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I think this would cure half the stupid monster complaints/couldn't hurt
the lag situation. Maybe still do the line of sight check, but if it is
obstructed, just motor! Even if the target is to hell and gone around a
tunnel, the monster will eventually get there. As soon as that last
flour sack is dropped, no line of sight, start cirlcling.
That would work except that there are no restrictions on people
shooting casting over the blocking object yet the monster can't get
past it. Also there is no way around in many cases where blockers
block off the entire dungeon as they frequently do in hyth.
What I was suggesting above would be that every type of object have a
weight and size factor and anything movable by a human would be
equally movable by a monster (assuming they had the size or opposable
thumbs to move the object hehe). Then the code for monsters would say
I am blocked, check for movability of blocking object.
If movable move behind me, if not back up and try another way around.
This would be a global change and would make the whole idea of Hiding
from monsters behind one way objects impossible for most big monsters.
No, the algo works a little different then that. Let's say two cases:
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
(sack) X
dufus (sack) monster X
(sack) X
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
Monster does line of sight, fail, so path he follows is:
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
(sack) |>>>>>>>>>>>>X
dufus (sack) monster |X
(sack) <<<<<<<<<<<<<<<X
XXXXXXXXXXXXXXXXXXXXXXXXXXXXxx
This pretty much eliminates the stand in fire field constantly, and at
least takes the monster out of range, lets them heal a bit. Monster goes
into an infinate loop which is an order of magnitude better then the
current AI.
Best case.
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
(sack) X
dufus (sack) monster X
|<| (sack) |>>>>>>>>>>| X
X | XXXXXXXXXXXXXXXXX| X
|<<<<<<<<<<<<<<<<<<<< X
X
X
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
I know this works, did just a pinch of AI programming: Tough & confusing
to the point of causing irreversable brain damage. I used to think
progamming was a fun hobby until I started doing some AI! I winch when I
even think back on those times.
With this method, you don't suffer from the combinational explosion
since the AI only has to check one move ahead. Only question is if dufus
should be spelled duffus.
Well the original complaint wasn't about the ai of the monsters being
to stupid to stand in a firewall it was about people being able to
move items that monsters can't. Wall following monsters would be good
but not enough IMO.
--
You may have noticed I said I have a cheap friend in the game that I let
use my house. He traps his horse & let's it go wild every day rather
then pay the 30 gold to have it stabled. I suppose I should just kill
it, but this particular chr of mine is supposed to be nice, a real tough
task sometimes. If you have NPCs/monsters ignore or pick up everything,
that means everytime I login I am either greeted by a wild horse bolting
through the door or an empty house, maybe both.
Maybe limit it to only animals/NPCs/monsters that can't be tamed.
> You may have noticed I said I have a cheap friend in the game that I let
> use my house. He traps his horse & let's it go wild every day rather
> then pay the 30 gold to have it stabled.
Uhm, if you log out mounted, the horse is a part of you, and therefore logs out
with you. I never bother to stable horses (except pack horses).
We are talking CHEAP, we are talking "TO THE BONE"! We are talking off
the end of the scale, over the top, there & back. But the guy is honest
as the day is long & other then his terminal cheapness is really OK to
have around, JUST FREAKINGLY, ANNOYINGLY CHEAP! He won't take the horse
out because, "You never know when it may go wild & someone else may tame
it before I can". Losing a 600 gold horse that he got for free <I think
I gave it to him> would be a worst thing that ever happened to him.
If he is role playing CHEAP & I am just not getting it, he wins my award
for the best role playing I have ever seen. Personally, I think he is
letting just a little of his personality into the chr.