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Rune Books

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russ...@collegeclub.com

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Nov 23, 1999, 3:00:00 AM11/23/99
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Are the rune books active? If so, has anyone figured out how to create
them?

Richard Cortese

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Nov 23, 1999, 3:00:00 AM11/23/99
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I will login soon to check.

For each rune book, have a blank rune, 1 recall scroll, 1 gate scroll, and 8
blank scrolls in your inventory. You can use a pile of them i.e. 5 recall
scrolls, 5 gate scrolls, etc and the game will automatically deduct them
from your inventory.

Useskill inscription, target the blank rune. On failure you lose random raw
materials, i.e. 2 blank scrolls and a gate scroll for instance.
<russ...@collegeclub.com> wrote in message
news:383AC9E8...@homemail.com...

Xigam

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Nov 23, 1999, 3:00:00 AM11/23/99
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On Tue, 23 Nov 1999 13:26:36 -0000, "Richard Cortese"
<rico...@netmagic.net> wrote:

Do rune books stay with you on death?
If you fill a run book with locations can you CAST recall (not use any
scrolls) and target the location in the book?

- Xigam (who hasn't got to login yet)

Richard Cortese

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Nov 23, 1999, 3:00:00 AM11/23/99
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Xigam <xi...@removethisjunk.yahoo.com> wrote in message
news:383bfd61....@news3.ibm.net...

> On Tue, 23 Nov 1999 13:26:36 -0000, "Richard Cortese"
> <rico...@netmagic.net> wrote:
>
> Do rune books stay with you on death?
> If you fill a run book with locations can you CAST recall (not use any
> scrolls) and target the location in the book?
They did on TC before the wipe.

Just got back from testing it on a regular shard. Made 9 rune books with a
GM scribe, 5 of them were exceptional and got a makers mark. The difference
between exceptional and non seems to be an exceptional can hold 8-10 charges
of recall while a non exceptional can only hold 6. This may vary of course
when I make a few more and have some info.

To charge them, you just drop recall scrolls on them. I haven't done it on a
regular shard yet, but it was about that simple, just like adding scrolls to
your regular spell book. Once you have the book charged, you open to the
location you want and just push the button to travel.

I'm off to Hokuto to stock my vendor there. Hokuto scribe isn't that good
yet, just 98 or so skill level. If I see anything dramatically different I
will report it here.

So far, with my GM scribe I have not failed in 9 attempts. Cost breakdown
would go something like:
1 blank recall rune for ~18 gold
8 blank scrolls or 48 gold
1 recall scroll or 50 gold
1 gate travel scroll or 80 gold.
Or 196 gold to produce a completely blank one. It is kind of hassle because
of the number of raw materials, just to make 8 rune books I am overloaded
with 80 blank scrolls and 8 runes. 400-500 gold each would be enough to
make it worth my time.

Charging them with recalls should probably only add about 40 gold per charge
since you can buy recall scrolls for 50 off a NPC. I don't think I will sell
a lot with preloaded runes, like to the escort areas, but who knows.

Of course on Hokuto I already have over 100 gate travel scrolls ready, so it
is just a matter of picking up blank runes and recall scrolls.

Scribing rune books does not take any mana since it is already in the
scrolls. I would imagine I could scribe about 70 gate scrolls per hour so
200 profit per rune book may be a little high. But then 70 rune books could
probably cover every rune library on a shard. No predictions on how this
well affect game play. On TC, everyone wanted one, everyone had one, but I
don't think anyone actually used one. Probably be like a black dye or statue
thing. Not really affect game play, but a bonus almost everyone will like.

There are a few things that I have noticed that seem to work differently.
Like with a regular spell book, if you pick it up when it is open it just
snaps shut. If you try the same thing with a rune book, you get a message,
"You can't pick that up".

Eric A. Hall

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Nov 23, 1999, 3:00:00 AM11/23/99
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> The difference between exceptional and non seems to be an exceptional
> can hold 8-10 charges of recall while a non exceptional can only hold
> 6. This may vary of course when I make a few more and have some info.

I bought a bunch of books, and two of them had seven charges. I've also
seen people selling them with five charges. The scale seems to be five
to ten, depending on luck and skill.

Nobody seems to know what the minimum requirement is. I wish they
wouldn't let you try to make the book if you don't have the skills
needed for it. A counselor said that it seemed to be related to magery
but he didn't know.

Dundee

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Nov 23, 1999, 3:00:00 AM11/23/99
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On Tue, 23 Nov 1999 14:34:47 -0000, "Richard Cortese" <rico...@netmagic.net>
wrote:

> To charge them, you just drop recall scrolls on them. I haven't done it on a


> regular shard yet, but it was about that simple, just like adding scrolls to
> your regular spell book. Once you have the book charged, you open to the
> location you want and just push the button to travel.

Erm...

I realize this is real handy and all, but doesn't this strike anyone as just
being sort of... cartoonish?

--
http://dundee.uong.com/

Phillip Weiss

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Nov 23, 1999, 3:00:00 AM11/23/99
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No more cartoonish than having to use eight different herbs and spices to
"energize" (or whatever) a bunch of spells that you have to carry around a book in
order to cast in the first place. I tend to ignore any "cartoonish" aspects of a
computer game as I've had to deal with those kinds of elements since I've been
playing computer RPGs for over 16 or 17 years now.

For a nasty flashback, remember way back when Venture for the Atari (complete with
a smily-face-with-a-bow-n-arrow character icon) was state-of-the-art! <shudder>

Xigam

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Nov 23, 1999, 3:00:00 AM11/23/99
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On Tue, 23 Nov 1999 17:58:24 -0500, Phillip Weiss
<pwe...@hscmail.mcc.virginia.edu> wrote:

Was it venture or adventure? The one I played you were a yellow square
(not round!).. you could get this thing that looked like an arrow..
There were different castles you had to get the key for and 3 or so
dragons, I remember yellow was the easy one.. the dragons looked like
a 2d big bird.. haha.. thank god graphics got better.

- Xigam

jx...@po.cwru.edu

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Nov 23, 1999, 3:00:00 AM11/23/99
to
Richard Cortese wrote:
>
> So far, with my GM scribe I have not failed in 9 attempts. Cost breakdown
> would go something like:
> 1 blank recall rune for ~18 gold
> 8 blank scrolls or 48 gold
> 1 recall scroll or 50 gold
> 1 gate travel scroll or 80 gold.
> Or 196 gold to produce a completely blank one. It is kind of hassle because
> of the number of raw materials, just to make 8 rune books I am overloaded
> with 80 blank scrolls and 8 runes. 400-500 gold each would be enough to
> make it worth my time.

Interestingly enough, somebody on Sonoma offered me 2k per rune book
that can hold 10 charges. Also, a friend of mine has 99.3 inscription,
and couldn't make a rune book that could hold more than 9 charges.

-Smedley

Richard Cortese

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Nov 23, 1999, 3:00:00 AM11/23/99
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<jx...@po.cwru.edu> wrote in message news:383B4911...@po.cwru.edu...

> Richard Cortese wrote:
> > Or 196 gold to produce a completely blank one. It is kind of hassle
because
> > of the number of raw materials, just to make 8 rune books I am
overloaded
> > with 80 blank scrolls and 8 runes. 400-500 gold each would be enough to
> > make it worth my time.
>
> Interestingly enough, somebody on Sonoma offered me 2k per rune book
> that can hold 10 charges. Also, a friend of mine has 99.3 inscription,
> and couldn't make a rune book that could hold more than 9 charges.
>
> -Smedley
Saw some other vendors that were selling rune books. The going price was ~60
gold per charge, so that is what I am charging.

For the life of me, I can't see the point of exceptional mark for non GM
scribes. It doesn't seem to have anymore charges then a non exceptional book
and I don't think they wear out.

But I did get my Hokuto scribe up to speed with my public house. Looks like
98.1 inscription was at least good enough to do 5-9 charge books with a
couple of exceptionals in 10 triesm, no failures.

I am not going to make more then 10 books since I don't think there will be
that much demand in my out of the way shop.

I have one to all the cities locked down in my public brick. Even locked
down, if you charge it with spells it looks like anyone can just hit the hot
button and go, or double click the recall icon to cast from their own
suppies.

But I forgot to check the "Drop rune" function in a locked down book!!! Damn
it.

Richard Cortese

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Nov 23, 1999, 3:00:00 AM11/23/99
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Dundee <Dun...@SPAMSPAMSPAM.com> wrote in message
news:34231C7F2227F937.4DCFA1A3...@lp.airnews.net...

> On Tue, 23 Nov 1999 14:34:47 -0000, "Richard Cortese"
<rico...@netmagic.net>
> wrote:
>
> > To charge them, you just drop recall scrolls on them. I haven't done it
on a
> > regular shard yet, but it was about that simple, just like adding
scrolls to
> > your regular spell book. Once you have the book charged, you open to the
> > location you want and just push the button to travel.
>
> Erm...
>
> I realize this is real handy and all, but doesn't this strike anyone as
just
> being sort of... cartoonish?
If I have it right, this is one of those things they didn't do because they
thought it was a good idea so much as they wanted to reduce item count.

Kind of like the ticket barrels/statues snafu.

Just checked out a house placed on Moonglow/Hokuto by the magic shop all the
way to the south of the isle, right next to the shop! Entire wall of the
place was full of stacked chests, like 16 of them. They seemed to average
~150 items each. So much for item reduction, looks like the only thing that
will work is item decay.

Vargon

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Nov 24, 1999, 3:00:00 AM11/24/99
to
Well the skill requirements must be pretty low because my novice scribe
(inscript of 52.5 and magery of 34.3) managed to make one of 7 charges on
his second try.


Eric A. Hall wrote in message <383B08E9...@ehsco.com>...

Dundee

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Nov 24, 1999, 3:00:00 AM11/24/99
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On Tue, 23 Nov 1999 17:58:24 -0500, Phillip Weiss
<pwe...@hscmail.mcc.virginia.edu> wrote:

> No more cartoonish than having to use eight different herbs and spices to
> "energize" (or whatever) a bunch of spells that you have to carry around a book in
> order to cast in the first place.

In a different sort of way though.

Although, it'd be interesting if you had to pre-mix the reagents, ala UIV.
'Course, that'd make nekkid-mage syndrome even WORSE. But, talk about
itemcount reduction... no more reagents at all... soon as you get 'em, mix em
up, so now you can cast 5000 energy bolts before you need to buy more regs.

Hmm... down to 300 greater heals, better go shopping...

> I tend to ignore any "cartoonish" aspects of a
> computer game as I've had to deal with those kinds of elements since I've been
> playing computer RPGs for over 16 or 17 years now.

Maybe cartoonish isn't the right word. I think it's the push-button
matter-transport system in what's supposed to be a fantasy game. Eh.

> For a nasty flashback, remember way back when Venture for the Atari (complete with
> a smily-face-with-a-bow-n-arrow character icon) was state-of-the-art! <shudder>

Ooh, I really liked that game. Heh.

--
http://dundee.uong.com/

Dundee

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Nov 24, 1999, 3:00:00 AM11/24/99
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On Tue, 23 Nov 1999 23:23:53 GMT, xi...@removethisjunk.yahoo.com (Xigam)
wrote:

> On Tue, 23 Nov 1999 17:58:24 -0500, Phillip Weiss
> <pwe...@hscmail.mcc.virginia.edu> wrote:
>

> Was it venture or adventure?

Venture. See: http://classicgames.hypermart.net/HTML/apGVenture.html

> The one I played you were a yellow square (not round!)..

That was as round as things could be on an Atari 2600.

> you could get this thing that looked like an arrow..

Heh, yeah, I think that was supposed to be a sword.

> There were different castles you had to get the key for and 3 or so
> dragons, I remember yellow was the easy one.. the dragons looked like
> a 2d big bird.. haha.. thank god graphics got better.

And game companies still can't figure out how to keep the monsters from
walking through the walls.

Nevermind, gratuitous EQ reference. Wrong newsgroup. Should have mentioned
something about house-break-ins and trapping monsters in towers.

Look, you can play it on your PC:
http://classicgaming.com/vault/roms/2600roms.Venture8280.shtml

--
http://dundee.uong.com/

Jan Gustavsson

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Nov 24, 1999, 3:00:00 AM11/24/99
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Dundee wrote:
> > The one I played you were a yellow square (not round!)..
>
> That was as round as things could be on an Atari 2600.
>
I loved that machine! But that was before the Atari 800.
Do you remember that the games then (1977) did cost as much or more then
they do now.
And I think I liked the games as Pong or wathever more then then I like
for example EQ today ;~)


Cozy

Phillip Weiss

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Nov 24, 1999, 3:00:00 AM11/24/99
to

Dundee wrote:

> On Tue, 23 Nov 1999 17:58:24 -0500, Phillip Weiss
> <pwe...@hscmail.mcc.virginia.edu> wrote:
>

> > No more cartoonish than having to use eight different herbs and spices to
> > "energize" (or whatever) a bunch of spells that you have to carry around a book in
> > order to cast in the first place.
>
> In a different sort of way though.
>
> Although, it'd be interesting if you had to pre-mix the reagents, ala UIV.
> 'Course, that'd make nekkid-mage syndrome even WORSE. But, talk about
> itemcount reduction... no more reagents at all... soon as you get 'em, mix em
> up, so now you can cast 5000 energy bolts before you need to buy more regs.
>
> Hmm... down to 300 greater heals, better go shopping...
>

Well, I wouldn't mind having to premix reagents. However, I would still want said
reagents/mixtures to be an inventory item so that if a mage got slaughtered, he would
lose them via body decay or looting.

Now, if we only figure a way to do away with nekkid-thief syndrome...

>
> > I tend to ignore any "cartoonish" aspects of a
> > computer game as I've had to deal with those kinds of elements since I've been
> > playing computer RPGs for over 16 or 17 years now.
>
> Maybe cartoonish isn't the right word. I think it's the push-button
> matter-transport system in what's supposed to be a fantasy game. Eh.
>

I see what you mean now. Still, runebooks are a nifty way to mass runes and recalls. I
don't mind much that it's more like a ultratech teleportation laptop than an item of
eldritch mystery.

>
> > For a nasty flashback, remember way back when Venture for the Atari (complete with
> > a smily-face-with-a-bow-n-arrow character icon) was state-of-the-art! <shudder>
>
> Ooh, I really liked that game. Heh.
>

<initiate cranky old man's voice> Back in my day, we didn't have multi-colored computer
RPGs with quasi-realistic characters and monsters. We had line-drawn b&w mazes and
vaguely recognizable monster icons (if there were any graphics at all), and we liked
it! We didn't need no multi-skill systems or choice of different armor and weapon
types! Our characters went around hacking and slashing with the same damn weapon, and
we collected gold and other treasure items for points over and over again in the same
damn monatonous manner, and we loved it! Fliggity-floo! <end cranky old man's voice>

>
> --
> http://dundee.uong.com/


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