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UO: What's the point?

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devere1

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Sep 14, 1997, 3:00:00 AM9/14/97
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You know, UO is really a pretty pointless game. When you start out
playing, there is no goal. WhY are you playing? There's nothing in the
game you can achieve other than getting a lot of gold and weapons, and the
only way to do that is apparently through cheating. I don't even play
anymore, you can't get anywhere with a non-combat oriented character. Now,
I'm not just whining, I want some suggestions of how to fix this so the
game will be fun! Here are a few of mine:

1) NPC's need to be more interactive. Right now, they're kinda like the
NPC's in Daggerfall, all spouting the exact same meaningless drivel. I
know you're SUPPOSED to be able to ask them where people are and such; it
would be nice if they actually knew people, like everyone knows the famous
heroes and the notorious criminals, and the NPC's could tell you about
them.

2) This is linked with 1, and both have to exsist for either to
work--NAMES. Keep the same damn names. If you delete your character every
day, then how can the world ever become stable enough to have any sort of
plot? Now, this is the beta test, but I would like it if people would keep
their characters the same name and the same style, so people can actually
begin to get to know them and people can recognize each other.

3) Interactive plot. I really wish Origin didn't make up the plot off the
top of their heads. It's stupid to say that the parents 'kept their
children indoors' when you and I both know there are no children in UO.
They mention characters who do this and that, like Galias and the
barkeeper, but you never see any of them. The biggest obstacle I see for
Origin is the way the plot only happens every couple of weeks, but players
are logged in 24 hours a day. They really need to come up with huge
week-long quests, ones that no one could do in less than several days, and
ones that encourage cooperation, and ones that they don't rig.

4) Cheating. I wish people would stop cheating. Either that or explain
how they got 100 pounds of armor on the same day the servers go up after a
playerwipe.

The game is just boring and pointless. I realize this is a beta test, but
I'm pretty sure Origin plans to do things the way they do them now even
after the game ships! If they do that, they will fail miserably.

-Ophidian Dragon


Irwin Pui-Yin Choy

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Sep 15, 1997, 3:00:00 AM9/15/97
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"devere1" <dev...@ix.netcom.com> wrote:

>4) Cheating. I wish people would stop cheating. Either that or explain
>how they got 100 pounds of armor on the same day the servers go up after a
>playerwipe.

Well as a rogue you can get quite a lot of armor and weapons by
picking chests just after the servers restart. After some time,
rogues are gonna broke :)
----------------------------------------------------------
Irwin Pui-Yin Choy
e-mail: pyc...@unity.ncsu.edu, pyc...@usa.net
Master of Parks, Recreation and Tourism Management program
North Carolina State University

Chickenbone

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Sep 15, 1997, 3:00:00 AM9/15/97
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devere1 <dev...@ix.netcom.com> wrote in article
<01bcc070$8d41c860$45a7b8cd@widdershins>...


> You know, UO is really a pretty pointless game. When you start out
> playing, there is no goal. WhY are you playing?

Good question. Why are YOU playing? And you're not supposed to just play,
your supposed to roleplay and if you don't like roleplaying or think it's
dumb.....Don't play the game.


There's nothing in the
> game you can achieve other than getting a lot of gold and weapons,

OOPS theres a couple goals while playing the game.


and the
> only way to do that is apparently through cheating. I don't even play
> anymore,

So tell us this. For a person that does'nt even play anymore, why do you
even bother posting or worrying about this pointless and goaless game(minus
getting weapons and gold)


you can't get anywhere with a non-combat oriented character. Now,
> I'm not just whining,

Yes......yes you are.


I want some suggestions of how to fix this so the
> game will be fun!

The game is fun, to alot of people the game is great. We like to play RPGs.
We like the fact that you have to take a long period of time to create your
character. Building him or her up to a higher "level", doing so in
character and all the while interacting with others all over the world. And
all this in a game world bigger than anything ever seen before. Not just
running around stat building just to have more stats just for the sake of
having more stats. *whew* Saying this game has no point is like saying AD&D
or anyother pen and paper RPG has no point. Theres a point its just not the
kind of point that you like.


Here are a few of mine:
>
> 1) NPC's need to be more interactive.

You want interaction, try talking to some of the real people in the game.
Thats the big selling point of it after all.
<snip>


> 3) Interactive plot. I really wish Origin didn't make up the plot off
the
> top of their heads. It's stupid to say that the parents 'kept their
> children indoors' when you and I both know there are no children in UO.

Wow..............


> They mention characters who do this and that, like Galias and the
> barkeeper, but you never see any of them. The biggest obstacle I see for
> Origin is the way the plot only happens every couple of weeks, but
players
> are logged in 24 hours a day. They really need to come up with huge
> week-long quests, ones that no one could do in less than several days,
and
> ones that encourage cooperation, and ones that they don't rig.

Again, you are whining..........If you do plan to play the game, your going
to have to do a little bit for yourself. You do'nt expect origin to play
the game for you...............do you??


>
> 4) Cheating. I wish people would stop cheating. Either that or explain
> how they got 100 pounds of armor on the same day the servers go up after
a
> playerwipe.

Ever hear the old saying "shit in one hand and wish in the other. See which
one fills up first." People will always cheat. And, why explain how they
got their armor.....so you could cheat too:P

> The game is just boring and pointless.

Seriously, if your so bored with it why are you bothering......as a matter
a fact why am I bothering...............
<snip>
> -Ophidian Dragon
>
Essine Cn`aimh

devere1

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Sep 15, 1997, 3:00:00 AM9/15/97
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Chickenbone <chkn...@ptialaska.net> wrote in article
<01bcc1ba$2a300840$0edc46c6@chknbone>...


> > You know, UO is really a pretty pointless game. When you start out
> > playing, there is no goal. WhY are you playing?

> Good question. Why are YOU playing? And you're not supposed to just play,
> your supposed to roleplay and if you don't like roleplaying or think
it's
> dumb.....Don't play the game.

I do roleplay. No one else does.

> There's nothing in the
> > game you can achieve other than getting a lot of gold and weapons,

> OOPS theres a couple goals while playing the game.

Try a little grammar, and perhaps putting spaces between my text and yours.

> So tell us this. For a person that does'nt even play anymore, why do you
> even bother posting or worrying about this pointless and goaless
game(minus
> getting weapons and gold)

I don't play anymore. I don't try to have fun. I still run the game, but
it's gotten dull.

> you can't get anywhere with a non-combat oriented character. Now,
> > I'm not just whining,
> Yes......yes you are.

Thank you for your constructive comments.

> I want some suggestions of how to fix this so the
> > game will be fun!

> The game is fun, to alot of people the game is great. We like to play
RPGs.
> We like the fact that you have to take a long period of time to create
your
> character. Building him or her up to a higher "level", doing so in

By doing what? Have you ever played anything besides a fighter? Please
explain how a cartographer improves his skills when it takes hours to raise
one point, the maps are totally useless and unrealistic, and no one buys
them. Or perhaps you can explain what inscription is used for? You
automatically move scrolls to your spellbook, and it doesn't allow me to
copy from the spellbook to scrolls. Maybe you could also give me some
indication of why you play. Do you spend all day clicking on training
dummies? I don't call that role-playing.

> character and all the while interacting with others all over the world.
And
> all this in a game world bigger than anything ever seen before. Not just

Actually, UO has a terribly small gaming world. Miles and miles of empty
pointless land with nothing to do. And the mass isn't even all that
large., Ten hours my ass!

> running around stat building just to have more stats just for the sake of
> having more stats. *whew* Saying this game has no point is like saying
AD&D
> or anyother pen and paper RPG has no point. Theres a point its just not
the
> kind of point that you like.

Pen and paper RPG's have a defined goal. UO does not. In UO, the only way
you can improve your character is if you play a warrior. A cartographer or
mage or tinker or carpenter can't get anywhere because the things they do
are either useless or unsellable or both.

> Here are a few of mine:
> >
> > 1) NPC's need to be more interactive.
> You want interaction, try talking to some of the real people in the game.
> Thats the big selling point of it after all.

Oh, sure, I talk to people. Nothing like saying "Hi, wanna go adventure?"
and hear a "No, I'm busy raising my pickpocket skill." Or perhaps you
prefer this:

"U wana come 2 fight w us?
"Yea, i'm comming"


> Again, you are whining..........If you do plan to play the game, your
going
> to have to do a little bit for yourself. You do'nt expect origin to play
> the game for you...............do you??

Hmm. SO you want me to pretend the plot they have actually exsists?
Should I go out and scream "The shadowlords are attacking!" and have big
fake battles with them? Or maybe you're being literal, I'd be more than
happy to be hired for OSI to write the code for them, maybe I'd actually
get something done.

> Ever hear the old saying "shit in one hand and wish in the other. See
which
> one fills up first." People will always cheat. And, why explain how they
> got their armor.....so you could cheat too:P

Like I said, the only people who really can do anything halfway interesting
or improve themselves are the ones who know how to cheat.



> > The game is just boring and pointless.
> Seriously, if your so bored with it why are you bothering......as a
matter
> a fact why am I bothering...............

Because I want to help make the game better. I fail to see why you are
against improving a game you say you enjoy. It's kinda like aguing for a
high monthly fee. Why would you *WANT* to pay lots of money for it?

-Ophidian Dragon

David Poskie

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Sep 16, 1997, 3:00:00 AM9/16/97
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devere1 <dev...@ix.netcom.com> wrote in article <

> The game is just boring and pointless. I realize this is a beta test,


but
> I'm pretty sure Origin plans to do things the way they do them now even
> after the game ships! If they do that, they will fail miserably.

I'm with you, Ophidian. Boring; uninteresting; unsatisfying; z,z,z,z ... .

Mebbe OSI has a master-plot that'll surface with the for-sale-version. But
I'm beginning to fear that UO is just, WYSIWYG. Sad.

OTOH, all things must start somewhere; the first VW Bug and Honda Civic
were pieces of s**t.

Hawkwin Dragon -=(UDIC)=-

Craig Fletcher

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Sep 16, 1997, 3:00:00 AM9/16/97
to

If you have read the details of the game much of the "point" to this game
will depend on PCs. It is not a game for people who expect it to be
Diablo or Quake (although these games have points they are silly). If the
PCs suck then UO will suck. It is for RPGing rather than the Mortal
Kombat thrill.

David Poskie <dpo...@itis.com> wrote in article
<01bcc264$48460dc0$d00753d1@dposkie>...

Mark Asher

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Sep 16, 1997, 3:00:00 AM9/16/97
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> Craig Fletcher <cfl...@cmpu.netSPAMfree> wrote in article
<01bcc2cb$392aff00$0ba8...@cfletch.cmpu.net>...


> If you have read the details of the game much of the "point" to this game
> will depend on PCs. It is not a game for people who expect it to be
> Diablo or Quake (although these games have points they are silly). If
the
> PCs suck then UO will suck. It is for RPGing rather than the Mortal
> Kombat thrill.

Yeah, but most RPGs have a DM, someone to add story and structure. We
haven't seen much of that in the beta so far. I'm very disappointed that
there are no interesting quests.

Mark Asher

gr...@wstf.nasa.gov

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Sep 16, 1997, 3:00:00 AM9/16/97
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Craig Fletcher <cfl...@cmpu.netSPAMfree> wrote:
: If you have read the details of the game much of the "point" to this game

: will depend on PCs. It is not a game for people who expect it to be
: Diablo or Quake (although these games have points they are silly). If the
: PCs suck then UO will suck. It is for RPGing rather than the Mortal
: Kombat thrill.

People aren't expecting it to be Quake or MK. They're expecting it
to be ULTIMA, which it clearly isn't.

devere1

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Sep 16, 1997, 3:00:00 AM9/16/97
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gr...@wstf.nasa.gov wrote in article <5vmp13$a...@eve.enteract.com>...

I believe you said it all right there!

-Ophidian Dragon

Polarized Dragon

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Sep 16, 1997, 3:00:00 AM9/16/97
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| Yeah, but most RPGs have a DM, someone to add story and structure. We
| haven't seen much of that in the beta so far. I'm very disappointed that
| there are no interesting quests.

How about something along the lines of the Crystal quest, but instead of
dozens of crystals, there are only half a dozen or so unique ones, and they
grant their possessor certain abilities, like walk on water, ressurect w/
items and w/o stat loss, etc, but only a certain number of charges, and
when brought together, and given to LB, the player who accomplishes this is
granted some sort of title, or a magical item?

Lame, but an idea...

devere1

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Sep 16, 1997, 3:00:00 AM9/16/97
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Craig Fletcher <cfl...@cmpu.netSPAMfree> wrote in article
<01bcc2cb$392aff00$0ba8...@cfletch.cmpu.net>...

> If you have read the details of the game much of the "point" to this game
> will depend on PCs. It is not a game for people who expect it to be
> Diablo or Quake (although these games have points they are silly). If
the
> PCs suck then UO will suck. It is for RPGing rather than the Mortal
> Kombat thrill.

SInce the PC's can't really get powerful enough to do anything worthwhile,
I'm not really understanding you. Do you mean we should make up our own
plots off the top of our head, pretend there's an evil monster out there to
fight even if there isn't? WHy would i be paying $80 to do everything
myself!?

-Ophidian Dragon

Tom Cotton

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Sep 17, 1997, 3:00:00 AM9/17/97
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devere1 <dev...@ix.netcom.com> wrote in article

<01bcc22d$1eab7040$42a7b8cd@widdershins>...


>
>
> Craig Fletcher <cfl...@cmpu.netSPAMfree> wrote in article
> <01bcc2cb$392aff00$0ba8...@cfletch.cmpu.net>...

> > PCs suck then UO will suck. It is for RPGing rather than the Mortal
> > Kombat thrill.
>
> SInce the PC's can't really get powerful enough to do anything
worthwhile,
> I'm not really understanding you. Do you mean we should make up our own
> plots off the top of our head, pretend there's an evil monster out there
to
> fight even if there isn't? WHy would i be paying $80 to do everything
> myself!?
>
> -Ophidian Dragon
>

In order for PC's to create quests, they must have power to organize the
quest, and money to compensate for the successful completor(s). The
PC host must also have methods to verify people who approach him/her
saying that they accomplished the goal.

Ideas on how these needs can be accomplished?
What would the quest host gain? No one will host a quest if there isn't
any benefit to them, too. And the host will need to be wary of those who
will try to kill them and simply take the offered reward (and more).

In order for a PC to actually be a goal of the quest (say, the quest is
to kill so-and-so, the most powerful Evil fellow on the planet), they
need to be very powerful and have mega-gold behind them, too. Though
being evil, it attracts too much attention as it is now, so they would need
their own town. Evil characters can not survive long enough because there
is little trust with that kind of alliance. As evil players gain power,
there will
be anarchy and disruption, so no one ever stays in power long enough to
become a goal of a quest.

Then, you could actually set the goal of the quest to affect the good
people, too.
Ow, my head hurts from the possibilities.

This is all provided that a society evolves - and I honestly don't know how
long that would take. The participants need to learn to depend on one
another. If they can do so, then this game will take off and fly like no
other.

You'd also need people playing this game online like they live their real
lives.
Get up. Go to work. Get paid. Go home. Not many people would want to
do this for entertainment.

Without a societal culture, this game can not expand beyond getting more
people struggling to survive. The game needs a yin yang. Plenty of
baddies
from what I hear. I hope it's not too much of an imbalance where a society

can not develop.

Give the Evil groupies/bangers their own haven - the game will develop much
more quickly in all likelihood.

Tom

Terry L. Madden

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Sep 17, 1997, 3:00:00 AM9/17/97
to

Greetings,

I agree wholeheartedly . . I stopped playing the UO beta test a while
ago for a variety of reasons.

I have been disappointed in the lack of focus in the game also.

To me the game became wander around, kill, kill, kill, build stats,
gather stuff . . kill more . .etc.

At least in Diablo you have a sense of accomplishment (levels and better
magic items) as well as the goal of killing the big man . . but THAT
game still has some pull for me just in character advancement, even
after getting three dots.

As for roleplaying . .I have never seen anyone roleplaying. My ideas of
this being a graphics mud are bashed since you can't "talk" to ANY
player in the game (and when you do talk you fill the screen with ugly
text that you can't see around).

I don't play it anymore because of lag . . it took me too long to get
anywhere or get anything in the game.

I don't play the game anymore because of TIME . . I don't have the time
I used to in college to sit around and play UO till the wee hours of the
evening (even though I would love too) DAMN REAL JOB! and if you can't
play the game for at least a good couple hours or so at a time . then it
is pointless and too hard to get anywhere.

I see UO as a BIG Diablo with tons of people in ONE game . .which
unbalances things WAYYY too much . . economy is screwy . .

The skill system is weak . . very cumbersome to use.

The interface is hard to use also . . I don't like (and didn't like it
in U7) the bags and character sheets OVERLAYING the game screen . .it
GETS IN THE WAY!!! I prefer the Diablo . . shifting the screen method.
or a CONSTANT character sheet up on the side (like u5 and u6)

All I am saying is . . I don't plan on buying the game (or ESPECIALLY
paying $10 a month!!) when it comes out.

Their concept of a "realistic" world is unrealistic in a game setting
and is too easily exploited . . I would prefer a NON_realistic . . kill
monsters/mine/steal to get gold and buy items (or quest for them) much
better.

In a SINGLE-playeer game like the previous Ultimas . .the "real-world"
aspect is great . . but it gets kinda ridiculous when you have tons of
people sitting in a cave and mining it to hell and making a beeline to
the nearest (already crowded) forge.

Can't we make this like a mud?
Kill monsters . . get items/gold . . talk with friends/ make new friends
. . do mini quests (clear out ZONES) go to new towns . . build up
characters . . become well-known in the world (because of SHOUTS and
stuff). I can't fathom anyone become POPULAR within the world of UO
because it is soo large . . and chances are that people meet are slim to
none. (and besides . . the only way to find out peoples names is to
CLICK on them . .they are usually GONE by the time you get chance).

Terry Madden

devere1

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Sep 18, 1997, 3:00:00 AM9/18/97
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MBS <tho...@mt.net> wrote in article
<01bcc459$ba7207e0$4d437fce@default>...

> Maybe because some of us can use our imaginations and create our own
story
> rather than having it force-fed to us. Perhaps you should read more
> books...

Then why aare you wasting your time on the game if you can have it all with
your imagination? If you intend on us pretending we have something to do,
even if you don't, I might as well pretend I have a good game, even though
I don't.

-Ophidian Dragon

MBS

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Sep 18, 1997, 3:00:00 AM9/18/97
to


Terry L. Madden <tlma...@execpc.com> wrote in article
<34203E...@execpc.com>...


> Greetings,
>
> I agree wholeheartedly . . I stopped playing the UO beta test a while
> ago for a variety of reasons.
>
> I have been disappointed in the lack of focus in the game also.
>
> To me the game became wander around, kill, kill, kill, build stats,
> gather stuff . . kill more . .etc.
>
> At least in Diablo you have a sense of accomplishment (levels and better
> magic items) as well as the goal of killing the big man . . but THAT
> game still has some pull for me just in character advancement, even
> after getting three dots.
>
>

devere1

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Sep 18, 1997, 3:00:00 AM9/18/97
to


Tom Cotton <tco...@ix.netcom.com> wrote in article
<01bcc3c1$9e980a80$4501b8cd@dell>...


>
> In order for PC's to create quests, they must have power to organize the
> quest, and money to compensate for the successful completor(s). The
> PC host must also have methods to verify people who approach him/her
> saying that they accomplished the goal.
>
> Ideas on how these needs can be accomplished?
> What would the quest host gain? No one will host a quest if there isn't
> any benefit to them, too. And the host will need to be wary of those who
> will try to kill them and simply take the offered reward (and more).

The idea is that the quest host is playing the game, is role-playing. You
wouldn't 'organize' anything other than perhaps the bad guy and the
'organizer' might be communicating with each other off-line, but the people
participating in the quest wouldn't know about it.

>
> You'd also need people playing this game online like they live their real
> lives.
> Get up. Go to work. Get paid. Go home. Not many people would want to
> do this for entertainment.
>
> Without a societal culture, this game can not expand beyond getting more
> people struggling to survive. The game needs a yin yang. Plenty of
> baddies
>

If Buccanneer's den were easier to get to, it might work fine for a evil
haven.....Maybe if it were a starting city?

-Ophidian Dragon

Kuang-Ting Chong

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Sep 18, 1997, 3:00:00 AM9/18/97
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MBS wrote:
>
> Terry L. Madden <tlma...@execpc.com> wrote in article
> >
> > I have been disappointed in the lack of focus in the game also.
> >
> > To me the game became wander around, kill, kill, kill, build stats,
> > gather stuff . . kill more . .etc.
>
> Maybe because some of us can use our imaginations and create our own story
> rather than having it force-fed to us.

And maybe some of us can use our imaginations and create our own stories
anytime _without_ having to play UO. Apparently some people desperately
need helps from a game to be imaginative.

> Perhaps you should read more books...

But isn't reading books the most obvios way of force-feeding other's
imaginations and stories to oneself?

Polarized Dragon

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Sep 18, 1997, 3:00:00 AM9/18/97
to

This is an excellent idea, a town where evil players can go to plot their
evil rampage, and a place to gather an army and slaughter all the PKillers.
I like.
--
Polarized Dragon
Lord.Ca...@bigfoot.com
"Knowledge is a three edged sword;
My side, your side, and the Truth."

Klaan Darkbane

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Sep 19, 1997, 3:00:00 AM9/19/97
to

Though lost in my own song, I heard devere1 <dev...@ix.netcom.com> refute
a claim by
MBS <tho...@mt.net>, saying:

>
> > Maybe because some of us can use our imaginations and create our own
> story
> > rather than having it force-fed to us.

> Then why aare you wasting your time on the game if you can have it all


with
> your imagination? If you intend on us pretending we have something to
do,
> even if you don't, I might as well pretend I have a good game, even
though
> I don't.

Milords, an end to this argument! I would daresay that if Britannia can
find itself a place of profit, adventure, and, most importantly, fun, then
those who believe like MBS will create around them a world of their
imagination. From this world will those like devere will find the
enjoyment. For if those like the former are allowed to flourish, then the
cities will be filled with citizens who do more than merely buy and sell
thy stock and offer thee rumors for killing their neighbor. The cities
could be filled with people who will enjoy telling thee of the fish they
just caught, who will whisper rumors of an affair between one of the great
lords of the city and a dark lady who kills in the woods, who will be the
jesters thou will wish thou could kill because of their annoying imitations
of unflattering jokes and who will help thee enjoy the world in ways beyond
Lord British could provide on his own.


In other, more modern words, it will takes all kinds of people for UO to
succeed. The Role-players will provide the life that the current stale
world cannot on its own. The adventurers will provide the goods, services,
and tales that that former will use. The PKillers will provide intelligent
(well, usually relative to the monster/animal AI) opposition for the
adventurers and provide more tales and stories for the former. What people
must realize is that for Ultima Online to be a truly fun environment,
realistically no one group must dominate. Through proper sharing (not
necessarily 33.33% mind you), everyone will find some fun. There are plenty
of people who are willing to simply play people who bring some kind of life
to the cities and potentially provide storylines and quests for the others.
I have admired Mr.Garriot's creativity since I was forced (I'll admit it)
to play Ultima3, but if one allows for people like MBS to do what they
wish, one may find sub-plots and characterizations that reach far beyond
anything 'Lord British' or any of his employeed cronies could
conceive...and I hope that he looks forward to seeing me right.


ElCabalero

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Sep 19, 1997, 3:00:00 AM9/19/97
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In article <5vu999$1v0$1...@kirin.wwa.com>, stig...@wwa.com (Doug Bora) writes:

>No kidding. I want someone to explain to me how a guy became a grand
>master ranger after the server was up for maybe 2 hours tops. Is
>rangering that unpopular and easy to progress in?

Camping skill.

> There was another guy
>on irc last night who claimed he had full plate after pacific went up for
>the first time -- for 10 minutes. A) How did he get full plate this fast,

There is equipment lying around in chests and crates after a
world-wipe. People who know where it is can get equipped extremely quickly.

>and B) How could he wear it? Assuming he started with 45 strength, that
>requires a raise of 15 points in 10 minutes!

He couldn't.

--Mahrin Skel

Doug Bora

unread,
Sep 19, 1997, 3:00:00 AM9/19/97
to

: 4) Cheating. I wish people would stop cheating. Either that or explain

: how they got 100 pounds of armor on the same day the servers go up after a
: playerwipe.

No kidding. I want someone to explain to me how a guy became a grand


master ranger after the server was up for maybe 2 hours tops. Is

rangering that unpopular and easy to progress in? There was another guy


on irc last night who claimed he had full plate after pacific went up for
the first time -- for 10 minutes. A) How did he get full plate this fast,

and B) How could he wear it? Assuming he started with 45 strength, that
requires a raise of 15 points in 10 minutes!

--
Doug Bora
stig...@wwa.com

MBS

unread,
Sep 20, 1997, 3:00:00 AM9/20/97
to


Kuang-Ting Chong <ktc...@pop.uky.edu> wrote in article
<3421D4...@pop.uky.edu>...


> MBS wrote:
> >
> > Terry L. Madden <tlma...@execpc.com> wrote in article
> > >
> > > I have been disappointed in the lack of focus in the game also.
> > >
> > > To me the game became wander around, kill, kill, kill, build stats,
> > > gather stuff . . kill more . .etc.
> >

> > Maybe because some of us can use our imaginations and create our own
story
> > rather than having it force-fed to us.
>

> And maybe some of us can use our imaginations and create our own stories
> anytime _without_ having to play UO. Apparently some people desperately
> need helps from a game to be imaginative.
>
> > Perhaps you should read more books...
>
> But isn't reading books the most obvios way of force-feeding other's
> imaginations and stories to oneself?
>
>
>

What I meant here was that since some people like to be force fed stories
so they don't have to think for themselves, maybe they should read more
books since that is the kind of thing they go for.

Polarized Dragon

unread,
Sep 20, 1997, 3:00:00 AM9/20/97
to

| What I meant here was that since some people like to be force
fed stories
| so they don't have to think for themselves, maybe they should
read more
| books since that is the kind of thing they go for.

You guys have neither the attention span, nor the intelligence
to read a book... force fed stories? You guys make me laugh! I
bet you haven't noticed that intelligent people read books; guys
like you get out you G.I. Joe action figures and make your own
'stories' in your bedrooms......

But if you still think books are lame because they force feed
stories.... try writing one!

Polarized D

MBS

unread,
Sep 21, 1997, 3:00:00 AM9/21/97
to

> You guys have neither the attention span, nor the intelligence
> to read a book... force fed stories? You guys make me laugh! I
> bet you haven't noticed that intelligent people read books; guys
> like you get out you G.I. Joe action figures and make your own
> 'stories' in your bedrooms......
>
> But if you still think books are lame because they force feed
> stories.... try writing one!
>
> Polarized D
>

You pathetic little wretch, I AM A WRITER !!!!!!
You have only displayed your ignorance for everyone here to see. Go back to
you barbies you worthless self-important blow-hard and stop trying to make
yourself out to be something more significant than you are.

By the way , oh magnificent dumb-ass, I am also an artist.

Polarized Dragon

unread,
Sep 21, 1997, 3:00:00 AM9/21/97
to

MBS <tho...@mt.net> wrote in article
<01bcc6b8$56d34620$46437fce@default>...

You're right, it was hardly mature of me to have insulted you
simply for expressing your opinion. The point I was trying to
make is that reading, far from being mindless, requires a great
deal of imagination. As for you, I wish you luck with both your
writing and your art.

Polarized Dragon

Doug Bora

unread,
Sep 22, 1997, 3:00:00 AM9/22/97
to

: > You guys have neither the attention span, nor the intelligence

: > to read a book... force fed stories? You guys make me laugh! I
: You pathetic little wretch, I AM A WRITER !!!!!!

: You have only displayed your ignorance for everyone here to see. Go back to

This is one of the most idiotic threads I've seen in awhile, and that's
saying something for this group. How and why would you, and supposed
writer be encouraging people not to read? Reading in and of itself may
not be creative, but it broadens your vocabulary and is good excercise for
your imagination as you try and picture what the author is describing.
There's really nothing wrong with an in-built story in a game like UO. It
gives the game an overall theme to follow. The beauty of this game is
that you don't HAVE to follow the story line. You can do whatever you
want. So what's the argument about?

--
Doug Bora
stig...@wwa.com


nicholas louis rogal

unread,
Sep 22, 1997, 3:00:00 AM9/22/97
to


On 21 Sep 1997, MBS wrote:

>
>
>
> > You guys have neither the attention span, nor the intelligence
> > to read a book... force fed stories? You guys make me laugh! I

> > bet you haven't noticed that intelligent people read books; guys
> > like you get out you G.I. Joe action figures and make your own
> > 'stories' in your bedrooms......
> >
> > But if you still think books are lame because they force feed
> > stories.... try writing one!
> >
> > Polarized D
> >
>

> You pathetic little wretch, I AM A WRITER !!!!!!
> You have only displayed your ignorance for everyone here to see. Go back to

> you barbies you worthless self-important blow-hard and stop trying to make
> yourself out to be something more significant than you are.
>
> By the way , oh magnificent dumb-ass, I am also an artist.
>

A writer, isn't that a actor whose to lazy to wait tables

ok that was below the belt, felt like taking a cheap shot.
>

MBS

unread,
Sep 23, 1997, 3:00:00 AM9/23/97
to


nicholas louis rogal <ro...@students.uiuc.edu> wrote in article
<Pine.SOL.3.91.970922...@ux5.cso.uiuc.edu>...


> A writer, isn't that a actor whose to lazy to wait tables
>
> ok that was below the belt, felt like taking a cheap shot.
> >
>

Cheap shot from a cheap person... tit for tat


HelgrazB

unread,
Sep 28, 1997, 3:00:00 AM9/28/97
to

:: watches as the match is lit in the methane ::

>You pathetic little wretch, I AM A WRITER !!!!!!
>You have only displayed your ignorance for everyone here to see. Go back to
>you barbies you worthless self-important blow-hard and stop trying to make
>yourself out to be something more significant than you are.
>
>By the way , oh magnificent dumb-ass, I am also an artist.


BOOM.. another explosive flame!

Score one for the pompous writer who obviously makes it so clear that he
was one beforehand to react in this fashion.

Bravo.. Bravo.

One day I'd like to see a thread in this newsgroup that doesn't turn into
a flame, just remains calm and rational discussion of the matter...

But hey.. I must be dreaming..

Helgraf Dragon
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The Light at the end of the tunnel has been turned off until further notice...


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