Does magic unlock only apply to magic lock now?
What kind of lockpicking skill is needed to get these chests open?
Is it worth the money in broken picks?
Ariel of Hokuto
I didn't follow this as close as I usually do, but the break even point for
lockpicking seems to be somewhere around 70-80. That is, at that skill level
you can go into a dungeon and loot from lockpicking chests will cover the
cost of reagents and busted picks.
I have also noticed that the difficulty of opening a crate never seems to
change. That is, if you broke 10 picks trying to open a crate this time, you
will probably break 10 every time you try to open that one. Stick with the
ones you know you can open.
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> Does magic unlock only apply to magic lock now?
No, it still works on level 1 treasure chests.
> What kind of lockpicking skill is needed to get these chests open?
> Is it worth the money in broken picks?
Matter of style, but HUGELY WORTH IT! I put this one right up there with
latest/greatest skills like meditation.
Don't even bother with the town chests except for one outside the guard area
in Serpent's Hold, I can show you where it is. The dungeon crates are where
it is at, you lockpick in a sec, cast a couple of telekinesis spells to get
rid of the traps, and tons of loot: Plate, shields, page 1-8 spells,
weapons.
Currently stuck at 97ish skill on TC and there is nothing I can't open
('cept treasure chest from maps). The average value of crates is close to
200 gold each. Only limiting factor is mana for casting and the constant
selling you have to do. I am not joking about this part, you really spend
1/3 your time waiting on the mana train and another 1/2 getting rid of the
loot.
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> Ariel of Hokuto
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