Jorge
Jorge DeLaCruz <jde...@ess-consultants.com> wrote in article
<6ad2tn$1...@clarknet.clark.net>...
Vincent <yo...@microweb.com> wrote in article
<01bd28e3$472a8ca0$2f0615d1@n>...
TC <cla...@nospam.earthlink.net> wrote in article
<01bd28fe$2a3284c0$68fd...@TCHOME.earthlink.net>...
Sure you can. Just check your weight, then move everything in your bank
box into your inventory and when you get to the point that your backpack
is full, check the weight difference adn move everything back until
you've gotten everything in yoru backpack at one time or another. Ifyou
have an organized bank box, this shouldn't take more than a couple
minutes.
-Restil
If what they have installed on Test Center gets installed
on the main servers, how much you personally can carry
(in terms of items, not weight) is about to get a whole
lot smaller. As is your bank account, which, AFAIK, is
at LEAST 5 times smaller, maybe 10. Again, in terms of
#items, not the weight.
Courageous.
Greg
Gresh on Chesapeake and Catskills, based in Yew
Grish (the Ork mojokii) on Catskills
Courageous wrote in message <34CAF5...@san.rr.com>...
Cheers!
Thinker
Jorge DeLaCruz wrote in message <6ajc9s$h...@clarknet.clark.net>...
--
~^v^~ ::: Urisk ::: ~^v^~
~^v^~< MailTo:jab...@vgernet.net >~^v^~
c h a o s . c o n t r o l
http://www.geocities.com/Paris/Metro/4997/
>Paul Mathis wrote:
>>
>> Vincent wrote:
>> >
>> > 1000 stones, and unfortunately, there is no way to find out how much you
>> > have in there.
>
>If what they have installed on Test Center gets installed
>on the main servers, how much you personally can carry
>(in terms of items, not weight) is about to get a whole
>lot smaller. As is your bank account, which, AFAIK, is
>at LEAST 5 times smaller, maybe 10. Again, in terms of
>#items, not the weight.
Is this designed to solve a certain problem? I mean, I keep
all my valuables in a bank (where they are safe). What am I supposed
to do when I can't even keep them there?
>I was afraid of this. One of the critical elements on the server side
>of things is the number of items in the world. With the introduction
>of vendors, OSI (well, the players actually) enormously increased the
>number of static items in the world. Before vendors, especially after
>the introduction of the 1000 stone bank box limit, people would sell
>off their excess in shops, where the items could simply be removed
>from server storage. Must I buy a house now and plant a vendor
>outside it in order to keep what I want? Thats an assbackwards way of
>doing things, OSI !! The servers are going to end up MORE overloaded,
>not less.
I don't own a vendor, so I wouldn't know - but is there NOT a
lmit to what a Vendor can hold?
Greg
Gresh on Chesapeake and Catskills, based in Yew
Grish (the Ork mojokii) on Catskills
>
Brooke "Britannia's Sexiest Female warrior" Harbinger
limited to 400 items is bad enough but 100 items.
I'm trying to be a master chef, that means getting wheat (which can only be
made into
flour in Yew, until you own a mill). and then I need to make bread (to make
bread).
I cannot carry all the bread I make, can with the limit in items, I can only
make a few pieces at a time. Or get rid of everything I started collecting.
I want to get a house, so I kept my Christmas glasses for decoration. I'm
also a
tailor and have wool in my box. as well as other misc stuff. This
limitation is quite
unfair to the new people or people with houses to hoard stuff.
At least they should make tents cheaper (and smaller) or set up the
apartment building
someone came up with.
Off the bank box, I mean soap box, now
Jorge
--Dr. Doom
Ya know, my husband and I (especially me) have been huge supporters of
UO and the horrible job they must have of trying to keep tens of
thousands of people happy. I've been more than patient with Origin and
dutily paid my monthly fee while being frustrated with lag, mediocure
ingame support, Pkers ruining the entire original intent of the gaming
experience, nightly crashes of my client and/or UO servers, etc.
Why was I so patient? I certainly have other things to do like laundry,
pay bills, or maybe even talk to my children. Perhaps it was the dream
that UO would one day be what it was advertised: a world of magic and
mystery where you can interact with other people and live in another
place/another time. I certainly don't want to live in a world were a
large portion of the citizens thrieve on steeling and/or killing me and
those I care about. What fun is in that?
Perhaps these PKers, thieves and UO programmers should play the previous
Ultima games. This series has been one of the most incredible fantasy
experiences of my entire life (all 39 years of it) and I figured since
UO was another game in the series, it would be along the same lines. In
my opinion: UO is a game in the Ultima series in name only. Certainly
not in spirit.
So, what am I going to do? I honestly don't know. Tonight is the first
time since November that I haven't played UO. My husband has and he's
spent the night swearing about the new changes with the newest patch
that seems to hurt the honorable players along with the dishonorable. I
don't need that. Instead I came here to this newgroup for resolution,
comfort, or perhaps a good ear to listen to my sadness.
Where is the mystery and beauty of Britannia? Where is the desire to
help make the world better? I miss Iolo and Shamino and yes, even Lord
British. At least they had a goal and thought I was special. They
believed in me and what I wanted to do for them and Britannia. They
didn't use language that I used to wash my kids' mouths out for. They
didn't make me fearful of standing too close to someone.
Unfortunately for me anyway, UO has become something sad. Many of the
changes that Origin has had to make to the game, had to be made because
of the hackers and exploiters that have nothing better to do that try to
ruin the entire purpose of the game. This game was never intended to be
a game of guild wars, thievery, murder. I can't believe that. I need to
believe that it was supposed to be a world that I came to when I was dog
tired in the real world, and could enjoy being virtuous and honorable.
Now, I have very little to look forward to. I saved my gold to buy a
tent but thieves wiped out my locked chest. I then saved my gold and
bought a tailor hut but placing it too close to town brought an unwanted
visitor who wiped out my home and harrassed me for over an hour. I then
saved my gold and bought another tailor hut and a 2 story house. But,
with all the assholes who have nothing better to do, the exploitations
cause those to become useless. What fun is a house if you can't put
anything in it? And tonight we find that our "safe place for valuables"
has been reduced by half with no notice.
*sigh*
I'm sorry to drag on and on. I was so tired tonight and depressed after
paying bills (oh the joys of adulthood). I was looking forward to
stocking my vendor and maybe even practice my magery in a vain attempt
to raise it a whole 10th for a mere 3k. But no. I will not visit
Britannia tonight. Maybe not tomorrow night. Maybe not ever again.
Brianna Knight
Two weeks ago I came to the same conclusion. I understand and agree with
you. The game is not an Ultima. I cannot play a game that I have to keep
either moving my character or stand off half way across the screen to
converse with another player. I was a Beta player and I even purchased the
Charter Edition. I even played 20 days into the fourth month for which I
paid $10 before I canceled. Some of the proposed changes (ie, reputation)
show some promise. I cannot afford to pay for promises.
May your dreams of a real Ultima come to being!
Yours in Truth, Love and Courage
Adamos Dragon -==(UDIC)==- (formerly Adamos ben Chaim - Atlantic)
I have a question, why would some one hoard so much junk that their box
gets full? I do tailoring, for that I keep a tub and dyes, and a few
sewing kits. I had originally bought a ton of potion bottles, realised
that I didn't need as many as I had gotten, sold off the extra. I at
first was a fashion slut, and had a ton of outfits, I kinda started
liking one in particular, sold off the stuff I didn't use. I would say,
if you don't use something after a week, get rid of it.
--
Sheila Marie
You need to add an i to my first name in order to reply directly to me.
http://www.lowlife.com
http://www.lowlife.com/sheila_marie
*********** What fun is a house if you can't put anything in it? *****
And tonight we find that our "safe place for valuables"
> has been reduced by half with no notice.
----SNIP------
> Brianna Knight
Amen, couldnt have said it better. "What good is a house if you can't
put anything in it?" Exactly!!!!! I hear people saying that "in the real
world" your house in insecure, so why should they be secure in
Brittania? I have to say to these people, DUH! Okay morons, you want the
real world...stop playing the freakin game. I want a house that is
secure, so that i might dress it up. My partner, Balinor, and I would
always sit at our table before logging off and discuss the gaming
session, the game in general, etc...IN OUR HOUSE. Then I'd go into my
room, and place a candle somewhere for a lighting effect....perhaps
arrange some furs to suit my liking, and log out. I had a couple chests
i used to store my things, and took pleasure in keeping them organized.
We had little rituals like playing music to annoy each other..or see who
could hit the annoying little melody the most times in a row. And the
kicker....we kept a journal about once a week, and stored it on the
bookshelf in the commonroom. We were on our third book. (ETC ETC ETC)
Then one day we log on and "poof" the house is empty! Its been empty
ever since. Now we get to the end of the night and go, "well, seeya."
The assholes even took the furniture, and our journal!! I'm sorry
friend, but that is so sick and wrong.
This game is really great as a concept, but suffers from players who
just dont get it. The world is what we make of it. To those who want to
go rob houses, I say (and i've posted this before) go spend three months
playing "ULTIMATE SCAVENGE ONLINE" putting together a "HOME" and then
let someone just take it away. It was most unpleasant. With no built in
incentives to play this game, all we have is what we create. Robbing
houses in a game AS THIS ONE IS, RIGHT NOW is is taking away THE MAIN,
player controllable variable in terms of being creative. Other than the
actual characters, which are actually getting better (BUT STILL QUITE
GENERIC) there are the houses we can customize.
The bottom line is, to those who wish to break in to my UO house i say
GO TO HELL! To Origin I say....Let there be security!!
BTW: I found the post from which i took my inspiration quite compelling
and very well said. In a dungeon...it's hack and slay, and thats okay.
But after the dungeon it it really needs to be "Miller Time." Take that
away and the game loses YET ANOTHER potential quality.
--
Thorn Injurefoot, Superior (Jiaga Mining and Expeditions, Ltd.)
<<Nurse Ratched, I want my cigarettes!>>
-- Charly Cheswick, One Flew Over the Cuckoo's Nest
The reason I ask is that I logged on tonight (first item in a week) and
took some items out of my bank deposit box. Unfortunately, I found myself
overloaded. No problem I thought, I'll just put some back into my box. Up
comes the message "That container is full".
I'm now stuck in Empath overloaded! If this is the cause of what's happened
to me I'd just like to give OSI a round of applause for another brilliant
idea in the UO saga? Please tell me OSI praytell what I am supposed to do
with the items that I'm carrying now I'm overloaded?
Dave
Thinker <thi...@hula.net> wrote in article
<eX4qHouK9GA.305@upnetnews03>...
> When they first introduced the bank weight limit, you were OK until
you
> took stuff out. You just couldn't put more in; you were allowed to be
> overweight forever, provided you didn't add more... Once you take an item
> out, though, you couldn't put it back in.
>
> Cheers!
>
> Thinker
>
> Jorge DeLaCruz wrote in message <6ajc9s$h...@clarknet.clark.net>...
> >Whats going to happen to those of us who don't have tents/houses/shops.
Is
> >our stuff
> >going to explode everywhere?
> >I'm trying to get a house. The hard way by being a cook. I got wheat,
went
> >to Yew
> >to make into flour, now I have lots of bags of flour. I need to make
> bread.
> >Multiple
> >items to sell to different towns. The weight limit is bad enough, but
an
> >item limit
> >would be a *itch.
> >A bit unfair to new people. What will happen to stuff in the bank, is
> >everyones stuff
> >going to explode everywhere. (that would be funny though).
> >
> >Courageous wrote in message <34CAF5...@san.rr.com>...
> >>Paul Mathis wrote:
> >>>
> >>> Vincent wrote:
> >>> >
> >>> > 1000 stones, and unfortunately, there is no way to find out how
much
> >you
> >>> > have in there.
> >>
> >>If what they have installed on Test Center gets installed
> >>on the main servers, how much you personally can carry
> >>(in terms of items, not weight) is about to get a whole
> >>lot smaller. As is your bank account, which, AFAIK, is
> >>at LEAST 5 times smaller, maybe 10. Again, in terms of
> >>#items, not the weight.
> >>
> >>
> >>Courageous.
> >
> >
>
>
>
Magic items, regeants (and a fair number of regeants [say a couple of
hundred of each] does weigh a lot), stuff that you've got from your latest
dungeon session that you want to sell on mass (rather than go to the shops
every 30 minutes), food, bone armour.
Get the idea?
I like to put stuff in my deposit box. You may not, but plenty people do :)
Cheers,
Dave
Sheila Marie <shela...@hotmail.com> wrote in article
<34D1E1...@hotmail.com>...
Sheila Marie wrote in message <34D1E1...@hotmail.com>...
Boramyr, Ranger of Skara Brae
Pacific
--Dr. Doom
Uh-huh - that is your problem. Dont feel too bad about not picking up on
some announcement of this as a coming feature - there was none to my
knowledge. They did have mention of an maximum item number of 400 that
they were TESTING on the test center, but no warning of the maximum weight
implementation with the unscheduled THURSDAY patch . . . . .
In your situation your only choices are to dump the stuff where you stand
until you can move again, or hand the excess off to someone else you trust
to hold for you while you obtain more storage or sell enough stuff to be
able to hold everything. If you sell stuff, you will not be able to put
gold in the bank either until there is room - another treat from the
latest patch.
--
--
Brian Zacko (Zakamoto) bza...@cais.com
You know what, you are right. However, just as in real life people
get hurt and have stuff stolen all the time. I would also be pissed
if I had my stuff stolen... However, I dont think this game was supposed
to be a virtual world with no problems. As much as I hate them, a
person has just as much rights to "roleplay" a thief that steals from
houses and people as I do trying to play a warrior/blacksmith.
Look at it this way... If UO was:
1) A virtual world where you can sit around chatting
2) Had safe houses (virtual banks) all over the continents
3) You couldnt die to another player
4) You couldnt steal (you must only roleplay a good person)
5) You couldnt kill (again, you must only be good)
Who on earth would play? Where is the challenge? Do you think
people want to login & chop trees all day?
I think playing a thief is cool... Even pk is cool... But only if they
dont act lame and:
1) Sit in front of bank and steal!
2) Hang out at dungeons and kill
Those guys are lame... A thief that operates away from the bank
is fine with me. A pkiller that hides in the woods is also fine.
Of cause this doesn't effect many of the old timers who have a house/tent
already.
Kaguya wrote in message <34ce1a93....@news.sk.sympatico.ca>...
>Courageous <jkra...@san.rr.com> wrote:
>
>>Paul Mathis wrote:
>>>
>>> Vincent wrote:
>>> >
>>> > 1000 stones, and unfortunately, there is no way to find out how much
you
>>> > have in there.
>>
>>If what they have installed on Test Center gets installed
>>on the main servers, how much you personally can carry
>>(in terms of items, not weight) is about to get a whole
>>lot smaller. As is your bank account, which, AFAIK, is
>>at LEAST 5 times smaller, maybe 10. Again, in terms of
>>#items, not the weight.
>
I'm a tailor, I have wool, cotton, dyes, tubs, clothes (to have a change).
Adventurer
clothes, running around town clothes, fishing clothes...
Spare armor, spare weapons, spare tools, knickknacks for when I get a house.
Even have a tinkering set, which I'm learning to do.
Some people like to play their characters, have fun and try different
things.
If you are to wear the same clothes all the time, please stay downwind.
My difficulties are similar I have no patience for a program and the
things they are doing do not work, they have high tandards but don't
enforce them at all.
> > Unfortunately for me anyway, UO has become something sad. Many of the
> > changes that Origin has had to make to the game, had to be made because
> > of the hackers and exploiters that have nothing better to do that try to
> > ruin the entire purpose of the game. This game was never intended to be
> > a game of guild wars, thievery, murder. I can't believe that. I need to
> > believe that it was supposed to be a world that I came to when I was dog
> > tired in the real world, and could enjoy being virtuous and honorable.
> >
> > Now, I have very little to look forward to. I saved my gold to buy a
> > tent but thieves wiped out my locked chest. I then saved my gold and
> > bought a tailor hut but placing it too close to town brought an unwanted
> > visitor who wiped out my home and harrassed me for over an hour. I then
> > saved my gold and bought another tailor hut and a 2 story house. But,
> > with all the assholes who have nothing better to do, the exploitations
> > cause those to become useless. What fun is a house if you can't put
> > anything in it? And tonight we find that our "safe place for valuables"
> > has been reduced by half with no notice.
> >
> > *sigh*
> > I'm sorry to drag on and on. I was so tired tonight and depressed after
> > paying bills (oh the joys of adulthood). I was looking forward to
> > stocking my vendor and maybe even practice my magery in a vain attempt
> > to raise it a whole 10th for a mere 3k. But no. I will not visit
> > Britannia tonight. Maybe not tomorrow night. Maybe not ever again.
> >
> > Brianna Knight
I have
Reconsider your strategy. I for one have no sympathy.
(OTOH, I don't "do" magic. Does anyone else find this reasonable (as
opposed to convenient)?)
Jim
On Fri, 30 Jan 1998 11:17:13 -0800, "Palom" <pa...@geocities.com>
wrote:
> Well, I keep a stockpile of reagents in my bank (around 100-200 of
>each--so I don't have to search the globe for reagents when I run low), my
>recall runes, 3 suits of armor (usually 2 plus what I'm wearing--"normal"
>armor, "awesome" armor, and "I'm sure I'll run into PKs" armor), and gold.
>My bank box is full. All of that in there I use often.
>
Wait till the limit drops to 100 items and see if you're still happy. 100
is not a lot. (You want to, say, put 10 loaves of bread in your bank box?
Well that's 10% of your space gone straight away...)
Cheers,
Dave
Jim Driscoll <ma...@io.com> wrote in article
<34d2d4f1...@news.earthlink.net>...
Doug
If you do sell stuff, you can still hand the gold to a banker NPC in the
bank, who will add it to your box, even though you're still overloaded.
Not that I like this patch either. Very unfair to warriors as opposed to
mages. Also unfair to alchemists...those bottles are NOT stackable.
Jim (Glaeken) - Catskills
Brianna came to that final decision as well. She no longer wanders the realm of
Brittania.
More on this in a nother post.
Feral Knight
> Look at it this way... If UO was:
>
>1) A virtual world where you can sit around chatting
>2) Had safe houses (virtual banks) all over the continents
>3) You couldnt die to another player
>4) You couldnt steal (you must only roleplay a good person)
>5) You couldnt kill (again, you must only be good)
>
> Who on earth would play? Where is the challenge? Do you think
>people want to login & chop trees all day?
There is lots of challenge. There are easy ways to fix the major complaints
with UO also. I will detail these in another post.
There is room in UO for PKrs and thieves and the honorable roleplayers as well.
>Not that I like this patch either. Very unfair to warriors as opposed to
>mages. Also unfair to alchemists...those bottles are NOT stackable.
Don't see how it differs what trade you are. We are all pretty screwed as it
is, mage, warrior, tailor or whatever. Not to worry, as Origin has assured us,
it will get worse.
FK
I have no idea what you're talking about. I pull in money at better
than 30K a week with no pkilling, and virtually never have 100 items or
1000 stones in the bank between 5 characters. Granted, the male
characters usually wear the same clothes all the time (my thief Jo is a
bit of a clothes horse), but even adding several changes of clothing
would leave me well under the eventual limits.
>> Don't see how it differs what trade you are. We are all pretty screwed as it
>> is, mage, warrior, tailor or whatever. Not to worry, as Origin has assured
us,
>> it will get worse.
>> FK
>
>I have no idea what you're talking about. I pull in money at better
No? Weren't you reading?
>than 30K a week with no pkilling, and virtually never have 100 items or
>1000 stones in the bank between 5 characters. Granted, the male
Wow, you must live light. I don't pk either and make approximately the same. I
used to make more mining and smithing but Origin decided that PKrs should have
a better chance to kill off miners so I gave that up. Gone are the days of
mining and recalling to a safe smelt spot.
>characters usually wear the same clothes all the time (my thief Jo is a
>bit of a clothes horse), but even adding several changes of clothing
>would leave me well under the eventual limits.
I have 2 sets of dress armor in the bank for social occasions, I have four or
five magical weapons I am holding onto until I find something better. I have a
bunch of gold (that mysteriously falls out of the bank box at depressingly
random times.) and a few other odds and ends such as runes and reagents....my
bankbox is just a few stones underweight.
What is wrong with this picture?
FK
Kevin Mayville wrote in message <6b0n02$6...@bgtnsc02.worldnet.att.net>...
>I have no idea what you're talking about. I pull in money at better
>than 30K a week with no pkilling, and virtually never have 100 items or
>1000 stones in the bank between 5 characters. Granted, the male
>characters usually wear the same clothes all the time (my thief Jo is a
>bit of a clothes horse), but even adding several changes of clothing
>would leave me well under the eventual limits.
I resent how you are using your other character slots on the server. Using
"mule" characters to benefit a "primary" one is not role-playing at all.
Why can't you enjoy the game without exploiting it? I have a blast just
making my ONE character thrive as a tailor and mage.
In my opinion, you are no better tha those who are/were duping and exploitng
the OTHER bugs around! Sheesh!
Kevin
-- Beginning to wonder if he's the ONLY honest role-player left.
>Kevin Mayville wrote in message <6b0n02$6...@bgtnsc02.worldnet.att.net>...
>>I have no idea what you're talking about. I pull in money at better
>>than 30K a week with no pkilling, and virtually never have 100 items or
>>1000 stones in the bank between 5 characters. Granted, the male
>>characters usually wear the same clothes all the time (my thief Jo is a
>>bit of a clothes horse), but even adding several changes of clothing
>>would leave me well under the eventual limits.
>I resent how you are using your other character slots on the server. Using
>"mule" characters to benefit a "primary" one is not role-playing at all.
>In my opinion, you are no better tha those who are/were duping and exploitng
>the OTHER bugs around! Sheesh!
Hi Kevin, I didn't get that impression when I read that post but you are
correct in my opinion concerning mule characters. People that use a miner
character to get ore and do blacksmithing and then transfer the resultant gold
to their "main" character are no better than dupers...I know someone who is a
super tailor and he transfers all the gold to his "main" character. He doesn't
see anything wrong with it.
Great Lord MaggotBoy
Baja
You're not the only one but I've got to say it's tempting... *very*
tempting:( I've been playing the same character since UO came online but
I've created a character with complementary skills several times. I've
never gone so far as to transfer anything between the two even though I
*had* intended to buy and sell between them when I created the second
character. It just seemed like cheating to me so I deleted the second
character each time before going through with
I want to purchase furniture... chest, bookcases, tables and such.
There's no where to buy them that I've found. I'd like to purchase
Greater Potions... same problem. In this case, even if I found a Vendor
or Player that sold the Potions, I have no way to know whether I'm getting
what I paid for:( I wouldn't mind buying my food rather than making it
myself but the Shopkeeps charge too much for my comfort and I run the risk
of buying poisoned food if I buy from a Player or Vendor.
It comes down to finding another Player that is specializing in the craft
of the item I'm looking for and then getting to know them long enough to
trust them. Unfortunately, there's little incentive for most craft skills
for players to specialize in them. Why is furniture so undervalued? You
get, what, one gold per log it took to *make* the piece of furniture? For
pities sake, I get one gold for a raw log from the Provisioner! And
arrows... 1 gold per arrow? That's a shaft and a feather plus the skill
to make it and spoilage and it sells for less than the raw materials?
Honey! The muffin sells for *less* than the price of the honey and the
honey weighs 10 stone! Woof! I'd better stop right now<VBG>.
I'll continue (I hope) to hold out against the temptation in the hopes
that the craft skills and shopkeepers will see some overhauling soon.
--
Erinnyes Dragon -==(UDIC)==-
http://fly.HiWAAY.net/~ssweargn/
UDIC d+++ e+ N++ T+ Om++ U1!2!3!4!5!6!7'!S'!8!AWML u+ uC+
uF- uG+++ uLB+ uA++ nC+ nH+ nP nI nPT nS++ nT xS a42
> In article <6b3iti$115s$1...@newssvr04-int.news.prodigy.com>,
> gatew...@prodigy.net says...
>
> >Kevin Mayville wrote in message <6b0n02$6...@bgtnsc02.worldnet.att.net>...
> >>I have no idea what you're talking about. I pull in money at better
> >>than 30K a week with no pkilling, and virtually never have 100 items or
> >>1000 stones in the bank between 5 characters. Granted, the male
> >>characters usually wear the same clothes all the time (my thief Jo is a
> >>bit of a clothes horse), but even adding several changes of clothing
> >>would leave me well under the eventual limits.
>
> >I resent how you are using your other character slots on the server. Using
> >"mule" characters to benefit a "primary" one is not role-playing at all.
> >In my opinion, you are no better tha those who are/were duping and exploitng
> >the OTHER bugs around! Sheesh!
>
> Hi Kevin, I didn't get that impression when I read that post but you are
> correct in my opinion concerning mule characters. People that use a miner
> character to get ore and do blacksmithing and then transfer the
resultant gold
> to their "main" character are no better than dupers...I know someone who is a
> super tailor and he transfers all the gold to his "main" character. He
doesn't
> see anything wrong with it.
I do the same thing for security reasons.
I have a forge on the Yew mountain, and use two chars to work it. One
char gathers ore, wood or any other raw materials that are needed, then
drops it off at the front door and logs out. The second char picks up all
the materials to "process" them into finished goods.
The security comes from the fact that the char with the key never has to
leave the house.
Is it abuse? I dunno... but it keeps me safe, and protects a 10K investment.
I think if OSI would raise the skil cap a little, though, you'd see less
and less of this.
Jerry
-Chris Woods
>I have a forge on the Yew mountain, and use two chars to work it. One
>char gathers ore, wood or any other raw materials that are needed, then
>drops it off at the front door and logs out. The second char picks up all
>the materials to "process" them into finished goods.
>
>The security comes from the fact that the char with the key never has to
>leave the house.
You make good points...but don't you specialize those characters? My character
does everything he needs to do...he mines/smiths/does carpentry, whatever it
takes. That means I have a totally confused guy...he has skills all over the
place...but that is the way it goes.
FK
Btw, in response to Doug's statement about stackable bandages..I have seen that
in effect..unless it was some special item. I saw 6 stacked bandages on a vendor.
--
Lemur Dragon
www.udic.org
Let's play 'Save Those Lemurs!'
____ __ ______________________
(#) { .\ | ("Frink! Woo! Ptang!")
(#) '-._\\ | /\___ ```````````````````````
(#) `\\| /(o)_) /
(#).'^^^^^^^,,/`
\ ,,),,,,/
`\<-- \<
^^ ^^
Some bandages stack, some don't. I forget which is which, but some lean
left, others right. One kind stacks.
Who said anything about mule characters? 1 char is an adept
inscriber/expert mage, and the other 4 are all masters. Typically I
will play at least 3 of them every day, for an hour or more each.
A slight clarification to my earlier reply. I regularly transfer items
between
my characters. That is primarily because 4 of the 5 regularly provide
stuff for
my vendor, and only 1 char can load stuff onto it. Money from sales is
freely
shared for needs or desires. 2 of my 5 chars are specialists. The
master alchemist
has relative few other skills, and sees little playing time. I haven't
decided yet
what to replace him with. The inscriber has some moderate skill in
other areas, but
is a dark lord and in today's moral climate that means he never leaves
town. My thief
is master level in both lockpicking and stealing and expert level in
tinkering and a
few of the bardic skills. My master mage is also adept in both
swordfighting and tactics,
and has be apprentice level or higher in at least 10 other skills at one
point or another.
My master smith is adept in mace,journeyman in mining and tactics, and
has a plethora of
skills in the 40s that refuse to go down. Now, which is my primary
character?
Stop the spam join CAUCE
HTTP://www.cauce.org/
That would work better if skill atrophy were implemented in some
reasonable way rather than the current obnoxious "skill cap". I am a
Grandmaster smith who is also a fairly respectable warrior, mediocre
mage, and can do a few other things on the side like Tracking and Arms
Lore. Already, I have too many skills and every time I get a point in
one I lose a point somewhere else.
If I want to try out some other skill, say carpentry or tailoring, I
pretty much have to pick up a new persona. My characters don't really
help each other out much, since they can't meet face-to-face.
Occasionally the need becomes too great and I have to arrange some
transfer point to give them armor or weapons in exchange for such
things as trapped locking chests.
However, every character should have one good trade skill. It doesn't
really make sense to run a separate tailor or miner who will fund the
hero, unless that is important to the respective character concepts.
The time spent tailoring is time spent advancing; the tailor will gain
stats from tailoring. And the hero/tailor can tailor up all the hides
generated from hunting. Later, once the hero/tailor is financially
self-sufficient, the tailor skill can be abandoned if it is no longer
important to the character.
--
Lady Morgan
Smith on Napa shard