 AM9/5/98
to
Raph Koster wrote:

> All of their items fall into one bag, which is one item... this is a change that also comes
> with the update.

The prob I see here is that it makes it possible for anyone to loot any decayed body with one
grab. Even if it overloads someone, they can still pick it up unless it excedes their own bag
limit.

I suggest that you don't use a bag, but a coffin. Small graphic, can be sent as part of a
client patch. And the coffin is nailed down, and cannot be trapped, or "guarded" by animals
except commanded by guildmates. Thus it still takes a while to loot the pile, but the pile is
one "item" for the graphic system.


Sophist

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Sep 5, 1998, 3:00:00 AM9/5/98
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In article <35F03E65...@origin.ea.com>,
rko...@origin.ea.com says...

That's probably for the better then. Once your corpse decays
you're left with an obscure pack lying on the ground rhather
than an easily noticed pile of personal items. If you happen
to die in a low traffic area, you should have a better
chance of actually getting your gear back.

Sophist

Erinn

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Sep 5, 1998, 3:00:00 AM9/5/98
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On Sat, 5 Sep 1998 10:38:39 -0600, nos...@dontbother.com (Sophist)
wrote:

<snip>


>> This is only after your corpse decays. Not when it's still a corpse. So looting
>> in the normal sense won't be any different.
>>
>> -DD
>>
>>
>
>That's probably for the better then. Once your corpse decays
>you're left with an obscure pack lying on the ground rhather
>than an easily noticed pile of personal items. If you happen
>to die in a low traffic area, you should have a better
>chance of actually getting your gear back.
>
>Sophist

Hee hee! Now that pack you see sitting by the side of the road really
*might* contain treasure to drool for <G>.

Adam Littman

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Sep 6, 1998, 3:00:00 AM9/6/98
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In article <6sm4mr$5rd$1...@news.eli.net>, "Adam Russell" <ad...@2xtreme.net> wrote:

>TRIVIA QUESTION: What is the densest item in the universe?

TPTB at Origin

___________
Adam Littman / ^ \
AL...@cornell.edu /\ / \ /\
/__\__/___\__/__\
/ \( ) ( )/ \
\ /\ o /\ /
\ / \( )/ \ /
"Four minutes twenty-two seconds, \/____\_/____\/
Baldric, you owe me a groat" \ \ /
--Blackadder \ / \ /
---------

Adam Littman

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Sep 6, 1998, 3:00:00 AM9/6/98
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In article <20DCD30FB0EEC898.03D9658E...@library-proxy.airnews.net>, Dun...@LakeSuperior.Shard (Dundee) wrote:
>On Wed, 02 Sep 1998 21:51:52 -0700, Barry Smith <bsm...@premier1.net>

>wrote:
>
>>So, despite the fact that a upcoming patch will allow for both "types"
>>of hides to be sewn without seperation, I can only tile 15 hides into a
>>pile? Kill a bull and that's my limit?
>
>15 hides from a bull would be one icon, not 15.

That reminds me did they ever fix the bug that "left handed" and "right
handed" hides wouldn't stack together?

That was one of the earliest indications I had that they were in trouble. A
bug from Ultima 8 that they (partially) fixed in that game is something they
should have known better than to put into UO in the first place. Much less
leave it there for so long.

Dundee

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Sep 6, 1998, 3:00:00 AM9/6/98
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On Sun, 06 Sep 1998 14:23:40 GMT, al...@cornell.edu (Adam Littman)
wrote:

>That reminds me did they ever fix the bug that "left handed" and "right
>handed" hides wouldn't stack together?

No, but they're taking a different approach. Tailoring will search
through your entire pack for the required number of hides, so the
things won't have to be in a single stack in order to be used.

Vassago

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Sep 7, 1998, 3:00:00 AM9/7/98
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It'
s a common fact that it's 125 items.

This is strange the people who always write to the NG don't know that.

Vassago Dragon
lordv...@127.0.0.1.sympatico.ca
remove the ip number or your computer may explode

The Master

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Sep 9, 1998, 3:00:00 AM9/9/98
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Dundee wrote:

> Maybe they should just make corpses decay more slowly if there is loot inside.

Then you have the complication of getting flagged for looting it. Using the corpse to preserve the
loot means that as long as there is loot you will get flagged for picking it up.

I suggested the stuff off a decayed corpse be put into a special container called a coffin, which
would look like (can you guess?) a coffin. It cannot be moved, guarded, trapped, or whatever, but
holds the stuff, just as a corpse coffin does now, so the stuff pile constitutes one item to the
outside world, and stacking should not be an issue.

The only question is, should a horse fit into the coffin?

:-)

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