OSI Please consider these suggestions.
The woes of the assassin center around the extreme limitations of the
skills and the statistical opportunity for a successful strike. For
example, it is very expensive and difficult for the assassin to gain a
poison that serves an effective purpose and can be delivered. A Poisoner
(Assassin) with GM status of 100 Poisoning has only a 25% chance to have
the poison affect his target. A strong dose of Deadly Poison, which can
remove 10-40% of a players hit points every 5 seconds, has only twelve
applications. Thus anytime you hit, irregardless of successfully
poisoning, you lose one application. Using anything other than a Deadly
Poison is mostly useless (I may take some flames about greater poison) in
a player vs. player situation, or against greater beasts.
The cost of obtaining a Deadly Poison is totally unbalanced. An alchemist
with 65 skill can periodically grind a greater poison, but 98 or higher is
needed for Deadly. Thus, to have access to a supply of useful poison, you
must have a GM alchemist or access to a vendor that supplies it for the
average price of 200 Gold Pieces. We all know how expensive it is to
simply grind up a GM alchemist. To get my alchemist from a base 50 to 65
skill took around 20,000 worth of reagents, and I was using the stratics
charts, and that was plugging away at grinding for about an hour per day
for two weeks.
So, to have access to what you need as an assassin you have to spend a
ridiculous amout of time and money. I don't think there is anything else
in the land of britannia that is so expensive for so little gain. Once
you have your poison, you then have to go through another hoop:
Fail to apply
apply a dose
apply a strong dose
Typically at 80 poisoning skill you get strong dose about half the time.
That's seems a little unbalanced there also. So what can you Poison?
This is the crux of it. You have two options: 1. piercing/blade weapons
2. food. Number one is ok, but for heavens sakes why can't you poison
arrows or bolts? (because archery would be to powerful?) I don't think
many people would be spending 200 gp to have a chance to poison one arrow
they could not identify as poisoned that could be lost if it didn't hit.
I poisoned 40 loaves of bread with deadly poison at 80 skill and
dropped them around the bank for all the thieves to eat (and yes hopefully
die) and not one loaf produced a poisoning. That makes one of the two
things you can do as an Assassin worthless. Maybe its the type of food?
who knows? I would like to experiment with others but resources are
limited.
So your options as an assassin are greatly limited in that one of the two
possible things you can do is broken, and the other is completely
overpriced and almost insanely difficult to have and then has so few
possible applications.
A mage with 70 intel and 70 magery can Corp Por for somewhere around 40
points of damage every 5 seconds. An assassin/alhemist of 80/80 can
produce (at much higher expense both to get to that skill level and use
the greater poison) that takes 15-25% of victims total REMAINING hit
points. So a mage has a virtually gauranteed 40 points, and the obviously
rich assassin can watch the mage blast him to smithereens as he laughs off
the greater poison damage.
It's funny actually, the assassin is running around like a chicken,
hiding, or trying to use his own magic on his target while screaming DIE
ALREADY!
Well, my point is it's just totally out of balance with expense, effect,
and opportunity for delivery. Just think, you also have to have good
tactics and good weapons skills to deliver the poison also!
GM Carnax replied yesterday to my question "Why don't you guys let GM
assassins poison bolts and arrows"? He said "That would flag the
assassin". My reply was "The assassin is already flagged" and "if you
pass along the poisoned blade to a second party he gets no penalty for
using the poisoned weapon". He replied "good point, will take that under
consideration".
Now all my statistics aside, I would love to roleplay an assassin.
Sometimes his reputation might be good, at other times he might be
flagged, but just think of how refreshing it would be (flame away) to have
a guy come out of the shadows and try to kill you with a dagger stab, one
that you could contend with hand to hand in the dark instead of it just
being Corp Por! Vas Ort! Corp Por!.
Sheesh you might even be able to start a guild that others could hire to
go after the PK jerks out there that ruin UO for everyone. I mean, all
the lone assassin would have to lose would be one dagger and the clothes
off his back if he failed. But that is not possible because poisoning is
just hamstrung in PVP. Imagine:
(on the bank roof)
Rolando: Boy that illustrious jerk TikiTaki really frustrates the hell
out of me! He waited until I was engaged with that lich and
then energy bolted me! Whenever we try to gang up on him he
recalls! He's got a spell resist in the 80's! Isn't there
any way to be rid of him?
Jace: I hear that some good assassins hang out at the Eye and Dagger
Pub. Why don't you commission one to get him?
Rolando: Doom, you want to take a contract out on TikiTaki?
Doom: Does he work alone or in a group?
Rolando: Usually in a three man crew
Doom: Where does he hang out and what time?
Rolando: I see him in the lich lord room at deciet all the time, usually
around this time of day. Sheesh I just got pk'd again a few
minutes ago.
Doom: Are you going to let us cash in the head or do you want it
yourself?
Rolando: I want the head on a pike!
Doom: OK here's the deal: 2,000 for me, and 1,000 each for my
guildmates who will assist. It will be three vs. three and
we will have better odds at being successful. You provide
a mage to gate us up to deciet and gate us and any of our
ghosts back if someone dies. You are buying one hour of our
time. We will actively search deciet for TikiTaki for the
length of our contract. If we kill him we will take his head
and go to the shrine to try to take him out again if he appears
there. Deal?
Rolando: You bet!
What fun! Just think of the applications in the guild wars!
So here are my suggestions:
1. Make it EASIER for only an ASSASSIN class player to have
access to Deadly Poison.
2. Make it so bolts, arrows and Food can be poisoned and work!
3. Give the assassin an Option to THROW DAGGERS that no other
player type has that can be poisoned.
4. LOWER the alchemy skill needed to produce Deadly Poison
5. Increase the odds that poisoned food will work and Make
it MORE effective than if a blade hit poisoned. I mean
Sheesh, if some idiot eats food just lying around, he
deserves to be poisoned!
6. If a non-assassin player uses a poisoned weapon, He should
take the penalty in karma just like an assassin does for
applying it.
7. Assassins should be able to identify whether or not, what
type, and how many doses are left on thier poisoned weapon.
8. Increase the level of Spell Interrupt Poisons cause. Poison
should prevent a player from doing major spells if he is
affected by it. You define what "major" means.
9. Why does an assassin take a Karma Hit for poisoning anyhow?
Does a mage take a Karma hit for buying the reagents he
kills with? Does a warrior take a karma hit for sharpening
his halberd? Don't punish the tool, punish the action. If
I want to go out and kill the Lord of the Abyss with poison,
why should I take a Karma hit before I walk out the door of
my lab?
10. Have poison affect all stats, not just damage. Lower Str,
Lower Intel as well as stamina. I mean, it's silly:
" Ahh! I have been poisoned! I am Dying! I am growing
weaker!. But my mind is still perfectly clear and I
am strong as an ox!"
11. Create different types of poison:
1. Poison of Paralyzation
2. Poison of Blindness (can't corp me now can you?)
3. Poison of Sleeping (TikiTaki awakes naked in the
Lich Lord room)
12. Let Assassins use different types on same weapon based on
the skill level the assassin has.
13. Change the bank postings of most wanted when an Assassin
accepts a contract on a wanted criminal.
1. Ezekiel bounty:271,990 Status: 4 contracts open
( I mean what the heck? are we all stupid? Everyone knows that when
Ezekiel feels the burning need to buy another castle he's gonna
turn to his guildmate and say: Hey DoOd: Kill m3 and cash in my
H3ad for the lOOt. eheh!)
Anyhow, I know that this is open for abuse just as everything else in the
game is. My overall point is that it could be more interesting, should be
less expensive, with more potential uses, and work much better in general.
>Doom's Treatise on Poisoning and Assassination:
>
>OSI Please consider these suggestions.
>
>The woes of the assassin center around the extreme limitations of the
>skills and the statistical opportunity for a successful strike.
I wholeheartedly agree with that!
>The cost of obtaining a Deadly Poison is totally unbalanced.
<snip>
>So, to have access to what you need as an assassin you have to spend a
>ridiculous amout of time and money.
You have some outstanding ideas, and I agree with most of them.
However, I like the idea that it is extremely expensive and difficult
to become a GM Assasin/GM Alchemist. It makes achieving that status
very special!! I have a GM Alchemist/Master Assassin (95.7) that I
have been working on for over six months. I have probably spent well
over 100,000 gp. Last week, I ground and applied over 500 poisons to
get .1 gain in poisoning. That was a little extreme, and gains seem
better this week however.
>
>So here are my suggestions:
>
> 1. Make it EASIER for only an ASSASSIN class player to have
> access to Deadly Poison.
I must disagree with this.
> 2. Make it so bolts, arrows and Food can be poisoned and work!
Yes, but arrows only at GM Assassin level, and 1-in-10 or so.
> 3. Give the assassin an Option to THROW DAGGERS that no other
> player type has that can be poisoned.
Excellent!
> 4. LOWER the alchemy skill needed to produce Deadly Poison
Nay
> 5. Increase the odds that poisoned food will work and Make
> it MORE effective than if a blade hit poisoned. I mean
> Sheesh, if some idiot eats food just lying around, he
> deserves to be poisoned!
I would like to see it effective at some level of difficulty, but
probably not too easy.
> 6. If a non-assassin player uses a poisoned weapon, He should
> take the penalty in karma just like an assassin does for
> applying it.
I have a problem with the loss of karma for simply using poison. What
is a more humane way to kill? A very short duration poisoning death,
or a slow painful death caused by a gut wound?
> 7. Assassins should be able to identify whether or not, what
> type, and how many doses are left on thier poisoned weapon.
One of your best suggestions!
> 8. Increase the level of Spell Interrupt Poisons cause. Poison
> should prevent a player from doing major spells if he is
> affected by it. You define what "major" means.
Another good idea. It should be too easy to conjure a high level spell
while a lethal dose of nighshade is coursing through your veins!
> 9. Why does an assassin take a Karma Hit for poisoning anyhow?
See point response to 6 above>
> 10. Have poison affect all stats, not just damage. Lower Str,
> Lower Intel as well as stamina. I mean, it's silly:
You have the mind of a great assassin!
> 11. Create different types of poison:
> 1. Poison of Paralyzation
> 2. Poison of Blindness (can't corp me now can you?)
> 3. Poison of Sleeping (TikiTaki awakes naked in the
> Lich Lord room)
Most excellent!
> 12. Let Assassins use different types on same weapon based on
> the skill level the assassin has.
Maybe a one-in-20 shot for a GM
> 13. Change the bank postings of most wanted when an Assassin
> accepts a contract on a wanted criminal.
> 1. Ezekiel bounty:271,990 Status: 4 contracts open
>
Good idea
I only take exception with the level of difficulty to achieve some of
these ideas. There should be only a small percentage really good
assassins in the game (as long as my character is one of them!)
If you play on Cats, let me know, I'll be glad to make you a few
batches of "Deadlies" at my cost (and maybe even a few freebies) for
offering these ideas!
================================
GM Alchemist/Master Assassin (Catskills)
Identity Withheld
I'm not condoning this sort of thing but there are a few
factors here: 1) a mage can just keep casting cure and get rid of that
200 gp poisoning with less than 40 gp in reagents. 2) it tells you as
soon as you are poisoned that you have been poisoned.
Suppose that poison's effectiveness were to increase like a bell
curve- such that immediately after application, it does only a little
damage, but the longer you wait the more damage it does. Also, the victim
would only get the poisoning message after the 2nd or 3rd loss of hps.
That way the poison would build up in their system. If they notice their
hp bar creep down slowly they may have time to cure it; otherwise it
grows beyond their control (as in real life). So suppose now
deadly poison does say 20hp damage per 'click' and immediately shows the
green bar. Imagine instead first click it does 3 hps damage, no green
bar- second click it does 20 hp damage, 3rd click 35 hp damage,
4th click 40 hp damge, fifth click 20 hp damage, sixth click 10 hp damage.
Thus over 6 clicks total damage=(2+20+35+40+20+10)=127, or averages
a little over 20 hps per click- exactly like now- but, if the victim
sees that minor drop in health and guesses he can cure it early- or,
if he ignores it for whatever reason it goes beyond his control. After
the second click he faces a following 35 hp bite. For greater poison the
numbers could be 5, 10, 20, 25, 20, 10, total of 90 hps. For regular
7, 10, 12,20,13,10 for a total of 72 hps damage. At more than 5 points
of poison damage the bar should turn green. Lesser poison 8,10,10,10,5,0
total 43 pts damage. Successful cure spells should drop the poison to
the lesser version of it. Special poisons might look like
2,3,4,5,6,50,40 :) First warning would be the 6 hps lost and a green
bar..
John
Ok, enough babbling, I just had another suggestion for Assassins
It seem to me that both the contractor AND the Assassin should share the
murder. This seems reasonable, because the murder only takes place because
someone PAIED the Assassin. This would also help the assassin's rating
since (as long as he only kills under contract) he will only gain 1/2 a
murder for each murder. As well, this will stop any "RICH" true blue
gamers to hire Assassin Armadas to kill their enemies without sullying their
honor.
This is just another problem with the basic nature of this game. The
Programmer's must not have been thinking when they
1> Punish PCs for being "Bad."
2>Allow (If not downright enforce) the right of players to be able to be
villains.
Maybe since I don't play UO I am missing some of the point...
> On Mon, 19 Oct 1998 10:30:24 -0400, "flister john m."
> <fli...@gl.umbc.edu> wrote:
>
> >Doom's Treatise on Poisoning and Assassination:
> >
> >OSI Please consider these suggestions.
> >
> >The woes of the assassin center around the extreme limitations of the
> >skills and the statistical opportunity for a successful strike.
>
> I wholeheartedly agree with that!
>
>
> >The cost of obtaining a Deadly Poison is totally unbalanced.
> <snip>
>
> >So, to have access to what you need as an assassin you have to spend a
> >ridiculous amout of time and money.
>
> You have some outstanding ideas, and I agree with most of them.
> However, I like the idea that it is extremely expensive and difficult
> to become a GM Assasin/GM Alchemist. It makes achieving that status
> very special!! I have a GM Alchemist/Master Assassin (95.7) that I
> have been working on for over six months. I have probably spent well
> over 100,000 gp. Last week, I ground and applied over 500 poisons to
> get .1 gain in poisoning. That was a little extreme, and gains seem
> better this week however.
>
> >
> >So here are my suggestions:
> >
> > 1. Make it EASIER for only an ASSASSIN class player to have
> > access to Deadly Poison.
> I must disagree with this.
>
> > 2. Make it so bolts, arrows and Food can be poisoned and work!
> Yes, but arrows only at GM Assassin level, and 1-in-10 or so.
>
> > 3. Give the assassin an Option to THROW DAGGERS that no other
> > player type has that can be poisoned.
> Excellent!
>
> > 4. LOWER the alchemy skill needed to produce Deadly Poison
> Nay
>
> > 5. Increase the odds that poisoned food will work and Make
> > it MORE effective than if a blade hit poisoned. I mean
> > Sheesh, if some idiot eats food just lying around, he
> > deserves to be poisoned!
> I would like to see it effective at some level of difficulty, but
> probably not too easy.
>
> > 6. If a non-assassin player uses a poisoned weapon, He should
> > take the penalty in karma just like an assassin does for
> > applying it.
> I have a problem with the loss of karma for simply using poison. What
> is a more humane way to kill? A very short duration poisoning death,
> or a slow painful death caused by a gut wound?
>
> > 7. Assassins should be able to identify whether or not, what
> > type, and how many doses are left on thier poisoned weapon.
> One of your best suggestions!
>
> > 8. Increase the level of Spell Interrupt Poisons cause. Poison
> > should prevent a player from doing major spells if he is
> > affected by it. You define what "major" means.
> Another good idea. It should be too easy to conjure a high level spell
> while a lethal dose of nighshade is coursing through your veins!
>
> > 9. Why does an assassin take a Karma Hit for poisoning anyhow?
> See point response to 6 above>
>
> > 10. Have poison affect all stats, not just damage. Lower Str,
> > Lower Intel as well as stamina. I mean, it's silly:
> You have the mind of a great assassin!
>
> > 11. Create different types of poison:
> > 1. Poison of Paralyzation
> > 2. Poison of Blindness (can't corp me now can you?)
> > 3. Poison of Sleeping (TikiTaki awakes naked in the
> > Lich Lord room)
> Most excellent!
>
> > 12. Let Assassins use different types on same weapon based on
> > the skill level the assassin has.
> Maybe a one-in-20 shot for a GM
>
> > 13. Change the bank postings of most wanted when an Assassin
> > accepts a contract on a wanted criminal.
> > 1. Ezekiel bounty:271,990 Status: 4 contracts open
> >
On 19 Oct 1998, John Wagner wrote:
> flister john m. (fli...@gl.umbc.edu) wrote:
> : Doom's Treatise on Poisoning and Assassination:
> : OSI Please consider these suggestions.
> : The woes of the assassin center around the extreme limitations of the
> : skills and the statistical opportunity for a successful strike. For
> : example, it is very expensive and difficult for the assassin to gain a
> : poison that serves an effective purpose and can be delivered. A Poisoner
> : (Assassin) with GM status of 100 Poisoning has only a 25% chance to have
> : the poison affect his target. A strong dose of Deadly Poison, which can
>
>It seem to me that both the contractor AND the Assassin should share the
>murder.
There's no way to code that.
--
Dundee of Lake Superior - Skep...@SPAMISantisocial.com
Townstone proposal, Housing proposal and Other Stuff:
http://dundee.uong.com
|On Mon, 19 Oct 1998 16:47:15 -0400, "John Doile" <No...@land.com>
|wrote:
|
|>It seem to me that both the contractor AND the Assassin should share the
|>murder.
|
|There's no way to code that.
Yes, there is, but it would be difficult in UO since player names are not
unique, and why would you want to anyway? Like we need one more reason for
people to kill each other in this game.
Dennis F. Heffernan UO: Venture (Catskills) dfra...@email.com
Montclair State U #include <disclaim.h> ICQ:9154048 CompSci/Philosophy
"And I say now these kittens, they do not get trained/As we did in the days
when Victoria reigned." -- T. S. Eliot, "Gus, the Theatre Cat"
>|>It seem to me that both the contractor AND the Assassin should share the
>|>murder.
>|
>|There's no way to code that.
>
> Yes, there is, but it would be difficult in UO since player names are not
>unique, and why would you want to anyway? Like we need one more reason for
>people to kill each other in this game.
What I mean is there's no way to code it so that I can't just send you
an email offering gold for the death of VictimBoy. You kill VictimBoy
and I give you gold. No murdercount for me.
Sure, they could code it so that I could *volunteer* for the
murdercount by "using the system provided by OSI"... but why bother
only trying to catch the really stupid assassin hiring people?
> On Mon, 19 Oct 1998 16:47:15 -0400, "John Doile" <No...@land.com>
> wrote:
>
> >It seem to me that both the contractor AND the Assassin should share the
> >murder.
>
> There's no way to code that.
More importantly, no reason.
>
>LOL (identity witheld)!
>On Mon, 19 Oct 1998, Sting Fletch wrote:
>
Heee, hee, hee!!
If I told you who the assassin was, I'd have to, uh like, assassinate
you!!
>I am not on UO, because I figured that there was going to be a LOT of bugs
>with it... I was right. And I don't think that it is worth $10 a month for
>a game which doesn't work as promised.
>
If you only play "bugless" games, you must not play very many!
Guild war in the lich pit. KOC everywhere. KOC suddently everywhere
dying. The anti-guild is laughing, saying things like:
"who's doing it?"
"Go**amn look at em Dyin!"
"It's that guy in black"
"What guy?"
Eventually I was corped, but all I lost was my dagger and some black
clothes. And for once, one guy changed the course of a battle whose
outcome is inevitably the K3w doOds stripping those trying to make a
difference in our realm of thier goods.
Eventually others are going to catch on, and when they do, and it starts
getting abused, Britannia is really going to go to Hell in a handbasket.
Identity Unknown
On Tue, 20 Oct 1998, Sting Fletch
eh, your point in this post was?
--
Nynaeve
Are you playing on Cheasy? I would be interesting in becoming an
assian. How did you kill those guys, with a posion blade?
- EH
>Yesterday evening I wandered Britannia in newbie dress just waiting for
>people to attack me. Bonnie dead, no murder count. TikiTaki dead, no
>murder count. Another secret about the skill became apparent to me.
>Alkiehser II dead, no murder count. Yeah, you are right, keep the skills
>as they are so I have a tool for justice that might last awhile. I also
>noticed all the guild idiots fencing at the bank. Oh well.
>
>Guild war in the lich pit. KOC everywhere. KOC suddently everywhere
>dying. The anti-guild is laughing, saying things like:
>
>"who's doing it?"
>"Go**amn look at em Dyin!"
>"It's that guy in black"
>"What guy?"
>
>Eventually I was corped, but all I lost was my dagger and some black
>clothes. And for once, one guy changed the course of a battle whose
>outcome is inevitably the K3w doOds stripping those trying to make a
>difference in our realm of thier goods.
>
>Eventually others are going to catch on, and when they do, and it starts
>getting abused, Britannia is really going to go to Hell in a handbasket.
>
You Play f*cked up games, you must be bald and broke. <grin>
> You Play f*cked up games, you must be bald and broke. <grin>
AH! Another mental giant and social wizard makes it debut. Hey, who left the
plug out of the drain?
>
>Sting Fletch wrote in message <362d1227...@netnews.msn.com>...
>>On Mon, 19 Oct 1998 16:47:15 -0400, "John Doile" <No...@land.com>
>>wrote:
>>
>>>I am not on UO, because I figured that there was going to be a LOT of bugs
>>>with it... I was right. And I don't think that it is worth $10 a month
>for
>>>a game which doesn't work as promised.
>>>
>>If you only play "bugless" games, you must not play very many!
>
>You Play f*cked up games, you must be bald and broke. <grin>
>
You are right on all three counts. I have bought a few f*ucked up
games in my time, been bald for 20 years, and eternally broke. But not
broke for the measly $10 per month for UO. Mostly broke from sending
kids through college, not to mention that I have developed a taste for
expensive $10/six pack micro-brews!
Actually I spend an additional $50 per month for UO which also helps
keep me broke. My wife took a liking to UO several months ago so we
bought a second phone line $20/mo, another ISP account $20/mo, and
another UO account.
UO can be (and is) a very entertaining game for many despite it's
flaws. Like any game, not everybody is gonna like it. The majority of
the comments in this NG tend toward the negative, that just the nature
of these forums. There are probably 50 or so regular folks here, but
maybe 80,000 or so UO players so I wouldn't judge the worth of UO
soley based on the messages you see here. Myself and many others have
stated that UO is one game that has remained on their hard drives the
longest. I have played many good games in my time, but for various
reasons, I became bored, usually within a month or two, and zapped 'em
off the 'ole hdd. Of the 50 or so games on my shelf, only Duke Nukem,
Need for Speed, and MS Flight Sim are regular residents. Relatively
good games I have bought and played in the past two years include:
Tomb Raider, HOMM2, Diablo, Warcraft-II, Atomic Bomberman, Quake, (and
others too numerous to mention), so I consider myself to be a well
rounded (no, I don't mean fat!) game player. None of these were on
anywhere near a year, which is how long UO has been on my PC.
I agree with your point of view entirely.
My only point was that some games are best to be "Left alone" in the
beginning. There is a "fix time" that must take place with numerous patches
and fixes, as well as comments and suggestions. I am a college student so
therefore:
1> I am even more broke than you. and $10/month is a LOT to me.
2> I have no patience for computer errors (Due to the fact that I am
studding to BE a programmer, and I hate seeing programming glitches that I
KNOW would take 5 minutes to fix.)
I have no problem with your enjoyment of the "Fix time" process, and I hope
you can see why I have no patience for it. I will wait until UO gets its
act together, and then I will check it out. Until that time I will sate
myself with Quake on-line, which I might add is FREE!
Thank you, and good night.
The other day I was running around outside trinsic and I saw a group of
players. One of them was named Turiya. Knowing Stephen Donaldson's books
I walked up to the player and said "ummm moksha and jehannum?". The
player laughed and said those were his other pc's names. I said "u must
be old geezer". He said "u must be 14-16". I said "let me guess your
age, ummm 28-32".
He was 30, the other players with him were early thirties. I laughed alot
because I am same age and have never run into "old timers" like myself.
Anyhow, that is the night Bonnie was DP'd and bought it. I had to get
Turiya his bow back. ( he was all caught up in that belief that a GM bow
was better ).
But man! Two accounts, another phone line?! That is way too funny...
And you are right, I have never played anything as long as I have UO.
Good Post!
On
On Tue, 20 Oct 1998 09:31:56 -0400, "flister john m."
<fli...@gl.umbc.edu> wrote:
Are you playing on Cheasy? I would be interesting in becoming an
assian. How did you kill those guys, with a posion blade? Do you know
if the newbie daggers is just as good as a player-made dagger?
- EH
>>Yesterday evening I wandered Britannia in newbie dress just waiting for
>>people to attack me. Bonnie dead, no murder count. TikiTaki dead, no
>>murder count. Another secret about the skill became apparent to me.
>>Alkiehser II dead, no murder count. Yeah, you are right, keep the skills
>>as they are so I have a tool for justice that might last awhile. I also
>>noticed all the guild idiots fencing at the bank. Oh well.
>>
>>Guild war in the lich pit. KOC everywhere. KOC suddently everywhere
>>dying. The anti-guild is laughing, saying things like:
>>
>>"who's doing it?"
>>"Go**amn look at em Dyin!"
>>"It's that guy in black"
>>"What guy?"
>>
>>Eventually I was corped, but all I lost was my dagger and some black
>>clothes. And for once, one guy changed the course of a battle whose
>>outcome is inevitably the K3w doOds stripping those trying to make a
>>difference in our realm of thier goods.
>>
>>Eventually others are going to catch on, and when they do, and it starts
>>getting abused, Britannia is really going to go to Hell in a handbasket.
>>
>>Identity Unknown
>>
>>
>>
>> On Tue, 20 Oct 1998, Sting Fletch
>>wrote:
>>
|What I mean is there's no way to code it so that I can't just send you
|an email offering gold for the death of VictimBoy. You kill VictimBoy
|and I give you gold. No murdercount for me.
There would have to be an incentive for the assassin to only accept
contracts placed through the system.
Like I said, it could be done, but why would you want to?