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The value of a Level 5 Treasure Map

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Gresh

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Jan 15, 1999, 3:00:00 AM1/15/99
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Serendipity struck me full in the face last night on Test Center.

I had gone through the advancement gates for Cartography, Lockpicking,
and Detect Hidden, only to discover that there was a new
three-hours-old requirement on the treasure map gates ... so I started
running around, exploring Britain, a city I usually avoid at all costs
on Catskills.

Turning west after exiting Blackthorn's castle, I ran smack into a
elder gazer and a blood elemental ... hmmm must be a level 5 treasure
chest in the area, and there was.

It took about 20 tries with GM Lockpicking to open, and I broke 3
picks in the attempt. Hmmmm, better crack the whip on my two
guildmates who are raising Lockpicking and Detect on their characters
(I am covering Cartography and Mining with Grumble). While I was
picking the lock, a poison elemental, blood elemental, daemon, or
elder gazer would spawn right next the chest at random intervals of
between 3 and 20 seconds. The guards were very helpful though, and I
only came close to dying twice.

So what was in a Level 5 Treasure Chest?

SCROLLS---------------------------
a Mark scroll
(2) Magic Reflection scrolls
a Meteor Swarm scroll
(3) Paralyze Field scrolls
a Recall scroll
(3) Mass Curse scrolls
a Curse scroll
a Chain Lightning scroll
a Mana Vampire scroll
(2) Gate Travel scrolls
(3) Poison Field scrolls
a Summon Creature scroll
(4) Reveal scrolls
a Paralyze scoll

GEMS -----------------------
(9) Sapphires
(5) Star Sapphires
(4) Pieces of Amber
(6) Citrines
(4) Amethysts
(11) Tourmalines
(6) Rubies
(4) Emeralds

5000 gold pieces

MAGIC ARMOR ---------------------------------
a durable buckler
a durable buckler of fortification
a durable kite shield
a kite shield of defense
a durable buckler of guarding
a substantial wooden shield fo defense
a close helm of hardening
a massive studded gorget
indestructable leather sleeves of defense
a chainmail coif of guarding and agility (13) charges

MAGIC WEAPONS ------------------------------
a massive butcher knife
an accurate substantial longsword of ruin and evil (6) charges
a durable silver bow
a substantial pickaxe
a massive katana of daemon's breath (7) charges
a fortified war mace of clumsiness and ruin (13) charges
a durable accurate war hammer of ruin
a durable surpassingly accurate silver dagger of force
a substantial dagger of ruin
a substantial accurate crossbow of power and feeblemindedness (33)
charges

REAGENTS ----------------------------------
20 Suphurous Ash
7 Garlic
8 Spider's Silk
9 Nightshade
15 Blood Moss
11 Ginseng
17 Mandrake Root
13 Black Pearl

MISCELLANEOUS ------------------------
a bear mask of night eyes (71) charges
a necklace of night eyes (83) charges
a bracelet of protection (6) charges
a ring of night eyes (33) charges
a ring of teleporting (2) charges
a necklace of night eyes (18) charges
a tall straw hat of spell reflection (77) charges
a wizard's hat of night eyes (75) charges

Wow, as sort of a double dip of serendip, I was just able to greet
Faceless, one of the Dev Team members, who seemed to be popping in and
out testing vendor code in the building i am standing in ... i told
him we appreciate his work :-)). And I asked him to tell Runesabre
that we appreciate the work Rune has done on the Treasure quests.

Boy, I am I looking forward to treasure hunts ...

Gresh, Catskills

Damocles

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Jan 15, 1999, 3:00:00 AM1/15/99
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On Fri, 15 Jan 1999 18:43:11 GMT, Gresh wrote:


>So what was in a Level 5 Treasure Chest?
>

<snip>

That's nuts, way too much in the way of magic items. If they don't
tone that down the world will be glutted with them. I mean, you know
that people are already macroing their cartography/lockpicker mules,
and then they'll head out with their 20 guildmates and get the maps
and the treasure, with lots of fame and karma along the way from the
monsters defending them.


JimmyMac

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Jan 15, 1999, 3:00:00 AM1/15/99
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You made all that up, right?

Sparky

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Jan 15, 1999, 3:00:00 AM1/15/99
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Damocles wrote:

Nonsense, there is only going to be a 1% chance of a treasure map
spawning on a high lvl creature, add to this another 1% chance that it's
a lvl 5 map and you've got one RARE event. Add to this the fact that
you'll need several people to retrieve said treasure that will want to
share in said loot and it's just about right....

Sparky&Melvin


Driakos

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Jan 15, 1999, 3:00:00 AM1/15/99
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Gresh wrote in message

>Turning west after exiting Blackthorn's castle, I ran smack into a
>elder gazer and a blood elemental ... hmmm must be a level 5 treasure
>chest in the area, and there was.


I'm a little confused here. When do the treasure sites actually spawn? Is
it open creation of the map, or decryption of the map? Lets say for example
I am running through the woods with wonder-boy. He can do all the things
you need to do to get chests. All of a sudden I stumble onto a spawn like
you did. I find the chest open it up and claim my reward. Now, are the
finders of the map SoL? (shit outta luck?) I mean they found the map and
are running around coordinating a search party, but meanwhile I already have
the loot.

When exactly does the spawn/treasure happen?

Driakos.

>
>It took about 20 tries with GM Lockpicking to open, and I broke 3
>picks in the attempt. Hmmmm, better crack the whip on my two
>guildmates who are raising Lockpicking and Detect on their characters
>(I am covering Cartography and Mining with Grumble). While I was
>picking the lock, a poison elemental, blood elemental, daemon, or
>elder gazer would spawn right next the chest at random intervals of
>between 3 and 20 seconds. The guards were very helpful though, and I
>only came close to dying twice.
>

>So what was in a Level 5 Treasure Chest?
>

Damocles

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Jan 15, 1999, 3:00:00 AM1/15/99
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On Fri, 15 Jan 1999 15:52:00 -0500, Sparky <spa...@LS.com> wrote:


>
>Nonsense, there is only going to be a 1% chance of a treasure map
>spawning on a high lvl creature, add to this another 1% chance that it's
>a lvl 5 map and you've got one RARE event. Add to this the fact that
>you'll need several people to retrieve said treasure that will want to
>share in said loot and it's just about right....
>
>Sparky&Melvin
>
>

Except that people camp in places like the lich lord room of Deceit,
where lich lords spawn, die, and spawn again to the tune of about 1 a
minute. Even at the ratio you gave it won't take that long for people
to get a nice collection of maps.


Dundee

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Jan 15, 1999, 3:00:00 AM1/15/99
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On Fri, 15 Jan 1999 15:25:38 -0500, "Driakos" <Dri...@hotmail.com>
wrote:

>When exactly does the spawn/treasure happen?

When the person that decoded the map dbl-clicks a mining tool and then
clicks on the ground, close enough to where 'x' marks the spot.

"Close enough" being determined by the person's mining skill (although
mining skill is not used to dig up the treasure).


--
Dundee of Lake Superior - SkeptAck AT antisocial DOT com
The Town of Skara Brae: http://members.xoom.com/skara/
UO related stuff: http://dundee.uong.com

Driakos

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Jan 15, 1999, 3:00:00 AM1/15/99
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Dundee wrote in message ...

, "Driakos" wrote:
>
>>When exactly does the spawn/treasure happen?
>
>When the person that decoded the map dbl-clicks a mining tool and then
>clicks on the ground, close enough to where 'x' marks the spot.
>
>"Close enough" being determined by the person's mining skill (although
>mining skill is not used to dig up the treasure).


Don't think me stupid, I am just trying to be thorough here. So when one
uses shovel and mining skill on said location, a chest and monster spawn
appear? If so neat. I would hate to fight G'fatticus the Poo Lord, get a
treasure map, find someone trustworthy to decode it and travel with me, only
to find Danny and Susie had stumbled onto the spawn, BS'd and flamewalled
the guardians, got killed by LoCkPiCk dOOd and lost the treasure.

Driakos.

Gresh

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Jan 15, 1999, 3:00:00 AM1/15/99
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>Except that people camp in places like the lich lord room of Deceit,
>where lich lords spawn, die, and spawn again to the tune of about 1 a
>minute. Even at the ratio you gave it won't take that long for people
>to get a nice collection of maps.

Level 5 Maps will be pretty rare, I bet. Once you do get a Level 5
map, you MUST have character(s) with GM Cartography, GM Lockpicking,
and probably GM Detect Hidden (unless you just let the guy blow up
;-)) or you WILL NOT be getting into that chest. Period. Sadly,
there is apparently a Cartography bug (that will be fixed soon) that
lets all the DooDs get GM Cartography easily - I myself have been
doing it that hard way, and after many many hours and thousands of
blank maps, am at 96.2, and it's getting exponentially harder to raise
....

If you look at that list, there are actually one a couple of decent
magic items in it (crossbow of power, helm of hardening, and that
kick-ass spell reflect hat :-)).

Sure, it's still a lot of stuff, but I bet if you just camped out in
Shame slaughtering Fire Elementals for a few hours you'd get close to
the same haul.

It ain't strictly going to be about the loot, it's going to be about
the fun of treasure hunting ... I am going to be getting my whole
guild and our allies involved in these things, each and every time we
acquire a map. Think of it as the first step on the road towards an
in-game quest engine ...

Gresh, Catskills

Gresh

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Jan 15, 1999, 3:00:00 AM1/15/99
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>You made all that up, right?

Nope. It *is* a Level 5 Map, the toughest, and REQUIRES GM
Cartography to decode, and GM Lockpicking to open, or it sits there
until it decays, laughing at you ...

Gresh, Catskills

JubJub McRae

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Jan 15, 1999, 3:00:00 AM1/15/99
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On Fri, 15 Jan 1999 19:13:54 GMT, phae...@yahoo.com (Damocles)
wrote:

>On Fri, 15 Jan 1999 18:43:11 GMT, Gresh wrote:
>
>

>>So what was in a Level 5 Treasure Chest?
>>
>

><snip>
>
>That's nuts, way too much in the way of magic items. If they don't
>tone that down the world will be glutted with them. I mean, you know
>that people are already macroing their cartography/lockpicker mules,
>and then they'll head out with their 20 guildmates and get the maps
>and the treasure, with lots of fame and karma along the way from the
>monsters defending them.

hey - maybe people will actually be using them, instead of hording
them in bank vaults because of fear of losing them

Gresh

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Jan 15, 1999, 3:00:00 AM1/15/99
to
This is how it works in a nutshell:

Certain monsters have a chance to spawn a treasure map as part of
their regular loot. These maps can only be decoded by someone using
the Cartography skill. The toughest maps (see below) will require GM
Cartography.

The map decoder and only the map decoder may take the map to the
general vicinity of the area depicted on it, and begin to dig at or
near the spot marked X on the map ... the higher their mining skill,
the larger the radius that they search in with each attempt, from 9
tiles with 0 mining up to 81 surrounding tiles with GM Mining *per
attempt*.

When they hit the right spot, a treasure chest, probably locked and
trapped, rises out of the ground, and its guardians, if any, spawn to
protect the chest, by attacking anyone in the vicinity. These
guardians have special AI programming that pevents them from leaving
the area of the chest ... to open the chest in peace, and loot it, you
will have to kill the monsters that spawn.

There will be 5 levels of treasure maps, yielding progressively better
loot, and requiring progressively higher Cartography, Lockpicking, and
Detect Hidden skills ... the lowest monster they spawn on is likely to
be the Orc Mage, and the highest level maps will be (rarely) found on
"boss" monsters like blood elementals and lich lords.

If you really want to fin out more, go check it out !! It's up and
running on TC, and there are gates there to advance the skills you
need.

Gresh, Catskills

Gresh

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Jan 15, 1999, 3:00:00 AM1/15/99
to
>I'm a little confused here. When do the treasure sites actually spawn? Is
>it open creation of the map, or decryption of the map? Lets say for example
>I am running through the woods with wonder-boy. He can do all the things
>you need to do to get chests. All of a sudden I stumble onto a spawn like
>you did. I find the chest open it up and claim my reward. Now, are the
>finders of the map SoL? (shit outta luck?) I mean they found the map and
>are running around coordinating a search party, but meanwhile I already have
>the loot.
>
>When exactly does the spawn/treasure happen?

This is how it works in a nutshell:

Certain monsters have a chance to spawn a treasure map as part of
their regular loot. These maps can only be decoded by someone using
the Cartography skill. The toughest maps (see below) will require GM
Cartography.

The map decoder and only the map decoder may take the map to the

general vicinity of the area depicted on it, and begin to dig ... the


higher their mining skill, the larger the radius that they search in

with each attempt, from 9 tiles with 0 mining up to 81 surroinding


tiles with GM Mining *per attempt*.

When they hit the right spot, a treasure chest, probably locked and

trapped, rises out of the ground, and it's guardians, if any, spawn to


protect the chest, by attacking anyone in the vicinity. These
guardians have special AI programming that pevents them from leaving
the area of the chest ... to open the chest in peace, and loot it, you
will have to kill the monsters that spawn.

There will be 5 levels of treasure maps, yielding progressively better
loot, and requiring progressively higher Cartography, Lockpicking, and
Detect Hidden skills ... the lowest monster they spawn on is likely to
be the Orc Mage, and the highest level maps will be (rarely) found on

"boss" monster like blood elementals and lich lords.

Gresh

unread,
Jan 15, 1999, 3:00:00 AM1/15/99
to
This is how it works in a nutshell:

Certain monsters have a chance to spawn a treasure map as part of
their regular loot. These maps can only be decoded by someone using
the Cartography skill. The toughest maps (see below) will require GM
Cartography.

The map decoder and only the map decoder may take the map to the

general vicinity of the area depicted on it, and begin to dig at or

near the spot marked X on the map ... the higher their mining skill,


the larger the radius that they search in with each attempt, from 9

tiles with 0 mining up to 81 surrounding tiles with GM Mining *per
attempt*.

When they hit the right spot, a treasure chest, probably locked and

trapped, rises out of the ground, and its guardians, if any, spawn to


protect the chest, by attacking anyone in the vicinity. These
guardians have special AI programming that pevents them from leaving
the area of the chest ... to open the chest in peace, and loot it, you
will have to kill the monsters that spawn.

There will be 5 levels of treasure maps, yielding progressively better
loot, and requiring progressively higher Cartography, Lockpicking, and
Detect Hidden skills ... the lowest monster they spawn on is likely to
be the Orc Mage, and the highest level maps will be (rarely) found on

"boss" monsters like blood elementals and lich lords.

Dundee

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Jan 15, 1999, 3:00:00 AM1/15/99
to
On Fri, 15 Jan 1999 16:29:21 -0500, "Driakos" <Dri...@hotmail.com>
wrote:

>Don't think me stupid, I am just trying to be thorough here. So when one
>uses shovel and mining skill on said location,

You don't use the mining skill (i.e. you won't suddenly gain 5 points
of mining and lose other skills), but your mining skill determines how
close you need to be to "the spot" when you dig.

>a chest and monster spawn appear?

Right.

>to find Danny and Susie had stumbled onto the spawn, BS'd and flamewalled
>the guardians, got killed by LoCkPiCk dOOd and lost the treasure.

Nope, the spawn doesn't happen until you dig up the treasure, and only
the person that decoded the map can do that.

Hearding

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Jan 16, 1999, 3:00:00 AM1/16/99
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<Gresh> wrote in message news:369fc013...@news.pipeline.com...
[snip]

>
>When they hit the right spot, a treasure chest, probably locked and
>trapped, rises out of the ground, and it's guardians, if any, spawn to

>protect the chest, by attacking anyone in the vicinity. These
>guardians have special AI programming that pevents them from leaving
>the area of the chest ... to open the chest in peace, and loot it, you
>will have to kill the monsters that spawn.

Do the spawned monsters carry loot?


Gresh

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Jan 16, 1999, 3:00:00 AM1/16/99
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>Do the spawned monsters carry loot?

I dunno yet, those were getting guard-killed, no bodies.

Tell you after Sunday :-) Going to lead a guild quest on TC then.

Gresh, Catskills

Rick Cortese

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Jan 16, 1999, 3:00:00 AM1/16/99
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Gresh wrote in message <369ff004...@news.pipeline.com>...
They do, about normal for the monsters. i.e. magic ringmail sleeves on a
fire elemental.

Wulfgar

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Jan 16, 1999, 3:00:00 AM1/16/99
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When did the mining skill come into play?? I havn't read anything...the
way it works is you need to be in a 9 tile radius of the spot...People
on tc have 0 mining skill & I was nailing them after only a couple of
tried..& as for the loot of LvL the one gresh got wasn't all that
good...I have a collection og Vanq & power weapons on TC...one of the
Vanq being a hally with all the highest stats =)

Wulfgar of Great Lakes
Nathanial of Skara brae

Wulfgar

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Jan 16, 1999, 3:00:00 AM1/16/99
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> Do the spawned monsters carry loot?

Yes Heard they carry normal amount of loot, & I want to warn everybody
of the FREAKING DREAD SPIDER!!!!!!....it looks harmless enough...it
looks like a giant spider(we have all crushed these before right?) Well,
this bad boy has the stats & abilities of a Liche Lord so steer clear of
these damn things.

Wulfgar of Great Lakes
Nathanial of Skara Brae

Dundee

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Jan 16, 1999, 3:00:00 AM1/16/99
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On Sat, 16 Jan 1999 02:14:51 -0600, Wulfgar <he...@work.com> wrote:

>When did the mining skill come into play??

Beats me.

>I havn't read anything...

Update center:

"When you find the location of the treasure, you can use any mining
tool to dig for it. How wide an area you search with a given attempt
will depend on your Mining skill, but your skill will not advance from
digging."

Wulfgar

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Jan 16, 1999, 3:00:00 AM1/16/99
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hmm well that just plain sux....I guess OSI is trying to find a use for
everybody's mule char.!!!...digging up burried treasure is completely
different from mining ore IMHO..

EvanKub

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Jan 16, 1999, 3:00:00 AM1/16/99
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So if I bring a chest out of the ground, and a poison ele spawns, can't I just
run a little bit away, and blast it with spells while its stuck because it
can't leave the area?

Evan Kubi
Atlantic

Wulfgar

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Jan 16, 1999, 3:00:00 AM1/16/99
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Oh, it can leave the area, hehe beleive me it can go just like it
normaly would ina dungeon..it would chase you from Yew to Vesper if you
dug one up

Twilight Eyes

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Jan 19, 1999, 3:00:00 AM1/19/99
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On Fri, 15 Jan 1999, it was written:

> Serendipity struck me full in the face last night on Test Center.

> So what was in a Level 5 Treasure Chest?

<snip>

Wow! I guess I had better tell my guildboys to get busy too. :)

They're all pretty darn excitied so far. Wait 'til I forward them this.

-T


Twilight Eyes

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Jan 19, 1999, 3:00:00 AM1/19/99
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On Fri, 15 Jan 1999, Damocles wrote:

> That's nuts, way too much in the way of magic items. If they don't
> tone that down the world will be glutted with them. I mean, you know
> that people are already macroing their cartography/lockpicker mules,
> and then they'll head out with their 20 guildmates and get the maps
> and the treasure, with lots of fame and karma along the way from the
> monsters defending them.

Yes, but *how many* level 5 treasure maps will ever spawn? I would hope that
they are few and far between.

And after a while, the novelty will probably wear off and people will start
selling treasure maps on their vendors. :)

-T


Alex Mars

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Jan 19, 1999, 3:00:00 AM1/19/99
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Macroing cartography isn't really feasible. and locking picking can't be
macored well either.

>On Fri, 15 Jan 1999, Damocles wrote:
>
>> That's nuts, way too much in the way of magic items. If they don't
>> tone that down the world will be glutted with them. I mean, you know
>> that people are already macroing their cartography/lockpicker mules,
>> and then they'll head out with their 20 guildmates and get the maps
>> and the treasure, with lots of fame and karma along the way from the
>> monsters defending them.
>

-You slip into your secret underwear, you get on over to the dark side of your
mind...


Damocles

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Jan 19, 1999, 3:00:00 AM1/19/99
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On 19 Jan 1999 18:44:41 GMT, alex...@aol.com (Alex Mars) wrote:

>Macroing cartography isn't really feasible. and locking picking can't be
>macored well either.

Actually, there was a cartography exploit that let you get GM
cartography in a few hours without using much in the way of resources.
It's being fixed in the new patch, the GM cartographers created using
it are still there. As for lockpicking, apparently there's a way to
reach GM level overnight by picking the lock on the same chest over
and over again.


Jerry Segler

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Jan 19, 1999, 3:00:00 AM1/19/99
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Lockpicking is EXTREMELY macroable.

The only "problem" is stacking the lock picks properly or writing an ID routine to
find them on the screen (Quite easy wrote my own macroer in VB and was trivial to
implement.)

Lock chest,
pick lock
repeat.

Even if you fail to pick (hard) it will correct itself in 1 cycle of this.

Of course I did this about 6-8 mo ago so I don't know if they patched things so
they don't work that way anymore.

-Jerry (jase...@gerf.org : Former UO player)

Kevin Gee

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Jan 20, 1999, 3:00:00 AM1/20/99
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actually it's easy to stack them i use it to organize my pack all the time
drop the stuff on the edge of the pack...usually the corner for my purposes
and they all fall in one on top of the other
Jerry Segler <jase...@bitwisesystems.com> wrote in message
news:36A4E204...@bitwisesystems.com...
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