I started on Arirang a while back and Started off with 50 tailoring
and 50 mace......
Went out and killed animals like crazy .... tamed a dog and had it
follow me around while i macroed anatomy off it . Pretty soon I was at
100 str 80's mace, tactics, anat and tailoring ...bought a house first
then started working on my magery .....
Soon I was at 74 magery so i went and bought a boat and went and
marked all the escorting cities. I started escorting, turning myself
into a mage .... took up eval and meditation and dropped tailoring and
anatomy.....
Soon enough i had a house and 120k in the bank, was gm
mage/mace/tactics/wrestle master eval and medi, 60ish resist....
This route seems to be the best way that I can see to get going fast
but would like to hear anyone's suggestions ....
Cheers,
Paul
I am always perplexed when people say stuff like this. For many of us, the
powergaming itself is the fun. There are quite a few different styles of
play in any game, why won't you understand that?
Brandy (WE, LS)
Of course theres the PK challenge and dont hesitate to attack one back when
you are attacked!
Thats challenge !
Al
*Happy new year!*
Grant Farrington <fa...@satcom.net.au> a écrit dans le message :
QxVmOADUjW7Zx8...@4ax.com...
What happens on a new shard is a few people worry about karma/noto. If you
forget about that for the first 2 days the shard is open, you will be one of
the first to buy a house.
The escorts to Cove, Nujelm, Ocllo, ... few other places can't be delivered
until the first mark and gate scrolls are found which takes a few hours so
they usually build up. OSI usually places a NPC vendor that sells 1-4
scrolls. Buy a fire field scroll and use that spell.
You rob the nobles that you can deliver, i.e. Magincia, then step across the
guard zone to get paid. Nobles carry about 500 gold on average so if you
deliver them and rob them they are worth ~800 gold each.
You kill the nobles and seekers of adventure that you can't deliver. Usually
I will buy some hiding and have it running constantly while I escort so I
can wait out the criminal flag hidden.
If you are doing it right, you should have a house no later then the 2nd
night. Travel light and bank often since you will be getting attacked.
This has pretty much been the standard practice since the noto patch that
lets you stay blue no matter what your noto is.
The last wipe on TC, I started a lockpicker instead. Ended up being the only
person on the shard with level 8 scrolls except for GM OSI beggers "Please
give me a full spell book!". Its just another variation to think about.
You will want to either go housing area or skills. That is, skills the first
week of the shard go up very quickly, so you probably have the choice of GM
EI or large house.
I wouldn't call that a powergamer, I would call that just another asshole.
Powergaming is learning the game mechanics and using that knowledge to make
a character(s) *within the rules of the game - not by using exploits* that
will excel in that game.
Some assholes are powergamers but not all powergamers are assholes ;)
Brandy (WE, LS)
Paul
On Sun, 26 Dec 1999 12:38:10 -0800, OrionCA <ori...@earthlink.net>
wrote:
No bad feelings. Its just that what you obviously enjoy in the game, slowly
building up by just playing the game, is not what I enjoy in it. It really
shouldn't depress you, it is just a different style of play.
I like to do a few things in UO. PVP is one of them. But the other thing I
really like to do is experiment with different character types and to build
up different characters. I have had master or GM characters in every major
skill, and most minor ones, at some time or another (even before Cool Test
;). But the skill system being what it is, with most skills being useless
at low levels, I would just as soon get to that high level first and THEN go
play the game. I enjoy the process of building though, even back when
building meant setting a macro and going to work. It still was somehow
fulfilling.
I know that we will never see eye to eye on how to play this game, but I
would hope that you can understand that there is nothing inherently wrong
with enjoying different aspects of it. Even if one of those aspects is
powergaming up characters.
Brandy (WE, LS)
who are you to judge wether he was having fun & adventure???? At least he
didnt stay in town macroing his skill, he was out in the wild working on his
char, nothing wrong at all with what he said.
Dopester
I'm just hoping to get a house, never even thought about this two day
stuff. Given it was done on SP (admittedly with a group), I dont see
why not. In fact I'm sure someone will manage it inside 24 hours.
Otara
Hmm - my experience is that powergamers are often willing to stretch
that definition of 'within the rules' pretty far tho - tend to obey
the letter rather than the spirit.
A prime example would be in my roleplaying days where someone found
out that there was something like a straight 80% chance of knocking
out _anyone_ if you were an assassin under that games rules. Needless
to say that rule got changed pretty quickly because its ludicrous that
a low level creature should be easily and consistently able to defeat
the most powerful fighters in the game. The powergamers of course
argued long and hard that it was 'within the rules'.
In a computer game, the GM cant always quickly adapt the rules when
this kind of obvious exploit turns up - so the responsibility _has_ to
go on to the player for at least a while not to misuse it.
Unfortunately...
>Some assholes are powergamers but not all powergamers are assholes ;)
True.
Otara
Even on Baja with houses only costing 10k at the time, it took about 30
hours as a bowyer to buy a house. Problem is everyone has the same exact
idea so you have trouble selling bows, wooden kite shields, tailored goods.
> have been praccing on Balhae a bit to finetune my money making
capabilities
> on a new shard. A minor problem is getting a damn mark scroll, is the best
> way via picking chests in dungeons?. Can a house be got in 2 days?
No. The shards are set up such that the only place level 8 scrolls are found
is through lockpicking fix crates in dungeons. Level 8 scrolls sell for 400
gold+ the first week a shard is open since people need them to raise magery
and inscription. Isn't uncommon to see them selling for 2000 gold.
If you want to get a lot of scrolls, use a bard. I like the Orphidian lair
North of Papau myself since you can get LOS to start a fight and run a bit.
Typically in the first few days, depending on what route I am going, I start
a tamer, thief/mage, 50:50 provoke:musicianship bard. Tamer doesn't really
get played until I need to get the other two characters horses.
I walk escorts and check the shops for page 4 scrolls. If I can buy fire
field, I don't run the bard, but by that time I have ~2000 gold in the bank.
The bard may have to come out to get the [mark, recall, fire field, gate
travel] scrolls. Sometimes you get lucky and first couple of liches you kill
yield them, sometimes you don't get them for days. I mean I have had times
on fresh shards where my thief mage finds a graveyard full of undead while
doing escorts and just drops a fire field over the fence. I think I got
[mark, gate travel, blade spirits] off the first 2 monsters I killed which
meant I was set. Luck still plays a very important role in the game.
I can remember times after wipes on TC where the only page 5 scroll I had
found was mind blast, and I spent thousands in gold just casting that to
raise magery.
>
>
Take advantage of the fast initial skill gain and figure out a way to
GM something handy like Magery, Resist, or Taming ... or some of the
tough skills like Smithing.
Corwin
A lot of the roleplayers I know powergame like mad. If you want to
make a new character for a specific scenario, you kinda have to ...
that is if you want him to be able to do anything more than just talk.
Imagine the follow confrontation if our champion only had 50 str:
"Hail I am the undefeatable champion of Lord Blackthorn!
Surrender now or face my wrath!
*SMACK*
*SMACK*
OooooOoOOOoOooOO"
A lot of roleplayers I know are really powergamers and are never
willing to play anyone unless they're Lord Bluto, 15th level with a
castle.
I mean in paper and pencil we could just go 'I'm twentieth level, of
noble birth', etc, etc. However we found that the most memorable
characters occurred as a result of playing the game from lower levels
of skill - and not necesarily ever trying to become a 'great hero' in
the scheme of things.
I can see the need for occasionally having 'NPC' characters that you
want to cook up in a hurry, but unfortunately, this is the kind of
thing that wuld be misused by powergamers in a second, if people had
the option to quickly make characters up. Hey waiit a minute....
>Imagine the follow confrontation if our champion only had 50 str:
If you're roleplaying, you dont think of yourself as a champion at 50
strength - you think of yourself as a novice who aspires to be a
champion one day.
>"Hail I am the undefeatable champion of Lord Blackthorn!
>
>Surrender now or face my wrath!
Umm - this is where you go 'I surrender' if you're roleplaying - and
wonder what the hell happened that LB's champion thought you were
worth even looking at.
>*SMACK*
>
>*SMACK*
>
>OooooOoOOOoOooOO"
And this is where you learn that playing a 'paladin' type character in
the early days can really suck, particularly if you overestimate your
skills :).
Otara
>A lot of roleplayers I know are really powergamers and are never
>willing to play anyone unless they're Lord Bluto, 15th level with a
>castle.
Basically we're talking about the Roleplayers who love the PvP also.
Simple fact is, if you know what you want to be, what character you
want to play ... that is a strong incentive to get there ASAP.
You can say they should enjoy roleplaying someone who aspires to be a
great lord and champion, etc ... but again we're basically talking
about very goal oriented people. They don't wanna!
>I mean in paper and pencil we could just go 'I'm twentieth level, of
>noble birth', etc, etc. However we found that the most memorable
>characters occurred as a result of playing the game from lower levels
>of skill - and not necesarily ever trying to become a 'great hero' in
>the scheme of things.
A lot of different dynamics going on .vs. a tight nit group of pen &
paper RP'ers.
>>"Hail I am the undefeatable champion of Lord Blackthorn!
>>
>>Surrender now or face my wrath!
>
>Umm - this is where you go 'I surrender' if you're roleplaying - and
>wonder what the hell happened that LB's champion thought you were
>worth even looking at.
Err, you might ... but heck even AD&D had dice and rules of combat to
decide if good did triumph over evil.
Personally, I hate UO rp fictions. Booooooooring. But when an RP story
is based on actions actually played out in the game, with all the game
elements included ... that can be fun to read.
And let's face it ... evil incarnate just ain't gonna cause much
damage if he only has 30 HP and can barely cast fireball.
Corwin
I'm not so sure about that. I will admit that it doesnt help that
character growth can be , shall we say, a bit frustrating at times -
and, similar to Jeff, it tops out a bit early in UO. I think the
main reason people start up new characters is because theres not
really anywhere further to go with the old ones.
>>Umm - this is where you go 'I surrender' if you're roleplaying - and
>>wonder what the hell happened that LB's champion thought you were
>>worth even looking at.
>
>Err, you might ... but heck even AD&D had dice and rules of combat to
>decide if good did triumph over evil.
Sure - but if you tried to be a knight at 2nd level in D&D against a
15th level fighter, you were going to get your head handed to you.
You dont try to be something that you're not yet.
>Personally, I hate UO rp fictions. Booooooooring. But when an RP story
>is based on actions actually played out in the game, with all the game
>elements included ... that can be fun to read.
>And let's face it ... evil incarnate just ain't gonna cause much
>damage if he only has 30 HP and can barely cast fireball.
Sure - evil has to work its way up too - orc fodder in the wars before
you get to be orc chief. 'Evil' as opposed to 'evil' is something
thast quite hard to achieve in a game.
Otara