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lockpicking

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Matthew Moore

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Nov 9, 1999, 3:00:00 AM11/9/99
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hi all.

I recently got into lockpicking, thought I t would be a nice way of making
some $$$$.
The only problem is that I have spent a fortune an picks and got the skill
to 60.5. But I cant pick them.
Does anyone know how high the skill has to be before I can open one.

Thanks

Matt

Quentin

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Nov 9, 1999, 3:00:00 AM11/9/99
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That all depends on the skill of the tinker that made the boxes. If your
talking about NPC chest some are tough and some are easy.

The best way to do this is to find a tinker that can make a lockable box for
you Make sure they tinker only has about 50 to 60 skill. Then keep locking
and unlocking that same box. Once you stop gaining skill from that I would
guess around 70 or so move to a GM tinkered box. This will take you to GM
although it will take a long time.

If you want to use NPC shops go to every Inn, Carpenters shop, Provisioners
shop, and Tinker shop you can find. Then pick all the locked boxes and chest
they have. Crates are also locked in some of them. These are the low level
locked chest. Then when your done with that Go to Blacksmiths shops. and
pick thos boxes. They tend to be a bit harder.

Hope this helps
Quentin

.Matthew Moore <Ma...@epic-consulting.demon.co.uk> wrote in message
news:942156864.14529.0...@news.demon.co.uk...

Brian

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Nov 9, 1999, 3:00:00 AM11/9/99
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If you are talking about the chests that spawn in T2A I talked to a
counselor a few days ago and they informed me that you have to be 90ish in
the skill, it is an easy skill to macro up (attended of course) just get a
chest that you can pick easily and it will build your skill. I've gained 73
points in about 2 dyas of off and on lockpicking.

Jeffrey Metz

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Nov 9, 1999, 3:00:00 AM11/9/99
to Matthew Moore
Matt,
I too had vision of making easy money with the chests lying around from
the orc camps near Delucia. I practiced on those chests and got great
gains but couldn't open them for quite a while. I have found that there
are two types of chests in these orc camps. One opens easier (fewer
attempts) than the other. The easy one is usually made of the cheaper
material (wooden box or whatnot). The metal chests will be harder. Once
I got to 84.x skill I could start to open them all. But I also get no
more skill gain. I have not tried the GM box route yet to get higher. I
open the metal chests in about 5-10 attempts, the easy boxes in 1-2. You
will go through a LOT of lockpicks. Fortunately I have a master tinker
char. I estimate that I have gone through 900 picks. That's a lot of
money if you have to buy them at 14 gold apiece. When I have died (not
often), I also found they are the first items to get taken. One looter
left everything else BUT the picks. My advice is don't leave town with
too many unless you can survive the orcs and such.
I was going to work up detect hidden and remove trap but that just
wastes 200 skill points and you could still die if you fail. So I'm
working on telekenesis to open them. Just make sure you stand as far
back as possible. Magery has so many other uses as well.
Now my character just needs to work on fighting skills. Right now he
just leads the orcs away and returns to the chests in peace. At times I
lag and die.
I'm having fun with it. In game, people are starting to ask me what I'm
doing and how I do it and I'm more than happy to tell them. I have yet
to try the dungeon chests and will wait until I'm stronger and more
skilled in other areas first. I'm glad I can cast telekenesis now since
before I was picking the locks and not opening them. I would warn people
not to open them but also thought that some bad folk could use this as a
way to score twice: pick locks, hide, wait for innocent to open them and
die, get loot from chests, get loot off PC. My advice is the same as
dungeon chests, don't open them.

Sonny, Lake Superior

Richard Cortese

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Nov 9, 1999, 3:00:00 AM11/9/99
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Matthew Moore <Ma...@epic-consulting.demon.co.uk> wrote in message
news:942156864.14529.0...@news.demon.co.uk...
> hi all.
>
> I recently got into lockpicking, thought I t would be a nice way of making
> some $$$$.
It is, the way the game is set up now, the only players that can get level 8
scrolls on a new shard will be lockpickers.

> The only problem is that I have spent a fortune an picks and got the skill
> to 60.5. But I cant pick them.
> Does anyone know how high the skill has to be before I can open one.
>
> Thanks

Every crate/chest is different but pretty consistant. That is, if you have a
pile of 6 crates and you can lockpick 2 of them at a given skill level, you
will be able to lockpick those same two crates when they relock. You have to
keep track of what you can and can not do or the cost of lockpicks will
break you.

Somewhere around 75-80 it becomes profitable to go to Despise and Covetous
to start some serious looting.

Currently have a 98+ skill lockpick at Delucia; just rides around the
perimeter of the town looking for orc spawns. Lead the orcs off and hurry
back to loot the crates and chest ~350 gold + magic items every spawn w/o
having to kill a thing. Only cost is reagents for telekinisis spells so it
is quite profitable. Kind of an interesting life, but I will probably bring
the lockpick to more interesting dungeons.
>
> Matt
>
>

ML

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Nov 9, 1999, 3:00:00 AM11/9/99
to

> > I recently got into lockpicking, thought I t would be a nice way of
making
> > some $$$$.
> It is, the way the game is set up now, the only players that can get level
8
> scrolls on a new shard will be lockpickers.


Is lockpicking a worthwhile skill to invest time in? I've been thinking
about giving my gm warrior/smith lockpicking to be able to recover all the
magic stuff from dungeons -- and the gold. But......I'd be giving up my gm
smith (which I haven't been doing much with lately). I figured looting
chests would get me a better profit, and allow me to find all my magic
weapons. I need to know if it'd be worth it. How profitable is lockpicking?

ML

Lars Friedrich

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Nov 9, 1999, 3:00:00 AM11/9/99
to
Matthew Moore wrote:
> I recently got into lockpicking, thought I t would be a nice way of making
> some $$$$.
> The only problem is that I have spent a fortune an picks and got the skill
> to 60.5. But I cant pick them.
> Does anyone know how high the skill has to be before I can open one.
For spawned camp chests it starts at about 70 for the small crates and kegs,
around 75 for wooden chests and around 80 for metal chests.
For dungeon chests that have reasonable loot you can add about +20 necessary
skill (so around 90 for crates and around GM for metal chests).

Richard Cortese

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Nov 10, 1999, 3:00:00 AM11/10/99
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ML <ml...@home.com> wrote in message
news:1f_V3.13499$zd.1...@news1.alsv1.occa.home.com...

>
> > > I recently got into lockpicking, thought I t would be a nice way of
> making
> > > some $$$$.
> > It is, the way the game is set up now, the only players that can get
level
> 8
> > scrolls on a new shard will be lockpickers.
>
>
> Is lockpicking a worthwhile skill to invest time in? I've been thinking
> about giving my gm warrior/smith lockpicking to be able to recover all the
> magic stuff from dungeons -- and the gold. But......I'd be giving up my gm
> smith (which I haven't been doing much with lately). I figured looting
> chests would get me a better profit, and allow me to find all my magic
> weapons. I need to know if it'd be worth it. How profitable is
lockpicking?
>
> ML
Personally I wouldn't give up a GM smith for lockpicking.

I will try to be a bit clearer, I am trying to get across how quickly and
cheaply you can get a profitable character. A lockpick in the game is about
like choosing 50 tailoring before they raised the price of thread. The only
down side is most of the chests/crates are in dungeons, but basically you
just dive in with nothing but your picks, a recall scroll, and a bunch of
drake and moss to cast telekinisis.

The spawned chests have 100-250 gold, sometimes a gem, sometimes a magic
item. The crates in dungeons have level 1-8 scrolls, normal weapons, normal
armor, and tons of uniques. Things like bone pile containers, orc masks,
heads, ... small fortune in uniques every run. I would put the value of the
items of the crates in the dungeons at 150+ gold each.

As far as lockpicking skill goes, if you just start a character with 50%
skill and practice on a lockable crate made by a low level tinker you can
get all the way to GM.

Since I play TC a lot, I try a lot of different characters after wipes.
Right now my favorite character to start with is a lockpick since they get
level 8 scrolls as soon as they hit ~70-80 lockpicking. The lockpick also
makes a ton of money, at least as fast as any other character type.

But it isn't a character you have to max, 50 weapon skill, 50 magery, master
lockpick and the character is ready to rock. Gets more scrolls per hour then
a scribe, more plate in that same hour then a blacksmith, more uniques then
a thief.

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