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Warriors and Mages

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Wes LeBaron

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May 27, 1999, 3:00:00 AM5/27/99
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I feel some changes need to be made to how stamina works. Here is a
comparison of what a fully developed warrior needs to have to compete with a
fully developed mage:

Mage:

50 of each reg and a Qstaff

Warrior:

25 of each reg, 50 bandages, 25 total refresh, 25 greater heals, 10
explosion potions, 5 greater cures, fast weapon, strong slow weapon, armor
and a shield

The mage will be running around using combos of curse, poison, para,
explode, flamestrike, ebolt and healing as needed. Using potions is not
needed but is and added defense.

The warrior chases the mage around trying to get a few lucky hits in a row
to do enough damage to make a kill. He has to use healing potions to stay
alive because without his weapon for casting, he has no offense and is
vulnerable. Every time he takes a couple spells he needs to also drink a
total refresh or the mage and him have the same swing rate. He can't ever
let his health be low or the next para, explode/flamestrike could kill him
so he drinks healing potions every chance he gets.

A mage that knows what he is doing and is using potions is nearly impossible
for a warrior to kill.

This is what I would like to see:

No stamina loss from magery attacks while above 25% health
Anatomy by itself to determine how much damage can be healed
Healing skill to determine how easily they are interrupted while healing,
how long the heal takes and whether they can cure or resurrect.
Healing to refresh stamina to the degree they are healed.

This would reward warriors who invested in high levels of healing and allow
them to use healing to reduce potion consumption which has nothing to do
with the character's skill only how much money he has.

---

Wes LeBaron - w...@earthlink.net


sme...@icubed.com

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May 27, 1999, 3:00:00 AM5/27/99
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Wes LeBaron wrote:
>
> I feel some changes need to be made to how stamina works. Here is a
> comparison of what a fully developed warrior needs to have to compete with a
> fully developed mage:

By compete I take it you mean PvP?

> Mage:
>
> 50 of each reg and a Qstaff

Qstaff isn't worth it. Add food to keep mana regeneration up. Add
numerous greater cures and greater heals (mana is reserved for offense
as much as possible), total refresh (a must have for any PvP oriented
character, if only to be able to push through other characters/monsters
as well as to be able to get away from a mace user), and explosion
potions.



> Warrior:
>
> 25 of each reg, 50 bandages, 25 total refresh, 25 greater heals, 10
> explosion potions, 5 greater cures, fast weapon, strong slow weapon, armor
> and a shield

Slow weapon is useless against a mage, same with the shield.



> The mage will be running around using combos of curse, poison, para,
> explode, flamestrike, ebolt and healing as needed. Using potions is not
> needed but is and added defense.

Potions are required for a mage. No refresh = easy for a mace to kill,
no g heals = less mana to attack with, no g cures = easy for a blade
weapon to kill.



> The warrior chases the mage around trying to get a few lucky hits in a row
> to do enough damage to make a kill.

Warrior drinks a total refresh, runs through the mage from behind, mage
slams into the back of the warrior and lags for a couple seconds while
warrior gets some free hits. Not to mention significant stamina loss if
the warrior uses a mace (with only 25-35 dex, the mage'll be too
fatigued to move after 2-4 hits). Not to mention the fact that a mage
casting a spell can't run from the warrior.

He has to use healing potions to stay
> alive because without his weapon for casting, he has no offense and is
> vulnerable.

On the other hand, each heal cast by the warrior is 20 wasted mana for
the mage.

Every time he takes a couple spells he needs to also drink a
> total refresh or the mage and him have the same swing rate.

Warrior does 20% more damage due to anatomy, and even more damage from
poison. Not to mention significantly more damage because the mage won't
be wearing armor. Same swing rate is not a big deal.

He can't ever
> let his health be low or the next para, explode/flamestrike could kill him
> so he drinks healing potions every chance he gets.

How many para/explosion/flamestrikes do you think a mage can cast? One
para/explosion/flamestrike is 74 mana. That means the mage needs to wait
for 48 mana to regenerate before s/he can do it again. Not to mention
the heals that the mage will need to cast, since the greater heal
potions won't be enough.



> A mage that knows what he is doing and is using potions is nearly impossible
> for a warrior to kill.

A warrior that know what he is doing and is using potions is nearly
impossible for a mage to kill.

Mage pks don't concern me. Warrior pks do.
-Smedley, Daemon Summoner (Mage)

Wes LeBaron

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May 27, 1999, 3:00:00 AM5/27/99
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<sme...@icubed.com> wrote in message news:374DF4EC...@icubed.com...

> By compete I take it you mean PvP?

Yes.

> > Mage:
> >
> > 50 of each reg and a Qstaff
>
> Qstaff isn't worth it. Add food to keep mana regeneration up. Add
> numerous greater cures and greater heals (mana is reserved for offense
> as much as possible), total refresh (a must have for any PvP oriented
> character, if only to be able to push through other characters/monsters
> as well as to be able to get away from a mace user), and explosion
> potions.

All of those help and refresh is needed vs macers.

> Slow weapon is useless against a mage, same with the shield.

Slow weapon is not at all useless vs a mage. It's how I get most of my
kills. Mage is hurt from katana abuse and is running to get a heal off. I
have armed my hally and the timer is running. When the mage stop I fire
immediately and have a 50% chance to hit. I can hit 45+ damage with a
hally. I also on occasion will cast a para and kill with 1 hally hit.

> > The mage will be running around using combos of curse, poison, para,
> > explode, flamestrike, ebolt and healing as needed. Using potions is not
> > needed but is and added defense.
>
> Potions are required for a mage. No refresh = easy for a mace to kill,
> no g heals = less mana to attack with, no g cures = easy for a blade
> weapon to kill.

Yes potions make it easier and refresh is needed vs a mage but the mage can
do without. A warrior has 0 chance without potions.

> Warrior drinks a total refresh, runs through the mage from behind, mage
> slams into the back of the warrior and lags for a couple seconds while
> warrior gets some free hits. Not to mention significant stamina loss if
> the warrior uses a mace (with only 25-35 dex, the mage'll be too
> fatigued to move after 2-4 hits). Not to mention the fact that a mage
> casting a spell can't run from the warrior.

Well you must have 0 wrestling. Becuase a mage with gm wrestling can stand
toe to toe with me while using potions and out heal my katana damage with 50
point magery casts. With 100 meditation heals are nearly unlimited.

> On the other hand, each heal cast by the warrior is 20 wasted mana for
> the mage.

I have 25 mana and it takes several minutes to gain it back. With one curse
I'm down to one heal. The mage will have that 20 mana back in a few
seconds.

> Every time he takes a couple spells he needs to also drink a
> > total refresh or the mage and him have the same swing rate.
>
> Warrior does 20% more damage due to anatomy, and even more damage from
> poison. Not to mention significantly more damage because the mage won't
> be wearing armor. Same swing rate is not a big deal.

Same swing rate is a very big deal. Precast para, two hits with staff,
explode/flamestrike. I have GM resist and if I was cursed this will kill me
75% of the time.

> He can't ever
> > let his health be low or the next para, explode/flamestrike could kill
him
> > so he drinks healing potions every chance he gets.
>
> How many para/explosion/flamestrikes do you think a mage can cast? One
> para/explosion/flamestrike is 74 mana. That means the mage needs to wait
> for 48 mana to regenerate before s/he can do it again. Not to mention
> the heals that the mage will need to cast, since the greater heal
> potions won't be enough.

A mage with even a remotely ok connection can run around and regen all of
his mana while using a staff inflicting damage of his own.

> A warrior that know what he is doing and is using potions is nearly
> impossible for a mage to kill.

Here is how you kill a warrior with a mage:

Posion, Curse, Staff to 3/4 health, you're back to full mana at this point.
If low resist: para, explode/ebolt. If high resist para,
explode/flamestrike. In either case you'll have enough mana for another
ebolt if needed for the kill.

As a mage a warrior will give you the most problems because they chase you
around and mages tend to get too defensive trying to heal rather than being
offensive. You can always get a heal off after a para even if they use
boxes. Once you get that para off you are in control. You can either keep
para'ing until they are out of escape methods or just go into full dump
mode.

I haven't based my information on random PvP encounters. I very rarely die
to anyone in normal game play. On the Sonoma shard the best players who
have been around since day 1, duel regularly. The top 8 players are all 7x
mages. I'm the only warrior that can hold my own and each duel costs me
about 40 potions to be able to win 50/50. Here is my character:

100 anatomy
100 healing
100 swords
100 tactics
100 parry
100 resist
91 magery
100 str 100 dex 25 int

At anytime, an explode ebolt ebolt can kill me. That is 60 mana. I have GM
resist. The only reason I even do this well is because I'm on a T1.
Warriors on dialup are total mage fodder.

The people on this page a far and away the best PvP'ers on Sonoma and I
would put this group up against any group from any shard on Abyss. 95% of
them are 7x mages. In fact, I'm the only warrior. Everyone calls me the
gimp. The other warriors usually die in the first minute of a duel against
any of these people.

http://members.tripod.com/~sonomaduels/index.html


Wes LeBaron

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May 27, 1999, 3:00:00 AM5/27/99
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> The time it takes most people to disarm/rearm, plus the delay in place
> that prevents weapons from being used immediately after its armed, is
> plenty for a heal. Only way I can see you killing somebody with a
> halberd is if they ran out of mana or lagged. You want to kill a mage?
> Drink a refresh, run through em, and that's 2-4 free swings with a fast
> weapon, plus a couple explosion potions set off in your backpack to
> finish

The way melee combat works, I tend to use my katana until they are 40% down
and then while they are running to heal I arm my hally (UOA). By the time I
catch up, my swing timer is up and I have a 50% chance for a hit and a good
chance for a kill.

> > Yes potions make it easier and refresh is needed vs a mage but the mage
can
> > do without. A warrior has 0 chance without potions.
>

> Because I (my mage) didn't bring potions, I've died to a mace fighter
> who incidentally, didn't use potions. No chance, eh? Yeah sure, so I
> suck

That was a typo, I meant refresh is needed vs macers.

> Do these warriors ever use explosion potions?

I don't, they tend to do collateral damage and cause more people to join the
fight. They are also easy to avoid and more stuff for me to carry.

> Top 8 players on Sonoma? You mean the top eight players *you* know. I
> play on Sonoma and I don't know you.

No, I mean the top PvP players on Sonoma. The big PvP guilds are SAS, FoH,
OGD, BD, KK, PoP, BP, 408 and HIV

Ziggy is undefeated at FN in Oasis and his only even remote competition is
Grimm, Gara, Urias, Brona, Orion, Tom Waits, Perrin, Wolfgang, Seth,
Harelquin and a few others. I know these people because they are the ones
who are full time Order/Chaos and walk around Deceit, Shame, Bucs Den grey
begging for a fight. I don't know them because we are friends, I know them
because they are the ones who consistantly PvP or enter competitions. Check
out irc.beyondirc.net #sonoma. Some of these folks hang out there and any
of them would be glad to duel. We usually get together like tonight and do
1 on 1's and group fights.

> > That is 60 mana.
>
> And that really shouldn't be able to kill you. *raises eyebrow*

I took 87 points in an explode ebolt combo tonight and died to wrestling.

> T1 = greater throughput. In this case, throughput does not mean a
> better connection. What's important is the ping times and packet loss.

packet loss is a key issue but a t1 can handle much more information than
dialup. If spells are going off and lots of people are around, dialup will
have slows that a t1 won't.

> > The people on this page a far and away the best PvP'ers on Sonoma
>

> That *you* know. The supposedly well known on any shard are, more often
> than not, known by only those that play during a select time in a select
> area. From the ranked list I've met Urias Blackheart back when he was a
> rogue (thief and fencer). From the profiles I've met The Columbian
> (killed me with a tinker trap in shame, not even a fight)

Columbian is in 408 a guild that PvP's but specializes at their own
admission in gang fights and cheap kills. Nobody in that guild is good at
PvP, they know it and don't complain.

, MrChips is
> known from the news group,

MrChips is in OGD and is Meursalts gimp.

Raiden II I fought (but he left), Brona,

Brona is very good.

> SMILE KING

Hangs out in Deceit mostly. A very defensive player.

> They'd probably lose to the top players from Atlantic. And likely
> they'd lose to Lake Superior as well.

This is total speculation on both are parts but their is no lack of
confidence in the sonoma group.

> 7x high master or gm? *shrugs* So's everybody.

The reason is because it's the most powerfull character.

> As Loki noted, the longer a warrior stays alive in a fight against a
> mage, the more likely the warrior will win.

I think the exact opposite. The average no rules mage fight against me
lasts about 10-15 minutes against a very good mage and comes out about
50/50. PvP'ers with big heads that join us from time to time usually last
about a minute. Wrestling is an absolute must as is using a weapons skill.
If you don't think it is, go to the irc channel and get one of the folks
that I mentioned to duel. There is no looting so your gear is safe. I'm
not meaning to be confrontational, it is just that PvP is all that these
people do and they are good at it. In their hands a mage has all the cards
and the warrior is hanging on by a very thin thread constantly drinking heal
and refresh potions. If you like to fight I suggest you hook up with us.
We do it as often as possible and is consensual and friendly while dueling.


sme...@icubed.com

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May 28, 1999, 3:00:00 AM5/28/99
to
Wes LeBaron wrote:
>
> > Slow weapon is useless against a mage, same with the shield.
>
> Slow weapon is not at all useless vs a mage. It's how I get most of my
> kills. Mage is hurt from katana abuse and is running to get a heal off. I
> have armed my hally and the timer is running. When the mage stop I fire
> immediately and have a 50% chance to hit. I can hit 45+ damage with a
> hally. I also on occasion will cast a para and kill with 1 hally hit.

The time it takes most people to disarm/rearm, plus the delay in place


that prevents weapons from being used immediately after its armed, is
plenty for a heal. Only way I can see you killing somebody with a
halberd is if they ran out of mana or lagged. You want to kill a mage?
Drink a refresh, run through em, and that's 2-4 free swings with a fast
weapon, plus a couple explosion potions set off in your backpack to

finish.



> > > The mage will be running around using combos of curse, poison, para,
> > > explode, flamestrike, ebolt and healing as needed. Using potions is not
> > > needed but is and added defense.
> >
> > Potions are required for a mage. No refresh = easy for a mace to kill,
> > no g heals = less mana to attack with, no g cures = easy for a blade
> > weapon to kill.
>
> Yes potions make it easier and refresh is needed vs a mage but the mage can
> do without. A warrior has 0 chance without potions.

Because I (my mage) didn't bring potions, I've died to a mace fighter


who incidentally, didn't use potions. No chance, eh? Yeah sure, so I

suck.



> Well you must have 0 wrestling. Becuase a mage with gm wrestling can stand
> toe to toe with me while using potions and out heal my katana damage with 50
> point magery casts. With 100 meditation heals are nearly unlimited.

I have had gm wrestling (I let it drop to 80 to figure out if it was
actually worth it), back up to 93 now (not by choice). And I lose to
the warrior I share my house with every time I try to stand toe to toe.
And even with master meditation, I run out of mana every time I don't
keep an eye on it.



> > On the other hand, each heal cast by the warrior is 20 wasted mana for
> > the mage.
>
> I have 25 mana and it takes several minutes to gain it back. With one curse
> I'm down to one heal. The mage will have that 20 mana back in a few
> seconds.

"A few seconds". *laughs* I wish I could regain 20 mana in a few
seconds.... and I bet so does any mage.



> > Every time he takes a couple spells he needs to also drink a
> > > total refresh or the mage and him have the same swing rate.
> >
> > Warrior does 20% more damage due to anatomy, and even more damage from
> > poison. Not to mention significantly more damage because the mage won't
> > be wearing armor. Same swing rate is not a big deal.
>
> Same swing rate is a very big deal. Precast para, two hits with staff,
> explode/flamestrike. I have GM resist and if I was cursed this will kill me
> 75% of the time.

A single magic trapped pouch and when I've tried what you said, I'd get
my flame strike interrupted, either by weapon or potion. And that's
when they decide not to run off screen so they can deal with the
explosion first.



> A mage with even a remotely ok connection can run around and regen all of
> his mana while using a staff inflicting damage of his own.

So run through the mage and lag him. A mage cannot stand toe to toe
against a warrior, the warrior has the advantages of anatomy and armor.



> > A warrior that know what he is doing and is using potions is nearly
> > impossible for a mage to kill.
>
> Here is how you kill a warrior with a mage:
>
> Posion, Curse, Staff to 3/4 health,

That's a weak warrior that can't come close to killing a mage that tries
to staff to 3/4 health....

> As a mage a warrior will give you the most problems because they chase you
> around and mages tend to get too defensive trying to heal rather than being
> offensive. You can always get a heal off after a para even if they use
> boxes. Once you get that para off you are in control. You can either keep
> para'ing until they are out of escape methods or just go into full dump
> mode.

Do these warriors ever use explosion potions?


> I haven't based my information on random PvP encounters. I very rarely die
> to anyone in normal game play.

Neither does anybody at all experienced. *shrugs*

On the Sonoma shard the best players who
> have been around since day 1, duel regularly.

Too bad Sonoma wasn't around since day 1.... In any case, starting from
day 1 doesn't matter, since the combat system has changed so often.
Hard for a warrior to get any practice at all in PvP when a single
lightning bolt could kill, when spells couldn't be interrupted, when
mages could move while casting....

The top 8 players are all 7x
> mages. I'm the only warrior that can hold my own and each duel costs me
> about 40 potions to be able to win 50/50. Here is my character:

Top 8 players on Sonoma? You mean the top eight players *you* know. I


play on Sonoma and I don't know you.

> At anytime, an explode ebolt ebolt can kill me.

Every time I cast explosion on a warrior, they either run off screen
while I'm frozen casting the follow-up, or they time count some
explosion potions to guarantee interruptions. Paralyze doesn't help.
Especially since a successfully cast explosion is obvious the moment
it's targeted, whatever "creative additions" to the hot key there may
be.

> That is 60 mana.

And that really shouldn't be able to kill you. *raises eyebrow*

I have GM


> resist. The only reason I even do this well is because I'm on a T1.
> Warriors on dialup are total mage fodder.

T1 = greater throughput. In this case, throughput does not mean a


better connection. What's important is the ping times and packet loss.

> The people on this page a far and away the best PvP'ers on Sonoma

That *you* know. The supposedly well known on any shard are, more often


than not, known by only those that play during a select time in a select
area. From the ranked list I've met Urias Blackheart back when he was a
rogue (thief and fencer). From the profiles I've met The Columbian

(killed me with a tinker trap in shame, not even a fight), MrChips is
known from the news group, Raiden II I fought (but he left), Brona,
SMILE KING, and Zanatos I've seen hunting Shame.

and I
> would put this group up against any group from any shard on Abyss.

They'd probably lose to the top players from Atlantic. And likely


they'd lose to Lake Superior as well.

95% of
> them are 7x mages.

7x high master or gm? *shrugs* So's everybody.

In fact, I'm the only warrior. Everyone calls me the


> gimp. The other warriors usually die in the first minute of a duel against
> any of these people.

As Loki noted, the longer a warrior stays alive in a fight against a


mage, the more likely the warrior will win.

-Smedley, Daemon Summoner

João Luis

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May 28, 1999, 3:00:00 AM5/28/99
to
>How many para/explosion/flamestrikes do you think a mage can cast? One
>para/explosion/flamestrike is 74 mana. That means the mage needs to wait
>for 48 mana to regenerate before s/he can do it again.

With meditation a mage can get his/her mana up in a matter of
seconds...

------//------

"I am here to kick ass and chew bubblegum... and I'm fresh out of bubblegum"

e-mail: raf...@esoterica.pt

Check out http://www.geocities.com/area51/cavern/5250/

Yuri Gorlinski

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May 28, 1999, 3:00:00 AM5/28/99
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w...@earthlink.net wrote:
>
> The people on this page a far and away the best PvP'ers on Sonoma
> and I would put this group up against any group from any shard on
> Abyss. 95% of them are 7x mages. In fact, I'm the only warrior.
> Everyone calls me the gimp. The other warriors usually die in the
> first minute of a duel against any of these people.
>
> http://members.tripod.com/~sonomaduels/index.html

Duncan, the #8 ranked guy on there, wasted me in Deceit a couple
of weeks ago... He withstood an initial attack from my guildmate
and I, then led me off so that he could drop me one-on-one. In
the immortal words of Coach Parcells, "he's a pretty good player."


Varthlokkur, Sorcerer, TWH [Sonoma]


Sent via Deja.com http://www.deja.com/
Share what you know. Learn what you don't.

mrc...@my-deja.com

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May 28, 1999, 3:00:00 AM5/28/99
to
In article <374E2BC9...@icubed.com>,

jx...@po.cwru.edu wrote:
> Wes LeBaron wrote:
> >
> > > Slow weapon is useless against a mage, same with the shield.
> >
> > Slow weapon is not at all useless vs a mage. It's how I get most
of my
> > kills. Mage is hurt from katana abuse and is running to get a heal
off. I
> > have armed my hally and the timer is running. When the mage stop I
fire
> > immediately and have a 50% chance to hit. I can hit 45+ damage
with a
> > hally. I also on occasion will cast a para and kill with 1 hally
hit.
>
> The time it takes most people to disarm/rearm, plus the delay in place
> that prevents weapons from being used immediately after its armed, is
> plenty for a heal. Only way I can see you killing somebody with a
> halberd is if they ran out of mana or lagged. You want to kill a
mage?
> Drink a refresh, run through em, and that's 2-4 free swings with a
fast
> weapon, plus a couple explosion potions set off in your backpack to
> finish.
>

I just don't see that working consistently, and it's worthless if the
mage has a TR. Come duel with us on top of Wrong. It's friendly,
and there's no looting, and you could make us all look bad ;).


MrChips/Meursault

sme...@icubed.com

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May 28, 1999, 3:00:00 AM5/28/99
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mrc...@my-deja.com wrote:
>
> I just don't see that working consistently, and it's worthless if the
> mage has a TR.

TR don't help against that lag :0

Come duel with us on top of Wrong. It's friendly,
> and there's no looting, and you could make us all look bad ;).

Nah, I'd probably make y'all look pretty good. I mean really, my one
character is a scribe, my other character has 37 hitpoints.....

Then again, I might learn something :P

-Smedley, Daemon Summoner

sme...@icubed.com

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May 28, 1999, 3:00:00 AM5/28/99
to
Wes LeBaron wrote:
>
> > Do these warriors ever use explosion potions?
>
> I don't, they tend to do collateral damage and cause more people to join the
> fight. They are also easy to avoid and more stuff for me to carry.

The collateral damage is true enough. As for easy to avoid.... primary
use of explosion potions should be for "herding", and with a good
connection, not so hard to wait for the 1 on the timer. Besides, mages
can't exactly move while frozen :0



> > Top 8 players on Sonoma? You mean the top eight players *you* know. I
> > play on Sonoma and I don't know you.
>

> No, I mean the top PvP players on Sonoma.

You really can't claim this unless they've collectively fought
*everybody* on Sonoma.

The big PvP guilds are SAS, FoH,
> OGD, BD, KK, PoP, BP, 408 and HIV

Oh my....now here's amusing. KK is the guild my house mate set up :0
Wanted me to join since they were rather low on mages at the time, and
wanted to go order. Of course, it could be a different KK.



> Ziggy is undefeated at FN in Oasis and his only even remote competition is
> Grimm, Gara, Urias, Brona, Orion, Tom Waits, Perrin, Wolfgang, Seth,
> Harelquin and a few others.

Of those that you've met....

I know these people because they are the ones
> who are full time Order/Chaos and walk around Deceit, Shame, Bucs Den grey
> begging for a fight.

I've been told to go order/chaos, but I'm not all that keen on being
attacked in town while I'm trying to bank stuff.

> > > That is 60 mana.
> >
> > And that really shouldn't be able to kill you. *raises eyebrow*
>

> I took 87 points in an explode ebolt combo tonight and died to wrestling.

*double takes* You're leaving out reasons why you couldn't use a heal
potion or a TF and run....



> > T1 = greater throughput. In this case, throughput does not mean a
> > better connection. What's important is the ping times and packet loss.
>

> packet loss is a key issue but a t1 can handle much more information than
> dialup. If spells are going off and lots of people are around, dialup will
> have slows that a t1 won't.

As I understand it, UO never uses more than 33.6kbps throughput. The
slow down in crowded areas is the computer, not the connection.



> Columbian is in 408 a guild that PvP's but specializes at their own
> admission in gang fights and cheap kills. Nobody in that guild is good at
> PvP, they know it and don't complain.

*shrugs* Of 408 I've only really talked to Columbian. For some reason
he thought my age was twice what it actually is.



> , MrChips is
> > known from the news group,
>

> MrChips is in OGD and is Meursalts gimp.
>

> Raiden II I fought (but he left), Brona,
>

> Brona is very good.

I noticed. When I spotted him he was fighting somebody else. Would
probably look more impressive from his opponent's perspective.



> > SMILE KING
>
> Hangs out in Deceit mostly. A very defensive player.

Never saw him fight, only seen him at the bank in Skara.



> > 7x high master or gm? *shrugs* So's everybody.
>

> The reason is because it's the most powerfull character.

You know, these generalizations really want me to work on an exception,
but I've no time, damnit.



> > As Loki noted, the longer a warrior stays alive in a fight against a
> > mage, the more likely the warrior will win.
>

> I think the exact opposite. The average no rules mage fight against me
> lasts about 10-15 minutes against a very good mage and comes out about
> 50/50.

You did note that not-so-good warriors rarely last more than a minute
against a mage....

PvP'ers with big heads that join us from time to time usually last
> about a minute. Wrestling is an absolute must as is using a weapons skill.

Wrestling I agree with. Weapons skill on the other hand.... I mean,
with no armor, no anatomy, and minimal stamina, I really don't see a
mage being able to do significant work with a weapon against a warrior
with high armor, anatomy, and stamina....

> If you don't think it is, go to the irc channel and get one of the folks
> that I mentioned to duel.

I'd lose anyway. Character concept is a scribe, almost 200 skill points
dedicated to non combat skills. Besides, I'm arguing the side of a
warrior, and I don't have one of those.

There is no looting so your gear is safe. I'm
> not meaning to be confrontational, it is just that PvP is all that these
> people do and they are good at it.

I don't doubt it.

In their hands a mage has all the cards
> and the warrior is hanging on by a very thin thread constantly drinking heal
> and refresh potions. If you like to fight I suggest you hook up with us.
> We do it as often as possible and is consensual and friendly while dueling.

The thing is, going in with my mage helps my case not at all (although
I'll be a much better mage for it). And I don't have a warrior with
more than 37 strength at the moment (due to working on poisoning while
keeping the alchemy up). And with that character, again I've got around
200 skill points dedicated to non combat skills....

And no, PvP is not important enough to me that I'd toss away gm scribing
and alchemy.

-Smedley, Daemon Summoner

gil

unread,
May 28, 1999, 3:00:00 AM5/28/99
to
Maximum mana regeneration is 2 per second. Unless math has changed
significantly, 48 mana requires a minimum of 24 seconds, and thats with
essentially no armor, and active meditation.

rend
gil'lomion LS

sme...@icubed.com

unread,
May 30, 1999, 3:00:00 AM5/30/99
to
This mana regeneration also only applies to active meditation. And
active meditation (interrupted every time the mage moves or is hit) is
rather difficult to do while trying to avoid a warrior. Passively,
which is really all a mage can depend on in the midst of combat, is half
that: 1 mana per second. 48 mana = 48 seconds. Or if all we're
concerned about is healing, 11 mana = 11 seconds. If a mage is taking
more damage in 11 seconds than that mage can heal (not all that unlikely
given lack of armor), a finger on the recall hot key is highly
recommended.

*waves*
-Smedley, Daemon Summoner

Corwin of Amber (GM, SBR/LS, WE/ATL)

unread,
Jun 1, 1999, 3:00:00 AM6/1/99
to

>I feel some changes need to be made to how stamina works. Here is a
>comparison of what a fully developed warrior needs to have to compete with a
>fully developed mage:
>
>Mage:
>
>50 of each reg and a Qstaff
>
>Warrior:
>
>25 of each reg, 50 bandages, 25 total refresh, 25 greater heals, 10
>explosion potions, 5 greater cures, fast weapon, strong slow weapon, armor
>and a shield

I currently play a pure warrior, and an arch-mage.

Under real pvp competitions ... not duels ... I've slaughtered mages
with my warrior with as little as a piece of bone chest, 10 bandages,
and a GM katana. If you have comparable connections, and you stick on
them, they just get chopped up and interrupted without getting off
hardly any spells. They usually die miserably trying to get off a
recall or a heal. The Katana just chews up a pure mage.

If you want to defeat any mage just carry an item of magic reflect,
and watch how fast they run -or- die.

In general when my warrior is "tanked-up" I carry Armor, 4 GH, 2 TR, 2
GC, 20 Bandaids, DP-Katana, Halberd, Order Shield, Magic Trapped
Pouches .... occasionally some other things depending on supply and
demand. If I carry any regs it is just a few garlic and gingseng to
cure myself from monsters. The Halberd is *mostly* for whacking
monsters or on occasion if the opponent has a faster connection and I
can't stay close. Remember outside of a "dueling" area ... your
warrior can run off and heal, just like the mages like to do.

I've never seen a mage stand still, heal, and get off spells while
getting beat on by a pure Warrior.

I don't win 'em all ... I don't lose 'em all. Overall, I think it's
balanced probably about as good as its gonna get.

A warrior can also exploit all forms of magic items. Wands can be used
to interupt a mage, break para, or heal. Reflect, inviso, and teleport
items can be very handy. Magic Armor is dang nice, and someday I hope
to see what a DP Katana of Vanquishing can do. ;)

Corwin


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