1) Please restore monster loot to the level it was at before it was
patched the last time. When people were complaining about not finding
anything interesting on monster corpses, they were talking about magic
items, not jars of honey and coconuts. Earth Elementals now provide 2
gems and 5 small pieces of ore, oh joy! No one bothers to kill them
now, instead just running through the gauntlet at Shame to the lower
levels. Ditch the useless items, increase the gold count and provide a
moderate chance of finding magic weapons on the higher level critters'
corpses.
2) Nix the stealth skill or cripple it in some way. It's a failed
experiment that is now the prime tool of scum holding onto their old
thieves and screwing people still with them, or just for looting
houses.
3) Please kill the person who increased the difficulty of smelting ore
and restore it to the level it was at before the last patch.
4) Restore tailoring hides to what it used to be before the tailoring
changes went through. I don't know if anyone stopped to think about
it, but you killed the best way for a newbie player to generate a
steady income and increase his skills, while having fun doing so.
Please, think things through before patching them. As players, we
sometimes get the impression that you guys are sitting in a room
dropping tabs of acid until someone says, "Hey man, let's change
tailoring hides!"
"Far out, let's do it..."
*Fumbles for keyboard*
--------------
'Jesus died for somebody's sins, but not mine.'
- Patti Smith, "Gloria"
>When people were complaining about not finding
>anything interesting on monster corpses, they were talking about magic
>items, not jars of honey and coconuts.
Well, not jars of honey, anyway.
>2) Nix the stealth skill or cripple it in some way. It's a failed
>experiment that is now the prime tool of scum holding onto their old
>thieves and screwing people still with them, or just for looting
>houses.
Don't forget, you can also use it to loot other people's kills.
>3) Please kill the person who increased the difficulty of smelting ore
>and restore it to the level it was at before the last patch.
That's a bit harsh. How about just giving him a titty-twist 'til he
howls? Probably the same guy that made the 1-tile wide ramp entrance
to the Papua reagent's shop - and if that's the case he should be held
down and given a butt-helmet.
-
Dundee - http://dundee.uong.com/
Skara Brae - http://members.xoom.com/skara/
Lake Superior - http://mars.spaceports.com/~lakesup/
>Please, think things through before patching them. As players, we
>sometimes get the impression that you guys are sitting in a room
>dropping tabs of acid until someone says, "Hey man, let's change
>tailoring hides!"
>
>"Far out, let's do it..."
>
>*Fumbles for keyboard*
I always thought they sniffed spray paint cans(since they don't want to
spend a lot of money), and go to their usual discussion room and say "hey,
what do you think we can do to ruin the game next?"
>
>Before OSI does anything more to "improve" the game, I wish they'd
>tacke the following items:
>
>1) Please restore monster loot to the level it was at before it was
>patched the last time. When people were complaining about not finding
>anything interesting on monster corpses, they were talking about magic
>items, not jars of honey and coconuts. Earth Elementals now provide 2
>gems and 5 small pieces of ore, oh joy! No one bothers to kill them
>now, instead just running through the gauntlet at Shame to the lower
>levels. Ditch the useless items, increase the gold count and provide a
>moderate chance of finding magic weapons on the higher level critters'
>corpses.
I am going to have to disagree with you on the Earths. I like the
change a lot. It seems totally natural that they would have gems and
ore. Last trip down there I came back with 46 gems and a great big
grin on my face. I don't sell gems, I have a rainey day fund =-]
>2) Nix the stealth skill or cripple it in some way. It's a failed
>experiment that is now the prime tool of scum holding onto their old
>thieves and screwing people still with them, or just for looting
>houses.
>
>3) Please kill the person who increased the difficulty of smelting ore
>and restore it to the level it was at before the last patch.
>
>4) Restore tailoring hides to what it used to be before the tailoring
>changes went through. I don't know if anyone stopped to think about
>it, but you killed the best way for a newbie player to generate a
>steady income and increase his skills, while having fun doing so.
>
>Please, think things through before patching them. As players, we
>sometimes get the impression that you guys are sitting in a room
>dropping tabs of acid until someone says, "Hey man, let's change
>tailoring hides!"
>
>"Far out, let's do it..."
>
>*Fumbles for keyboard*
>
>
>--------------
>
>'Jesus died for somebody's sins, but not mine.'
>- Patti Smith, "Gloria"
Jaquar of The Shadow's Soul
Guildmaster
Grandmaster Mage
Jaquar wrote:
>
> On Mon, 01 Mar 1999 15:36:00 GMT, phae...@yahoo.com (Damocles)
> wrote:
>
> >
> >Before OSI does anything more to "improve" the game, I wish they'd
> >tacke the following items:
> >
> >1) Please restore monster loot to the level it was at before it was
> >patched the last time. When people were complaining about not finding
> >anything interesting on monster corpses, they were talking about magic
> >items, not jars of honey and coconuts. Earth Elementals now provide 2
> >gems and 5 small pieces of ore, oh joy! No one bothers to kill them
> >now, instead just running through the gauntlet at Shame to the lower
> >levels. Ditch the useless items, increase the gold count and provide a
> >moderate chance of finding magic weapons on the higher level critters'
> >corpses.
>
> I am going to have to disagree with you on the Earths. I like the
> change a lot. It seems totally natural that they would have gems and
> ore. Last trip down there I came back with 46 gems and a great big
> grin on my face. I don't sell gems, I have a rainey day fund =-]
>
You could still have that rainy day fund by selling those gems
and having the money be in your bank. Sorry, but I don't get
you logic here. Also, for as much work as it is to kill an
EE, the loot really sucks. Air ele's are vastly more easy to
kill and they have "phat loot".
Airs are harder to kill, they cast spells. My "newbies" can solo
earths in melee combat. They can't do the same with other eles.
LD
Jerry of Woodcliff
Damocles <phae...@yahoo.com> wrote in article
<36dfb45a...@news.rdc1.va.home.com>...
>
> Before OSI does anything more to "improve" the game, I wish they'd
...Snip...
>
>
>Jaquar wrote:
>>
>> On Mon, 01 Mar 1999 15:36:00 GMT, phae...@yahoo.com (Damocles)
>> wrote:
>>
>> >
>> >Before OSI does anything more to "improve" the game, I wish they'd
>> >tacke the following items:
>> >
>> >1) Please restore monster loot to the level it was at before it was
>> >patched the last time. When people were complaining about not finding
>> >anything interesting on monster corpses, they were talking about magic
>> >items, not jars of honey and coconuts. Earth Elementals now provide 2
>> >gems and 5 small pieces of ore, oh joy! No one bothers to kill them
>> >now, instead just running through the gauntlet at Shame to the lower
>> >levels. Ditch the useless items, increase the gold count and provide a
>> >moderate chance of finding magic weapons on the higher level critters'
>> >corpses.
>>
>> I am going to have to disagree with you on the Earths. I like the
>> change a lot. It seems totally natural that they would have gems and
>> ore. Last trip down there I came back with 46 gems and a great big
>> grin on my face. I don't sell gems, I have a rainey day fund =-]
>>
>You could still have that rainy day fund by selling those gems
>and having the money be in your bank. Sorry, but I don't get
>you logic here. Also, for as much work as it is to kill an
>EE, the loot really sucks. Air ele's are vastly more easy to
>kill and they have "phat loot".
Gems are very shiny, and if you pile a lot of them in a sack, they
look very nice.
No kidding. Gems would take up weight and space in your vault. Money
doesn't Although I have notcied that if your vault is near full, it won't
let you deposit large sums of money until you take something out of the
bank, drop your money in, and then put whatever you took out back in again.
I hate a full bank vault.... To bad I can't place my house deed that's
taking up room in my bank vault...
Codo
Adept Warrior/Tailor/Chef, LS
I love the gems. I never sell them. I do wish they weighed a lot
less though. Considering their low value, they should probably be
more like 100/stone than the 10/stone that they are now.
--
Lady Morgan of Minoc, Smith on Napa Valley shard
o==}---------
>You could still have that rainy day fund by selling those gems
>and having the money be in your bank. Sorry, but I don't get
>you logic here. Also, for as much work as it is to kill an
>EE, the loot really sucks. Air ele's are vastly more easy to
>kill and they have "phat loot".
The logic is that my gal get's to look at her chest of jems and feel
good about it. The fund will probably never be used. Personally I
don't think Earths are hard to kill at all. Tatsel is a very solid
melee fighter with good parry skills. She can usually fight 2 at
once.
Jaq on the other hand prefers Air Elementals. So I do see your point.
>> You could still have that rainy day fund by selling those gems
>> and having the money be in your bank. Sorry, but I don't get
>> you logic here.
>>
>
>No kidding. Gems would take up weight and space in your vault. Money
>doesn't Although I have notcied that if your vault is near full, it won't
>let you deposit large sums of money until you take something out of the
>bank, drop your money in, and then put whatever you took out back in again.
>I hate a full bank vault.... To bad I can't place my house deed that's
>taking up room in my bank vault...
They are in a chest in my house. Tatsel's idol Keyet, has 200 of
every gem. That is her goal.
>On Mon, 01 Mar 1999 14:06:36 -0600, Harold Roberson
><hj...@mindspring.com> wrote:
>
>
>>You could still have that rainy day fund by selling those gems
>>and having the money be in your bank. Sorry, but I don't get
>>you logic here. Also, for as much work as it is to kill an
>>EE, the loot really sucks. Air ele's are vastly more easy to
>>kill and they have "phat loot".
>
>The logic is that my gal get's to look at her chest of jems and feel
>good about it. The fund will probably never be used. Personally I
>don't think Earths are hard to kill at all. Tatsel is a very solid
>melee fighter with good parry skills. She can usually fight 2 at
>once.
The logic doesn't make any sense if OSI's ultimate objective is to
reduce item count in the world, as they've stated time and time again.
Instead of giving us gold, they give us gems which some of us hoard
for no particular reason, thus increasing overall item count.
>The logic doesn't make any sense if OSI's ultimate objective is to
>reduce item count in the world, as they've stated time and time again.
>Instead of giving us gold, they give us gems which some of us hoard
>for no particular reason, thus increasing overall item count.
The gems stack though. An entire collection of 200 of each kind of
gem is 8 or 9 items, tops. A complete spellbook, on the other hand,
is *65* items.
And almost everyone has a complete spellbook.
Anyway, knowing that bank boxes are carried with the chr across sever
boundaries, had a dragon follow a gem I had placed on the ground. I then
logged out my tamer & got another chr logged in. They picked up the gem
& walked to the bank with the dragon in tow. Then placed the gem in the
bank box & walked away. Sure enough, the dragon still follows!
That's only if they implemented the spell book in a blindingly stupid
fashion. More likely a spell book is a single item with a bit field -
64 bits for 64 spells, possibly with room for expansion.
|That's only if they implemented the spell book in a blindingly stupid
|fashion. More likely a spell book is a single item with a bit field -
|64 bits for 64 spells, possibly with room for expansion.
must...resist...Satan...ah...screw it....
They're implemented in a blindingly stupid fashion.
At least that's how I've heard it.
Dennis F. Heffernan UO: Venture (Catskills) dfra...@email.com
Montclair State U #include <disclaim.h> ICQ:9154048 CompSci/Philosophy
"There's no easy way to be free."
-- Pete Townshend, "Slip Kid"
>On 5 Mar 1999 23:59:32 GMT, mor...@brownie.CS.Berkeley.EDU (Morgana) wrote:
>
>|That's only if they implemented the spell book in a blindingly stupid
>|fashion. More likely a spell book is a single item with a bit field -
>|64 bits for 64 spells, possibly with room for expansion.
>
> must...resist...Satan...ah...screw it....
>
> They're implemented in a blindingly stupid fashion.
>
> At least that's how I've heard it.
>
The whole thing is written in Visual Basic V1.2 I just know it. :)
>In article <74BEDE3016A7B102.38B7DCA1...@library-proxy.airnews.net>,
>Dundee <Dun...@SPAMSPAMSPAM.COM> wrote:
>>On Tue, 02 Mar 1999 17:42:53 GMT, phae...@yahoo.com (Damocles)
>>wrote:
>>
>>>The logic doesn't make any sense if OSI's ultimate objective is to
>>>reduce item count in the world, as they've stated time and time again.
>>>Instead of giving us gold, they give us gems which some of us hoard
>>>for no particular reason, thus increasing overall item count.
>>
>>The gems stack though. An entire collection of 200 of each kind of
>>gem is 8 or 9 items, tops. A complete spellbook, on the other hand,
>>is *65* items.
>>
>>And almost everyone has a complete spellbook.
>>
>> -
>>Dundee - http://dundee.uong.com/
>>Skara Brae - http://members.xoom.com/skara/
>>Lake Superior - http://mars.spaceports.com/~lakesup/
>
>That's only if they implemented the spell book in a blindingly stupid
>fashion. More likely a spell book is a single item with a bit field -
>64 bits for 64 spells, possibly with room for expansion.
I'm willing to take bets for the "blindingly stupid" method here.
According to a recent chat, it's the blindingly stupid one. :)
>That's only if they implemented the spell book in a blindingly stupid
>fashion.
The spellbook is a container. A full one has 64 items in it.
Dundee * http://dundee.uong.com/
Skara Brae * http:/members.xoom.com/skara/
Lake Superior * http://mars.spaceports.com/~lakesup/
I am so sorry.
Why? You didn't program it, did you?
*looks suspiciously*
Grab a rope, boys! Time for a good old fashioned hanging! :)
That's the most rediculous statement that I have ever read. How's on EARTH
do you sniff from a spray can? Unless you have a tendril tube extend from
your nostril opening, press that nozzle and you get a face full of spray.
Datt
There are ways. Its a wierd world.
Otara, Napa
and before it gets asked... NO, I've never tried it myself. Just seen it
done.
Chris Shadowborn
Swashbuckling Rogue
Diplomat of DarkStar
Name withheld wrote in message <36ea1496...@news.bigpond.com>...
>
>In article <BOyC2.13$R6....@homer.alpha.net> ReDRuM wrote:
>>
>>>Please, think things through before patching them. As players, we
>>>sometimes get the impression that you guys are sitting in a room
>>>dropping tabs of acid until someone says, "Hey man, let's change
>>>tailoring hides!"
>>>
>>>"Far out, let's do it..."
>>>
>>>*Fumbles for keyboard*
>>
>>I always thought they sniffed spray paint cans(since they don't want to
>>spend a lot of money), and go to their usual discussion room and say "hey,
>>what do you think we can do to ruin the game next?"
>>
>
>That's the most rediculous statement that I have ever read. How's on EARTH
>do you sniff from a spray can? Unless you have a tendril tube extend from
>your nostril opening, press that nozzle and you get a face full of spray.
>
>Datt
Read the UO newsgroup FAQ. The standard way we do it here is spraying
spraypaint into a paper bag and breathing deeply.