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Nasty change to Tailoring

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Harold Roberson

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Nov 27, 1998, 3:00:00 AM11/27/98
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Actually, all the changes going in only add more tedium
to this game. The only way to really succeed anymore
is to kill other players. 3 a day.

I've just been told that if I want to be a GM smith,
then I shouldn't have done fighting with that
character.. only smithing. This from a GM and a
counsellor.

They only want archer/tanker/thief/mages and mules.
nothing else matters.

Greywind - the despondent

"K. Laisathit" wrote:
>
> In article <365f563e...@news.rdc1.va.home.com>,
> Damocles <phae...@yahoo.com> wrote:
> >
> >In addition to making Tailoring skill-based like blacksmithing (which
> >I have no problem with), they are adding the same kind of delay on
> >item creation you get as a smith. As someone who's spent a lot of time
> >as a smith, I can tell you that that random delay with each item you
> >make is TEDIOUS. Given the volume of leather bustiers I sometimes pump
> >out, I am definitely not looking forward to waiting on the damn items
> >to be created.
>
> You can always power-smith the same way you can power-alchemy.
> Use multiple tongs. Likewise, I suspect that if and when the
> random delay for tailoring goes in, you can use multiple
> sewing kits.
>
> What's with random delay anyway. It seems that DD and co have
> a thing for random delay. It's not like all these craft
> skills aren't tedious enough. I know about the get-rich-quick
> argument. But then again, the resource requirements naturally
> work to prevent people from attaining GM status over night.
> You can't exactly smith all night to become GM the next morning.
> Where are you going to get 20,000 ingots to last the entire
> evening? The same goes for logging and myriad of other craft
> skills.
>
> The odd thing is, random delay thingy seldom applies to
> non-craft skills. How about this, random delay for stealing
> and snooping. If the target moves before the activity is
> concluded, it automatically fails. Sometimes I wonder
> if DD wants us all to be thieves. That skill is a lot
> easier to practice than the rest of craft skills.
>
> Later...
> --
> -------------------------------------------------------------------------
> K I R A T I L A I S A T H I T kir...@u.washington.edu

jx...@po.cwru.edu

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Nov 27, 1998, 3:00:00 AM11/27/98
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If you honestly feel this pessimistic about the game, why do you still
play? Just curious.

-Smedley, Summoner of Daemons

Damocles

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Nov 28, 1998, 3:00:00 AM11/28/98
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K. Laisathit

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Nov 28, 1998, 3:00:00 AM11/28/98
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You can always power-smith the same way you can power-alchemy.

Harold Roberson

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Nov 29, 1998, 3:00:00 AM11/29/98
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I play because when the game works, it's alot of fun. I've actually
managed to meet some nice people too.. out of the 90,000+ assholes
that play.

As for your comment, I'd like to just say "Fuck you", but that
wouldn't really sink in with you. I have seen almost every
despicable act in this game. I've seen the GM's cheating for
players and doing special favors. I've encountered hacked
characters who are still playing this game. The GM's did
nothing. I continue to get harassed by 3rd Party program
users (there ARE times you can tell). I've had my smithing
skill all of a sudden drop 15 points from 95 to 80. Work it
back up to 87 only to have it drop 5 more points. These were
bugs, not the normal skill atrophy. At the same time I was
losing smithing, I also lost 3-5 points in every skill that
I used. Magery went from Master to Adept, resisting dropped
almost 4 points and after 2 months, i've finally got that
back to where it was. Why did this happen?? No one knows.
perhaps.. I was at the bank, they started dropping... they
all dropped 3-5 points, then stopped for some reason.

I'm also a programmer. Some of the "exploits" and "features"
I feel could only have been programmed IN on purpose. Then
"fixed" when they became commom knowledge.

Now I'm told I can't make GM smith because of their stupid
skill system?

Like I said, when this game works, it is a blast. It's also
heavily hacked, and frustrating. The designers also think that
improving the game means making tedious tasks more tedious.

nuff said.

Greywind,Garet Jax,FruitLoop - Catskills

JubJub McRae

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Nov 30, 1998, 3:00:00 AM11/30/98
to
On 28 Nov 1998 02:39:02 GMT, kir...@u.washington.edu (K. Laisathit)
wrote:

>In article <365f563e...@news.rdc1.va.home.com>,
>Damocles <phae...@yahoo.com> wrote:
>>
>>In addition to making Tailoring skill-based like blacksmithing (which
>>I have no problem with), they are adding the same kind of delay on
>>item creation you get as a smith. As someone who's spent a lot of time
>>as a smith, I can tell you that that random delay with each item you
>>make is TEDIOUS. Given the volume of leather bustiers I sometimes pump
>>out, I am definitely not looking forward to waiting on the damn items
>>to be created.

I don't know if I'm put off to far by tailoring being made a little
more difficult -- it's just too damn insanely profitable now. Of
course there are probably better answers as you aptly described,
making it TEDIOUS, especially for the non-macroers, but only a fool
expects a good solution to any problem in UO.


>You can always power-smith the same way you can power-alchemy.
>Use multiple tongs. Likewise, I suspect that if and when the
>random delay for tailoring goes in, you can use multiple
>sewing kits.

>What's with random delay anyway. It seems that DD and co have
>a thing for random delay. It's not like all these craft
>skills aren't tedious enough. I know about the get-rich-quick
>argument. But then again, the resource requirements naturally
>work to prevent people from attaining GM status over night.
>You can't exactly smith all night to become GM the next morning.
>Where are you going to get 20,000 ingots to last the entire
>evening? The same goes for logging and myriad of other craft
>skills.

God.. logging... the... most.. painfull... activity in UO, IMHO. You
have to sit there and wait.. and wait..


>The odd thing is, random delay thingy seldom applies to
>non-craft skills. How about this, random delay for stealing
>and snooping. If the target moves before the activity is
>concluded, it automatically fails.

But that would be inconvenient!

>Sometimes I wonder
>if DD wants us all to be thieves. That skill is a lot
>easier to practice than the rest of craft skills.

What's there to wonder about? I think it's painfully obvious. I'm
surprised that that permaflag thing ever got in there - but well, it's
a free kill, and that seems to be the other thing it seems that DD
wants us all to do.

At least GM smiths got their makers mark - it's something nice to see,
well, in theory :) Now us non GMs selling exceptional stuff have to
explain to those who don't understand that what we are selling can be
exceptional, and yet not have a makers mark... Someday we'll have
colored armor... soemday...

>
>Later...


Raph Koster

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Nov 30, 1998, 3:00:00 AM11/30/98
to
kir...@u.washington.edu (K. Laisathit) wrote:

>In article <365f563e...@news.rdc1.va.home.com>,
>Damocles <phae...@yahoo.com> wrote:
>>
>>In addition to making Tailoring skill-based like blacksmithing (which
>>I have no problem with), they are adding the same kind of delay on
>>item creation you get as a smith. As someone who's spent a lot of time
>>as a smith, I can tell you that that random delay with each item you
>>make is TEDIOUS. Given the volume of leather bustiers I sometimes pump
>>out, I am definitely not looking forward to waiting on the damn items
>>to be created.

>You can always power-smith the same way you can power-alchemy.

>What's with random delay anyway. It seems that DD and co have


>a thing for random delay.

Actually, no, I don't particularly like it. :P That was done by
BugKiller (who's gone now to Wombat Games). The crafting stuff we are
putting in has a bunch of his code in it, and that's why the random
delay is in there.

Personally, I find many of the delays to be kinda tedious, and would
like to change them.

-Raph Koster
Lead Designer, Ultima Online


Dundee

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Nov 30, 1998, 3:00:00 AM11/30/98
to
On 28 Nov 1998 02:39:02 GMT, kir...@u.washington.edu (K. Laisathit)
wrote:

>You can always power-smith the same way you can power-alchemy.


>Use multiple tongs. Likewise, I suspect that if and when the
>random delay for tailoring goes in, you can use multiple
>sewing kits.

I checked. You can't. "You are busy with something else", it says.


--
Dundee of Lake Superior - Skep...@SPAMISantisocial.com
The Town of Skara Brae: http://members.xoom.com/skara/
UO related stuff: http://dundee.uong.com

Dundee

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Nov 30, 1998, 3:00:00 AM11/30/98
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On Mon, 30 Nov 1998 20:43:29 GMT, Fe...@mindspring.com (Feral) wrote:

>Ok, what will this DELAY cause?
>1. More RECALL used to take the hides to a secure storage.
>2. More hides dropped when people find they are overloaded and do not
> have time for sewing.
>
>Anyone else want to add to this?

I doubt it. I don't thinks it will have all that big an imact on the
hunter/tailors. And something *does* need to be done to slow-up the
threadspool junkies.

The Philosopher Primus

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Nov 30, 1998, 3:00:00 AM11/30/98
to
Raph Koster wrote:

> Personally, I find many of the delays to be kinda tedious, and would
> like to change them.

Great. Do it.

taran

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Nov 30, 1998, 3:00:00 AM11/30/98
to
--On Monday, November 30, 1998, 8:43 PM +0000 Feral <Fe...@mindspring.com>
wrote:

> Anyone else want to add to this?

I only want to add that you should calm down. You're flaming Raph for
something that has not even made it into the game yet. On top of that, the
Raph has stated that he does NOT like the way it's working and wants to do
something else.

Personally I would like the ability to cut hides into cut leather (either
with a low difficulty tailoring check, or just by using scissors on hides
-- no time delay). That would be a more than adequate solution to the
problem you described since then tailors could generate leather from hides
and do the actual tailoring in town. This also provides a way for there to
be a hide market.


taran

--------------
taran wanderer
assistant pig keeper
chesapeake shard

Claypole

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Nov 30, 1998, 3:00:00 AM11/30/98
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On Fri, 27 Nov 1998 23:23:43 -0500, jx...@po.cwru.edu wrote:

>If you honestly feel this pessimistic about the game, why do you still
>play? Just curious.
>
>-Smedley, Summoner of Daemons
>
>Harold Roberson wrote:
>>
>> Actually, all the changes going in only add more tedium
>> to this game. The only way to really succeed anymore
>> is to kill other players. 3 a day.
>>
>> I've just been told that if I want to be a GM smith,
>> then I shouldn't have done fighting with that
>> character.. only smithing. This from a GM and a
>> counsellor.
>>
>> They only want archer/tanker/thief/mages and mules.
>> nothing else matters.


For the same reason an awful lot of people play and will continue to
do so regardless of how the system screws up everyone but the
exploiters and idiots because they get some enjoyment/satisfaction
from what they achieve and are sticking with UO because in spite of
it's problems/bugs, sorry game features, they know how bad it was in
the past and reason that it is slowly getting a little better with
each patch.
Granted not every idea OSI come up with works properly or does not
produce undesired side effects but they are trying to improve UO.
I myself like the fact that there are patches because it can only
mean that UO gets better little by little.
Still playing a beta, well I expected no more so no grief there.
After exchange rate conversion a month of UO comes down to around
Ł6.20 or so in sterling which due to our kind and motorist friendly
government gets under 3 gallons of unleaded petrol...........


Claypole on Drach.

K. Laisathit

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Nov 30, 1998, 3:00:00 AM11/30/98
to
In article <73urao$dvf$3...@supernews.com>,

Raph Koster <rko...@origin.ea.com> wrote:
>
>>What's with random delay anyway. It seems that DD and co have
>>a thing for random delay.
>
>Actually, no, I don't particularly like it. :P That was done by
>BugKiller (who's gone now to Wombat Games). The crafting stuff we are
>putting in has a bunch of his code in it, and that's why the random
>delay is in there.
>
>Personally, I find many of the delays to be kinda tedious, and would
>like to change them.

Heh, we're all in agreement here. What's keeping you then? =)

K. Laisathit

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Nov 30, 1998, 3:00:00 AM11/30/98
to
In article <E4B06F6E6E33E82F.E3B3312C...@library-proxy.airnews.net>,

Dundee <Dun...@LakeSuperior.Shard> wrote:
>On 28 Nov 1998 02:39:02 GMT, kir...@u.washington.edu (K. Laisathit)
>wrote:
>
>>You can always power-smith the same way you can power-alchemy.
>>Use multiple tongs. Likewise, I suspect that if and when the
>>random delay for tailoring goes in, you can use multiple
>>sewing kits.
>
>I checked. You can't. "You are busy with something else", it says.

Is this on TC? If so, I will be very surprised. By right,
changing tailoring to skill-based ought to be as simple as
calling a routine similar to that called by alchemy or smith
(or any other difficulty-based skill), with only the pointer
to relevent table altered. In other word, it ought to work
the same way as smith or alchemy does.

Nevermind

unread,
Dec 1, 1998, 3:00:00 AM12/1/98
to
(not trying to be mean here, just pointing something out)
If you think they're tedious, then you probably SHOULD change them. Lord
knows, your a patient guy (or you prolly woulda quit long ago, or at least
completely quit reading here :-P ), and if you think they're tedious, then
they probably arnt worth being in the code. I am a miner/smith with one
(independent) charecter, and a tailor/swordsman with another. The Smithing
delays are horrible. Sometimes its instant, but occasionally you get a delay
thats just -killer- (45 second delays are uncommon but present on the higher
end.) This would make it a lot harder to do the tailoring in the wilds
,espescially considering hte possibility of orc mages, ettins, orgres,
trolls, etc spawning up and taking a whack at you as you sit there trying to
tailor. Not fatal, probably, but annoying.
What I suggest is this: Make a set delay time, partially based on skill,
with a maximum of say 1-15 seconds. thats enough to make it so lower skill
charecters have to work a little harder, but its not so much that people
would get irritated. Does that sound allright? I know for sure that it would
be better than the completely random setup we have now.
___________________________________________________
----------------------------------------------------------------------------
----------------
Mike / Nevermind
"Load up on guns, bring your friends, its fun to loose
and to pretend. Shes over-bored, self-assured.
Oh no, I know a dirty word."
___________________________________________________
----------------------------------------------------------------------------
----------------


Silverlock

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Dec 1, 1998, 3:00:00 AM12/1/98
to
On Mon, 30 Nov 1998 19:31:22 GMT, rko...@origin.ea.com (Raph Koster)
wrote:

>kir...@u.washington.edu (K. Laisathit) wrote:
>
>>In article <365f563e...@news.rdc1.va.home.com>,
>>Damocles <phae...@yahoo.com> wrote:
>>>
>>>In addition to making Tailoring skill-based like blacksmithing (which
>>>I have no problem with), they are adding the same kind of delay on
>>>item creation you get as a smith. As someone who's spent a lot of time
>>>as a smith, I can tell you that that random delay with each item you
>>>make is TEDIOUS. Given the volume of leather bustiers I sometimes pump
>>>out, I am definitely not looking forward to waiting on the damn items
>>>to be created.
>

>>You can always power-smith the same way you can power-alchemy.
>

>>What's with random delay anyway. It seems that DD and co have
>>a thing for random delay.
>
>Actually, no, I don't particularly like it. :P That was done by
>BugKiller (who's gone now to Wombat Games). The crafting stuff we are
>putting in has a bunch of his code in it, and that's why the random
>delay is in there.
>
>Personally, I find many of the delays to be kinda tedious, and would
>like to change them.
>

>-Raph Koster
>Lead Designer, Ultima Online

Please do then. You have our permission certainly hehe.

PS Any chance of mages casting being based on something besides
wrestling? How about meditation or magery for instance.
--
Silverlock, ICQ 474725

Household Pests? The SW-404 'SpitFire' APRL cleansing system
will remove them, we Guarantee IT! Not responsible for damage
to persons or structures from use of this product.
Dial 1-800-FRY-THEM for info and a home demonstration.

Bob Roland

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Dec 1, 1998, 3:00:00 AM12/1/98
to
Raph Koster wrote:
>

>
> Personally, I find many of the delays to be kinda tedious, and would
> like to change them.
>
> -Raph Koster
> Lead Designer, Ultima Online

Ralph,

Not to be a pain in the ass, but if you don't like the random delays,
and you find them tedious then why did you just implement more of them?

Good god. I'm becoming cynical.

I wasn't before I started coming to this newsgroup.

Has someone out there been brainwashing me?

Fess up now.

The Great Bob

Dundee

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Dec 1, 1998, 3:00:00 AM12/1/98
to
On 30 Nov 1998 22:24:50 GMT, kir...@u.washington.edu (K. Laisathit)
wrote:

>>I checked. You can't. "You are busy with something else", it says.
>
>Is this on TC?

Yep.

>If so, I will be very surprised.

Brace yourself.

>By right, changing tailoring to skill-based ought to be as simple as
>calling a routine similar to that called by alchemy or smith
>(or any other difficulty-based skill), with only the pointer
>to relevent table altered. In other word, it ought to work
>the same way as smith or alchemy does.

Well, I didn't check smithing. For all I know you won't be able to
use 6 tongs at once any more either.

ja...@my-dejanews.com

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Dec 1, 1998, 3:00:00 AM12/1/98
to
Make the DELAY bassed the ITEM and your SKILL!!!
The Higher your skill the faster you make things.
The more material it takes to make something, the
more cutting and sewing has to be done.

If this isn't the MOST
logical solution, please
shoot me...

JadeM †


Mulder: "...and he put the Whammy on him..."
Scully: "Explain to me the Scientific Nature of 'The Whammy'..."

In article <73urao$dvf$3...@supernews.com>,


rko...@origin.ea.com (Raph Koster) wrote:
> kir...@u.washington.edu (K. Laisathit) wrote:
>
> >In article <365f563e...@news.rdc1.va.home.com>,
> >Damocles <phae...@yahoo.com> wrote:
> >>
> >>In addition to making Tailoring skill-based like blacksmithing (which
> >>I have no problem with), they are adding the same kind of delay on
> >>item creation you get as a smith. As someone who's spent a lot of time
> >>as a smith, I can tell you that that random delay with each item you
> >>make is TEDIOUS. Given the volume of leather bustiers I sometimes pump
> >>out, I am definitely not looking forward to waiting on the damn items
> >>to be created.
>
> >You can always power-smith the same way you can power-alchemy.
>
> >What's with random delay anyway. It seems that DD and co have
> >a thing for random delay.
>
> Actually, no, I don't particularly like it. :P That was done by
> BugKiller (who's gone now to Wombat Games). The crafting stuff we are
> putting in has a bunch of his code in it, and that's why the random
> delay is in there.
>

> Personally, I find many of the delays to be kinda tedious, and would
> like to change them.
>
> -Raph Koster
> Lead Designer, Ultima Online
>
>

-----------== Posted via Deja News, The Discussion Network ==----------
http://www.dejanews.com/ Search, Read, Discuss, or Start Your Own

K. Laisathit

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Dec 1, 1998, 3:00:00 AM12/1/98
to
In article <09B158672573C9D9.D333A308...@library-proxy.airnews.net>,

Dundee <Dun...@LakeSuperior.Shard> wrote:
>
>Well, I didn't check smithing. For all I know you won't be able to
>use 6 tongs at once any more either.

Yech! That explains it. I hope that DD is serious about looking
into the stupid random delay. I dread to think about the
prospect of smithing 2000 ingots with delay and without
the benefit of multiple tongs.

Morgana

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Dec 2, 1998, 3:00:00 AM12/2/98
to
The only thing I've heard of that has such drastic negative effects on
all your skills is insta-ressing. Assuming you know better than to do
that, are you sure that your account has not been hacked? Change your
password and don't save it in your UO.cfg file. Also take a look at
your Windows security. Not to be paranoid or anything.

That thing at the bank sounds weird. Did you somehow manage to get
your skills over the cap? It could be that they introduced code to
cause atrophy in that case.

In article <3661DE13...@mindspring.com>,
Harold Roberson <hj...@mindspring.com> wrote:
>I play because when the game works, it's a lot of fun. I've actually


>managed to meet some nice people too.. out of the 90,000+ assholes
>that play.
>
>As for your comment, I'd like to just say "Fuck you", but that
>wouldn't really sink in with you. I have seen almost every
>despicable act in this game. I've seen the GM's cheating for
>players and doing special favors. I've encountered hacked
>characters who are still playing this game. The GM's did
>nothing. I continue to get harassed by 3rd Party program
>users (there ARE times you can tell). I've had my smithing
>skill all of a sudden drop 15 points from 95 to 80. Work it
>back up to 87 only to have it drop 5 more points. These were
>bugs, not the normal skill atrophy. At the same time I was
>losing smithing, I also lost 3-5 points in every skill that
>I used. Magery went from Master to Adept, resisting dropped

>almost 4 points and after 2 months, I've finally got that


>back to where it was. Why did this happen?? No one knows.
>perhaps.. I was at the bank, they started dropping... they
>all dropped 3-5 points, then stopped for some reason.

--
Former Lady Morgan (now Admirable)
Smith on Napa shard
o==}---------

Morgana

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Dec 2, 1998, 3:00:00 AM12/2/98
to
In article <3669008b...@news.mindspring.com>,
Feral <Fe...@mindspring.com> wrote:
>Well CHANGE THEM THEN! A delay in tailoring will make it impossible
>to make anything from leather while you are out hunting. Have you ever
>killed a goat and had an Orc attack at the moment you put the leather in
>your back-pack. Now you cant move and you have an Orc Mage on you tail.
>This will mean there will be more RECALL used to take leather hides back
>to a secure place to store them until you have TIME to do the sewing.

If the delays are similar to the smithing delays, I don't think people
will be Recalling away with hides. Hides are too heavy and the delays
aren't _that_ long. Certainly not long enough to make it worth
Recalling and getting back.

If you have an Orc Mage on your tail, you do the same thing you would
now. Drop the hides and run!

Matrim Cauthon

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Dec 2, 1998, 3:00:00 AM12/2/98
to
>The Higher your skill the faster you make things.
>The more material it takes to make something, the
>more cutting and sewing has to be done.

You're being reasonable again, this cannot be tolerated..

*Thou wilt regret thine actions, schwine!*

(note the german accent)

PS. Also make "Fancy" items take 10% longer to make (and please, why not make fancy dresses profitable, it's kinda silly that a fancy dress sells for less than the cloth it's made of (i mean darn, it's supposed to be fancy =)

--
Matrim Cauthon, Grandmaster Bard
http://www.tackman.finland.net
m a t r i m < a t > t a c k m a n < d o t > f i n l a n d < d o t > n e t

UOAddicted

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Dec 4, 1998, 3:00:00 AM12/4/98
to
delay in tailoring... how freaking lame... it takes long enuf to tailor as it
is... all that incessant clicking....egads!!!


Tasmanian Devil (Sonoma)
Check out my UO Addicted Page:
http://members.aol.com/UOAddicted/main.html
ICQ #: 21682632

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