Kordell of Chesapeake, The Most Intelligent Warrior on Chessie due to
Anatomy INT Bonuses *grrr*
Not true on either account as far as I know. The nerf on archery
included removing the ability to drink potions with a bow equipped and
then adding a horendously long equip delay for all types of bows.
"We're not going to nerf archery!" -- Raph Koster
--
Taran of Yew
GrandMaster Bowyer, Assistant Pig Keeper, Chesapeake Shard
Not so.
In addition to what Taran says...They cut the damage and doubled the time
between shots. In the olden days the heavy was the preferred (If I remember
right) because it was fast (I think about 2 seconds between shots) and hit
hard on average. I think I used to hit a harpy with 3-5 heavy shots and it
was dead. Hard to remember though and hard to remember if I told
myself/others that out of exaggeration or observed accounts.
For the target to get any damage an archer must now have anatomy in the
90's.
Aside: I feel like they also decreased the chance to hit the target, but it
could be that the long delay just makes the misses more noticeable. I don't
recall in the past picking up so many arrows/bolts off the corpse and ground
as I do now.
-Lorax
I think that would qualify more as changing your mind or being wrong,
but he wasnt always great at admitting he'd done this sort of thing.
Few of us are.
Anyway they did nerf it, and Otara and Stewart keep their archery out
of stubbornmindedness. OTOH, they did at least kill off the 'insta PK
archer'. Now that some of the archery skill developing bugs have
been removed its probably isnt such a concern any more anyhow.
Otara
You are the perfect person to perform the test. Shoot 50 arrows at a person
that will log the damage. Make sure the person is naked. Tell me what the
average damage with a bow is contrasting between the two characters.
In general...Lorax used to have no anatomy before the patch. I tried to
play that way for a few months, but couldn't stand it. So I never took him
out. I think his average hit was about 17 with a bow after patch, but I did
not use the scientific method to determine that. I just am guessing based
on feeling. Later, I talked with some people that didn't complain as much
as I did about the archery patch. They had GM anatomy and said their
average damage with anatomy was greater. So I took anatomy. It is only 90
now and I feel happier. It feels like I do more damage with anatomy. Never
did a true and honest study.
-Lorax
>
> You are the perfect person to perform the test. Shoot 50 arrows at a
person
> that will log the damage. Make sure the person is naked. Tell me what
the
> average damage with a bow is contrasting between the two characters.
Forgot. If you do this then have the person logging the data count 0 for
the misses to keep the average accurate on the 50 arrows.
-Lorax
Whether it works or not, anatomy wouldnt really be that big a deal
with ranged weapons ,unless you're into PvP. You're only talking a
20% bonus at best after all.
And if you're doing PvP primarily with archery these days, you're very
keen indeed.
Otara
> Not true on either account as far as I know. The nerf on archery
> included removing the ability to drink potions with a bow equipped and
> then adding a horendously long equip delay for all types of bows.
>
> "We're not going to nerf archery!" -- Raph Koster
Truly, if he says hello, don't believe him.
> "Chris" <cmd...@home.com> wrote in message
> news:NN_f4.503$mw6....@news.rdc1.il.home.com...
> > I've heard that when archery was nerfed, two of the changes included
> > removing strength and anatomy damage bonuses to archery damage. Does
> > anybody know if this is true? If so there a reliable website
> (uo.stratics,
> > etc) that has this documented?
> >
> > Kordell of Chesapeake, The Most Intelligent Warrior on Chessie due to
> > Anatomy INT Bonuses *grrr*
> >
> >
>
> Not so.
>
> In addition to what Taran says...They cut the damage and doubled the time
> between shots. In the olden days the heavy was the preferred (If I remember
> right) because it was fast (I think about 2 seconds between shots) and hit
> hard on average. I think I used to hit a harpy with 3-5 heavy shots and it
> was dead. Hard to remember though and hard to remember if I told
> myself/others that out of exaggeration or observed accounts.
>
> For the target to get any damage an archer must now have anatomy in the
> 90's.
Anatomy has no effect on archery.
> Aside: I feel like they also decreased the chance to hit the target,
My master archer hits trolls about 40% of the time. He used to finish them off
with 10 arrows. Now it takes 40 or more.
Post to the dev board. E-mail Sun and Cal. If archers don't start complaining
more loudly this will never get fixed.
-Hi. My name is Queso and I'm an Ultimaholic.
"All generalizations are dangerous, even this one.
-Alexandre Dumas
Regarding the testing, I usually conduct weapons studies vs. friends where
they wear 30 AR archer's armor (to better simulate normal conditions . . .
how many mosters have 0 ar?). Also, we will log the damage per unit time.
We usually run 3 trials with each weapon and average the damage for each.
If there was an odd value on one trial (misses, for example), we will re-run
the individual trials.
For higher damage weapons such as the archery weapons, we have a mage summon
an ele and record the amount of time it takes to kill it. Again, we run
multiple trials to balance out the effect of random hit points on the ele
and for missed shots.
Kordell of Chesapeake
"Otara" <sp...@spammity.com.au> wrote in message
news:1G6BOOc6G8RUvv...@4ax.com...
In my case, any xbow that didn't have a NPC sale price of 48-49 and failed
to drop a boar in one shot would never make it on my vendor.
Been fooling around Baja again and ran the same test. Not a single heavy
could kill a boar with one shot. This was from 3 archers [GM, 99.8,
master<?>] with varying stats and skills like anatomy. One of those things
where the proof is in the pudding. I almost don't care if anatomy gives a
bonus if the maximum damage is still too low.
Took the 99.8er out with an axe of vaquishing, no anatomy but GM tactics. He
one hit killed every boar he found, every cow, pig, goat, hind too for that
matter.
I still use a bow, but only in two instances. Where I clearly have a
connection advantage and can stay out of range or my opponet has a better
connection but weak attack.
I did think of one silly way to make archery effective. Get 20 GM archers
and gate them to a single tile. When they want to kill someone, they just
all attack at once. 20 to 1 advantage would probably make for an even fight
under the current system. 10 would miss and the other ten would have a
chance of inflicting ~170 points of damage which is what the
explosion/flamestrike/halberd attack of a single player can do. About the
same delays involved too.
Lord Queso wrote:
>
> >Ya, I always carried 100 arrows in my pack when going on an outing.
> >Now I carry 300 or more. :P
> >
> >Na, they didn't nerf archery. No way. LOL
> >
>
> Post to the dev board. E-mail Sun and Cal. If archers don't start complaining
> more loudly this will never get fixed.
>
>
I played an archer on SP. I think the damage done via
archery is just about right for pvp. Not sure how to make
archery for pvm better, but I really don't think it needs
to be changed as far as damage dealing.
The equip delay is a real killer though, especially
since there doesn't seem to be one for the other weapons.
Just my 2cents...
> IMO, a 20% damage bonus from anatomy is significant for PvM and PvP.
> Remember, if you have the 20% bonus, after only 5 hits you will have doubled
> the damage vs. the same character w/o anatomy.
>
No, you'll have done 20% more damage than that person. Equal to one
'extra' hit added on the five you've already done, versus the five that that
person has done as well.
Mike
>IMO, a 20% damage bonus from anatomy is significant for PvM and PvP.
>Remember, if you have the 20% bonus, after only 5 hits you will have doubled
>the damage vs. the same character w/o anatomy.
Range makes up for an awful lot tho. If melee and bow were equal in
damage it would be unbalanced IMO.
Otara
Its only an addition to base damage, so its less than 20% to total
damage, because you're doing '+50%' with GM tactics and +20% with a GM
weapon, and +20% with strength. So that +20% for anatomy is really
only about another +10% to the total damage.
However its the amount getting through armour that really counts, so I
dont know what it ends up being.
eg 20 damage, -5 for armour, = 15 through.
with GM anatomy, 22 damage, -5 for armour = 17 through.
(Numbers are examples only)
So in practise could be say 15% more actually getting through, even
tho the damage increase is only 10%. The more armour, the better the
increase in actual damage achieved.
This could all be wrong, in which case I stand ready to be corrected.
Otara
On Sun, 16 Jan 2000 15:23:26 -0700, Michael Williamson
<spe...@azstarnet.com> wrote:
>Chris wrote:
>
>> IMO, a 20% damage bonus from anatomy is significant for PvM and PvP.
>> Remember, if you have the 20% bonus, after only 5 hits you will have doubled
>> the damage vs. the same character w/o anatomy.
>>
>
It has an effect. It gives a 20% bonus like for all other
weapons!
Regards
Grizwood, Seneschall (MTB), Drachenfels
For Baphomet with fire and sword!
BTC: Baphometic Trade Center Drachenfels
http://internetjunk.com/users/baphomet/
MTB: Militia Templum Baphomet
http://www.angelfire.com/mo/autumnvision/
There is no reason for complaining. An archer with a decent
bow has still enough power.
> Quaestor <Range...@Skara.Brae> schrieb in im Newsbeitrag:
> 3881A022...@Skara.Brae...
> > Anatomy has no effect on archery.
>
> It has an effect. It gives a 20% bonus like for all other
> weapons!
I wish that were true.
IMHO, you seem to miss more often than you did in the past too..
- Xigam
You coudl get a friend and login to the cooltest center and setup your
skills and then do your tests..
- Xigam