UT's Stats are 85/26/98
Skills:
Tactics = 100.0
Swordsmanship = 99.0 (+0.5)
Archery = 95.7
Magery = 90.8
Taste ID = 72.2 (-0.4)
Wrestling = 71.2
Hiding = 63.0
Magic Resistance = 54.4 (+0.4)
Tracking = 46.6
Camping = 37.5
Cooking = 37.2
Mace Fighting = 21.9 (-0.6)
Carpentry = 18.9
Herding = 18.7
Poisoning = 17.2
Lumberjacking = 17.0
Mining = 17.0
Animal Taming = 16.6
Anatomy = 16.4
Veterinary = 16.2
Healing = 15.2
Tailoring = 14.4
Bowcraft/Fletching = 12.4
Cartography = 10.2
Lockpicking = 9.7
Snooping = 9.7
Inscription = 8.6
Blacksmithing = 8.5
Tinkering = 8.0 (+0.1)
Parrying = 7.3
Alchemy = 6.8
Fencing = 6.2
Stealing = 3.9
Enticement = 3.4
Provocation = 2.2
Animal Lore = 0.0
Armslore = 0.0
Begging = 0.0
Detecting Hidden = 0.0
Evaluating Intelligence = 0.0
Fishing = 0.0
Forensics = 0.0
Item ID = 0.0
Musicianship = 0.0
Peacemaking = 0.0
Spirit Speak = 0.0
Opinion: I need to get to 70 resist now which could take 3 days or so
without cheating. Magery needs to get to 92 and it's back on the PK
trail again. As I said, he is actually better than he was. I used to
be 99.8 mace (worthless). Now with sword I can use deadly poison, and
since I have an alchemist that is 95.6, that should work pretty well.
Skills were copied with a cut and paste for UOA (very usefull for
keeping track of skill gains during a session).
UT
Sheesh,
Otara, Napa
My main though is: It's a good thing you travel in a pack, because that
character is a solo adventurer's nightmare.
First off, that incredibly low dex completely rules out a heavy crossbow.
You're stuck with a regular bow (which ain't necessarily a bad thing. I use
a regular bow myself. Better range, faster, and the damage is still pretty
good). It also rules out plate - A clumsy spell at the cost of 4 mana, and
you'd be toast (and unlike most people, I *do* use it if I see plate, just
in case I run across a stong as iron, smart as a whip, slow as mollasses PK
like yourself). Finally, with that little stamina, you'll have to pretty
choosy about the loot because you absolutely can not be overloaded.
Second, I do not understand why you would want to macro taste ID of all
things. I know it gives you that kick-ass strength and int, but you have 72
skill points (over 10%) wasted. Secondary skills are handy things. I have
mine (tracking, hiding, resist, detect and wrestling) at equal or higher
levels than yours, and they are every bit as important as my primary ones
(archery, tactics, magery). I lumberjacked for strength in the beginning and
got it up to the 90's. When the skill atrophied, strength only went down to
80. I would not waste so many skill points to get or maintain strength.
Unless you are also planning to let it atrophy in favor of something else
(but you'll risk gaining dex).
That poisoned sword is pretty cool. Packs 12 doses of poisoning power. Good
thing I carry 15 greater cures :P Actually, carrying a poisoned weapon is a
good idea. I'd do it myself if I could afford the skill points to put to a
second weapon proficiency.
So, anyway... This would be plan against you if I ever came across you
traveling alone (I know. Fat chance of that happening):
Cast clumsy; if you are in plate, you are immobilized, so I drop a fire
field on you. A magic arrow and three e-bolts with my remaining mana (we
mortals only have around 80 mana), maybe a greater explosion or two for good
measure and UT is sent to his room to macro for another two weeks.
Of course, if you're in bone, I'd just hope that I'm the one with more
greater heals, like most one on ones. Maybe a few fancy tricks from each of
us, but I think we'd be a pretty even match, even with your god-like stats
(you just can't run around as much as me, or else risk losing stamina).
This has been fun. When I am done re-building Skal (I didn't PK anyone for
stat loss. I am just a victim of a bugged character), maybe I'll send you
his stats and you could tell me how you'd take him out. Remember, you're
alone in this scenario. No KGM to paralyze me while the rest of ya e-bolt
me.
Skal the Bear - Chesapeake
P.S. Disregarding poison, a mace is not actually worthless. Does greater
damage over time, after all. When weapons are rebalanced and melee weapons
are viable in PvP again, I am willing to bet that the war mace is the weapon
of choice and people will take to carrying a lot of greater cures.
Undertaker-XH (KGM) wrote in message
how can u get up to Magic Resistance from 5X to 70 only in 3 days?
I don't know about it being a nightmare, but you are correct in that he
is retailored for pack pking. Lets face it, I have absolutely no
intention of having to go through the boring task of rebuild a character
from 20% loss.
>
> First off, that incredibly low dex completely rules out a heavy crossbow.
I've experimented with this theory a lot lately. I stood toe to toe
with a character who has more than double my dex and the reality is that
the shot ratio "appears" to be close to 5 to 4. With my greater strengh
and ability to heal much more often than the average Joe, it's not as
big a problem as it appears. Since I always have a HeavyXBow of power,
it comes down to who is lucky enough to get in the first hit. If I do,
then they're toast. Why? I usually take a very large chuck out of
players with that bow. Once they quaf their potion or are frozen in
place for a greater heal, I am now in a position to do one of several
damaging attacks. For the average Joe, who panics, a few well timed
explosions usually does them in. Because of the delayed damage (I've
never really understood this and do think it is a bug) it more often
than not interupts a recall. Having the ability to cast 5 of those in a
row is quite an advantage on your low resist average Joe. He's dead
before he even sees the damage. I have a new method of attack that is
also lethal to a high resist high str player. The key is on how often
he can completely resist paralyze.
> You're stuck with a regular bow (which ain't necessarily a bad thing. I use
> a regular bow myself. Better range, faster, and the damage is still pretty
> good).
I have posted in the NG that IMO the superior reg. bow is the best
overall weapon in the game. Why it has better range than the obviously
superior heavies is beyond me, but you're correct. I acquired a reg.
bow of power from a Daemon on Hyth 4 lastnight. It'll be interesting to
see how that works out.
> It also rules out plate - A clumsy spell at the cost of 4 mana, and
> you'd be toast (and unlike most people, I *do* use it if I see plate, just
> in case I run across a stong as iron, smart as a whip, slow as mollasses PK
> like yourself).
When my stats were 85/75/64 (prior to my death), I still "never" wore
plate unless it was to a meeting with other guilds (we all have an image
to uphold *chuckle*). I almost always wear a combination of magic chain
and ring that usually gets my AR in the vicinity of 42 (plenty). Plate
is for the PKer whose ego is in his way, IMO.
> Finally, with that little stamina, you'll have to pretty
> choosy about the loot because you absolutely can not be overloaded.
Again correct. However, if you read my post on UT's combat load you'll
see that I carry 5 greater refreshes. Some people may have wondered
why. Now you know why. I don't fight to the point where I'm out of
supplies. I don't completely loot players. The smart player puts his
items in such a way that the looter is severely overloaded when he
loots. There are several ways to do that. I loot regeants, gold, high
value items, and GH's if there's time. I don't really need money, but
the activity has to pay for itself.
> Second, I do not understand why you would want to macro taste ID of all
> things. I know it gives you that kick-ass strength and int, but you have 72
> skill points (over 10%) wasted. Secondary skills are handy things. I have
> mine (tracking, hiding, resist, detect and wrestling) at equal or higher
> levels than yours, and they are every bit as important as my primary ones
> (archery, tactics, magery). I lumberjacked for strength in the beginning and
> got it up to the 90's. When the skill atrophied, strength only went down to
> 80. I would not waste so many skill points to get or maintain strength.
> Unless you are also planning to let it atrophy in favor of something else
> (but you'll risk gaining dex).
When I was done reraising my stats (str/dex/int) I was mid 90's Taste
ID. My STR was 91 and I had much lower dex. The reason that all I did
initially was taste ID is that so it would atrophy the quickest upon
completion. Between Taste and Mace, they are declining the quickest
(exactly what I wanted). The only secondary skill that I'm concerned
with is resist. It is now 54.4 and I'm pretty confident that I can get
it to 75 in a matter of days (we'll see). I have noticed that as I
raise resist, I gain Dex. I'll just have to keep tabs on it. Tracking
is fine anywhere above 35, hiding is fine anywhere near 60, detect and
wrestling would be zero if I had my choice about it. I don't open
chests, can usually purp a hidden player if I see him hide, and auto
follow always faces me in the correct direction of anyone whom I have
attacked after they hide.
>
> That poisoned sword is pretty cool. Packs 12 doses of poisoning power. Good
> thing I carry 15 greater cures :P Actually, carrying a poisoned weapon is a
> good idea. I'd do it myself if I could afford the skill points to put to a
> second weapon proficiency.
>
> So, anyway... This would be plan against you if I ever came across you
> traveling alone (I know. Fat chance of that happening):
>
> Cast clumsy; if you are in plate, you are immobilized, so I drop a fire
> field on you. A magic arrow and three e-bolts with my remaining mana (we
> mortals only have around 80 mana), maybe a greater explosion or two for good
> measure and UT is sent to his room to macro for another two weeks.
I think I could overcome that even in plate, but I think you're correct
in that the average Joe will not.
> Of course, if you're in bone, I'd just hope that I'm the one with more
> greater heals, like most one on ones. Maybe a few fancy tricks from each of
> us, but I think we'd be a pretty even match, even with your god-like stats
> (you just can't run around as much as me, or else risk losing stamina).
This is my biggest problem in solo pking now. If the smart player makes
me chase them, I'll have to switch to the paralyze attack. I have
enough mana, with regeneration, that I can probably paralyze a player
10-12 times if it went that far. Between the Heavy X of power and purps
I can still probably get most players. I consider a KOP of either my
opponant or myself a win for the other opponant. Some players think the
other KOPing is a win for them. I disagree.
> This has been fun. When I am done re-building Skal (I didn't PK anyone for
> stat loss. I am just a victim of a bugged character), maybe I'll send you
> his stats and you could tell me how you'd take him out. Remember, you're
> alone in this scenario. No KGM to paralyze me while the rest of ya e-bolt
> me.
Nod
UT
> Skal the Bear - Chesapeake
>
> P.S. Disregarding poison, a mace is not actually worthless. Does greater
> damage over time, after all. When weapons are rebalanced and melee weapons
> are viable in PvP again, I am willing to bet that the war mace is the weapon
> of choice and people will take to carrying a lot of greater cures.
When weapons are rebalanced...is this kinda like when they're going to
fix lagg, or put in the lock change, or fix the breakins, or clear the
blackholes??? I think you get my drift. I was a mace man on most of my
characters. If it changes, I'll readjust. I'm still waiting for my
fighter 97/85/42 (100sword/100mace/100 tactics/95 archery) to be a
viable character and my Fencer would like to play also.
> Undertaker-XH (KGM) wrote in message
I know you macro and all, but it's taken me over two months to where I am
(nowhere near as good as you) so I would like to know if you'd mind sharing
how you do it.
I play on Pacific so there's no chance we'd meet--with your main char
anyway--incase you were wondering if I was planning on some kind of attack.
:P
Oh and if you'd rather not say HOW you get your stats up so high, E-Mail me
ok?
Thanks!
-- Sentinel
firewall will take you to 60+, just keep running through it as fast as
you can with someone healing you in between. Lightning and/or fireballs
will take you to 75 and possibly beyond. Doing this alone is slow
because you have to give yourself time to heal in the macro. With the
assistance of another player, you can do it rather quickly.
UT
I would doubt you here. When I was re-building Skal and first broke out the
heavy with 47 dex, I felt crippled. I have never been real comfortable with
heavies anyway. Last night, I decided I would only fight with a regular bow.
>However, if you read my post on UT's combat load
Sorry, I'm not a UT groupie. Some posts pass me by.
>you'll see that I carry 5 greater refreshes. Some people may have
>wondered why. Now you know why.
Most potions are underrated. Personally, I am a chemical arsenal when I
travel. I've been blocked in by PK packs too many times not to have learned
the value of total refresh.
>I have noticed that as I raise resist, I gain Dex.
Resist's influence on stats is:
2.5% str 2.5% dex 5% int
>I don't open
>chests, can usually purp a hidden player if I see him hide, and auto
>follow always faces me in the correct direction of anyone whom I have
>attacked after they hide.
It's a difference in who we fight. The people who hide from you are trying
to get away and/or heal up. The people who hide from me are planning to mess
me up with hide-hit-hide tactic, since I can't hit a hidden player back. I
detect 'em and their tactic fails.
>Some players think the
>other KOPing is a win for them. I disagree.
Well, it achieves the goal of not letting the person who recalled kill me or
whomever I am protecting. I'll take it as a win, since all I really wanted
was for them not to PK.
>When weapons are rebalanced...is this kinda like when they're going to
>fix lagg, or put in the lock change, or fix the breakins, or clear the
>blackholes???
Hehe. I am the faithful one, aren't I?
>I think you get my drift. I was a mace man on most of my
>characters. If it changes, I'll readjust. I'm still waiting for my
>fighter 97/85/42 (100sword/100mace/100 tactics/95 archery) to be a
>viable character and my Fencer would like to play also.
Glad you're flexible. I was born an archer when it wasn't that good of a
skill, and will die (probably many times if rebalancing ever occurs) an
archer.
>This is my biggest problem in solo pking now. If the smart player makes
>me chase them, I'll have to switch to the paralyze attack. I have
>enough mana, with regeneration, that I can probably paralyze a player
>10-12 times if it went that far. Between the Heavy X of power and purps
>I can still probably get most players. I consider a KOP of either my
>opponant or myself a win for the other opponant. Some players think the
>other KOPing is a win for them. I disagree.
Exactly. Some less intelligent pk's complain that 'oh he's a chicken,
he ran away, so I won'. A win to a pk is a kill. A win to the victim
is surviving, not necessarily killing the pk.
*snip*
>it to 75 in a matter of days (we'll see). I have noticed that as I
>raise resist, I gain Dex. I'll just have to keep tabs on it. Tracking
>is fine anywhere above 35, hiding is fine anywhere near 60, detect and
>wrestling would be zero if I had my choice about it. I don't open
>chests, can usually purp a hidden player if I see him hide, and auto
>follow always faces me in the correct direction of anyone whom I have
>attacked after they hide.
I am curious to know why you would want wrestling to be 0. As I understand it,
if your hands are free (wrestling skill checked) anyone who shoots at you with
a bow or takes a swing at you will hit you every single time if they
have at least 50 in the combat skill they are using.
I agree
>NiSMO wrote:
This is about the best use for a wand of fireballs. When liches would still
cast spells you could take a wand of healing (the crappy ones) flour bag the
liche off, and just wail on the wand of healing like no tomorrow as the
liche is killing you. I had like 12 of these basically useless items, which
all went to liche training. You can buy them all over the place for next to
nothing..
Driakos.
UT
John Raimes wrote:
>
> Undertaker-XH (KGM) wrote in message <35FC872B...@bellatlantic.net>...
>
> *snip*
>
> >it to 75 in a matter of days (we'll see). I have noticed that as I
> >raise resist, I gain Dex. I'll just have to keep tabs on it. Tracking
> >is fine anywhere above 35, hiding is fine anywhere near 60, detect and
> >wrestling would be zero if I had my choice about it. I don't open
> >chests, can usually purp a hidden player if I see him hide, and auto
> >follow always faces me in the correct direction of anyone whom I have
> >attacked after they hide.
>
Hit Chance= ( Attacker's Weapon Ability + 50 ) ÷ ( [Defender's Weapon
Ability + 50] x 2 )
Hence, a GM archer vs your mage:
Hit Chance = 150/100 1.5 = effectively 100% chance to hit.
My master wrestling skill has saved me countless times. (Recalling while being
attacked).
Surprised an "ELITE" PVPer such as yourself doesn't know the attack formula.
Guess you don't have to worry about subtleties when it's 5 on 1, eh? :)
MrChips
Sonoma
In article <35FE84BF...@bellatlantic.net>, bob...@bellatlantic.net
wrote:
>You could be right, I'm not sure. But I'd bet that with a pure mage
>with 0 combat skills he won't be hit anymore than any other character.
>Wish there was a way to realistically test this out. Doesn't matter
>though because you are going to acquire wrestling. I just think that
>they should slow down the rate at which you acquire it.
>
>UT
>
>John Raimes wrote:
>>
>> Undertaker-XH (KGM) wrote in message <35FC872B...@bellatlantic.net>...
>>
>> *snip*
>>
>> >it to 75 in a matter of days (we'll see). I have noticed that as I
>> >raise resist, I gain Dex. I'll just have to keep tabs on it. Tracking
>> >is fine anywhere above 35, hiding is fine anywhere near 60, detect and
>> >wrestling would be zero if I had my choice about it. I don't open
>> >chests, can usually purp a hidden player if I see him hide, and auto
>> >follow always faces me in the correct direction of anyone whom I have
>> >attacked after they hide.
>>
>You could be right, I'm not sure. But I'd bet that with a pure mage
>with 0 combat skills he won't be hit anymore than any other character.
>Wish there was a way to realistically test this out. Doesn't matter
>though because you are going to acquire wrestling. I just think that
>they should slow down the rate at which you acquire it.
>
>UT
its true. Wrestling is the combat skill of mages and is what
determines a hit or miss. Any attackers attack skill is compared to
the defenders skills and that is a modifier for successful attack.
>
>John Raimes wrote:
>>
>> Undertaker-XH (KGM) wrote in message <35FC872B...@bellatlantic.net>...
>>
>> *snip*
>>
>> >it to 75 in a matter of days (we'll see). I have noticed that as I
>> >raise resist, I gain Dex. I'll just have to keep tabs on it. Tracking
>> >is fine anywhere above 35, hiding is fine anywhere near 60, detect and
>> >wrestling would be zero if I had my choice about it. I don't open
>> >chests, can usually purp a hidden player if I see him hide, and auto
>> >follow always faces me in the correct direction of anyone whom I have
>> >attacked after they hide.
>>
>> I am curious to know why you would want wrestling to be 0. As I understand it,
>> if your hands are free (wrestling skill checked) anyone who shoots at you with
>> a bow or takes a swing at you will hit you every single time if they
>> have at least 50 in the combat skill they are using.
--
Silverlock, ICQ 474725
Household Pests? The SW-404 'SpitFire' APRL cleansing system
will remove them, we Guarantee IT! Not responsible for damage
to persons or structures from use of this product.
Dial 1-800-FRY-THEM for info and a home demonstration.
|Stratics formula on % chance to hit:
|
| Hit Chance= ( Attacker's Weapon Ability + 50 ) ÷ ( [Defender's Weapon
|Ability + 50] x 2 )
|
|
|Hence, a GM archer vs your mage:
|
| Hit Chance = 150/100 1.5 = effectively 100% chance to hit.
|
|
|My master wrestling skill has saved me countless times. (Recalling while being
|attacked).
|
|Surprised an "ELITE" PVPer such as yourself doesn't know the attack formula.
|Guess you don't have to worry about subtleties when it's 5 on 1, eh? :)
That's ability with the same weapon, pal.
Your Wrestling means nothing to my archer.
Dennis F. Heffernan UO: Venture (Catskills) Dennis.H...@gte.net
Montclair State U #include <disclaim.h> ICQ:9154048 CompSci/Philosophy
"And I say now these kittens, they do not get trained/As we did in the days
when Victoria reigned." -- T. S. Eliot, "Gus, the Theatre Cat"
UT
Dennis Francis Heffernan wrote in message <6tkuuo$kvb$1...@news-1.news.gte.net>...
|Dennis, I don't think even OSI would pick a scheme that silly.
Never underestimate stupidity.
|For example,
|my GM swordsman is fighting a GM fencer and you are saying my fencing skill
|has a bearing on the fight.... LOL :) When your hands are free, no matter what
|weapon you are attacked with, Wrestling is the skill that is checked for you.
Yep. And his Swordsmanship. (There has been some speculation that all
melee skills are lumped together for this purpose -- don't know about that.)
I'm real sorry if you don't like it. But I can tell you that while I
don't shoot at people much, the only ones I have any trouble hitting are other
archers.
Stratics is ambiguous on the matter. My interpretation is the one that
makes the most sense in terms of balance. But this is something very easily
verified empirically. If no one else bothers, I'll do it when I get home.
My GM archer char will fire shots into my wife's non-archer GM swordswoman
while she wields a sword.
If I'm wrong on this, at least i get 93 skill points compensation.
(IOW, seeya wrestling!).
MrChips
Sonoma
Here is the stratics formula on % chance to hit:
Hit Chance= ( Attacker's Weapon Ability + 50 ) ÷ ( [Defender's Weapon
Ability + 50] x 2 )
From your point of view, if Joe the GM archer comes along and stops
a 1/4 of the screen away and starts firing at me his chance of hitting me
is (100 +50) / ( (8.7 + 50) x 2) = 1.27. In other words, he should hit me
EVERY single time. In this example I have nothing in my hands, of
course. Now, I know for a FACT that a GM archer won't hit me every
single time when we are both standing still. So, either the formula
is wrong or the numbers aren't being placed in correctly. I happen to
believe the formula is correct, though I could be wrong :)
From my point of view, if Joe the GM archer comes along and stops
a 1/4 of the screen away and starts firing at me his chance of hitting me
is (100 +50) / ( (100 + 50) x 2) = .5. Again, I have nothing in my hands.
This closely mirrors my UO experience as a 50% chance of hitting me
seems about right. Though those archers have been having a huge
miss streak against me lately :) I was just sparring with my Master Archer
friend a few nights ago and she missed me 6 times in a row.
You said the only people you had problems with hitting are other archers.
If they have a bow in hand and they have a high skill, then of course you
will have problems hitting them. See 'my point of view' above. You can
also simply test this out. Create an archer on the test server with 50 archery.
Have a friend create a character with 50 wrestling and 0 archery. Shoot
him a bunch of times. You will hit him on average 50% of the time. Now
have your friend create a character with 50 archery and 0 wrestling. You will
hit him a lot more often. Again, in both cases, make sure your friend has nothing
in his hands so wrestling skill is checked.
Dennis Francis Heffernan wrote in message <6tm6nl$dn5$2...@news-1.news.gte.net>...
>On Tue, 15 Sep 1998 08:54:43 -0700, "John Raimes" <he...@or.there> wrote:
>
>|Dennis, I don't think even OSI would pick a scheme that silly.
>
> Never underestimate stupidity.
>
>|For example,
>|my GM swordsman is fighting a GM fencer and you are saying my fencing skill
>|has a bearing on the fight.... LOL :) When your hands are free, no matter what
>|weapon you are attacked with, Wrestling is the skill that is checked for you.
>
> Yep. And his Swordsmanship. (There has been some speculation that all
>melee skills are lumped together for this purpose -- don't know about that.)
>
> I'm real sorry if you don't like it. But I can tell you that while I
>don't shoot at people much, the only ones I have any trouble hitting are other
>archers.
>
>
I did a test, which is easily duplicated. I suggest you give it a try.
My wife's char: GM Swords (99.7 , actually), 7.6 Archery.
My char: GM Archer.
By your argument, I should hit her 100% of the time with my bow no matter
what she's wielding, since the hit chance is determined by ability vs ability
with the same weapon. (100+50)/((50+7.6)*2) > 1 = 100%.
Results:
Standing still at the opposite ends of our small tailor shop:
Hit % when she's armed with sword: 11/20 = 55%
Hit % when she's armed with a bow: 20/20 = 100%
For kicks i shot 10 more when she was not armed...
Hit % when she's not armed (86.6): 5/10 = 50%
I think I'll keep my wrestling.
MrChips
Sonoma
>|Hence, a GM archer vs your mage:
>|
>| Hit Chance = 150/100 1.5 = effectively 100% chance to hit.
>|
>|
>|My master wrestling skill has saved me countless times. (Recalling while being
>|attacked).
> That's ability with the same weapon, pal.
>
> Your Wrestling means nothing to my archer.
That's not how it works is it ? So I have 100 wrestling, a master mace
user can easily stop me from casting by attacking me with a mace of
which I have no skill at all.
I would have though that my wrestling skill would be checked against
an attacker no matter what weapon he was using ?
Cheers,
-
Fazza - Wide Bay Warlords Quake Clan [WBW]
http://www.cyberalink.com.au/gjf/wbw.html
I Frequent These Servers:
CTF2 on OGN 203.108.10.117:27920
FutureWeb_CTF_3.14 203.22.127.23:27910
Powerup CTF 202.139.235.201:27910
You'll also find me in Ultima Online, Sonoma Shard.
|I did a test, which is easily duplicated. I suggest you give it a try.
Someone else already did -- got the exact opposite results. With a higher
sample, btw.
Nice thing about this test was that sample size wasn't all that important,
since it boiled down to hitting 100% of the time, or not hitting 100% of the
time. Your argument croaked with the very first missed shot.
MrChips
Sonoma
|Nice thing about this test was that sample size wasn't all that important,
|since it boiled down to hitting 100% of the time, or not hitting 100% of the
|time. Your argument croaked with the very first missed shot.
Or perhaps you just don't understand that there is no such thing as a 100%
chance to hit in any game.