[begin quote]
Traps will no longer work on ballot boxes.
Ghosts will be able to use gates by double-clicking on them.
The chance of pulling up messages in bottles will be increased
somewhat.
Pet "nerfing" when crossing server boundaries will be fixed.
(apparently it really is fixed this time, there was a post from
Runesabre on how he finally located and fixed the cause).
Cutting a stack of fish will now cut the entire stack at once.
Circle of transparency will be toggleable via a macro key.
Various client optimizations will be done, including reducing memory
usage.
A problem with hues updating on objects is fixed. This manifested when
you dyed clothing and it wouldn't change color until you moved it.
You will now be able to get different types of meat by carving corpses
(eg, plucked birds or hams).
House bans of players will now be by account instead of by character.
All current players you have in your ban lists will still be banned,
but it will not automatically convert them to account bans--you will
need to reban them for their whole account to be banned.
All house deeds (redeeded, bought, existing, new, whatever) will
remain with the ghost when you die, and will not be stealable.
Healing delays have been adjusted:
Healing someone else now takes 5 seconds. Healing yourself still takes
15 seconds.
Curing poison on someone else now takes 6 seconds. Curing it on
yourself still takes 18 seconds.
The delay for resurrecting with the healing skill is now ten seconds.
Taming fixes:
"Death taming" is fixed. Dying while taming a creature will abort the
taming process.
Pet follow speed has been increased.
The range for snooping will now be 1 tile.
Using the paralyze spell on an innocent will now make you eligible to
receive a murder count.
Bandages will now automatically stack when you make them. There will
also only be one type created (instead of two types that do not stack
together, like now).
Using scissors on hides will make cut up leather which is lighter.
Attackers will now receive a message when their poisoned weapon
poisons a victim.
Line of sight checks will be added to the following skills, preventing
their use through walls:
Fishing
Mining
Provocation
(the bard change will suck, only thing on this list I don't like)
The following beneficial spells will no longer be reflectable, and
will not remove magic reflect if the target has it:
Agility
Strength
Cunning
Protection
Bless
Spam and overlong delays are being removed from the following skills:
Alchemy
Lumberjacking
Mining
Tailoring
Blacksmithing
(woohoo on this one)
NPC shopkeepers will now buy the following items:
Warforks
Sashes
Hatchets
Surcoats
The duration of strength and agility potions will increase to 2
minutes.
Tinkered lockpicks will now stack correctly.
The armslore skill will be revised so that its messages will better
match the current damage ranges of weapons.
The chance of monsters poisoning you when they hit has been tweaked
down.
Tinker tools and metal chests will become craftable.
It will be possible to set the client to use an 800x600 game area.
Interior lockable doors will exist. Use of a house key on a door will
allow you to rekey that door and will generate a new key for it.
The following items are longer term:
We are revising the way tinker traps are dealt with for the purposes
of murder reporting.
Alchemy and necromancy have gone back to the drawing board as we work
to make them the best additions possible.
A house auction system will allow you to buy and sell player-built
buildings on the open market.
Changes will be made to boats to minimize crowding along the shores,
and problems with losing your boat.
Order/chaos warfare will be revamped.
It will be possible to declare public buildings to be guard zones.
________________________________________________
The truth can't hurt you, it's just like the dark.
It scares you witless,
But in time you see things clear and stark.
- Elvis Costello, "I Want You"
Taran
--------------
Taran of Yew, GrandMaster Bowyer, Assistant Pigkeeper (Ches)
--On Friday, April 30, 1999, 1:02 AM +0000 Dennis Forbes
<dennis...@hotmail.com> wrote:
> Uhh...does this mean the "house deed newbie item" patch wasn't already
> in???? I went wandering throughout the lands with nary a concern, deed in
> hand, believing that I was safe. Phew! I've placed the house but from
> previous messages people left in this newsgroup I had thought this patch
> was already in.
>
> Damocles <phae...@yahoo.com> wrote in message
> news:3729b83a....@news.rdc1.va.home.com...
> <SNIP>
>
> All house deeds (redeeded, bought, existing, new, whatever) will
> remain with the ghost when you die, and will not be stealable.
>
> <SNIP>
>
>
--
Searching for a Muse,
Dubh Glas.
Damocles wrote in message <3729b83a....@news.rdc1.va.home.com>...
>
>Since this list keeps changing, I thought I'd post the current version
>of it here. This is good as of 3:30 PM, April 29.
>
>[begin quote]
>
>Traps will no longer work on ballot boxes.
>
>Ghosts will be able to use gates by double-clicking on them.
>
>The chance of pulling up messages in bottles will be increased
>somewhat.
>
>Pet "nerfing" when crossing server boundaries will be fixed.
>
>(apparently it really is fixed this time, there was a post from
>Runesabre on how he finally located and fixed the cause).
>
>Cutting a stack of fish will now cut the entire stack at once.
>
>Circle of transparency will be toggleable via a macro key.
>
>Various client optimizations will be done, including reducing memory
>usage.
>
>A problem with hues updating on objects is fixed. This manifested when
>you dyed clothing and it wouldn't change color until you moved it.
>
>You will now be able to get different types of meat by carving corpses
>(eg, plucked birds or hams).
>
>House bans of players will now be by account instead of by character.
>All current players you have in your ban lists will still be banned,
>but it will not automatically convert them to account bans--you will
>need to reban them for their whole account to be banned.
>
>All house deeds (redeeded, bought, existing, new, whatever) will
>remain with the ghost when you die, and will not be stealable.
>
Damocles <phae...@yahoo.com> wrote in message
news:3729b83a....@news.rdc1.va.home.com...
<SNIP>
All house deeds (redeeded, bought, existing, new, whatever) will
remain with the ghost when you die, and will not be stealable.
<SNIP>
ReDRuM <red...@powerweb.net> wrote in article
<2w9W2.670$Tr3.4...@homer.alpha.net>...
Tupaq wrote in message
<01be92bd$ef5ee340$3d03...@STENCILS.superman.cig.mot.com>...
And Redrum, Democles is just being helpful. Give him a break, well ya?
ReDRuM wrote in message ...
>Then why doesn't he post the links instead stupid fuck?
Maybe because OSI's web pages takes *forever* to load?
-
Dundee - http://dundee.uong.com/