I recently got into lockpicking, thought I t would be a nice way of making
some $$$$.
The only problem is that I have spent a fortune an picks and got the skill
to 60.5. But I cant pick them.
Does anyone know how high the skill has to be before I can open one.
Thanks
Matt
The best way to do this is to find a tinker that can make a lockable box for
you Make sure they tinker only has about 50 to 60 skill. Then keep locking
and unlocking that same box. Once you stop gaining skill from that I would
guess around 70 or so move to a GM tinkered box. This will take you to GM
although it will take a long time.
If you want to use NPC shops go to every Inn, Carpenters shop, Provisioners
shop, and Tinker shop you can find. Then pick all the locked boxes and chest
they have. Crates are also locked in some of them. These are the low level
locked chest. Then when your done with that Go to Blacksmiths shops. and
pick thos boxes. They tend to be a bit harder.
Hope this helps
Quentin
.Matthew Moore <Ma...@epic-consulting.demon.co.uk> wrote in message
news:942156864.14529.0...@news.demon.co.uk...
Sonny, Lake Superior
> The only problem is that I have spent a fortune an picks and got the skill
> to 60.5. But I cant pick them.
> Does anyone know how high the skill has to be before I can open one.
>
> Thanks
Every crate/chest is different but pretty consistant. That is, if you have a
pile of 6 crates and you can lockpick 2 of them at a given skill level, you
will be able to lockpick those same two crates when they relock. You have to
keep track of what you can and can not do or the cost of lockpicks will
break you.
Somewhere around 75-80 it becomes profitable to go to Despise and Covetous
to start some serious looting.
Currently have a 98+ skill lockpick at Delucia; just rides around the
perimeter of the town looking for orc spawns. Lead the orcs off and hurry
back to loot the crates and chest ~350 gold + magic items every spawn w/o
having to kill a thing. Only cost is reagents for telekinisis spells so it
is quite profitable. Kind of an interesting life, but I will probably bring
the lockpick to more interesting dungeons.
>
> Matt
>
>
Is lockpicking a worthwhile skill to invest time in? I've been thinking
about giving my gm warrior/smith lockpicking to be able to recover all the
magic stuff from dungeons -- and the gold. But......I'd be giving up my gm
smith (which I haven't been doing much with lately). I figured looting
chests would get me a better profit, and allow me to find all my magic
weapons. I need to know if it'd be worth it. How profitable is lockpicking?
ML
I will try to be a bit clearer, I am trying to get across how quickly and
cheaply you can get a profitable character. A lockpick in the game is about
like choosing 50 tailoring before they raised the price of thread. The only
down side is most of the chests/crates are in dungeons, but basically you
just dive in with nothing but your picks, a recall scroll, and a bunch of
drake and moss to cast telekinisis.
The spawned chests have 100-250 gold, sometimes a gem, sometimes a magic
item. The crates in dungeons have level 1-8 scrolls, normal weapons, normal
armor, and tons of uniques. Things like bone pile containers, orc masks,
heads, ... small fortune in uniques every run. I would put the value of the
items of the crates in the dungeons at 150+ gold each.
As far as lockpicking skill goes, if you just start a character with 50%
skill and practice on a lockable crate made by a low level tinker you can
get all the way to GM.
Since I play TC a lot, I try a lot of different characters after wipes.
Right now my favorite character to start with is a lockpick since they get
level 8 scrolls as soon as they hit ~70-80 lockpicking. The lockpick also
makes a ton of money, at least as fast as any other character type.
But it isn't a character you have to max, 50 weapon skill, 50 magery, master
lockpick and the character is ready to rock. Gets more scrolls per hour then
a scribe, more plate in that same hour then a blacksmith, more uniques then
a thief.