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Why only Flour sacks?

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Silverlock

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Oct 23, 1998, 3:00:00 AM10/23/98
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If they are going to go to the trouble of making flour sacks not stop
npcs why didn't they do it on a global basis instead? If their OO code
is anywhere near tight they should be able to make lots of objects
able to stop or not based on the objects characteristics. By going the
route of limiting ONE item type they have changed the decor of
Hythloth from Flour sack to stacked tables BIG WHOOP!
Come on DD how about a real change?
--
Silverlock, ICQ 474725

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Richard Cortese

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Oct 23, 1998, 3:00:00 AM10/23/98
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Silverlock wrote:
>
> If they are going to go to the trouble of making flour sacks not stop
> npcs why didn't they do it on a global basis instead? If their OO code
> is anywhere near tight they should be able to make lots of objects
> able to stop or not based on the objects characteristics. By going the
> route of limiting ONE item type they have changed the decor of
> Hythloth from Flour sack to stacked tables BIG WHOOP!
> Come on DD how about a real change?
> --
> Silverlock, ICQ 474725
Are you familiar with the robot rat in a maze contest run at MIT IIRC?
At first, people were designing all these super smart mechanical rats
with memory & logic. Then someone hit on the idea to just have a fast
wall follower. In human terms, you just basically touch a wall with
either hand, then walk forward following the twists & turns with you
hand on the wall. Eventually you will either get back to the entrance of
a dead end maze or the other exit of a two exit maze. I have been
suggesting this method to people for RPG's since my old CI$ days & it is
pretty much standard practice/advice now.

I think this would cure half the stupid monster complaints/couldn't hurt
the lag situation. Maybe still do the line of sight check, but if it is
obstructed, just motor! Even if the target is to hell and gone around a
tunnel, the monster will eventually get there. As soon as that last
flour sack is dropped, no line of sight, start cirlcling.

Silverlock

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Oct 24, 1998, 3:00:00 AM10/24/98
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On 23 Oct 1998 16:29:54 GMT, Richard Cortese
<rico...@worldnet.att.net> wrote:


That would work except that there are no restrictions on people
shooting casting over the blocking object yet the monster can't get
past it. Also there is no way around in many cases where blockers
block off the entire dungeon as they frequently do in hyth.
What I was suggesting above would be that every type of object have a
weight and size factor and anything movable by a human would be
equally movable by a monster (assuming they had the size or opposable
thumbs to move the object hehe). Then the code for monsters would say
I am blocked, check for movability of blocking object.
If movable move behind me, if not back up and try another way around.
This would be a global change and would make the whole idea of Hiding
from monsters behind one way objects impossible for most big monsters.

Richard Cortese

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Oct 24, 1998, 3:00:00 AM10/24/98
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No, the algo works a little different then that. Let's say two cases:

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
(sack) X
dufus (sack) monster X
(sack) X
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

Monster does line of sight, fail, so path he follows is:

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
(sack) |>>>>>>>>>>>>X
dufus (sack) monster |X
(sack) <<<<<<<<<<<<<<<X
XXXXXXXXXXXXXXXXXXXXXXXXXXXXxx

This pretty much eliminates the stand in fire field constantly, and at
least takes the monster out of range, lets them heal a bit. Monster goes
into an infinate loop which is an order of magnitude better then the
current AI.

Best case.

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
(sack) X
dufus (sack) monster X
|<| (sack) |>>>>>>>>>>| X
X | XXXXXXXXXXXXXXXXX| X
|<<<<<<<<<<<<<<<<<<<< X
X
X
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

I know this works, did just a pinch of AI programming: Tough & confusing
to the point of causing irreversable brain damage. I used to think
progamming was a fun hobby until I started doing some AI! I winch when I
even think back on those times.

With this method, you don't suffer from the combinational explosion
since the AI only has to check one move ahead. Only question is if dufus
should be spelled duffus.

Silverlock

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Oct 25, 1998, 2:00:00 AM10/25/98
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On 24 Oct 1998 22:04:38 GMT, Richard Cortese
<rico...@worldnet.att.net> wrote:

Well the original complaint wasn't about the ai of the monsters being
to stupid to stand in a firewall it was about people being able to
move items that monsters can't. Wall following monsters would be good
but not enough IMO.

--

Richard Cortese

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Oct 25, 1998, 2:00:00 AM10/25/98
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Silverlock wrote:
>
> On 24 Oct 1998 22:04:38 GMT, Richard Cortese
> <rico...@worldnet.att.net> wrote:
>
> Well the original complaint wasn't about the ai of the monsters being
> to stupid to stand in a firewall it was about people being able to
> move items that monsters can't. Wall following monsters would be good
> but not enough IMO.
>
OK, I am dealing from self interest, that is why I suggest alternatives
to having monsters pick up everything a player can pick up.

You may have noticed I said I have a cheap friend in the game that I let
use my house. He traps his horse & let's it go wild every day rather
then pay the 30 gold to have it stabled. I suppose I should just kill
it, but this particular chr of mine is supposed to be nice, a real tough
task sometimes. If you have NPCs/monsters ignore or pick up everything,
that means everytime I login I am either greeted by a wild horse bolting
through the door or an empty house, maybe both.

Maybe limit it to only animals/NPCs/monsters that can't be tamed.

The Master

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Oct 25, 1998, 2:00:00 AM10/25/98
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Richard Cortese wrote:

> You may have noticed I said I have a cheap friend in the game that I let
> use my house. He traps his horse & let's it go wild every day rather
> then pay the 30 gold to have it stabled.

Uhm, if you log out mounted, the horse is a part of you, and therefore logs out
with you. I never bother to stable horses (except pack horses).

Richard Cortese

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Oct 26, 1998, 3:00:00 AM10/26/98
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Yes, but no. If you ACTUALLY USE THE HORSE, you may have to feed it.
This can cost as much as 6 gold for 3 sheafs of wheat.
There is the "Horsey come" kind of thing, but that takes maybe 10-15
seconds of maintainance time.

We are talking CHEAP, we are talking "TO THE BONE"! We are talking off
the end of the scale, over the top, there & back. But the guy is honest
as the day is long & other then his terminal cheapness is really OK to
have around, JUST FREAKINGLY, ANNOYINGLY CHEAP! He won't take the horse
out because, "You never know when it may go wild & someone else may tame
it before I can". Losing a 600 gold horse that he got for free <I think
I gave it to him> would be a worst thing that ever happened to him.

If he is role playing CHEAP & I am just not getting it, he wins my award
for the best role playing I have ever seen. Personally, I think he is
letting just a little of his personality into the chr.

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