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The "Bank scene" was patched out.

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Mookie

ongelezen,
30 jun 1999, 03:00:0030-06-1999
aan
Going into cities now, After an extended EQ hiatus, I've noticed there
aren't people that hang out day to day, week to week..just to be there.
My home town of Jhelom is a virtaul ghost town now and I've been
traveling around to find a new city to settle. And then... I got to
thinking about what happened to the bank scene.
Magery! Magery happened to the bank scene. Nobody can sommon eles in
town anymore for others to spar, nobody can sit there and build resist
anymore. This was a phoenomenon that collected people together for a
good time at the banks. Nobody has a *reason* to hang out anymore, just
get your stuff and go... or walk around trying to sell stuff in Britain.
It seems a much colder and elusive environment then when I played
before. I don't think migration from UO or out of the cities is due to
EQ as much as it is due to people not being able to summon in towns.
Sure there were those who went to the never-never lands of towns to
macro resist and summoning, but I think something very vital was lost in
patching this out. Especially for newbies. People collecting together
building skills at one spot day to day gave the newbie a chance to meet
others and interact with them more. Now I see people recalling in and
out like lightning at the banks, or got something to do, somewhere to
go. I travel to some towns where the old timers still sit at the bank
out of habit, with nothing to do now.. and growing tired of the game.
The bank scene made people usefull in UO, helping out newbies etc..
This patch and EQ's intro were just about right on par with each other
so it's hard to say. But something was lost in UO about that time and I
really think it was that patch that was to blame more than EQ.

Tim Lisk

ongelezen,
30 jun 1999, 03:00:0030-06-1999
aan
Apparently you're visiting the wrong banks/shards... Come on over to Sonoma
and hit either bank in Brit or the one on Delucia. Tell me THOSE are not
crowded and I have a bridge for sale... ;p

- Tim

Mookie <tea...@uswest.net> wrote in message
news:377ABE9C...@uswest.net...

Mookie

ongelezen,
30 jun 1999, 03:00:0030-06-1999
aan
Tim Lisk wrote:
>
> Apparently you're visiting the wrong banks/shards... Come on over to Sonoma
> and hit either bank in Brit or the one on Delucia. Tell me THOSE are not
> crowded and I have a bridge for sale... ;p
>
> - Tim

It's not just about a place being crowded that I'm talking about. It's
about the people in them being accessable. That's how I met people in
the game... People who congregated in the same spot for months, mostly
summoning eles to fight or for others to fight. People would heal each
other etc.. It was this group that generated a populace where even
those who didn't summon or fight, who just spent enough time in the town
felt recognized enough to join in. There was a general population
moving in and out of the banks, that was circled (or made comfortable,
welcome) around stationary elemental summoners and healers.
NOW, if you want to meet people, (you usually want to get some sense of
them first) you have to stand around like a moron with nothing to do.
Or you walk up to them and try to get to know them, which generally
doesn't go off to well with the clicky teenagers that play this game.
I'm not saying by any means that is impossible to still meet people, I
just don't think it's as easy at it used to be. Meeting people used to
be as easy as "Can I attack your ele..?" and then getting in a
conversation with them. Now there is nothing to *do* in that sense at
the bank anymore. If there is nothing to *do* then people no reason to
*be* there, besides banking or trying to sell items. I don't recall
ever seeing the same group at Britain bank twice, as far as the crowd
goes. The only people I recognize are the thieves and those who are
trying to sell goods, and even they cycle through and get bored, only to
be replaced by another just like them. I'm talking about the same
people in the same spot for extended periods of time. Delucia in my
experience is just the hustle and bustle hub of T2a, and while you may
be able to catch someone before they head out to the T2a figthing lands
with their buddies, they don't remain there to long either.
There is *no* reason to be at the bank just to be at the bank anymore,
like there was when people could summon ele's. If you have nobody to
talk to, seriously...
What do you do to pass the time until you meet somebody or somebody's in
a realistically timely fashion? Nobody truly enjoys a person who stands
in the same spot doing *nothing*, who occasionally chides their way into
your conversation. But if someone was summoning, then they almost have
a right to be there.. or at least a purpose, and at that people don't
really care that you are listening to them. If a newbie comes along
with some questions, nobody's going anywhere fast, and it could be
exciting for them to watch an elemetal be summoned and people to fight
it, or even a powerfull mage giving it to them easy, by watching;) them
as they fight it. Also it was an easy way to determine to some extent a
persons capacity, if you want to find someone of your level. Let them
go at a daemon or an ele and you can tell after a couple how good they
are and how high they are, to some extent. It was easy to spot someone
your level and strike up conversation based on that. I really enjoyed
fighting the eles of others when I was becoming a fighter, and I also
really enjoyed summoning them for others and watching them slowly grow
as well. It was like a serious withdrawl for me when I couldn't summon
anymore. Do you see what I'm getting at?

I know... maybe its kinda vague..

Mookie

ongelezen,
30 jun 1999, 03:00:0030-06-1999
aan
OrionCA wrote:
> They were using an
> exploit - you didn't take damage from spells in town but still got the
> increase in magery - to macro up GM Tank mages.

You must have a charachter with GM resist then :) jk
Don't even get me started on resist! I can go offffffff...
Well you did :)

Resist is at a point where everyone should be able to GM it relatively
easily. Basically only those who used exploits have it, and now all of
those expliots are gone, and nobody else can have GM resist, Master
resist, Adept resist. People might be able to get to 70 now. It's a
stupid switch that made those with GM resist *highly* paid off. It may
have been a really stupid idea that people can build resisting skill in
town without losing life, but it made sense in the whole picture of
things. Think about it... You have to heal almost everytime you cast
to build resist now. Twice as much mana means twice as much time, twice
as many spells means twice as much $$$. You can only cast these spells
outside of town, where you are hurting yourself and draining your mana
while a PK or theif may wander along and decide to take advantage.
Chances are you will have like 300 or more of each reg on you. I have
70.0 resist on the nose. I went out of town and cast fireballs and
lightning on myself, healing myself and went through 52 offensive spells
and 35 heals before I decidied to just quit. I never did reach 70.1 and
probably will never even bother again. And you know what, it really
sucks that people have GM resist out there. The two easiest times to
gain it were back when you could use poison field to do it, and when
meditation came in. There was a window there for anybody to get GM
resist that wanted it and I opted not to do it, watching about 10
different people get it from the time Med started to when resist in town
stopped. Those people have it forever, and I will never have it.
Period. I think GM resist is the most crucial skill besides an ability
to recall for a person in UO to enforce a Non-PvP roleplaying style.
There are three roleplay styles in UO
Noto Pk
Pk (Doesn't care what color they kill, they just kill)
Non-PK

Non-Pk was nerfed, they either have to fight or die, rather than resist
and recall. That's pretty lame that one out of three roleplay styles was
nerfed in UO. It gives the Pk's and noto Pk's complete power in this
game. How often does a Non-PvP player attack a PK? NONE! And because
of that choice, what do they have to fall back on now? recall.. that's
it. Not to effective if you can't resist paralyse, which they made
impossible to resist even if you have GM resist! There is obvious
motive here, it's not by accident these choices were made, or that they
had this consequence. They wanted to Give the game to people who
participate in non-consentual PvP by making it impossible for a person
to survive who choses to defend their lives by eluding them, rather than
fighting back. They want to make everyone be a PvP player, so that
nobody can complain about it. They want to make everybody vulnerable to
the Pk style (first attack) so that PK's don't complain. Resist should
be GM in every player on this game IMO. It should be very easy to GM,
not the other way around. That way everybody has a fair shot at
defending themselves without killing people. Uo doesn't allow this.
Hell this could even be a lawsuit! :) Ultima encourages (forces) people
(through its programming) to kill others in their game when they may in
fact have no prior or current or future desire to do so. I don't hold
it against the macroers of Gm resist, I just wish EVERYONE had done it!


OrionCA wrote:


>
> On Wed, 30 Jun 1999 18:04:28 -0700, Mookie <tea...@uswest.net> wrote:
>
> >Magery! Magery happened to the bank scene. Nobody can sommon eles in
> >town anymore for others to spar, nobody can sit there and build resist
> >anymore. This was a phoenomenon that collected people together for a
> >good time at the banks.
>

> You have GOT to be kidding. The single biggest improvement in the
> towns was losing those lousy lag generators. They were using an
> exploit - you didn't take damage from spells in town but still got the
> increase in magery - to macro up GM Tank mages. Some nights you
> couldn't use the bank there were so many water elementals swashing
> around it: town summoners were what started the Kamikazi fad.
> --
> Think about the tiny, furry rodents scurrying around the
> Jurassic landscape being eaten by predators many times
> their size. To them, the asteroid wasn't a disaster,
> it was a Godsend.

Mookie

ongelezen,
30 jun 1999, 03:00:0030-06-1999
aan
Sorry for the long reply Tim. I seem incapable of writing anything less
than an incomprehensible novel for posts, which is why I stopped posting
in here.

I was just elluding to the ice breaker that summoning was, whether it be
for the caster or those watching people go at it. I was asked to join a
guild and many dungeun crawls by others watching me fight someone elses
ele, by seeing that I was "coming along" etc... there just isn't that
same ice breaker, or way to determine how someone is getting "along" in
the game. I used to marvel at the summmoners when I was a newbie! I
used to marvel at those who took them on and it brought an easy topic
for conversation..I guess thats just it for me.. the point I was
making.

Mookie

ongelezen,
30 jun 1999, 03:00:0030-06-1999
aan
Well... It would be nice is there was somewhere that people went, but
the bank is most practical. If I started hanging out at the councilors
guild hall for three years, I doubt I would make a single friend in UO.
Also...sorry... I never had to deal with the lag :( 450mhz, DSL line,
Voodo banshee card, Next door to my ISP's switching station, 128 RAM,
etc.. etc..

But I too understand your sentiment.. or lack there of :)

I actually had to go through withdrawls for not seeing eles around town
:)

Pam wrote:
>
> While I understand your sentiment I, for one, am glad that people
> cannot summon in town now. When I go to a bank it's usually
> to....well, conduct business. I hated getting to the screen then
> doing the crawl to get to my bankbox because of the horrendous lag
> that was there.
> Why not have people go just to the outskirts of town to do their
> magery fun? That way people who are in town for business purposes can
> do so with relative ease and those who wish to socialize can do so but
> just a little further away? I never really understood why the banks
> themselves were chosen as the hot spot for sparring, etc....
>
> Pam
> Pacific


>
> On Wed, 30 Jun 1999 18:04:28 -0700, Mookie <tea...@uswest.net> wrote:
>

> >Going into cities now, After an extended EQ hiatus, I've noticed there
> >aren't people that hang out day to day, week to week..just to be there.
> >My home town of Jhelom is a virtaul ghost town now and I've been
> >traveling around to find a new city to settle. And then... I got to

> >thinking about what happened to the bank scene.


> >Magery! Magery happened to the bank scene. Nobody can sommon eles in
> >town anymore for others to spar, nobody can sit there and build resist
> >anymore. This was a phoenomenon that collected people together for a

Mookie

ongelezen,
30 jun 1999, 03:00:0030-06-1999
aan
Sorry for the long reply Orion, as I told Tim Lisk above:

OrionCA wrote:
>
> On Wed, 30 Jun 1999 18:04:28 -0700, Mookie <tea...@uswest.net> wrote:
>
> >Magery! Magery happened to the bank scene. Nobody can sommon eles in
> >town anymore for others to spar, nobody can sit there and build resist
> >anymore. This was a phoenomenon that collected people together for a
> >good time at the banks.
>

Tim Lisk

ongelezen,
30 jun 1999, 03:00:0030-06-1999
aan
Ahh, I see what you mean. Well, for me, "dancing" seems to be a pretty good
ice breaker. No, seriously. Spinning around, doing the "Magical Monty"
gets me many friends (because I'm sooo good at it *strut*), and I'd say I
know about 50% of the people around my hangouts. =)

- Tim

Mookie <tea...@uswest.net> wrote in message

news:377AF261...@uswest.net...
> Sorry for the long reply Tim. I seem incapable of writing anything less

Pam

ongelezen,
1 jul 1999, 03:00:0001-07-1999
aan
While I understand your sentiment I, for one, am glad that people
cannot summon in town now. When I go to a bank it's usually
to....well, conduct business. I hated getting to the screen then
doing the crawl to get to my bankbox because of the horrendous lag
that was there.
Why not have people go just to the outskirts of town to do their
magery fun? That way people who are in town for business purposes can
do so with relative ease and those who wish to socialize can do so but
just a little further away? I never really understood why the banks
themselves were chosen as the hot spot for sparring, etc....

Pam
Pacific


On Wed, 30 Jun 1999 18:04:28 -0700, Mookie <tea...@uswest.net> wrote:

>Going into cities now, After an extended EQ hiatus, I've noticed there
>aren't people that hang out day to day, week to week..just to be there.
>My home town of Jhelom is a virtaul ghost town now and I've been
>traveling around to find a new city to settle. And then... I got to

>thinking about what happened to the bank scene.


>Magery! Magery happened to the bank scene. Nobody can sommon eles in
>town anymore for others to spar, nobody can sit there and build resist
>anymore. This was a phoenomenon that collected people together for a

Mookie

ongelezen,
1 jul 1999, 03:00:0001-07-1999
aan
OrionCA wrote:)
> Casting on yourself to get GM Resist is for lamers, kewlios, and other
> kRats. Go kill something.

Yup! So is training weapon skills on PC's, and having PC's heal you
while you fight creatures to get skill.
So is casting spells without any purpose other than to raise your
magery. Real players just cast them slowly over time when they need to.

What your saying is that practicing skills is for lamers...
If you didn't practice skills, you would be pretty lame.

What kind of moronic magician would you have to be to not practice
resisting your own spells to build resistance when the other option is
being a pussy and going into a dungeon with buddies to help you. I
personally feel that going into dungeons with others totally lamer dude!
You wouldn't last a second without them though. And you if can't hold
your own, you're lame in my book. I'm not going to trade being a
"buddy" lamer for a soloer with honor. My goal and play style in UO is
to be a soloer with honor? Resist is a must for soloers! Why should I
never practice it!?! Pretty stupid IMO.
To me a lamer is someone who goes into dungeons with freinds, so I see
nothing lame about building my resist in town, because going in a
dungeon alone without good resist is instant death, it's stupid. That's
not to say I don't enjoy freinds in UO, I just think it is totally lame
to go into dungeons with them. I'm assuming you do gang bang, because
people who do what I do wouldn't be so stupid as to respond the way you
did about resist. I'm about as not-coolio as they get in UO. I don't
know what kRats are, and I already told you my stance on lamers in UO.
Why don't you try soloing in dungeons with a Non-PvP policy and decide
what is lame for them to do and not do. Until then, you might want to
keep your opinions to yourself.

If you have NEVER practiced a skill for the sake of practicing it in
your entire career on Ultima I take all of this back and congratulate
you. Otherwise you are a hypocrite.

OrionCA wrote:


>
> On Wed, 30 Jun 1999 21:27:13 -0700, Mookie <tea...@uswest.net> wrote:
>
> >You must have a charachter with GM resist then :) jk
>

> Oh, yes: I'm trying to keep you down. Yeah, right, that's the
> ticket. Whine about my motives. Yep. Right.


>
> >Don't even get me started on resist! I can go offffffff...
> >Well you did :)
>

> Casting on yourself to get GM Resist is for lamers, kewlios, and other
> kRats. Go kill something.

Nitator Stainless Steel AB

ongelezen,
1 jul 1999, 03:00:0001-07-1999
aan
U should try to go to Occlo on Drachs. There u can cast ele just a few paces
from the bank. Lots of ele fighting there.

/Blackhawk

Mookie <tea...@uswest.net> skrev i
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