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Question...advice please.

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Bobby Killsmith

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Aug 21, 1999, 3:00:00 AM8/21/99
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Has some one got some words of advice for me?

I am trying to develop a player duelling character...for PK hunting. I'm
just not sure what fighting skill is the most effective. I was considering
mace fighting, but the weapons in this category seem to do less damage than
swords or fencing weapons. They do however (so I'm told) bash through
armour badly. Is mace fighting effective in player vs player?

Just give me some opinions please. I play solo most of the time, if that
helps. Also, what is the best way for a player to increase his magic
resistance, if magery is in the 55 - 65 skill level. Thanks.

Quaestor

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Aug 21, 1999, 3:00:00 AM8/21/99
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Bobby Killsmith wrote:

> Has some one got some words of advice for me?
>
> I am trying to develop a player duelling character...for PK hunting. I'm
> just not sure what fighting skill is the most effective. I was considering
> mace fighting, but the weapons in this category seem to do less damage than
> swords or fencing weapons. They do however (so I'm told) bash through
> armour badly. Is mace fighting effective in player vs player?

It is, but you have to fight smart. The best mace weapons for use against armor
are the warmace (with shield) and warhammer (no shield). The quarterstaff is
great against mages, being quick. All maces damage armor nicely, and cause
stamina loss.

The only problem is, they do a bit less damage, and cannot be poisoned. Most
pvpers wear relatively light armor, and cheap stuff at that. As part of a
group, a mace fighter is great to have. Alone, I think you are best to go with
sword, even though it is tougher to raise because it is more popular. The
weapons tend to cost you more (I paid 20k for an accurate warhammer of vanq, and
the bidding is over 53k for an accurate halberd of vanq right now). but at
least you can spar using a butcher knife (does little damage, give good
training).


> I play solo most of the time, if that helps.

It doesn't. You will have an incredibly hard time finishing off opponents
because they will run if you get the better of them. They, on the other hand,
will attack you in groups, surround you, and you will not run.

Anyway, this suggests you should go sword, and get a good friend to apply
greater or deadly poison often.


> Also, what is the best way for a player to increase his magic resistance, if
> magery is in the 55 - 65 skill level.

Firefield yourself to get to about 52. Then fireball yourself into the 70's (it
is real hard to make this transition from the early 50's where you resist very
rarely). Lightning to the 80's, Ebolt yourself into the 90's, and then go fight
Titans (they will flamestrike you to GM). Alternatively, get runes to the mage
spots at the bottom of Depise, and go fight them a lot. They will give you
gold, scrolls, sandals, and resist. There will be the occasional pk. They will
give you nothing but shit.


JKoster436

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Aug 22, 1999, 3:00:00 AM8/22/99
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Pls dont listen to him, I hate it when newbies respond to people. I am one of
the better known Pvp warriors on Lake Supperior(The Black Ninja), and I know
for a fact that swords it the absolute worst weapon skill for a warrior. 90%
of Pkers are mages, so you need skills with good mage fighting weapons, you are
left with fecning and macing(macing is by far the best weaon skill in UO for a
warrior, but its not whatd i reccomeend for a first time pvPer who plans in
fighting mages). Ill break it down for u.

Katana, a POS, all there is to it, hits less hard then a kryss against low
armor, and is TINY bit faster, however it does enough less damage then a kryss
ot make it suck.

Kryss, still a POS against warriors, pimp against mages, a good magic
dagger(power or vanq) is ideal and is with this weapon skill, and since parry
is worthless against pkers(i have 91 i would know) you can use the spear witch
is the seonc best weapon in UO for warriors, or the warfork, witch is the 3rd,
but gives u the abiblity to chug potions.

Q Staff---over powered against warriors, a GM macer/anat/tact/100str/dex will
beat ANY GM parrier with ANY outher weapon skill on a regular basis, its that
easy. Anyone who disputes me needs a dose of reality, or is has crap skills to
back you up.
Great against mages, if you have either a healer, or 100 resist, outherwise not
good, because you cant be hiting them while u drink one of the 10-30 potions
you will burn against the top mages on the server, now 100 resist wont
eleminate that problem, but will cut down on potions consideable, and then
theyre outta refresh's they can kiss thier world goodbye. Its an exelent weapon
however, and is not to be over looked.

Macing is byfar the most over powered weapon skill in UO, deadly poisen is a
joke, any real player carries more g cures then you have poisen charges, and
you will run outta poisen, and damage/speed isnt everything, the stamina loss
is the biggest factor in PvP aginst warriors, unprepared mages. If you plan to
be fighting mages, but dont have 300k to burn getting 100 resist(this includes
getting the magery needed to get it, or 200 without the magery) then I would go
fencing, the kryss/good magic daggers own mages if well used, and the spear is
the only weapon without 100 parry then hold a candle to a quarterstaff, its
about a 60/40 fight with the staff having the 60% of the wins, a katana would
have about 20/80 with dp/good parry. And worse without. Hunting PKs is an art,
ive sucessfully taken out 28 bountied reds, and every one of them was in 1v1,
nwo the only poroblem is there were all small timers, the real ones travel in
groups, and simply put wont die unless
1. gangbanged badly
2. gangbanged badly/lagged
thats all thieris to it, they travel in groups/have healert/recall at the first
sign of danger. ive seen them recall the second my name got on UOA all names. I
see a ranger replied, I used to run with them long ago, they quite simply are
not worth listening to anymore, all the good ones are long gone, and whats left
are newbies/rolkeplayers who wish they could PvP, and they can quote me on
that, I will duel any one of them publically for a substantical bet(this is to
keep a bunch of them from replying, i dont wanna hafta wate 10 mins of my time
raping rangers). Oh and there is no way to get good resist cheaply with the
magery u mentioned, have afridn cast on u instead.

Bobby Killsmith

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Aug 22, 1999, 3:00:00 AM8/22/99
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Are there any maces fast enough to prevent recalling? I get the
impression that the fencing weapons are fast enough to do it, like the magic
dagger or kryss.

JKoster436

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Aug 22, 1999, 3:00:00 AM8/22/99
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nothing prevents recalling all the time, but the q staff sometimes cuts it, go
for fencing if thats your convern

Eric A. Hall

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Aug 22, 1999, 3:00:00 AM8/22/99
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> am trying to develop a player duelling character...

Fencing. Speed is everything in close combat, and you can put some
deadly poison on that blade too.

> ...for PK hunting.

Uh, ok. Magery then, but fencers are the only ones that can disrupt
often enough to keep a mage in place so that's still a great choice.

> I was considering mace fighting, but the weapons in this category
> seem to do less damage than swords or fencing weapons.

I was at 96 swords before I switched to maces on my tank mage. I hate
maces. They are slow and clumsy and don't do much damage. If you want
slow and clumsy big swords will do the most damage (a large two-handed
axe or a halberd can easily kill in 3 blows). Speed is really important
though so I'd still recommend fencing.

> They do however (so I'm told) bash through armour badly.

You won't live long enough to reap the rewards of destroying your
opponent's armor if you're slow swinging.

> I play solo most of the time, if that helps.

When was the last time you saw a solo PK? Don't hunt them alone either.

The Weeble King

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Aug 22, 1999, 3:00:00 AM8/22/99
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Maces DESTROY armor!
The other day, a friend and i were sparring (my parry is somewhat pathetic, so
she agreeded to help.), and using a wand as a mace, she busted through 3 full
sets of brand new bone mail, 2 sets of near-GM plate legs, a couple ringmail
tunics , two near-GM heater shields, a few wood shields and a Near-GM chain
tunic in only 20 minutes.
My lovely newbie dagger served well to give her a few nicks to think about,
before it broke:(

Needless to say, i was impressed.
Tis a shame i'm a fencer, cause macing is where the REAL power is....
Cyrus of Skara Brae, Atlantic.

ps. all the non near-GM stuff was monster loot, so it was no big loss.


:::Yo! Down Here!:::


>I was considering
>mace fighting, but the weapons in this category seem to do less damage than

>swords or fencing weapons. They do however (so I'm told) bash through
>armour badly.

Pam

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Aug 22, 1999, 3:00:00 AM8/22/99
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On Sat, 21 Aug 1999 19:21:03 -0700, Quaestor <Range...@Skara.Brae>
wrote:

<snipped a bit to get to my point>

>weapons tend to cost you more (I paid 20k for an accurate warhammer of vanq, and
>the bidding is over 53k for an accurate halberd of vanq right now). but at
>least you can spar using a butcher knife (does little damage, give good
>training).
>

Wowza...am I ever underpricing my stuff. heh Granted, I tend to
charge very low prices simply because I'm not looking to make a
killing and I'm in a rather isolated spot for a vendor (so I shouldn't
be ticking off any neighbors with my cut rate prices) but geez. I
gasped at this. If you're on Pacific and ever need another war hammer
of vanquishing let me know. I'd sell one to you for 1/4 of that
price. heh I've even been known, on a good day, to just give a
passersby paintings, GM armor/weapons, etc....

Pam
Pacific

Wes

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Aug 22, 1999, 3:00:00 AM8/22/99
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>The other day, a friend and i were sparring (my parry is somewhat pathetic,
>so
>she agreeded to help.), and using a wand as a mace, she busted through 3 full
>sets of brand new bone mail, 2 sets of near-GM plate legs, a couple ringmail
>tunics , two near-GM heater shields, a few wood shields and a Near-GM chain
>tunic in only 20 minutes.

Why on earth would you equip armor to spar a mace fighter with a wand?


.../Baja

Uwe Fischer

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Aug 23, 1999, 3:00:00 AM8/23/99
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You know, that a katana is a bit faster than a kryss? And you could also
apply deadly poison on it.

Regards
Grizwood, Temple Knight (MTB), Drachenfels

Eric A. Hall schrieb in Nachricht <37BFA075...@ehsco.com>...

Quaestor

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Aug 23, 1999, 3:00:00 AM8/23/99
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Bobby Killsmith wrote:

Staves hit fast enough to disrupt spells real well, and cause stamina loss, so
you may have a chance of blocking an opponent in and keep him from getting
away. They just wear out quick and do too little damage against armor. I carry
a staff AND warhammer or other heavy hitter, and select based on the AR of the
opponent.


Quaestor

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Aug 23, 1999, 3:00:00 AM8/23/99
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You might want to check again what "Eric A. Hall" wrote:

> > am trying to develop a player duelling character...
>
> Fencing. Speed is everything in close combat, and you can put some deadly
> poison on that blade too.

Of all the fencing weapons, you can only poison the kryss, which does little
against armor. Using kryss you are playing entirely for disruption and
poisoning. Katana is now faster than kryss.


> > ...for PK hunting.
>
> Uh, ok. Magery then, but fencers are the only ones that can disrupt often
> enough to keep a mage in place so that's still a great choice.

Katana is faster and more damaging, disrupting more. Staff does a fine job of
disruption.


> > I was considering mace fighting, but the weapons in this category
> > seem to do less damage than swords or fencing weapons.
>

> I was at 96 swords before I switched to maces on my tank mage. I hate maces.
> They are slow and clumsy and don't do much damage.

Staff is plenty fast. There is nothing "clumsy" about any weapon (they do not
affect Your dex or stamina, only damage the other guy's stamina). Maces (not
the ones called "mace" but the others) do plenty of damage, and any pvper in
good armor is going to shy away sometimes just because a mace weapon will
wreck that armor, maybe even bash it right off his body (rare, but I have seen
it happen).


El Cid

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Aug 23, 1999, 3:00:00 AM8/23/99
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Quaestor wrote in message <37C14D01...@Skara.Brae>...

>You might want to check again what "Eric A. Hall" wrote:
>
>> > am trying to develop a player duelling character...
>>
>> Fencing. Speed is everything in close combat, and you can put some deadly
>> poison on that blade too.
>
>Of all the fencing weapons, you can only poison the kryss, which does
little
>against armor. Using kryss you are playing entirely for disruption and
>poisoning. Katana is now faster than kryss.

Actually, I believe all fencing weapons are poisonable. Pretty much
everything but blunt weapons are poisonable.

Katana IS slightly faster than the kryss now, (about 8% faster, I believe)
but kryss does more damage (like 10-15% more base, not even accounting for
the fact that the difference is greater because of armor).

In a way, I really wonder what OSI was thinking with the last weapons patch.

"Let's see, all the folks who want the fastest weapon, regardless of damage,
are using fencing... all the people who want to do more damage, and are
willing to sacrifice some speed.. are taking swordsmanship.. bah, we like
swords better, screw those fencing guys... swords will now have the fastest
AND the biggest weapons.."

The Weeble King

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Aug 23, 1999, 3:00:00 AM8/23/99
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Didn't want to get killed.
She has nearly 6 months of experience on me, and is an exceptionally proficient
macer. i've seen her take down dire wolves in 2 shots with a normal(npc bought)
war axe.

so there.
Cyrus of Skara Brae,
Shadow Knight, PRS.
Atlantic.

:::Yo! Down Here!:::

Corwin of Amber (SBR/LS, WE/ATL)

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Aug 23, 1999, 3:00:00 AM8/23/99
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TBN,

>thats all thieris to it, they travel in groups/have healert/recall at the first
>sign of danger. ive seen them recall the second my name got on UOA all names. I
>see a ranger replied, I used to run with them long ago, they quite simply are
>not worth listening to anymore, all the good ones are long gone, and whats left
>are newbies/rolkeplayers who wish they could PvP, and they can quote me on
>that, I will duel any one of them publically for a substantical bet(this is to
>keep a bunch of them from replying, i dont wanna hafta wate 10 mins of my time
>raping rangers). Oh and there is no way to get good resist cheaply with the
>magery u mentioned, have afridn cast on u instead.

Seems to me the last time we fought I had you near death in a 1 on 1,
when Arislan and your other TBO buds came running around the corner
and healed you.

If you're such the god at pvp ... I really cannot understand how such
a thing could ever happen.

*shrugs*

In the field, all the weapons currently work fine and your just a big
whiner ... because you'd like to see maces nerfed and swords left
alone.

Deadly poison VERY often turns the tide in a battle. The goal is to
drop someone's HIT POINTS to zero, not their STAMINA. TR's never fail
... GC's often do.

Corwin


Corwin of Amber (SBR/LS, WE/ATL)

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Aug 23, 1999, 3:00:00 AM8/23/99
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>"Let's see, all the folks who want the fastest weapon, regardless of damage,
>are using fencing... all the people who want to do more damage, and are
>willing to sacrifice some speed.. are taking swordsmanship.. bah, we like
>swords better, screw those fencing guys... swords will now have the fastest
>AND the biggest weapons.."

Isn't the dagger faster? I know for sure it's faster than the skinning
knife.

Anywho ... I like swords ;)

Their cooler looking too.


El Cid

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Aug 23, 1999, 3:00:00 AM8/23/99
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Corwin of Amber (SBR/LS, WE/ATL) wrote in message >Isn't the dagger faster?

I know for sure it's faster than the skinning
>knife.

No. All practice weapons have (or are supposed to have) a speed of 50.
Daggers also have a weapons spped of 50, kryss' are 53, katanas are 58.
Q-staffs are also 50, I believe. This is off of stratics, I believe, and
higher numbers are faster weapons.

And hey, I love swords too, and it's neat that my GM swordsman has so many
options these days, but I think it's fairly stupid to change things like
this when there was already a good balance. You want weapons speed, you
take fencing.. you want max weapon damage against armored opponents, you
take swords... you want to damage armor and lower stamina, you take maces.
Simple. Now they make it more convoluted, and, honestly , destroy much of
the value in fencing weapons.


Brandy

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Aug 24, 1999, 3:00:00 AM8/24/99
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Quaestor <Range...@Skara.Brae> wrote in message
news:37C14D01...@Skara.Brae...

> Of all the fencing weapons, you can only poison the kryss, which does
little
> against armor. Using kryss you are playing entirely for disruption and
> poisoning. Katana is now faster than kryss.


Huh? You can poison all fencing weapons. A dp spear is naasssty against a
warrior. And a dp dagger can seriously mess up a mage because of the speed.

Brandy (SRO, LS)

Corwin of Amber (SBR/LS, WE/ATL)

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Aug 24, 1999, 3:00:00 AM8/24/99
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Ok, you made me go look it up (from Stratics). All knives are 40
speed, except the Dagger which is 55. Yes the kryss is 53 and the kat
is 58. The quarter staff is 48.

The dagger is the fastest fencing weapon, and the katana is the
overall king of speed.

The fencing weapons specialty is heavy damage with top notch speed.
Take a look at the War Fork, Short Spear, and Kryss.

Swords have the fastest overall weapon, and the best heavy hitter the
Halberd. But the Halberd is twice as slow as the Short Spear. The
Heavy XBow is the best heavy hitter in the game, but the Strength
bonus doesn't apply to bows and it's 2.5X slower than a halberd.

And btw, all of these weapons were changed at the same time. Before
the weapon patch ... melee weapons were useless. So I really have no
clue what period of better balance your remembering so fondly.

Corwin


Karnage

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Aug 30, 1999, 3:00:00 AM8/30/99
to
Well thats totally misinforming him. Take it from a master
poisoner/fencer/alchemist....You can poison all weapons that
puncture(fencing) or cut (swordsmanship).
Further to this I am very doubtfull as to whether a katana is faster heres
what I tried out.
ME 91 tactics 90 Fencing 65 Str 100 Dex (I know I know)
HER (my girlfriend) 92 tactics 90 Swordmanship Str 91 Dex 70
Myself Armed with a GM kryss her with a GM katana.
First Spar she takes 5 points of me I reduce her to 10 remaining
she heals
Second spar she takes 15 points of me I reduce her to 5 remaining points.
Third Spar.........I Reduce her to tears =) .....she wants a fencer now.

Quaestor <Range...@Skara.Brae> wrote in message
news:37C14D01...@Skara.Brae...

> You might want to check again what "Eric A. Hall" wrote:
>
> > > am trying to develop a player duelling character...
> >
> > Fencing. Speed is everything in close combat, and you can put some
deadly
> > poison on that blade too.
>

> Of all the fencing weapons, you can only poison the kryss, which does
little
> against armor. Using kryss you are playing entirely for disruption and
> poisoning. Katana is now faster than kryss.
>
>

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