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i didn't know about this rule:

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chris

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Aug 13, 1999, 3:00:00 AM8/13/99
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Last night a guildmate of mine had something stolen from him. He's a mage
(82 magery, 90+ eval int and meditation), with some basic combat skills (77
tactics, 67 wrestling, ~60 swords). So, he tracks down the thief and tries
to kill him. Every spell he cast did no damage. Ebolt, lightning,
paralyze. Nothing worked. Neither of us could figure it out, until
somebody mentioned that certain spells don't do any harm while you're in the
city.

Now, to me, this is ridiculous. If I'm a player, no matter what my
profession, if I get stolen from, I wanna let loose with everything I have
on that thief. I don't know OSI's reason for not allowing this, but I would
guess that spells like ebolt and fireball would end up chasing a person
around while they ran away from it, and it would keep tracking them, and if
they run into a heavily populated area, then the spell could hit someone
else, and the mage would turn gray or something, and just basically open a
nasty can of worms.

But still, this limitation renders a mage practically usless to defend
themselves against thieves, because they have to result to melee combat to
exact revenge. Sure, you could train a mage up with bigass swordsmanship
and tactics, but that sorta blows the whole concept of roleplaying.
Raistlin would have never survived long enough to be the most powerful mage
in the history of Krynn if he'd lived in Britannia.

Chris
clj...@bayou.com

Sam Woodchopper

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Aug 14, 1999, 3:00:00 AM8/14/99
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Again,

You did not see the days that townfights and summoned
animals did lag entire town, they took out damage for
spellcasting a long time ago with a reason. For instance:
some players would macro "casting e-bolt" on themselves over
and over again. The loading of the image for that spell on
the client on players around them would get a lag hit.
Imaging 20 to 30 of these in the same bank.... the lag was
terrible. Add to that 5 to 6 mages that macro'ed casting
"summon earth elle" and the lag fest is complete.


Sam Woodchopper,
http://valendor.computerbuddy.net

Datt

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Aug 14, 1999, 3:00:00 AM8/14/99
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That's not the least of it. In early days, the smith NE of Brit
would be packed to the gill with players. And some mages would go
in and laid 3 or 4 firefields down inside the building. You can
imagine the total chaos that created. Trapped in a building with
no fire exit!


I wish I still have the screenshot of that one...

Datt


sunday

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Aug 14, 1999, 3:00:00 AM8/14/99
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Call the guards. That is your means of defense.
Sunday

Greywind

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Aug 14, 1999, 3:00:00 AM8/14/99
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Sam Woodchopper wrote:
>
> Again,
>
> You did not see the days that townfights and summoned
> animals did lag entire town, they took out damage for
> spellcasting a long time ago with a reason. For instance:
> some players would macro "casting e-bolt" on themselves over
> and over again. The loading of the image for that spell on
> the client on players around them would get a lag hit.
> Imaging 20 to 30 of these in the same bank.... the lag was
> terrible. Add to that 5 to 6 mages that macro'ed casting
> "summon earth elle" and the lag fest is complete.

Nope, the reason they did this was in the earlier days
of UO, spells DID do damage in town. What you'd have
was a bunch of mules with scrolls go into a hugely
lagged, populated area, and litterally kill everyone
with fire field spells. they'd insta res, and lay more
down. Bring in the other mules to loot the corpses.

Actually, I think they did paralyze field, and then
fire field.

Greywind

Tha MAG

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Aug 16, 1999, 3:00:00 AM8/16/99
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At the bank ???

Just shout:
HEY, HE'S GREY


chris <clj...@bayou.com> schreef in berichtnieuws
Sg5t3.209$A3.190...@news.bayou.com...

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