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Sick and tired of chickenshit Notos

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Jeff Gentry

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Nov 23, 1999, 3:00:00 AM11/23/99
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SuckFish (jmc...@cts.com) wrote:
: I cannot count how many times some idiot purposely runs into my BS or EV,

I cannot count how many times some idiot gets mad when his cheesy
monster killing exploit gets ruined by another player. Look - BS and
EV are overpowered spells for their circle - BUT, they have a disadvantage
and you're talking about it now. If you don't want the consequences of
using those spells, don't cast them.,


--
Jeff Gentry jes...@rpi.edu gen...@rpi.edu
"You're one of those condescending UNIX users! ...."
"Here's a nickel kid ... get yourself a real computer."

Jeff Gentry

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Nov 23, 1999, 3:00:00 AM11/23/99
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SuckFish (jmc...@cts.com) wrote:
: BTW, dragons do dispel blades and EVs. It takes at least three EVs to take
: down a dragon, and blades are pretty much useless.

Oh no. 3 whole spells to take down what should be something that could
challenge an entire group of high level mages.

Jeff Gentry

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Nov 23, 1999, 3:00:00 AM11/23/99
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SuckFish (jmc...@cts.com) wrote:
: Monster killing exploit? I think not. Baiting a dragon and luring him into
: a trap is hardly risk-free when done solo. Ever tried it?

Compare it to actually fighting them. It *is* an exploit - those monsters
are not supposed to be defeatable by a lone person (or even a small group).

: If EV is truly overpowered, than why not scale back it's power. Are you
: saying that Noto-pkers are there to regulate a spell which is too powerful?
: No, they do it because they can murder and loot, free of reprisals.

That is why they do it. And I don't think the spells should be "nerfed".
I really like the idea of "dangerous magic" and always have. Those spells
are overpowered for their level, but there are dangerous side effects.
A similar effect is something I've wanted for a looooong time, which is
to drastically beef up Mind Blast (or whatever it is called) - you're
taking a risk ... you could easily kill that 25 int person, but so help you
god if they have a much higher int than you.

: I stand on my original premise. No other player should have the ability to
: turn me gray against my will.

Its not against your will. You cast the spell knowing full well what
might happen. Quit your bellyaching.

SuckFish

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Nov 24, 1999, 3:00:00 AM11/24/99
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I cannot count how many times some idiot purposely runs into my BS or EV,
and then he and his gang attack me when I am grey. This is a definate
exploit of the noto system. Obviously, if I am dragonhunting, I meant no
harm to others. There is no reason for me to turn gray, and no reason that
another player should be able to kill me and loot my corpse without
penalties.

Come on, SunSword. You did good work on the latest patch. Now figure out a
way for a mage to practice his craft without fear of some asshole taking
advantage of this flaw in the system.

Richard Cortese

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Nov 24, 1999, 3:00:00 AM11/24/99
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SuckFish <jmc...@cts.com> wrote in message
news:81h04b$21q3$1...@thoth.cts.com...
Just a suggestion. If you have enough magery to cast blade spirit and EV,
then you certainly have enough magery to cast poison.

Since dragons dispell BSs and EVs, you kill them almost as fast using
poison. Average dragon is just 3 poison spells, followed by a couple of
ebolts.

The only down is because of their magic resistance you may have to cast the
poison spell 3 or 4 times each round to get it to take, but after the first
one reduces their breath weapon by 1/3 or so, it isn't a real danger.

Give it a try.

>
>

Brandy

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Nov 24, 1999, 3:00:00 AM11/24/99
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Ever think of using FS and ebolt on those dragons instead?

Brandy (WE, LS)

SuckFish

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Nov 24, 1999, 3:00:00 AM11/24/99
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Thank you for the suggestion. Poison works on dragons, but I still prefer
EV, which is much faster, even if you have to use it three times. And since
dragonhunting is how I support my mage, I like to get the job done as
quickly as possible, and then move on.

I am not anti pk, in fact, I love the excitement and danger they bring to
the game. But dammit, if someone chooses to murder, they should take the
murder count and associated penalties. The system is flawed.

Opium

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Nov 24, 1999, 3:00:00 AM11/24/99
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> I cannot count how many times some idiot purposely runs into my BS or EV,
> and then he and his gang attack me when I am grey. This is a definate
> exploit of the noto system. Obviously, if I am dragonhunting, I meant no
> harm to others. There is no reason for me to turn gray, and no reason that
> another player should be able to kill me and loot my corpse without
> penalties.
>
> Come on, SunSword. You did good work on the latest patch. Now figure out a
> way for a mage to practice his craft without fear of some asshole taking
> advantage of this flaw in the system.

Used summoned demons. Who cares about karma?

Damocles

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Nov 24, 1999, 3:00:00 AM11/24/99
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On Wed, 24 Nov 1999 07:24:35 -0800, "SuckFish" <jmc...@cts.com>
wrote:

Maybe you should try actually fighting the dragons instead of using
cheesy harvesting methods.


Richard Cortese

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Nov 24, 1999, 3:00:00 AM11/24/99
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SuckFish <jmc...@cts.com> wrote in message
news:81h50r$26gu$1...@thoth.cts.com...

> Thank you for the suggestion. Poison works on dragons, but I still prefer
> EV, which is much faster, even if you have to use it three times. And
since
> dragonhunting is how I support my mage, I like to get the job done as
> quickly as possible, and then move on.
Me too, but it is no longer a practical spell for anything other then
killing people.

Even if you get an EV that does the job, even if there are no notos in the
area, you still have to contend with other players that try to get the last
hit on everything for fame, karma, and loot.

You will find they either dispel your EV/BS and take the kill shot or they
just take the kill shot in which case the EV/BS targets them.

My archer even has to contend with them. He will use a combination of spells
and dozens of arrows to get a dragon near death, only to have someone hit it
with a flame strike or two.

At least with the poison spell, you will be at full mana and health when
that last sliver of blue is showing on the dragon so you have as good a
chance as anyone for getting the kill shot in. If you get in that "free for
all" attitude before you start, you feel better about it when it happens.


>
> I am not anti pk, in fact, I love the excitement and danger they bring to
> the game. But dammit, if someone chooses to murder, they should take the
> murder count and associated penalties. The system is flawed.

You won't even find people at OSI that will disagree with that!

SuckFish

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Nov 24, 1999, 3:00:00 AM11/24/99
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Monster killing exploit? I think not. Baiting a dragon and luring him into
a trap is hardly risk-free when done solo. Ever tried it?

Of course I can kill a dragon in any number of ways. Only a fool would
choose the slower methods.

If EV is truly overpowered, than why not scale back it's power. Are you
saying that Noto-pkers are there to regulate a spell which is too powerful?
No, they do it because they can murder and loot, free of reprisals.

I stand on my original premise. No other player should have the ability to


turn me gray against my will.

> : I cannot count how many times some idiot purposely runs into my BS or
EV,
>

JMORALES3

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Nov 24, 1999, 3:00:00 AM11/24/99
to
>Monster killing exploit? I think not. Baiting a dragon and luring him into
>a trap is hardly risk-free when done solo. Ever tried it?

Well....I think a single player should not be able to kill a Dragon by
him/herself. At the very least Dragons should be able to dispel EVs and BS (or
run away from them?).
But I guess that's more of a flaw in the system rather than an exploit.

> Are you
>saying that Noto-pkers are there to regulate a spell which is too powerful?
>No, they do it because they can murder and loot, free of reprisals.

Just another flaw... : P. But he still got a point though. if you don't want
consequences of using those spells, then don't cast them.
That's pretty much the best advice I can give you.

- Siegfried <WoD>

SuckFish

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Nov 24, 1999, 3:00:00 AM11/24/99
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Thanx, Sieg. Good points.

BTW, dragons do dispel blades and EVs. It takes at least three EVs to take
down a dragon, and blades are pretty much useless.

> Well....I think a single player should not be able to kill a Dragon by

SuckFish

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Nov 24, 1999, 3:00:00 AM11/24/99
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ROFL, Opium. But maybe that's a good idea! Hell, my karma's shot to hell
anyway, everytime one of the brave notos miscalculates the power of that EV
he ran into and dies.

Dread Lord Suckfish

I could get used to that.

Simon White

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Nov 24, 1999, 3:00:00 AM11/24/99
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SuckFish wrote in message <81h04b$21q3$1...@thoth.cts.com>...

>I cannot count how many times some idiot purposely runs into my BS or EV,
>and then he and his gang attack me when I am grey. This is a definate
>exploit of the noto system. Obviously, if I am dragonhunting, I meant no
>harm to others. There is no reason for me to turn gray, and no reason that
>another player should be able to kill me and loot my corpse without
>penalties.
>
>Come on, SunSword. You did good work on the latest patch. Now figure out
a
>way for a mage to practice his craft without fear of some asshole taking
>advantage of this flaw in the system.
>
>

All they need do is alter the spirit/vortex behaviour so that it does not
target blues as long as you yourself are not attacking the blue. The spells
would need to be down-powered, but I agree that this should be done.

Corwin of Amber (WE/LS)

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Nov 24, 1999, 3:00:00 AM11/24/99
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On Wed, 24 Nov 1999 17:51:14 GMT, phae...@yahoo.com (Damocles)
wrote:

>On Wed, 24 Nov 1999 07:24:35 -0800, "SuckFish" <jmc...@cts.com>
>wrote:
>

>>I cannot count how many times some idiot purposely runs into my BS or EV,
>>and then he and his gang attack me when I am grey. This is a definate
>>exploit of the noto system. Obviously, if I am dragonhunting, I meant no
>>harm to others. There is no reason for me to turn gray, and no reason that
>>another player should be able to kill me and loot my corpse without
>>penalties.

>Maybe you should try actually fighting the dragons instead of using
>cheesy harvesting methods.

Heh great idea! Then the jerks can block him in and loot him without
even having to waste regs.

You know maybe people wouldn't mind taking risks so much with monsters
if there wasn't that liklihood that they were going to get stripped
cleaned by the pirranhas when they die.

I think I've said this a few times, but looters and thieves should get
partial murder counts. At least a murderer has to catch and kill you
first before he can take your stuff.

Corwin


Jim Banks

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Nov 24, 1999, 3:00:00 AM11/24/99
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Apparently, its a fool who uses the 'faster' method, then complains when a
notojerk comes along.

I agree with the others - some monsters should only be hunted by groups of
players, and dragons are one of them. Methods to kill them by a single player I
would consider using a game exploit.

Glaeken of Lake Superior, SoV

SuckFish wrote:

> Monster killing exploit? I think not. Baiting a dragon and luring him into
> a trap is hardly risk-free when done solo. Ever tried it?
>

> Of course I can kill a dragon in any number of ways. Only a fool would
> choose the slower methods.
>

> If EV is truly overpowered, than why not scale back it's power. Are you


> saying that Noto-pkers are there to regulate a spell which is too powerful?
> No, they do it because they can murder and loot, free of reprisals.
>

> I stand on my original premise. No other player should have the ability to
> turn me gray against my will.
>

> > : I cannot count how many times some idiot purposely runs into my BS or
> EV,
> >


> > I cannot count how many times some idiot gets mad when his cheesy
> > monster killing exploit gets ruined by another player. Look - BS and
> > EV are overpowered spells for their circle - BUT, they have a disadvantage

> > and you're talking about it now. If you don't want the consequences of
> > using those spells, don't cast them.,


Corwin of Amber (WE/LS)

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Nov 24, 1999, 3:00:00 AM11/24/99
to
LD,

>That is why they do it. And I don't think the spells should be "nerfed".
>I really like the idea of "dangerous magic" and always have. Those spells
>are overpowered for their level, but there are dangerous side effects.

What I never liked were spells which only Dread Lords could use (or if
a blue used them - they usually turned you in to a DL). Murderers
never needed more combat advantages, and that's simply a balance
issue.

The Eight circle of the spell book needs some serious work, but that's
another topic.

Nevertheless Dragons are easy enough to kill with poison,
flamestrikes, and daemons ...

Heck, I remember when Med and EI came in and I was dropping Drakes
with a volley of ebolts. A click of the ole med key and in a few
moments ... I was like, "Allrightey then, who else wants some?".

Corwin


Corwin of Amber (WE/LS)

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Nov 24, 1999, 3:00:00 AM11/24/99
to
>>way for a mage to practice his craft without fear of some asshole taking
>>advantage of this flaw in the system.

>All they need do is alter the spirit/vortex behaviour so that it does not
>target blues as long as you yourself are not attacking the blue. The spells
>would need to be down-powered, but I agree that this should be done.

Gee, a spell which would work better against reds than it works
against blues? They'll never go for it.

But great idea.

Corwin


Richard Cortese

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Nov 24, 1999, 3:00:00 AM11/24/99
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JMORALES3 <jmor...@aol.com> wrote in message
news:19991124142730...@ng-cd1.aol.com...

> >Monster killing exploit? I think not. Baiting a dragon and luring him
into
> >a trap is hardly risk-free when done solo. Ever tried it?
>
> Well....I think a single player should not be able to kill a Dragon by
> him/herself. At the very least Dragons should be able to dispel EVs and BS
(or
> run away from them?).
> But I guess that's more of a flaw in the system rather than an exploit.
Actually if my memory is correct, this is the 'new improved' method that got
rid of earlier exploits.

Dragons were never very aggressive when the game first came out. All the big
lizards didn't hit all that hard, but they seemed to have the same breath
damage as they do now.

My son's favorite way of making money was to just run around opening chests
in Destard while the reptiles flew around.

But a lot of people just wandered around Destard and other places killing
these peace lovin dragons, so OSI made them aggresive.

It used to take two Blade spirits to kill a drake, but people were sparring
blade spirits for skill and stats, OSI could have none of that. One blade
spirit is more then enough now.

I can recall using a single blade spirit on an old style drake to bring it
to 1/2 life so we could 3 on 1 melee it. But somewhere along the line OSI
decided drakes needed more power so the melee days are over.

But then, I remember the old noto system. Casting wall of stone in town got
you guard whacked. Casting wall of stone outside of town got you gray and
attackable. Hitting an ogre with a war axe of feeble mind 1 charge while in
a guard zone would get you and the ogre killed. Attacking a Great Lord
looting your house, not even killing them, would lower your noto to the
point where you would be grey or red.

The game is getting better, just a lot of holes in it still.

It would be interesting to me if OSI did an audit of what changes were made
and why. I wouldn't be surprised if 1/2 the reasons why things are the way
they are today are no longer valid.

Jeff Gentry

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Nov 24, 1999, 3:00:00 AM11/24/99
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Corwin of Amber (WE/LS) (cor...@wind.atlantic.com) wrote:
: And David who slew Goliath with a mere sling and uncanny accuracy must
: had been one of the first "exploiters".

But that was a fight that lived thru the ages in story. A lone mage
killing a dragon in UO is "ho hum". Not the stuff of legends.

: btw, Imagine the pvp imbalance if Dragons could only be killed by
: eight people in a long hard fight. Currently if a Chaos guy sicks a
: Dragon on me, I can try to kill him and lead his Dragon off. If
: necessary, I can kill the Dragon by myself. And with my warrior I will
: use blade spirits, poison, and terrain.

Make it so that dragons are by nature not easy to keep tamed, and
have a nasty habit of attacking owners.

: There are reasons why monsters are not smarter and faster ... and it's
: certainly not due to lack of pathfinding code ...

Its because the players of this game are a bunch of pussies and couldn't
handle it.

Adam Russell

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Nov 24, 1999, 3:00:00 AM11/24/99
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> : There are reasons why monsters are not smarter and faster ... and it's
> : certainly not due to lack of pathfinding code ...
>
> Its because the players of this game are a bunch of pussies and couldn't
> handle it.

No, I think that up until recently it was because if they made the monsters
as fast as the players lag would *always* kill you. Lag seems to be mostly
gone now so maybe they could speed up those monsters some.

Jeff Gentry

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Nov 24, 1999, 3:00:00 AM11/24/99
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Adam Russell (adamr...@msn.com) wrote:
: No, I think that up until recently it was because if they made the monsters

: as fast as the players lag would *always* kill you. Lag seems to be mostly
: gone now so maybe they could speed up those monsters some.

They slowed the monsters down in early beta because people complained
that they got killed too easily. The 'excuse' is lag, but the reality
is that people don't like to die.

Jeff Gentry

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Nov 24, 1999, 3:00:00 AM11/24/99
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JMORALES3 (jmor...@aol.com) wrote:
: better than on OSI's shards, and where killing a dragon all by youself is
: actually a GREAT deed. But still none of us have a problem with that and 99.9
: of us like it that way.

Well yeah. Its a private shard and caters to a more specific crowd.
Its the "masses" that can't handle tough monsters.

You watch COB when Pandemonium started proposing his monster AI changes?
All kinds of bitching abound about how that would make the monsters
unfair.

Quaestor

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Nov 24, 1999, 3:00:00 AM11/24/99
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OrionCA wrote:

> Rumor has it that the monsters were 'smarter' during beta, too, but
> people complained how hard it was to kill them so they got nerfed.
> Sort of makes me wonder if players know what they'd be getting into
> with improved Monster AI now. Imagine A Orcish Mage who stands well
> back and heals the other 4-5 orcs he called over to whomp on you.

I'm scared enough of the idea of an orc mage that heals himself. Since they
cannot be disrupted or run out of regs, if you cannot nuke them eventually
they will win. I wonder if maybe, Just Maybe, with this "improved AI," they
could make the monsters play fair and be disruptable?


Otara

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Nov 25, 1999, 3:00:00 AM11/25/99
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On Wed, 24 Nov 1999 22:23:04 GMT, cor...@wind.atlantic.com (Corwin of
Amber (WE/LS)) wrote:
>I think I've said this a few times, but looters and thieves should get
>partial murder counts. At least a murderer has to catch and kill you
>first before he can take your stuff.

Not a bad idea, altho it does make that scenario you gave me a while
back even trickier.

Otara


Corwin of Amber (WE/LS)

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Nov 25, 1999, 3:00:00 AM11/25/99
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On Wed, 24 Nov 1999 16:22:44 -0600, Jim Banks <jba...@swbell.net>
wrote:

>Apparently, its a fool who uses the 'faster' method, then complains when a
>notojerk comes along.
>
>I agree with the others - some monsters should only be hunted by groups of
>players, and dragons are one of them. Methods to kill them by a single player I
>would consider using a game exploit.
>
>Glaeken of Lake Superior, SoV

And David who slew Goliath with a mere sling and uncanny accuracy must


had been one of the first "exploiters".

Monster AI just isn't smart enough. And noone is going to like it when
or if it does become smart enough ... if something isn't done about
the jerks who will sit around waiting to loot you when you die.

The only "tricky" thing monsters do is spawn. And it can be rather
interesting when 2 drakes and a dragon spawn all at once all around
you.

Destard level one used to be a nightmare ... but something happened
down there. The spawn either isn't the same, or maybe it had just
builtup over time until the bard changes kicked in and the level
became conquerable.

Just because you "think" Dragons should not be killable by a solo
player, does not mean a player who finds a way to kill the beasts with
terrain, items, or spells is an exploiter.

btw, Imagine the pvp imbalance if Dragons could only be killed by
eight people in a long hard fight. Currently if a Chaos guy sicks a
Dragon on me, I can try to kill him and lead his Dragon off. If
necessary, I can kill the Dragon by myself. And with my warrior I will
use blade spirits, poison, and terrain.

There are reasons why monsters are not smarter and faster ... and it's


certainly not due to lack of pathfinding code ...

Corwin


JMORALES3

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Nov 25, 1999, 3:00:00 AM11/25/99
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>: There are reasons why monsters are not smarter and faster ... and it's

>: certainly not due to lack of pathfinding code ...
>
>Its because the players of this game are a bunch of pussies and couldn't
>handle it.
>

That's hardly true. I play on a private shard where monsters AI is....much much


better than on OSI's shards, and where killing a dragon all by youself is

actually a GREAT deed. But still none of us have a problem with that and 99.9%


of us like it that way.

I don't think the real problem is the people who can't handle a better monster
AI. The real problem is how would they handle the monsters AND the jerks at the
same time.
Now that I've been playing UO on a non-OSI shard, I've come to realize, more
than ever before, that UO could be the greatest and coolest game there is...if
it weren't for the jerks who ruin it.
(oh and despite common believe PKing is not really a MUST to make the game
entertaining).

- Siegfried <WoD>

JMORALES3

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Nov 25, 1999, 3:00:00 AM11/25/99
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>ROFL, Opium. But maybe that's a good idea! Hell, my karma's shot to hell
>anyway, everytime one of the brave notos miscalculates the power of that EV
>he ran into and dies.
>
>Dread Lord Suckfish

Heh...actually Opium is right. Forget about the Karma/Fame system...It's ALLLLL
crap let me tell ya : P

- Siegfried <WoD>

JMORALES3

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Nov 25, 1999, 3:00:00 AM11/25/99
to

Bah...I've fought those and worse. They're no sweat once you get hand of it.
And sure you will die few times at first but so what?...you can always run to
the nearest healer and try again some other time (that is if the orc loots you
and you cannot get back your stuff).
There's no real penalty for death on UO other than losing your stuff. I mean
that's the worst thing that could happen to you and that It's not that bad
even.

- Siegfried <WoD>

JMORALES3

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Nov 25, 1999, 3:00:00 AM11/25/99
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>: better than on OSI's shards, and where killing a dragon all by youself is

>: actually a GREAT deed. But still none of us have a problem with that and
>99.9
>: of us like it that way.
>
>Well yeah. Its a private shard and caters to a more specific crowd.
>Its the "masses" that can't handle tough monsters.
>
>You watch COB when Pandemonium started proposing his monster AI changes?
>All kinds of bitching abound about how that would make the monsters
>unfair.

Yea well...I think most of the bitching was done by powergamers who never like
to face new challenges. Usually that kind of people who also like to PK too
(that might be why some PKs whine their asses off when they're killed, and yes
they whined even before the stat loss in death).
But I can see why other people, other than this type, would complain about a
better monster AI too. Like I said...a combination of Jerks and tougher
monsters would have everyone....not so happy (to say the least).

- Siegfried <WoD>

Eric A. Hall

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Nov 25, 1999, 3:00:00 AM11/25/99
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> I'm scared enough of the idea of an orc mage that heals himself.
> Since they cannot be disrupted or run out of regs, if you cannot
> nuke them eventually they will win. I wonder if maybe, Just Maybe,
> with this "improved AI," they could make the monsters play fair and
> be disruptable?

And run out of regs. And "speak" the spells.

Jeff Gentry

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Nov 25, 1999, 3:00:00 AM11/25/99
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JMORALES3 (jmor...@aol.com) wrote:
: >Some PKs and pro-PK'ers claim that if monster AI were boosted you'd
: >see fewer jerks because monsters would be more challenging
: Oh yea....and UO has no lag and timewarps don't exist.
: Truth is jerks are going to continue being jerks no matter what what changes
: are done to the game.

This is true. The "real jerks" will *always* be jerks. However, many
of the people that get labeled "jerks" here in this NG actually would
be more likely to fight monsters if they were more challenging.

It all comes down to how the NG labels anyone that Pks as a "jerk",
in general.

JMORALES3

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Nov 26, 1999, 3:00:00 AM11/26/99
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>Some PKs and pro-PK'ers claim that if monster AI were boosted you'd
>see fewer jerks because monsters would be more challenging

Oh yea....and UO has no lag and timewarps don't exist.
Truth is jerks are going to continue being jerks no matter what what changes
are done to the game.

- Siegfried <WoD>

Corwin of Amber (WE/LS)

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Nov 29, 1999, 3:00:00 AM11/29/99
to
LD,

>Make it so that dragons are by nature not easy to keep tamed, and
>have a nasty habit of attacking owners.

That's how they *used* to be! Last year, I had a pet dragon for a
while which I took out during server down time just to learn all the
ways the damn thing would get me killed. Invariably I would end up
grey and dead and the dragaon guard whacked due to something the
bugger would do.

>: There are reasons why monsters are not smarter and faster ... and it's
>: certainly not due to lack of pathfinding code ...

>Its because the players of this game are a bunch of pussies and couldn't
>handle it.

Ooo! Nice troll! Fact of the matter is, why kill super tough monsters
when it's safer and easier to just loot players who die to the super
tough monsters ... ?!?

Corwin


Corwin of Amber (WE/LS)

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Nov 29, 1999, 3:00:00 AM11/29/99
to
On Thu, 25 Nov 1999 10:52:11 +1100, Otara <sp...@spammity.com.au>
wrote:

Hopefully, your friend wouldn't report you if you went grey to loot
his/her corpse.

Corwin


Xigam

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Nov 29, 1999, 3:00:00 AM11/29/99
to

EV is 8th Circle, how can it be overpowered for it's circle? It's the
hardest one..

- Xigam

>: If EV is truly overpowered, than why not scale back it's power. Are you

Xigam

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Nov 29, 1999, 3:00:00 AM11/29/99
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On 24 Nov 1999 00:24:52 GMT, gen...@rpi.edu (Jeff Gentry) wrote:


>: btw, Imagine the pvp imbalance if Dragons could only be killed by


>: eight people in a long hard fight. Currently if a Chaos guy sicks a
>: Dragon on me, I can try to kill him and lead his Dragon off. If
>: necessary, I can kill the Dragon by myself. And with my warrior I will
>: use blade spirits, poison, and terrain.
>

>Make it so that dragons are by nature not easy to keep tamed, and
>have a nasty habit of attacking owners.
>

It would be nice if the pets of murders would flag their color... last
night I ran across a group of reds using 2 blue white wyrms to kill..
it sucked, because if you attacked the pet, you would go grey opening
yourself up for his 5 blue healing buddies to start killing you MC
free.

Also, the teleporting thing... tell a deamons/dragon/bear to follow
someone, then attack the same person.. It will teleport to that person
and attack.


- Xigam

Xigam

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Nov 29, 1999, 3:00:00 AM11/29/99
to

If I die 5 times, lag will be the cause of 2-3. Used to be 5 deaths, 4
lags.. it's better, but not much better..

- Xigam

Xigam

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Nov 29, 1999, 3:00:00 AM11/29/99
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On Wed, 24 Nov 1999 21:22:11 -0000, "Simon White"
<be...@chalky.fsnet.co.uk> wrote:


Wait, I've got it.. why not make it so you cast your BS EV ****ON****
the monster. That is, target the monster, not the floor.. then it
attacks THAT monster (or person) ONLY.. then dispels iteself once it's
target is dead..

- Xigam

Xigam

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Nov 29, 1999, 3:00:00 AM11/29/99
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On Wed, 24 Nov 1999 08:47:59 -0800, "SuckFish" <jmc...@cts.com>
wrote:


I can never find enough dragons to support anything. I live of air
elements.. where do you find all these dragons? Drakes I can find..
Dragons are harder..

- Xigam

>Thank you for the suggestion. Poison works on dragons, but I still prefer
>EV, which is much faster, even if you have to use it three times. And since
>dragonhunting is how I support my mage, I like to get the job done as
>quickly as possible, and then move on.
>
>I am not anti pk, in fact, I love the excitement and danger they bring to
>the game. But dammit, if someone chooses to murder, they should take the
>murder count and associated penalties. The system is flawed.
>
>
>> Just a suggestion. If you have enough magery to cast blade spirit and EV,
>> then you certainly have enough magery to cast poison.
>>
>> Since dragons dispell BSs and EVs, you kill them almost as fast using
>> poison. Average dragon is just 3 poison spells, followed by a couple of
>> ebolts.
>>
>> The only down is because of their magic resistance you may have to cast
>the
>> poison spell 3 or 4 times each round to get it to take, but after the
>first
>> one reduces their breath weapon by 1/3 or so, it isn't a real danger.
>>
>> Give it a try.
>>
>> >
>> >
>>
>>
>


Xigam

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Nov 29, 1999, 3:00:00 AM11/29/99
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On 25 Nov 1999 03:07:46 GMT, jmor...@aol.com (JMORALES3) wrote:


>Heh...actually Opium is right. Forget about the Karma/Fame system...It's ALLLLL
>crap let me tell ya : P

Karma/Fame is worthless... the sooner one figures that out the sooner
one will start having fun in the game.

- Xigam

Jeff Gentry

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Nov 29, 1999, 3:00:00 AM11/29/99
to
Xigam (xi...@removethisjunk.yahoo.com) wrote:
: Wait, I've got it.. why not make it so you cast your BS EV ****ON****
: the monster. That is, target the monster, not the floor.. then it
: attacks THAT monster (or person) ONLY.. then dispels iteself once it's
: target is dead..

Fine, then reduce the power of the BS/EV spells by about 1000x, since
you just took all the "negative" out of it.

IE the spells should thus be in line with the damage of similar circle
spells (BS would do less than an ebolt, EV would do slightly more than a FS)

Jeff Gentry

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Nov 29, 1999, 3:00:00 AM11/29/99
to
Xigam (xi...@removethisjunk.yahoo.com) wrote:
: EV is 8th Circle, how can it be overpowered for it's circle? It's the
: hardest one..

FS is 7th circle, EV is 8th circle.
LB is 4th circle, EB is 6th circle

The relative power incrasse of a LB to EB should be more than
that of a FS to EV as far as damage capability. By my caluclations
that should be about 3-4x, and FS seems to do about 40 damage
normally, so 120-160 damage total.

Otara

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Nov 30, 1999, 3:00:00 AM11/30/99
to
On Mon, 29 Nov 1999 21:07:50 GMT, cor...@wind.atlantic.com (Corwin of

Amber (WE/LS)) wrote:
>>>I think I've said this a few times, but looters and thieves should get
>>>partial murder counts. At least a murderer has to catch and kill you
>>>first before he can take your stuff.
>>
>>Not a bad idea, altho it does make that scenario you gave me a while
>>back even trickier.
>>
>>Otara
>>
>
>Hopefully, your friend wouldn't report you if you went grey to loot
>his/her corpse.

Hopefully. But with this _and_ not being able to recall out, the
heroic rescue of property is going to a very interesting place :).

I also wonder about the mechanics a bit - you find a body on the
ground - if you pick it up and look for the guy to give it back or
wait, theres a fair chance he might be giving you a murder count
because he doesnt know who you are.

Otara

Richard Cortese

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Nov 30, 1999, 3:00:00 AM11/30/99
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Xigam <xi...@removethisjunk.yahoo.com> wrote in message
news:384dfd57....@news3.ibm.net...

> On Wed, 24 Nov 1999 08:47:59 -0800, "SuckFish" <jmc...@cts.com>
> wrote:
>
>
> I can never find enough dragons to support anything. I live of air
> elements.. where do you find all these dragons? Drakes I can find..
> Dragons are harder..
They have a fairly good spawn of dragons in Wind, killed a few on Pacific
last night with one of my son's characters. There is also Covetous 4 East
where you probably need a boat to hunt with. I used to boat hunt in Covetous
all the time, but they blocked off the area to me on TC and I haven't
checked out the regular servers lately to see if they are the same way.

There is a lot of competition for dragons, ~1500 gold each so there is
usually a line waiting for them everywhere buy Covetous.

Xigam

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Nov 30, 1999, 3:00:00 AM11/30/99
to
On Tue, 30 Nov 1999 11:11:11 -0000, "Richard Cortese"
<rico...@netmagic.net> wrote:

Me and the other 1000 NG'er's will go try covertous out.. I hardly
ever goto level 4 (just thought there were giant snakes and rats
there)..

The other places, ya.. there's lot of people in line.. wind and
destard.. usually I can pick off 10 air elements (about 5k) faster
than finding, killing, and actually getting loot from a dragon. It
would be great if they walked around outside (you know, like it says
in the manual, when they get hungry.. )

- Xigam

Corwin of Amber (WE/LS)

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Nov 30, 1999, 3:00:00 AM11/30/99
to
>>Ooo! Nice troll! Fact of the matter is, why kill super tough monsters
>>when it's safer and easier to just loot players who die to the super
>>tough monsters ... ?!?
>
>Well, for one thing the super tough monster is usually right there,
>rummaging through the corpse for choice magic items, but you're
>absolutely right. Make monsters stronger relative to characters and
>there'll be more incentive for players to go after players instead of
>said SuperMonsters.

Actually, Dragons and Drakes don't loot ... well, 'cept when their
driven by GM Datura. *grumbles*


Corwin of Amber (WE/LS)

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Nov 30, 1999, 3:00:00 AM11/30/99
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>It would be nice if the pets of murders would flag their color... last
>night I ran across a group of reds using 2 blue white wyrms to kill..
>it sucked, because if you attacked the pet, you would go grey opening
>yourself up for his 5 blue healing buddies to start killing you MC
>free.

They do when they command them to kill or guard. There are some ways
to clear the flag though. btw, I thought Dragons ate murderers on site
... or is that only during the just released, semi-tamed period?

>Also, the teleporting thing... tell a deamons/dragon/bear to follow
>someone, then attack the same person.. It will teleport to that person
>and attack.

Wow! Someone besides Yuri has seen this. ;)


Corwin of Amber (WE/LS)

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Nov 30, 1999, 3:00:00 AM11/30/99
to
>I also wonder about the mechanics a bit - you find a body on the
>ground - if you pick it up and look for the guy to give it back or
>wait, theres a fair chance he might be giving you a murder count
>because he doesnt know who you are.
>
>Otara

Yep, it would cut down on some good samaritans ... but I think that's
acceptable since I'd rather just my friends or guildmates looted my
corpse.

But if the report screen doesn't come up as soon as you rez (which
seems to be more the norm the past months) you might have time to see
what you get back before you log out and back on and report.

Corwin

Richard Cortese

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Nov 30, 1999, 3:00:00 AM11/30/99
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OrionCA <ori...@earthlink.net> wrote in message
news:g5c94s8eufqj93ms9...@4ax.com...

> On Tue, 30 Nov 1999 18:19:29 GMT, xi...@removethisjunk.yahoo.com
> (Xigam) wrote:
>
> >
> >Me and the other 1000 NG'er's will go try covertous out.. I hardly
> >ever goto level 4 (just thought there were giant snakes and rats
> >there)..
> >
>
> When Pac was ported to TC I killed one of my characters and visited
> the bottom level of Covetous for the first time. There's a lake,
> there were a million boats on the lake (you're not supposed to have
> boats on the lake, I know), there were a couple of drakes running
> around looking annoyed, that was about it. I was a little
> disappointed. I would have thought they'd have put a little more
> thought into the deepest level of a major dungeon than that.
The thing about Covetous is the spawn. Soon as you drop a drake or dragon,
you have maybe 15 seconds to loot before its replacement spawns. I've had
nights there where I couldn't loot 1 in 10 kills.

They never have more then 2 drakes and a dragon at any one time.

After you kill maybe 8 lizards types in Wind, the spawn slows down to a
crawl, maybe a drake every 10 minutes or so.

The trick to Covetous is poison at least 2 of the ones you don't want. i.e.
if you want the dragon, poison two drakes, if you want the drakes, poison
one drake and the dragon.

When they get really low on health, they will flee over the water. Cast cure
and heal them up and they get stuck.

Once you have 2 stuck on the water, you then kill the single one that spawns
on land and hope you get done fast.

There is almost no other way to do it other then boat hunting. If you try to
do all three at once, the new ones spawn before you kill your second one.

Mostly you use your boat when all three are stuck on the lake to kill one,
then hope you can make it to safety before a new one spawns on shore.

But it is an absolute blast<sic> hunting them from the boat with a party. No
blade spirits, no room to manuver. Sometimes you lag and the dragon will get
on the boat with you which is always exciting with 3 other people on the
boat.

The action when the spawn is working right is almost as much of a frenzy as
I describe. I don't think 10 people could handle the spawn w/o dying if all
three lizards are on shore.

Yuri Gorlinski

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Dec 1, 1999, 3:00:00 AM12/1/99
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cor...@wind.atlantic.com says...

>
>btw, I thought Dragons ate murderers on site
>... or is that only during the just released, semi-tamed period?

In my experience they don't exactly attack reds on sight, but they
will attack if there's a red nearby when they're given a command. Tamer
guy tells his dragon to follow him around and it decides to barbecue me
instead, that sort of thing.

White wyrms are probably safe though, I think it's just dragons that
have the thing about reds.

>>Also, the teleporting thing... tell a deamons/dragon/bear to follow
>>someone, then attack the same person.. It will teleport to that person
>>and attack.
>
>Wow! Someone besides Yuri has seen this. ;)

Didn't Queso get PK'd by some asshole's teleporting grizzlies right
before he quit? I know it was grizzlies, can't remember whether they
were teleporting or not... Hmmm, now that I think about it they might
not of needed to teleport, it was only Queso after all. 8)

Either way, Gil busted Quaestor on using this cheesy taming exploit,
so we know at least one Q has seen it in action.


Shih-ka'i, OGD


Jeff Gentry

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Dec 1, 1999, 3:00:00 AM12/1/99
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OrionCA (ori...@earthlink.net) wrote:
: disappointed. I would have thought they'd have put a little more

: thought into the deepest level of a major dungeon than that.

In the early days it was a hellhole.

The first 2 weeks or so of LS's existance I went to Covetous a lot.
I remember there being a half dozen 'regulars' who would brave the
"liche room". I remember there being a constant stream of 'crazies'
who would go down the stairs and come back as ghosts.

It used to be looters heaven - *IF* you lived.

Richard Cortese

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Dec 1, 1999, 3:00:00 AM12/1/99
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OrionCA <ori...@earthlink.net> wrote in message
news:fui94s4netnqo4e9k...@4ax.com...

> On Tue, 30 Nov 1999 23:34:58 -0000, "Richard Cortese"
> <rico...@netmagic.net> wrote:
>
> >The action when the spawn is working right is almost as much of a frenzy
as
> >I describe. I don't think 10 people could handle the spawn w/o dying if
all
> >three lizards are on shore.
>
> A Poison field backed up with an energy field? The lizards try to get
> at you, they run into the Poison field, hang on the barrier, and drop
> dead waiting for it to dissipate? Or would they dispel it?
Poison Field is as slow as a poison spell though, so I doubt if you could
keep it up. The thing is the spawn is random and rapid, drakes spawn like
mushrooms on a lawn. If you kill one on one side of an energy field, a new
one is liable to spawn right next to you behind the energy field.

The spawn there is almost completely random for where the new drakes drop.
Mostly, people crowd into the little room, but sometimes a drake or dragon
will spawn right outside the door and just walk in. Behind the room by its
East wall is a pretty good spot, but if a drake spawns near the door it will
go inside the room for sure and kill everyone inside.

But it is a pretty hotly contested area. Before they made lockpicking
necessary for spawned chests, I have come to blows with people insisting I
don't kill the drakes on the lake so they can get 'free loot' by just
recalling in and looting the chests. Everybody, particularily guilds, tries
to claim the area. I have been attacked more then a few times there, can't
remember dying to PKs but I remember killing more then a few PKs and taking
a few murder counts for jerks.

Xigam

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Dec 1, 1999, 3:00:00 AM12/1/99
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On Tue, 30 Nov 1999 23:12:51 GMT, cor...@wind.atlantic.com (Corwin of
Amber (WE/LS)) wrote:


>>Also, the teleporting thing... tell a deamons/dragon/bear to follow
>>someone, then attack the same person.. It will teleport to that person
>>and attack.
>
>Wow! Someone besides Yuri has seen this. ;)

Yes; it's quite effective.. throw in a bramble and you are dead!
Especially if it's a dragon... I think the server someone "helps" pets
keep up.. (I notice mine follow better than say 1 yr ago)

- Xigam

paul

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Dec 17, 1999, 3:00:00 AM12/17/99
to

SuckFish wrote:

> I cannot count how many times some idiot purposely runs into my BS or EV,
> and then he and his gang attack me when I am grey. This is a definate
> exploit of the noto system. Obviously, if I am dragonhunting, I meant no
> harm to others. There is no reason for me to turn gray, and no reason that
> another player should be able to kill me and loot my corpse without
> penalties.
>
> Come on, SunSword. You did good work on the latest patch. Now figure out a
> way for a mage to practice his craft without fear of some asshole taking
> advantage of this flaw in the system.

Well, I have not been here for awhile, but I will once again state my oppinion
on this matter. First off, you where exploiting something when they killed
you. You were exploiting the stupidity of the monsters. You were exploiting
the fact that the monsters are not smart enough to walk away from your blade
spirit and come after you who is standing about 10 tiles away around a corner.
So, the simple monster which cannot figure out how to walk around a corner to
get to its killer, is killed by what is in effect a bug. So, you get to use a
bug to kill big monsters with very little danger to yourself. I for instance
spent almost 2 hours today in Wind killing drakes, daemons and dragons. At no
point during that two hour period did I feel even slightly threatened by the
monsters, I knew I was safe in my exploiting of the simple AI. The only danger
came when another person came along, at which point I ceased my abuse of the AI,
and used a slightly more time consuming, yet none the less stupid wayof killing
the monsters. I poisoned them and watched them die.

So, I for one feel no pity when someone comes along and kills a person who is
abusing a bug to kill monsters. Go ahead and scream that you are not abusing a
bug, but you are. So, you can't complain about someone else abusing "a bug"
while you are standing there using one yourself. I can guarentee you that if
you fought the dragon or whatever with damage spells, and where forced to take
its hits as well, that no noto pks would come along and kill you. You would
after all not be grey. The monsters like dragons and stuff like that are
supposed to be dangerous.

Have you ever read a novel where the hero of the story goes to a cave, and kills
the horrible dragon threatening the kingdom, then kills another one, then kills
another one, then kills another one, then kills another one, then kills another
one, then kills another one... never taking a scratch in the process.


Richard Cortese

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Dec 17, 1999, 3:00:00 AM12/17/99
to
paul <pa...@exis.net> wrote in message news:3859C210...@exis.net...

>
>
> SuckFish wrote:
>
> > I cannot count how many times some idiot purposely runs into my BS or
EV,
> > and then he and his gang attack me when I am grey. This is a definate
> > exploit of the noto system. Obviously, if I am dragonhunting, I meant
no
> > harm to others. There is no reason for me to turn gray, and no reason
that
> > another player should be able to kill me and loot my corpse without
> > penalties.
> >
> > Come on, SunSword. You did good work on the latest patch. Now figure
out a
> > way for a mage to practice his craft without fear of some asshole taking
> > advantage of this flaw in the system.
>
> Well, I have not been here for awhile, but I will once again state my
oppinion
> on this matter. First off, you where exploiting something when they
killed
> you. You were exploiting the stupidity of the monsters. You were
exploiting
> the fact that the monsters are not smart enough to walk away from your
blade
> spirit and come after you who is standing about 10 tiles away around a
corner.
Yeah but... I still wish they could give the Noto's perma red stat loss
status for their end of the explotation.

paul

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Dec 18, 1999, 3:00:00 AM12/18/99
to

>
> Yeah but... I still wish they could give the Noto's perma red stat loss
> status for their end of the explotation.

So what you are saying is that you think it is ok for you to exploit something
but it is not ok for someone else to exploit something? I think you should get
a murder count every time a monster dies after taking damage from a blade spirit
you cast. Would that be fair? After all you are playing within the system just
like the person you think should take murder counts for what they are doing.


Richard Cortese

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Dec 18, 1999, 3:00:00 AM12/18/99
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paul <pa...@exis.net> wrote in message news:385B25FF...@exis.net...
Nope, I am saying they ought to throw a net over the whole lot of them.

I want to see everyone killing lich lords in deciet busted to fame no higher
then 'proper' and their bank accounts set to zero.

I want to see every idiot that dives on blade spirits in Deciet to turn the
the lich lord harvesters gray so they can get a free kill turned into stat
loss murderers.

But then I get this way around xmas, kind of jolly really.

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